#include "server.h"
Go to the source code of this file.
Macros | |
#define | HEARTBEAT_SECONDS 300 |
Functions | |
void | Master_Shutdown (void) |
void | SV_DropClient (client_t *drop) |
char * | SV_StatusString (void) |
void | SVC_Status (void) |
void | SVC_Ack (void) |
void | SVC_Info (void) |
void | SVC_Ping (void) |
void | SVC_GetChallenge (void) |
void | SVC_DirectConnect (void) |
int | Rcon_Validate (void) |
void | SVC_RemoteCommand (void) |
void | SV_ConnectionlessPacket (void) |
void | SV_CalcPings (void) |
void | SV_GiveMsec (void) |
void | SV_ReadPackets (void) |
void | SV_CheckTimeouts (void) |
void | SV_PrepWorldFrame (void) |
void | SV_RunGameFrame (void) |
void | SV_Frame (int msec) |
void | Master_Heartbeat (void) |
void | SV_UserinfoChanged (client_t *cl) |
void | SV_Init (void) |
void | SV_FinalMessage (char *message, qboolean reconnect) |
void | SV_Shutdown (char *finalmsg, qboolean reconnect) |
Definition at line 70 of file sv_main.c.
Referenced by SV_CheckTimeouts(), SV_Disconnect_f(), SV_ExecuteClientMessage(), SV_Kick_f(), and SV_SendClientMessages().
char* SV_StatusString | ( | void | ) |
Definition at line 901 of file sv_main.c.
Referenced by SV_ExecuteClientMessage(), and SVC_DirectConnect().
Definition at line 163 of file sv_main.c.
Referenced by SV_ConnectionlessPacket().
Definition at line 267 of file sv_main.c.
Referenced by SV_ConnectionlessPacket().
Definition at line 176 of file sv_main.c.
Referenced by SV_ConnectionlessPacket().
Definition at line 209 of file sv_main.c.
Referenced by SV_ConnectionlessPacket().
cvar_t* allow_download |
Definition at line 37 of file sv_main.c.
Referenced by CL_RequestNextDownload(), SV_BeginDownload_f(), and SV_Init().
cvar_t* allow_download_maps |
Definition at line 41 of file sv_main.c.
Referenced by CL_RequestNextDownload(), SV_BeginDownload_f(), and SV_Init().
cvar_t* allow_download_models |
Definition at line 39 of file sv_main.c.
Referenced by CL_RequestNextDownload(), SV_BeginDownload_f(), and SV_Init().
cvar_t* allow_download_players |
Definition at line 38 of file sv_main.c.
Referenced by CL_RequestNextDownload(), SV_BeginDownload_f(), and SV_Init().
cvar_t* allow_download_sounds |
Definition at line 40 of file sv_main.c.
Referenced by CL_RequestNextDownload(), SV_BeginDownload_f(), and SV_Init().
cvar_t* hostname |
Definition at line 50 of file sv_main.c.
Referenced by SV_Init(), and SVC_Info().
netadr_t master_adr[MAX_MASTERS] |
Definition at line 23 of file sv_main.c.
Referenced by Master_Heartbeat(), Master_Shutdown(), SV_InitGame(), and SV_SetMaster_f().
cvar_t* maxclients |
Definition at line 47 of file sv_main.c.
Referenced by BeginIntermission(), ChaseNext(), ChasePrev(), ClientConnect(), ClientThink(), Cmd_PlayerList_f(), Cmd_Players_f(), CopyToBodyQue(), G_CheckChaseStats(), G_FreeEdict(), G_Spawn(), GetChaseTarget(), InitGame(), PF_centerprintf(), PF_cprintf(), PF_Unicast(), PlayersRangeFromSpot(), ReadLevel(), SP_worldspawn(), spectator_respawn(), StartServerActionFunc(), SV_CalcPings(), SV_EmitPacketEntities(), SV_GameMap_f(), SV_GiveMsec(), SV_Init(), SV_InitGame(), SV_ReadPackets(), SV_RunGameFrame(), SV_Savegame_f(), SV_SetPlayer(), SV_SpawnServer(), SV_StatusString(), and SVC_Info().
cvar_t* public_server |
Definition at line 51 of file sv_main.c.
Referenced by Master_Heartbeat(), Master_Shutdown(), and SV_Init().
cvar_t* rcon_password |
Definition at line 35 of file sv_main.c.
Referenced by Rcon_Validate(), and SV_Init().
cvar_t* sv_airaccelerate |
Definition at line 43 of file sv_main.c.
Referenced by SV_Init(), and SV_SpawnServer().
client_t* sv_client |
Definition at line 25 of file sv_main.c.
Referenced by SV_Baselines_f(), SV_Begin_f(), SV_BeginDownload_f(), SV_Configstrings_f(), SV_Disconnect_f(), SV_DumpUser_f(), SV_ExecuteClientMessage(), SV_ExecuteUserCommand(), SV_FlushRedirect(), SV_Kick_f(), SV_New_f(), SV_NextDownload_f(), SV_Nextserver_f(), SV_SetPlayer(), and SVC_DirectConnect().
cvar_t* sv_enforcetime |
Definition at line 30 of file sv_main.c.
Referenced by SV_ClientThink(), and SV_Init().
cvar_t* sv_noreload |
Definition at line 45 of file sv_main.c.
Referenced by SV_CheckForSavegame(), and SV_Init().
cvar_t* sv_paused |
Definition at line 27 of file sv_main.c.
Referenced by SV_ExecuteClientMessage(), SV_Init(), SV_RunGameFrame(), and SV_SendClientMessages().
cvar_t* sv_reconnect_limit |
Definition at line 53 of file sv_main.c.
Referenced by SV_Init(), and SVC_DirectConnect().
cvar_t* sv_showclamp |
Definition at line 48 of file sv_main.c.
Referenced by SV_Frame(), SV_Init(), and SV_RunGameFrame().
cvar_t* sv_timedemo |
Definition at line 28 of file sv_main.c.
Referenced by SV_Frame(), and SV_Init().
cvar_t* timeout |
Definition at line 32 of file sv_main.c.
Referenced by NET_Sleep(), SV_CheckTimeouts(), SV_Init(), and Use_Quad().
cvar_t* zombietime |
Definition at line 33 of file sv_main.c.
Referenced by SV_CheckTimeouts(), and SV_Init().