icculus quake2 doxygen  1.0 dev
screen.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 */
20 // screen.h
21 
22 void SCR_Init (void);
23 
24 void SCR_UpdateScreen (void);
25 
26 void SCR_SizeUp (void);
27 void SCR_SizeDown (void);
28 void SCR_CenterPrint (char *str);
29 void SCR_BeginLoadingPlaque (void);
30 void SCR_EndLoadingPlaque (void);
31 
32 void SCR_DebugGraph (float value, int color);
33 
34 void SCR_TouchPics (void);
35 
36 void SCR_RunConsole (void);
37 
38 extern float scr_con_current;
39 extern float scr_conlines; // lines of console to display
40 
41 extern int sb_lines;
42 
43 extern cvar_t *scr_viewsize;
44 extern cvar_t *crosshair;
45 
46 extern vrect_t scr_vrect; // position of render window
47 
48 extern char crosshair_pic[MAX_QPATH];
50 
51 void SCR_AddDirtyPoint (int x, int y);
52 void SCR_DirtyScreen (void);
53 
54 //
55 // scr_cin.c
56 //
57 void SCR_PlayCinematic (char *name);
59 void SCR_RunCinematic (void);
60 void SCR_StopCinematic (void);
61 void SCR_FinishCinematic (void);
62 
SCR_DebugGraph
void SCR_DebugGraph(float value, int color)
Definition: cl_scrn.c:139
SCR_FinishCinematic
void SCR_FinishCinematic(void)
Definition: cl_cin.c:198
sb_lines
int sb_lines
value
GLfloat value
Definition: qgl_win.c:63
MAX_QPATH
#define MAX_QPATH
Definition: q_shared.h:73
SCR_RunConsole
void SCR_RunConsole(void)
Definition: cl_scrn.c:507
crosshair_height
int crosshair_height
Definition: screen.h:49
SCR_SizeUp
void SCR_SizeUp(void)
qboolean
qboolean
Definition: q_shared.h:56
x
GLint GLenum GLint x
Definition: qgl_win.c:116
SCR_PlayCinematic
void SCR_PlayCinematic(char *name)
Definition: cl_cin.c:576
SCR_RunCinematic
void SCR_RunCinematic(void)
Definition: cl_cin.c:490
cvar_s
Definition: q_shared.h:317
SCR_DrawCinematic
qboolean SCR_DrawCinematic(void)
Definition: cl_cin.c:541
SCR_StopCinematic
void SCR_StopCinematic(void)
Definition: cl_cin.c:153
scr_con_current
float scr_con_current
Definition: cl_scrn.c:37
SCR_Init
void SCR_Init(void)
Definition: cl_scrn.c:419
SCR_DirtyScreen
void SCR_DirtyScreen(void)
Definition: cl_scrn.c:687
crosshair
cvar_t * crosshair
Definition: cl_view.c:33
SCR_UpdateScreen
void SCR_UpdateScreen(void)
Definition: cl_scrn.c:1285
crosshair_pic
char crosshair_pic[MAX_QPATH]
Definition: cl_scrn.c:69
SCR_SizeDown
void SCR_SizeDown(void)
name
cvar_t * name
Definition: cl_main.c:94
scr_conlines
float scr_conlines
Definition: cl_scrn.c:38
y
GLint y
Definition: qgl_win.c:115
crosshair_width
int crosshair_width
Definition: cl_scrn.c:70
SCR_CenterPrint
void SCR_CenterPrint(char *str)
Definition: cl_scrn.c:203
SCR_AddDirtyPoint
void SCR_AddDirtyPoint(int x, int y)
Definition: cl_scrn.c:675
SCR_TouchPics
void SCR_TouchPics(void)
Definition: cl_scrn.c:928
scr_viewsize
cvar_t * scr_viewsize
Definition: cl_scrn.c:47
vrect_s
Definition: vid.h:22
SCR_BeginLoadingPlaque
void SCR_BeginLoadingPlaque(void)
Definition: cl_scrn.c:571
scr_vrect
vrect_t scr_vrect
Definition: cl_scrn.c:44
SCR_EndLoadingPlaque
void SCR_EndLoadingPlaque(void)
Definition: cl_scrn.c:598