#include "g_local.h"Go to the source code of this file.
| Macros | |
| #define | Function(f) {#f, f} | 
| Functions | |
| void | InitGame (void) | 
| void | WriteField1 (FILE *f, field_t *field, byte *base) | 
| void | WriteField2 (FILE *f, field_t *field, byte *base) | 
| void | ReadField (FILE *f, field_t *field, byte *base) | 
| void | WriteClient (FILE *f, gclient_t *client) | 
| void | ReadClient (FILE *f, gclient_t *client) | 
| void | WriteGame (char *filename, qboolean autosave) | 
| void | ReadGame (char *filename) | 
| void | WriteEdict (FILE *f, edict_t *ent) | 
| void | WriteLevelLocals (FILE *f) | 
| void | ReadEdict (FILE *f, edict_t *ent) | 
| void | ReadLevelLocals (FILE *f) | 
| void | WriteLevel (char *filename) | 
| void | ReadLevel (char *filename) | 
| Variables | |
| mmove_t | mmove_reloc | 
| field_t | fields [] | 
| field_t | levelfields [] | 
| field_t | clientfields [] | 
Definition at line 153 of file g_save.c.
Referenced by GetGameAPI(), ReadField(), WriteField1(), and WriteLevel().
Definition at line 324 of file g_save.c.
Referenced by ReadClient(), ReadEdict(), and ReadLevelLocals().
| void ReadGame | ( | char * | filename | ) | 
| void ReadLevel | ( | char * | filename | ) | 
| void ReadLevelLocals | ( | FILE * | f | ) | 
Definition at line 228 of file g_save.c.
Referenced by WriteClient(), WriteEdict(), and WriteLevelLocals().
Definition at line 301 of file g_save.c.
Referenced by WriteClient(), WriteEdict(), and WriteLevelLocals().
| void WriteLevel | ( | char * | filename | ) | 
| void WriteLevelLocals | ( | FILE * | f | ) | 
| field_t clientfields[] | 
| field_t fields[] | 
Definition at line 28 of file g_save.c.
Referenced by ED_ParseField(), ReadEdict(), and WriteEdict().
| field_t levelfields[] | 
Definition at line 123 of file g_save.c.
Referenced by ReadLevelLocals(), and WriteLevelLocals().
| mmove_t mmove_reloc | 
Definition at line 26 of file g_save.c.
Referenced by ReadField(), and WriteField1().