#include <server.h>
challenge_t server_static_t::challenges[MAX_CHALLENGES] |
Definition at line 175 of file server.h.
Referenced by SVC_DirectConnect(), and SVC_GetChallenge().
entity_state_t* server_static_t::client_entities |
Definition at line 171 of file server.h.
Referenced by SV_BuildClientFrame(), SV_EmitPacketEntities(), SV_InitGame(), and SV_Shutdown().
client_t* server_static_t::clients |
Definition at line 168 of file server.h.
Referenced by PF_cprintf(), PF_Unicast(), SV_BroadcastPrintf(), SV_CalcPings(), SV_CheckTimeouts(), SV_ConSay_f(), SV_FinalMessage(), SV_GameMap_f(), SV_GiveMsec(), SV_InitGame(), SV_Multicast(), SV_New_f(), SV_ReadPackets(), SV_Savegame_f(), SV_SendClientMessages(), SV_SetPlayer(), SV_Shutdown(), SV_SpawnServer(), SV_Status_f(), SV_StatusString(), SVC_DirectConnect(), and SVC_Info().
sizebuf_t server_static_t::demo_multicast |
Definition at line 179 of file server.h.
Referenced by SV_Multicast(), SV_RecordDemoMessage(), and SV_ServerRecord_f().
byte server_static_t::demo_multicast_buf[MAX_MSGLEN] |
Definition at line 180 of file server.h.
Referenced by SV_ServerRecord_f().
FILE* server_static_t::demofile |
Definition at line 178 of file server.h.
Referenced by SV_Multicast(), SV_RecordDemoMessage(), SV_ServerRecord_f(), SV_ServerStop_f(), and SV_Shutdown().
qboolean server_static_t::initialized |
Definition at line 160 of file server.h.
Referenced by SV_Frame(), SV_InitGame(), SV_Kick_f(), and SV_KillServer_f().
int server_static_t::last_heartbeat |
Definition at line 173 of file server.h.
Referenced by Master_Heartbeat(), SV_Heartbeat_f(), SV_InitGame(), and SV_SetMaster_f().
char server_static_t::mapcmd[MAX_TOKEN_CHARS] |
Definition at line 163 of file server.h.
Referenced by SV_GameMap_f(), SV_Loadgame_f(), SV_ReadServerFile(), and SV_WriteServerFile().
int server_static_t::next_client_entities |
Definition at line 170 of file server.h.
Referenced by SV_BuildClientFrame().
int server_static_t::num_client_entities |
Definition at line 169 of file server.h.
Referenced by SV_BuildClientFrame(), SV_EmitPacketEntities(), and SV_InitGame().
int server_static_t::realtime |
Definition at line 161 of file server.h.
Referenced by Master_Heartbeat(), SV_BuildClientFrame(), SV_CheckTimeouts(), SV_ExecuteClientMessage(), SV_Frame(), SV_Kick_f(), SV_ReadPackets(), SV_RunGameFrame(), SV_SpawnServer(), SV_Status_f(), and SVC_DirectConnect().
int server_static_t::spawncount |
Definition at line 165 of file server.h.
Referenced by SV_Baselines_f(), SV_Begin_f(), SV_Configstrings_f(), SV_InitGame(), SV_New_f(), SV_Nextserver(), SV_Nextserver_f(), SV_ServerRecord_f(), and SV_SpawnServer().