#include "g_local.h"
#include "m_boss32.h"
Go to the source code of this file.
◆ SP_monster_boss3_stand()
void SP_monster_boss3_stand |
( |
edict_t * |
self | ) |
|
Definition at line 51 of file m_boss3.c.
59 self->solid = SOLID_BBOX;
60 self->model =
"models/monsters/boss3/rider/tris.md2";
61 self->s.modelindex =
gi.modelindex(self->model);
64 gi.soundindex(
"misc/bigtele.wav");
66 VectorSet(self->mins, -32, -32, 0);
67 VectorSet(self->maxs, 32, 32, 90);
◆ Think_Boss3Stand()
void Think_Boss3Stand |
( |
edict_t * |
ent | ) |
|
◆ Use_Boss3()
void Use_Boss3 |
( |
edict_t * |
ent, |
|
|
edict_t * |
other, |
|
|
edict_t * |
activator |
|
) |
| |