#include "client.h"
Go to the source code of this file.
Functions | |
static void | V_ClearScene (void) |
void | V_AddEntity (entity_t *ent) |
void | V_AddParticle (particle_t *p) |
void | CL_UpdateBlendSetting (void) |
static void | V_Gun_Next_f (void) |
static void | V_Gun_Prev_f (void) |
static void | V_Gun_Model_f (void) |
static int | entitycmpfnc (const void *_a, const void *_b) |
static void | V_SetLightLevel (void) |
float | V_CalcFov (float fov_x, float width, float height) |
void | V_RenderView (void) |
static void | V_Viewpos_f (void) |
static void | cl_add_blend_changed (cvar_t *self) |
void | V_Init (void) |
void | V_Shutdown (void) |
Variables | |
int | gun_frame |
qhandle_t | gun_model |
static cvar_t * | cl_add_particles |
static cvar_t * | cl_add_entities |
static cvar_t * | cl_add_blend |
static cvar_t * | cl_adjustfov |
int | r_numentities |
entity_t | r_entities [MAX_ENTITIES] |
int | r_numparticles |
particle_t | r_particles [MAX_PARTICLES] |
static const cmdreg_t | v_cmds [] |
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void V_AddEntity | ( | entity_t * | ent | ) |
Definition at line 91 of file view.c.
Referenced by CL_AddBeams(), CL_AddExplosions(), CL_AddLasers(), CL_AddPacketEntities(), CL_AddPlayerBeams(), CL_AddViewWeapon(), and LOC_AddLocationsToScene().
float V_CalcFov | ( | float | fov_x, |
float | width, | ||
float | height | ||
) |
Definition at line 379 of file view.c.
Referenced by CL_CalcViewValues(), m_autosens_changed(), Size(), and V_RenderView().
Definition at line 560 of file view.c.
Referenced by CL_ShutdownRefresh().
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Definition at line 38 of file view.c.
Referenced by CL_UpdateBlendSetting(), V_Init(), and V_RenderView().
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Definition at line 37 of file view.c.
Referenced by V_Init(), and V_RenderView().
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Definition at line 32 of file view.c.
Referenced by V_Init(), and V_RenderView().
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Definition at line 51 of file view.c.
Referenced by V_Init(), and V_RenderView().
int gun_frame |
Definition at line 27 of file view.c.
Referenced by CL_AddViewWeapon(), V_Gun_Next_f(), and V_Gun_Prev_f().
qhandle_t gun_model |
Definition at line 28 of file view.c.
Referenced by CL_AddViewWeapon(), and V_Gun_Model_f().
entity_t r_entities[MAX_ENTITIES] |
Definition at line 59 of file view.c.
Referenced by V_AddEntity(), and V_RenderView().
int r_numentities |
Definition at line 58 of file view.c.
Referenced by V_AddEntity(), V_ClearScene(), and V_RenderView().
int r_numparticles |
Definition at line 61 of file view.c.
Referenced by CL_AddParticles(), V_AddParticle(), V_ClearScene(), and V_RenderView().
particle_t r_particles[MAX_PARTICLES] |
Definition at line 62 of file view.c.
Referenced by CL_AddParticles(), V_AddParticle(), and V_RenderView().
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Definition at line 515 of file view.c.
Referenced by V_Init(), and V_Shutdown().