Quake II RTX doxygen  1.0 dev
level_locals_t Struct Reference

#include <g_local.h>

Public Attributes

int framenum
 
float time
 
char level_name [MAX_QPATH]
 
char mapname [MAX_QPATH]
 
char nextmap [MAX_QPATH]
 
float intermissiontime
 
char * changemap
 
int exitintermission
 
vec3_t intermission_origin
 
vec3_t intermission_angle
 
edict_t * sight_client
 
edict_t * sight_entity
 
int sight_entity_framenum
 
edict_t * sound_entity
 
int sound_entity_framenum
 
edict_t * sound2_entity
 
int sound2_entity_framenum
 
int pic_health
 
int total_secrets
 
int found_secrets
 
int total_goals
 
int found_goals
 
int total_monsters
 
int killed_monsters
 
edict_t * current_entity
 
int body_que
 
int power_cubes
 

Detailed Description

Definition at line 297 of file g_local.h.

Member Data Documentation

◆ body_que

int level_locals_t::body_que

Definition at line 333 of file g_local.h.

Referenced by CopyToBodyQue(), and InitBodyQue().

◆ changemap

char* level_locals_t::changemap

Definition at line 307 of file g_local.h.

Referenced by BeginIntermission(), and ExitLevel().

◆ current_entity

edict_t* level_locals_t::current_entity

Definition at line 332 of file g_local.h.

Referenced by AngleMove_Calc(), ClientThink(), G_RunFrame(), and Move_Calc().

◆ exitintermission

int level_locals_t::exitintermission

Definition at line 308 of file g_local.h.

Referenced by BeginIntermission(), ClientThink(), ExitLevel(), and G_RunFrame().

◆ found_goals

int level_locals_t::found_goals

Definition at line 327 of file g_local.h.

Referenced by HelpComputer(), and use_target_goal().

◆ found_secrets

int level_locals_t::found_secrets

Definition at line 324 of file g_local.h.

Referenced by HelpComputer(), and use_target_secret().

◆ framenum

◆ intermission_angle

vec3_t level_locals_t::intermission_angle

Definition at line 310 of file g_local.h.

Referenced by BeginIntermission(), and MoveClientToIntermission().

◆ intermission_origin

vec3_t level_locals_t::intermission_origin

Definition at line 309 of file g_local.h.

Referenced by BeginIntermission(), and MoveClientToIntermission().

◆ intermissiontime

◆ killed_monsters

int level_locals_t::killed_monsters

Definition at line 330 of file g_local.h.

Referenced by HelpComputer(), and Killed().

◆ level_name

char level_locals_t::level_name[MAX_QPATH]

Definition at line 301 of file g_local.h.

Referenced by HelpComputer(), and SP_worldspawn().

◆ mapname

◆ nextmap

char level_locals_t::nextmap[MAX_QPATH]

Definition at line 303 of file g_local.h.

Referenced by CreateTargetChangeLevel(), EndDMLevel(), and SP_worldspawn().

◆ pic_health

int level_locals_t::pic_health

Definition at line 321 of file g_local.h.

Referenced by G_SetStats(), and SP_worldspawn().

◆ power_cubes

int level_locals_t::power_cubes

Definition at line 335 of file g_local.h.

Referenced by SpawnItem().

◆ sight_client

edict_t* level_locals_t::sight_client

Definition at line 312 of file g_local.h.

Referenced by AI_SetSightClient(), FindTarget(), and MakronSpawn().

◆ sight_entity

edict_t* level_locals_t::sight_entity

Definition at line 314 of file g_local.h.

Referenced by FindTarget(), and FoundTarget().

◆ sight_entity_framenum

int level_locals_t::sight_entity_framenum

Definition at line 315 of file g_local.h.

Referenced by FindTarget(), and FoundTarget().

◆ sound2_entity

edict_t* level_locals_t::sound2_entity

Definition at line 318 of file g_local.h.

Referenced by FindTarget(), and PlayerNoise().

◆ sound2_entity_framenum

int level_locals_t::sound2_entity_framenum

Definition at line 319 of file g_local.h.

Referenced by FindTarget(), and PlayerNoise().

◆ sound_entity

edict_t* level_locals_t::sound_entity

Definition at line 316 of file g_local.h.

Referenced by FindTarget(), and PlayerNoise().

◆ sound_entity_framenum

int level_locals_t::sound_entity_framenum

Definition at line 317 of file g_local.h.

Referenced by FindTarget(), and PlayerNoise().

◆ time

float level_locals_t::time

Definition at line 299 of file g_local.h.

Referenced by actor_attack(), actor_fire(), actor_pain(), actor_run(), actor_stand(), ai_checkattack(), ai_run(), ai_stand(), ai_walk(), AngleMove_Begin(), AngleMove_Calc(), AngleMove_Final(), AttackFinished(), barrel_delay(), BeginIntermission(), berserk_pain(), bfg_explode(), bfg_think(), bfg_touch(), Boss2_CheckAttack(), boss2_pain(), BossExplode(), brain_dodge(), brain_duck_hold(), brain_pain(), button_wait(), Chaingun_Fire(), ChangeWeapon(), CheckDMRules(), CheckPowerArmor(), chick_duck_down(), chick_duck_hold(), chick_pain(), ClientBeginServerFrame(), ClientThink(), Cmd_Kill_f(), Cmd_Say_f(), commander_body_think(), commander_body_use(), door_go_up(), door_hit_top(), door_secret_blocked(), door_secret_move1(), door_secret_move3(), door_secret_move5(), door_touch(), Drop_Item(), drop_make_touchable(), droptofloor(), FindTarget(), fire_bfg(), fire_blaster(), fire_flaregun(), fire_grenade(), fire_grenade2(), fire_rocket(), flare_sparks(), flare_think(), flipper_pain(), floater_pain(), flyer_pain(), FoundTarget(), func_clock_think(), func_timer_think(), func_timer_use(), func_train_find(), G_FreeEdict(), G_RunFrame(), G_SetClientEffects(), G_SetStats(), G_Spawn(), G_UseTargets(), gib_think(), gib_touch(), gladiator_pain(), gunner_duck_down(), gunner_duck_hold(), gunner_pain(), hover_dead(), hover_deadthink(), hover_pain(), hurt_touch(), infantry_cock_gun(), infantry_duck_down(), infantry_duck_hold(), infantry_fire(), infantry_pain(), insane_pain(), Jorg_CheckAttack(), jorg_pain(), M_CheckAttack(), M_FliesOn(), M_FlyCheck(), M_MoveFrame(), M_SetEffects(), M_WorldEffects(), Machinegun_Fire(), Makron_CheckAttack(), makron_pain(), makron_torso(), makron_torso_think(), MakronToss(), medic_cable_attack(), medic_duck_down(), medic_duck_hold(), medic_pain(), MegaHealth_think(), misc_banner_think(), misc_blackhole_think(), misc_easterchick2_think(), misc_easterchick_think(), misc_eastertank_think(), misc_satellite_dish_think(), misc_satellite_dish_use(), misc_viper_bomb_prethink(), misc_viper_bomb_use(), monster_start(), monster_start_go(), monster_triggered_spawn(), monster_triggered_spawn_use(), Move_Begin(), Move_Calc(), Move_Final(), multi_trigger(), mutant_check_landing(), mutant_jump_takeoff(), mutant_pain(), P_DamageFeedback(), P_FallingDamage(), P_WorldEffects(), parasite_pain(), path_corner_touch(), Pickup_Health(), Pickup_Powerup(), plat_hit_top(), player_die(), PlayerNoise(), PlayerTrail_Add(), point_combat_touch(), PutClientInServer(), ReadLevel(), respawn(), SetRespawn(), soldier_attack3_refire(), soldier_dodge(), soldier_duck_down(), soldier_duck_hold(), soldier_fire(), soldier_pain(), SP_func_clock(), SP_func_door(), SP_func_door_rotating(), SP_func_object(), SP_func_timer(), SP_func_train(), SP_info_player_coop(), SP_info_player_start(), SP_misc_banner(), SP_misc_blackhole(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_explobox(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_strogg_ship(), SP_misc_viper(), SP_monster_boss3_stand(), SP_monster_commander_body(), SP_target_crosslevel_target(), SP_target_laser(), SP_trigger_elevator(), SP_turret_breach(), SP_turret_driver(), SP_viewthing(), SpawnItem(), spectator_respawn(), supertank_pain(), SV_CalcViewOffset(), SV_RunThink(), T_Damage(), tank_attack(), tank_pain(), target_actor_touch(), target_earthquake_think(), target_earthquake_use(), target_laser_think(), target_lightramp_think(), target_lightramp_use(), TH_viewthing(), Think_AccelMove(), Think_Boss3Stand(), ThrowDebris(), ThrowGib(), ThrowHead(), TossClientWeapon(), Touch_DoorTrigger(), Touch_Item(), Touch_Plat_Center(), train_blocked(), train_wait(), trigger_key_use(), trigger_push_touch(), turret_breach_think(), turret_driver_link(), turret_driver_think(), use_target_explosion(), walkmonster_start_go(), weapon_bfg_fire(), Weapon_Generic(), Weapon_Grenade(), weapon_grenade_fire(), and Weapon_HyperBlaster_Fire().

◆ total_goals

int level_locals_t::total_goals

Definition at line 326 of file g_local.h.

Referenced by HelpComputer(), SP_target_goal(), and use_target_goal().

◆ total_monsters

int level_locals_t::total_monsters

Definition at line 329 of file g_local.h.

Referenced by HelpComputer(), monster_start(), and SP_turret_driver().

◆ total_secrets

int level_locals_t::total_secrets

Definition at line 323 of file g_local.h.

Referenced by HelpComputer(), and SP_target_secret().