#include "client.h"Go to the source code of this file.
Functions | |
| static void | V_ClearScene (void) |
| void | V_AddEntity (entity_t *ent) |
| void | V_AddParticle (particle_t *p) |
| void | CL_UpdateBlendSetting (void) |
| static void | V_Gun_Next_f (void) |
| static void | V_Gun_Prev_f (void) |
| static void | V_Gun_Model_f (void) |
| static int | entitycmpfnc (const void *_a, const void *_b) |
| static void | V_SetLightLevel (void) |
| float | V_CalcFov (float fov_x, float width, float height) |
| void | V_RenderView (void) |
| static void | V_Viewpos_f (void) |
| static void | cl_add_blend_changed (cvar_t *self) |
| void | V_Init (void) |
| void | V_Shutdown (void) |
Variables | |
| int | gun_frame |
| qhandle_t | gun_model |
| static cvar_t * | cl_add_particles |
| static cvar_t * | cl_add_entities |
| static cvar_t * | cl_add_blend |
| static cvar_t * | cl_adjustfov |
| int | r_numentities |
| entity_t | r_entities [MAX_ENTITIES] |
| int | r_numparticles |
| particle_t | r_particles [MAX_PARTICLES] |
| static const cmdreg_t | v_cmds [] |
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| void V_AddEntity | ( | entity_t * | ent | ) |
Definition at line 91 of file view.c.
Referenced by CL_AddBeams(), CL_AddExplosions(), CL_AddLasers(), CL_AddPacketEntities(), CL_AddPlayerBeams(), CL_AddViewWeapon(), and LOC_AddLocationsToScene().
| float V_CalcFov | ( | float | fov_x, |
| float | width, | ||
| float | height | ||
| ) |
Definition at line 379 of file view.c.
Referenced by CL_CalcViewValues(), m_autosens_changed(), Size(), and V_RenderView().
Definition at line 560 of file view.c.
Referenced by CL_ShutdownRefresh().
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static |
Definition at line 38 of file view.c.
Referenced by CL_UpdateBlendSetting(), V_Init(), and V_RenderView().
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static |
Definition at line 37 of file view.c.
Referenced by V_Init(), and V_RenderView().
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static |
Definition at line 32 of file view.c.
Referenced by V_Init(), and V_RenderView().
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Definition at line 51 of file view.c.
Referenced by V_Init(), and V_RenderView().
| int gun_frame |
Definition at line 27 of file view.c.
Referenced by CL_AddViewWeapon(), V_Gun_Next_f(), and V_Gun_Prev_f().
| qhandle_t gun_model |
Definition at line 28 of file view.c.
Referenced by CL_AddViewWeapon(), and V_Gun_Model_f().
| entity_t r_entities[MAX_ENTITIES] |
Definition at line 59 of file view.c.
Referenced by V_AddEntity(), and V_RenderView().
| int r_numentities |
Definition at line 58 of file view.c.
Referenced by V_AddEntity(), V_ClearScene(), and V_RenderView().
| int r_numparticles |
Definition at line 61 of file view.c.
Referenced by CL_AddParticles(), V_AddParticle(), V_ClearScene(), and V_RenderView().
| particle_t r_particles[MAX_PARTICLES] |
Definition at line 62 of file view.c.
Referenced by CL_AddParticles(), V_AddParticle(), and V_RenderView().
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static |
Definition at line 515 of file view.c.
Referenced by V_Init(), and V_Shutdown().