#include "r_local.h"
Go to the source code of this file.
Functions | |
void | R_MarkLights (dlight_t *light, int bit, mnode_t *node) |
void | R_PushDlights (model_t *model) |
int | RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end) |
void | R_LightPoint (vec3_t p, vec3_t color) |
int | RecursiveLightPointColor (mnode_t *node, vec3_t start, vec3_t end) |
void | R_LightPointColor (vec3_t p, vec3_t color) |
void | R_AddDynamicLights (void) |
void | R_BuildLightMap (void) |
void | R_AddDynamicLightsRGB (void) |
void | R_BuildLightMapRGB (void) |
Variables | |
int | r_dlightframecount |
vec3_t | pointcolor |
mplane_t * | lightplane |
vec3_t | lightspot |
unsigned | blocklights [1024 *3] |
Definition at line 732 of file r_light.c.
Referenced by D_CacheSurface().
Definition at line 226 of file r_light.c.
Referenced by R_DrawAliasModel(), R_DrawNullModel(), and R_SetLightLevel().
Definition at line 40 of file r_light.c.
Referenced by R_DrawInlineBModel(), R_MarkLights(), and R_PushDlights().
Definition at line 94 of file r_light.c.
Referenced by R_DrawBEntitiesOnList(), R_RenderFrame(), and R_RenderView().
unsigned blocklights[1024 *3] |
Definition at line 444 of file r_light.c.
Referenced by R_AddDynamicLights(), R_AddDynamicLightsRGB(), R_BuildLightMap(), R_BuildLightMapRGB(), and R_DrawSurface().
mplane_t* lightplane |
Definition at line 117 of file r_light.c.
Referenced by RecursiveLightPoint(), and RecursiveLightPointColor().
vec3_t lightspot |
Definition at line 118 of file r_light.c.
Referenced by RecursiveLightPoint(), and RecursiveLightPointColor().
vec3_t pointcolor |
Definition at line 116 of file r_light.c.
Referenced by R_LightPoint(), R_LightPointColor(), RecursiveLightPoint(), and RecursiveLightPointColor().
int r_dlightframecount |
Definition at line 24 of file r_light.c.
Referenced by R_DrawBEntitiesOnList(), R_MarkLights(), and R_PushDlights().