Quake II RTX doxygen  1.0 dev
mvd_client_t Struct Reference

#include <client.h>

Public Attributes

player_state_t ps
 
int ping
 
int clientNum
 
list_t entry
 
struct mvd_smvd
 
client_tcl
 
qboolean admin
 
qboolean notified
 
unsigned begin_time
 
float fov
 
int uf
 
mvd_player_ttarget
 
mvd_player_toldtarget
 
int chase_mask
 
qboolean chase_auto
 
qboolean chase_wait
 
byte chase_bitmap [MAX_CLIENTS/CHAR_BIT]
 
mvd_layout_t layout_type
 
unsigned layout_time
 
int layout_cursor
 
unsigned floodSamples [FLOOD_SAMPLES]
 
unsigned floodHead
 
unsigned floodTime
 
usercmd_t lastcmd
 
int jump_held
 

Detailed Description

Definition at line 69 of file client.h.

Member Data Documentation

◆ admin

qboolean mvd_client_t::admin

Definition at line 79 of file client.h.

Referenced by MVD_Admin_f(), MVD_Forward_f(), MVD_PartFilter(), and MVD_Say_f().

◆ begin_time

◆ chase_auto

qboolean mvd_client_t::chase_auto

◆ chase_bitmap

byte mvd_client_t::chase_bitmap[MAX_CLIENTS/CHAR_BIT]

◆ chase_mask

◆ chase_wait

qboolean mvd_client_t::chase_wait

◆ cl

◆ clientNum

int mvd_client_t::clientNum

Definition at line 73 of file client.h.

Referenced by MVD_FollowStop(), and MVD_UpdateClient().

◆ entry

list_t mvd_client_t::entry

Definition at line 76 of file client.h.

Referenced by MVD_GameClientConnect(), and MVD_SwitchChannel().

◆ floodHead

unsigned mvd_client_t::floodHead

Definition at line 97 of file client.h.

Referenced by MVD_GameClientBegin(), MVD_PartFilter(), and MVD_Say_f().

◆ floodSamples

unsigned mvd_client_t::floodSamples[FLOOD_SAMPLES]

Definition at line 96 of file client.h.

Referenced by MVD_PartFilter(), and MVD_Say_f().

◆ floodTime

unsigned mvd_client_t::floodTime

Definition at line 98 of file client.h.

Referenced by MVD_GameClientBegin(), and MVD_Say_f().

◆ fov

float mvd_client_t::fov

Definition at line 82 of file client.h.

Referenced by MVD_FollowStop(), MVD_GameClientUserinfoChanged(), and MVD_UpdateClient().

◆ jump_held

int mvd_client_t::jump_held

Definition at line 102 of file client.h.

Referenced by MVD_GameClientBegin(), and MVD_GameClientThink().

◆ lastcmd

usercmd_t mvd_client_t::lastcmd

Definition at line 100 of file client.h.

Referenced by MVD_FollowStop(), MVD_GameClientBegin(), and MVD_GameClientThink().

◆ layout_cursor

◆ layout_time

◆ layout_type

◆ mvd

◆ notified

qboolean mvd_client_t::notified

Definition at line 80 of file client.h.

Referenced by MVD_GameClientBegin(), and MVD_NotifyClient().

◆ oldtarget

◆ ping

int mvd_client_t::ping

Definition at line 72 of file client.h.

◆ ps

◆ target

◆ uf