icculus quake2 doxygen  1.0 dev
server_t Struct Reference

#include <server.h>

Public Attributes

server_state_t state
 
qboolean attractloop
 
qboolean loadgame
 
unsigned time
 
int framenum
 
char name [MAX_QPATH]
 
struct cmodel_smodels [MAX_MODELS]
 
char configstrings [MAX_CONFIGSTRINGS][MAX_QPATH]
 
entity_state_t baselines [MAX_EDICTS]
 
sizebuf_t multicast
 
byte multicast_buf [MAX_MSGLEN]
 
FILE * demofile
 
qboolean timedemo
 

Detailed Description

Definition at line 43 of file server.h.

Member Data Documentation

◆ attractloop

qboolean server_t::attractloop

Definition at line 47 of file server.h.

Referenced by SV_InitGame(), SV_Map(), SV_New_f(), SV_SpawnServer(), and SVC_DirectConnect().

◆ baselines

entity_state_t server_t::baselines[MAX_EDICTS]

Definition at line 57 of file server.h.

Referenced by SV_Baselines_f(), SV_CreateBaseline(), and SV_EmitPacketEntities().

◆ configstrings

◆ demofile

FILE* server_t::demofile

◆ framenum

◆ loadgame

qboolean server_t::loadgame

Definition at line 48 of file server.h.

Referenced by SV_CheckForSavegame(), SV_Map(), and SV_SpawnServer().

◆ models

struct cmodel_s* server_t::models[MAX_MODELS]

Definition at line 54 of file server.h.

Referenced by SV_ClearWorld(), SV_HullForEntity(), SV_PointContents(), and SV_SpawnServer().

◆ multicast

◆ multicast_buf

byte server_t::multicast_buf[MAX_MSGLEN]

Definition at line 62 of file server.h.

Referenced by SV_SpawnServer().

◆ name

◆ state

◆ time

unsigned server_t::time

Definition at line 50 of file server.h.

Referenced by SV_Frame(), SV_RunGameFrame(), and SV_SpawnServer().

◆ timedemo

qboolean server_t::timedemo

Definition at line 66 of file server.h.