#include <client.h>
Public Attributes | |
player_state_t | ps |
int | ping |
int | clientNum |
list_t | entry |
struct mvd_s * | mvd |
client_t * | cl |
qboolean | admin |
qboolean | notified |
unsigned | begin_time |
float | fov |
int | uf |
mvd_player_t * | target |
mvd_player_t * | oldtarget |
int | chase_mask |
qboolean | chase_auto |
qboolean | chase_wait |
byte | chase_bitmap [MAX_CLIENTS/CHAR_BIT] |
mvd_layout_t | layout_type |
unsigned | layout_time |
int | layout_cursor |
unsigned | floodSamples [FLOOD_SAMPLES] |
unsigned | floodHead |
unsigned | floodTime |
usercmd_t | lastcmd |
int | jump_held |
qboolean mvd_client_t::admin |
Definition at line 79 of file client.h.
Referenced by MVD_Admin_f(), MVD_Forward_f(), MVD_PartFilter(), and MVD_Say_f().
unsigned mvd_client_t::begin_time |
Definition at line 81 of file client.h.
Referenced by MVD_GameClientBegin(), MVD_GameClientDisconnect(), MVD_GameClientDrop(), MVD_GameClientNameChanged(), MVD_NotifyClient(), MVD_SwitchChannel(), and MVD_TrySwitchChannel().
qboolean mvd_client_t::chase_auto |
Definition at line 88 of file client.h.
Referenced by MVD_AutoFollow_f(), MVD_Follow_f(), MVD_Observe_f(), MVD_ParseServerData(), MVD_SwitchChannel(), MVD_TestTarget(), and MVD_UpdateTarget().
byte mvd_client_t::chase_bitmap[MAX_CLIENTS/CHAR_BIT] |
Definition at line 90 of file client.h.
Referenced by count_chase_bits(), MVD_AutoFollow_f(), MVD_ParseServerData(), MVD_SwitchChannel(), and MVD_TestTarget().
int mvd_client_t::chase_mask |
Definition at line 87 of file client.h.
Referenced by MVD_AutoFollow_f(), MVD_Follow_f(), MVD_GameClientCommand(), MVD_GameClientThink(), MVD_Observe_f(), MVD_ParseServerData(), MVD_SwitchChannel(), and MVD_UpdateTarget().
qboolean mvd_client_t::chase_wait |
Definition at line 89 of file client.h.
Referenced by MVD_AutoFollow_f(), MVD_Follow_f(), MVD_GameClientBegin(), MVD_Observe_f(), MVD_ParseServerData(), MVD_SwitchChannel(), and MVD_UpdateTarget().
client_t* mvd_client_t::cl |
Definition at line 78 of file client.h.
Referenced by gtv_forward_cmd(), MVD_Admin_f(), MVD_AutoFollow_f(), MVD_ChangeLevel(), mvd_channel_list_f(), MVD_Commands_f(), MVD_Follow_f(), MVD_FollowStart(), MVD_Forward_f(), MVD_GameClientBegin(), MVD_GameClientCommand(), MVD_GameClientConnect(), MVD_GameClientDisconnect(), MVD_GameClientDrop(), MVD_GameClientNameChanged(), MVD_GameInit(), MVD_IntermissionStart(), MVD_IntermissionStop(), MVD_Invuse_f(), MVD_Join_f(), MVD_LayoutChannels(), MVD_LayoutClients(), MVD_LayoutFollow(), MVD_LayoutMenu(), MVD_LayoutScores(), MVD_NotifyClient(), MVD_Observe_f(), MVD_ParseMulticast(), MVD_ParseSound(), MVD_Say_f(), MVD_SetPlayer(), MVD_SwitchChannel(), MVD_TrySwitchChannel(), MVD_UnicastLayout(), MVD_UnicastPrint(), MVD_UnicastSend(), MVD_UpdateClients(), MVD_UpdateConfigstring(), MVD_UpdateLayouts(), update_player_name(), and write_cs_list().
int mvd_client_t::clientNum |
Definition at line 73 of file client.h.
Referenced by MVD_FollowStop(), and MVD_UpdateClient().
list_t mvd_client_t::entry |
Definition at line 76 of file client.h.
Referenced by MVD_GameClientConnect(), and MVD_SwitchChannel().
unsigned mvd_client_t::floodHead |
Definition at line 97 of file client.h.
Referenced by MVD_GameClientBegin(), MVD_PartFilter(), and MVD_Say_f().
unsigned mvd_client_t::floodSamples[FLOOD_SAMPLES] |
Definition at line 96 of file client.h.
Referenced by MVD_PartFilter(), and MVD_Say_f().
unsigned mvd_client_t::floodTime |
Definition at line 98 of file client.h.
Referenced by MVD_GameClientBegin(), and MVD_Say_f().
float mvd_client_t::fov |
Definition at line 82 of file client.h.
Referenced by MVD_FollowStop(), MVD_GameClientUserinfoChanged(), and MVD_UpdateClient().
int mvd_client_t::jump_held |
Definition at line 102 of file client.h.
Referenced by MVD_GameClientBegin(), and MVD_GameClientThink().
usercmd_t mvd_client_t::lastcmd |
Definition at line 100 of file client.h.
Referenced by MVD_FollowStop(), MVD_GameClientBegin(), and MVD_GameClientThink().
int mvd_client_t::layout_cursor |
Definition at line 94 of file client.h.
Referenced by clamp_menu_cursor(), MVD_Clients_f(), MVD_GameClientBegin(), MVD_GameClientCommand(), MVD_Invuse_f(), MVD_LayoutChannels(), MVD_LayoutClients(), and MVD_SetNewLayout().
unsigned mvd_client_t::layout_time |
Definition at line 93 of file client.h.
Referenced by MVD_Clients_f(), MVD_GameClientBegin(), MVD_GameClientCommand(), MVD_Invuse_f(), MVD_LayoutChannels(), MVD_LayoutClients(), MVD_LayoutFollow(), MVD_LayoutMenu(), MVD_LayoutScores(), MVD_SetFollowLayout(), MVD_SetNewLayout(), MVD_UnicastLayout(), MVD_UpdateLayouts(), and update_player_name().
mvd_layout_t mvd_client_t::layout_type |
Definition at line 92 of file client.h.
Referenced by MVD_Clients_f(), MVD_FollowStop(), MVD_GameClientBegin(), MVD_GameClientCommand(), MVD_IntermissionStart(), MVD_IntermissionStop(), MVD_Invuse_f(), MVD_LayoutScores(), MVD_SetFollowLayout(), MVD_SetNewLayout(), MVD_ToggleLayout(), MVD_UnicastLayout(), MVD_UpdateLayouts(), and update_player_name().
struct mvd_s* mvd_client_t::mvd |
Definition at line 77 of file client.h.
Referenced by count_chase_bits(), gtv_forward_cmd(), MVD_AutoFollow_f(), MVD_Follow_f(), MVD_FollowNext(), MVD_FollowPrev(), MVD_FollowStop(), MVD_Forward_f(), MVD_GameClientBegin(), MVD_GameClientCommand(), MVD_GameClientConnect(), MVD_GameClientDisconnect(), MVD_GameClientDrop(), MVD_GameClientNameChanged(), MVD_GameClientThink(), MVD_HitPlayer(), MVD_LayoutChannels(), MVD_LayoutClients(), MVD_LayoutFollow(), MVD_LayoutMenu(), MVD_LayoutScores(), MVD_NotifyClient(), MVD_Observe_f(), MVD_Say_f(), MVD_SetDefaultLayout(), MVD_SetPlayer(), MVD_SwitchChannel(), MVD_TestTarget(), MVD_TrySwitchChannel(), MVD_UpdateClient(), and MVD_UpdateTarget().
qboolean mvd_client_t::notified |
Definition at line 80 of file client.h.
Referenced by MVD_GameClientBegin(), and MVD_NotifyClient().
mvd_player_t* mvd_client_t::oldtarget |
Definition at line 86 of file client.h.
Referenced by MVD_ChangeLevel(), MVD_Follow_f(), MVD_FollowStart(), MVD_FollowStop(), MVD_GameClientBegin(), MVD_GameClientThink(), MVD_IntermissionStart(), MVD_IntermissionStop(), MVD_Observe_f(), MVD_ParseServerData(), MVD_SwitchChannel(), and MVD_UpdateTarget().
player_state_t mvd_client_t::ps |
Definition at line 71 of file client.h.
Referenced by MVD_FollowStop(), MVD_GameClientBegin(), MVD_GameClientThink(), MVD_GameClientUserinfoChanged(), MVD_HitPlayer(), MVD_ParseMulticast(), MVD_ParseSound(), MVD_UpdateClient(), and MVD_UpdateLayouts().
mvd_player_t* mvd_client_t::target |
Definition at line 85 of file client.h.
Referenced by MVD_AutoFollow_f(), MVD_ChangeLevel(), MVD_FollowStart(), MVD_FollowStop(), MVD_GameClientBegin(), MVD_GameClientCommand(), MVD_GameClientThink(), MVD_GameClientUserinfoChanged(), MVD_IntermissionStart(), MVD_LayoutFollow(), MVD_LayoutMenu(), MVD_Observe_f(), MVD_ParseServerData(), MVD_SetDefaultLayout(), MVD_SwitchChannel(), MVD_UnicastPrint(), MVD_UnicastSend(), MVD_UpdateClient(), MVD_UpdateTarget(), and update_player_name().
int mvd_client_t::uf |
Definition at line 83 of file client.h.
Referenced by MVD_GameClientUserinfoChanged(), MVD_Invuse_f(), MVD_LayoutMenu(), MVD_Say_f(), MVD_UnicastPrint(), and MVD_UpdateClient().