#include <client.h>
Public Attributes | |
qboolean | valid |
int | number |
int | delta |
byte | areabits [MAX_MAP_AREA_BYTES] |
int | areabytes |
player_state_t | ps |
int | clientNum |
int | numEntities |
int | firstEntity |
byte server_frame_t::areabits[MAX_MAP_AREA_BYTES] |
Definition at line 134 of file client.h.
Referenced by CL_ParseFrame(), emit_delta_frame(), and V_RenderView().
int server_frame_t::areabytes |
Definition at line 135 of file client.h.
Referenced by CL_ParseFrame(), emit_delta_frame(), and V_RenderView().
int server_frame_t::clientNum |
Definition at line 138 of file client.h.
Referenced by CL_AddBeams(), CL_AddPacketEntities(), CL_AddPlayerBeams(), CL_DeltaFrame(), CL_FinishViewValues(), CL_ParseFrame(), CL_Ups_m(), entity_optimized(), entity_update(), player_update(), S_Update(), SCR_ExecuteLayoutString(), and shell_effect_hack().
int server_frame_t::delta |
Definition at line 132 of file client.h.
Referenced by CL_ParseFrame().
int server_frame_t::firstEntity |
Definition at line 141 of file client.h.
Referenced by AL_AddLoopSounds(), CL_AddPacketEntities(), CL_DeltaFrame(), CL_EmitDemoFrame(), CL_EmitDemoSnapshot(), CL_ParseFrame(), CL_ParsePacketEntities(), emit_packet_entities(), and S_BuildSoundList().
int server_frame_t::number |
Definition at line 131 of file client.h.
Referenced by build_gamestate(), CL_CheckPredictionError(), CL_DeltaFrame(), CL_EmitDemoFrame(), CL_EmitDemoSnapshot(), CL_FinishViewValues(), CL_FirstDemoFrame(), CL_GTV_EmitFrame(), CL_ParseFrame(), CL_PredictMovement(), CL_Seek_f(), CL_SendBatchedCmd(), CL_SendDefaultCmd(), entity_event(), entity_new(), entity_update(), entity_update_new(), entity_update_old(), player_update(), SCR_ExecuteLayoutString(), set_active_state(), and shell_effect_hack().
int server_frame_t::numEntities |
Definition at line 140 of file client.h.
Referenced by AL_AddLoopSounds(), CL_AddPacketEntities(), CL_DeltaFrame(), CL_ParseDeltaEntity(), CL_ParsePacketEntities(), emit_packet_entities(), and S_BuildSoundList().
player_state_t server_frame_t::ps |
Definition at line 137 of file client.h.
Referenced by build_gamestate(), CL_Ammo_m(), CL_Armor_m(), CL_CalcViewValues(), CL_CheckPredictionError(), CL_ClampPitch(), CL_DeltaFrame(), CL_GTV_EmitFrame(), CL_Health_m(), CL_ParseFrame(), CL_PredictAngles(), CL_PredictMovement(), CL_SetupThirdPersionView(), CL_Ups_m(), CL_WeaponModel_m(), emit_delta_frame(), entity_optimized(), entity_update(), IN_CenterView(), IN_GetCurrentGrab(), Key_Event(), player_update(), SCR_DrawInventory(), SCR_DrawLayout(), SCR_ExecuteLayoutString(), SCR_SetCrosshairColor(), set_active_state(), TH_DrawLayoutString(), and V_RenderView().
qboolean server_frame_t::valid |
Definition at line 129 of file client.h.
Referenced by CL_CalcViewValues(), CL_EmitDemoFrame(), CL_EmitDemoSnapshot(), CL_GTV_EmitFrame(), CL_ParseFrame(), CL_SendBatchedCmd(), CL_SendDefaultCmd(), entity_new(), player_update(), set_active_state(), and V_RenderView().