Quake II RTX doxygen  1.0 dev
g_ptrs.c
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1 // generated by grep & sed, do not edit
2 #include "g_ptrs.h"
3 extern int actor_move_attack;
4 extern int actor_move_death1;
5 extern int actor_move_death2;
6 extern int actor_move_flipoff;
7 extern int actor_move_pain1;
8 extern int actor_move_pain2;
9 extern int actor_move_pain3;
10 extern int actor_move_run;
11 extern int actor_move_stand;
12 extern int actor_move_taunt;
13 extern int actor_move_walk;
14 extern int berserk_move_attack_club;
15 extern int berserk_move_attack_spike;
16 extern int berserk_move_death1;
17 extern int berserk_move_death2;
18 extern int berserk_move_pain1;
19 extern int berserk_move_pain2;
20 extern int berserk_move_run1;
21 extern int berserk_move_stand;
22 extern int berserk_move_stand_fidget;
23 extern int berserk_move_walk;
24 extern int boss2_move_attack_mg;
25 extern int boss2_move_attack_post_mg;
26 extern int boss2_move_attack_pre_mg;
27 extern int boss2_move_attack_rocket;
28 extern int boss2_move_death;
29 extern int boss2_move_pain_heavy;
30 extern int boss2_move_pain_light;
31 extern int boss2_move_run;
32 extern int boss2_move_stand;
33 extern int boss2_move_stand;
34 extern int boss2_move_walk;
35 extern int brain_move_attack1;
36 extern int brain_move_attack2;
37 extern int brain_move_death1;
38 extern int brain_move_death2;
39 extern int brain_move_duck;
40 extern int brain_move_idle;
41 extern int brain_move_pain1;
42 extern int brain_move_pain2;
43 extern int brain_move_pain3;
44 extern int brain_move_run;
45 extern int brain_move_stand;
46 extern int brain_move_stand;
47 extern int brain_move_walk1;
48 extern int chick_move_attack1;
49 extern int chick_move_death1;
50 extern int chick_move_death2;
51 extern int chick_move_duck;
52 extern int chick_move_end_attack1;
53 extern int chick_move_end_slash;
54 extern int chick_move_fidget;
55 extern int chick_move_pain1;
56 extern int chick_move_pain2;
57 extern int chick_move_pain3;
58 extern int chick_move_run;
59 extern int chick_move_slash;
60 extern int chick_move_stand;
61 extern int chick_move_start_attack1;
62 extern int chick_move_start_run;
63 extern int chick_move_start_slash;
64 extern int chick_move_walk;
65 extern int flipper_move_attack;
66 extern int flipper_move_death;
67 extern int flipper_move_pain1;
68 extern int flipper_move_pain2;
69 extern int flipper_move_run_loop;
70 extern int flipper_move_run_start;
71 extern int flipper_move_stand;
72 extern int flipper_move_stand;
73 extern int flipper_move_start_run;
74 extern int flipper_move_walk;
75 extern int floater_move_attack1;
76 extern int floater_move_attack2;
77 extern int floater_move_attack3;
78 extern int floater_move_pain1;
79 extern int floater_move_pain2;
80 extern int floater_move_run;
81 extern int floater_move_stand1;
83 extern int floater_move_stand2;
85 extern int floater_move_walk;
86 extern int flyer_move_attack2;
87 extern int flyer_move_end_melee;
88 extern int flyer_move_loop_melee;
89 extern int flyer_move_pain1;
90 extern int flyer_move_pain2;
91 extern int flyer_move_pain3;
92 extern int flyer_move_run;
93 extern int flyer_move_stand;
94 extern int flyer_move_stand;
95 extern int flyer_move_start;
96 extern int flyer_move_start_melee;
97 extern int flyer_move_stop;
98 extern int flyer_move_walk;
99 extern int gladiator_move_attack_gun;
100 extern int gladiator_move_attack_melee;
101 extern int gladiator_move_death;
102 extern int gladiator_move_pain;
103 extern int gladiator_move_pain_air;
104 extern int gladiator_move_run;
105 extern int gladiator_move_stand;
106 extern int gladiator_move_walk;
107 extern int gunner_move_attack_chain;
108 extern int gunner_move_attack_grenade;
109 extern int gunner_move_death;
110 extern int gunner_move_duck;
111 extern int gunner_move_endfire_chain;
112 extern int gunner_move_fidget;
113 extern int gunner_move_fire_chain;
114 extern int gunner_move_pain1;
115 extern int gunner_move_pain2;
116 extern int gunner_move_pain3;
117 extern int gunner_move_run;
118 extern int gunner_move_runandshoot;
119 extern int gunner_move_stand;
120 extern int gunner_move_stand;
121 extern int gunner_move_walk;
122 extern int hover_move_attack1;
123 extern int hover_move_death1;
124 extern int hover_move_end_attack;
125 extern int hover_move_pain1;
126 extern int hover_move_pain2;
127 extern int hover_move_pain3;
128 extern int hover_move_run;
129 extern int hover_move_stand;
130 extern int hover_move_stand;
131 extern int hover_move_start_attack;
132 extern int hover_move_walk;
133 extern int infantry_move_attack1;
134 extern int infantry_move_attack2;
135 extern int infantry_move_death1;
136 extern int infantry_move_death2;
137 extern int infantry_move_death3;
138 extern int infantry_move_duck;
139 extern int infantry_move_fidget;
140 extern int infantry_move_pain1;
141 extern int infantry_move_pain2;
142 extern int infantry_move_run;
143 extern int infantry_move_stand;
144 extern int infantry_move_walk;
145 extern int insane_move_crawl;
146 extern int insane_move_crawl_death;
147 extern int insane_move_crawl_pain;
148 extern int insane_move_cross;
149 extern int insane_move_down;
150 extern int insane_move_downtoup;
151 extern int insane_move_jumpdown;
152 extern int insane_move_runcrawl;
153 extern int insane_move_run_insane;
154 extern int insane_move_run_normal;
155 extern int insane_move_stand_death;
156 extern int insane_move_stand_insane;
157 extern int insane_move_stand_normal;
158 extern int insane_move_stand_pain;
159 extern int insane_move_struggle_cross;
161 extern int insane_move_uptodown;
162 extern int insane_move_walk_insane;
163 extern int insane_move_walk_normal;
164 extern int jorg_move_attack1;
165 extern int jorg_move_attack2;
166 extern int jorg_move_death;
167 extern int jorg_move_end_attack1;
168 extern int jorg_move_pain1;
169 extern int jorg_move_pain2;
170 extern int jorg_move_pain3;
171 extern int jorg_move_run;
172 extern int jorg_move_stand;
173 extern int jorg_move_start_attack1;
174 extern int jorg_move_walk;
175 extern int makron_move_attack3;
176 extern int makron_move_attack4;
177 extern int makron_move_attack5;
178 extern int makron_move_death2;
179 extern int makron_move_pain4;
180 extern int makron_move_pain5;
181 extern int makron_move_pain6;
182 extern int makron_move_run;
183 extern int makron_move_sight;
184 extern int makron_move_stand;
185 extern int makron_move_walk;
186 extern int medic_move_attackBlaster;
187 extern int medic_move_attackCable;
189 extern int medic_move_death;
190 extern int medic_move_duck;
191 extern int medic_move_pain1;
192 extern int medic_move_pain2;
193 extern int medic_move_run;
194 extern int medic_move_stand;
195 extern int medic_move_walk;
196 extern int mutant_move_attack;
197 extern int mutant_move_death1;
198 extern int mutant_move_death2;
199 extern int mutant_move_idle;
200 extern int mutant_move_jump;
201 extern int mutant_move_pain1;
202 extern int mutant_move_pain2;
203 extern int mutant_move_pain3;
204 extern int mutant_move_run;
205 extern int mutant_move_stand;
206 extern int mutant_move_start_walk;
207 extern int mutant_move_walk;
208 extern int parasite_move_death;
209 extern int parasite_move_drain;
210 extern int parasite_move_end_fidget;
211 extern int parasite_move_fidget;
212 extern int parasite_move_pain1;
213 extern int parasite_move_run;
214 extern int parasite_move_stand;
216 extern int parasite_move_start_fidget;
217 extern int parasite_move_start_run;
218 extern int parasite_move_start_walk;
219 extern int parasite_move_walk;
220 extern int soldier_move_attack1;
221 extern int soldier_move_attack2;
222 extern int soldier_move_attack3;
223 extern int soldier_move_attack4;
224 extern int soldier_move_attack6;
225 extern int soldier_move_death1;
226 extern int soldier_move_death2;
227 extern int soldier_move_death3;
228 extern int soldier_move_death4;
229 extern int soldier_move_death5;
230 extern int soldier_move_death6;
231 extern int soldier_move_duck;
232 extern int soldier_move_pain1;
233 extern int soldier_move_pain2;
234 extern int soldier_move_pain3;
235 extern int soldier_move_pain4;
236 extern int soldier_move_run;
237 extern int soldier_move_stand1;
238 extern int soldier_move_stand3;
239 extern int soldier_move_start_run;
240 extern int soldier_move_walk1;
241 extern int soldier_move_walk2;
242 extern int supertank_move_attack1;
243 extern int supertank_move_attack2;
244 extern int supertank_move_death;
245 extern int supertank_move_end_attack1;
247 extern int supertank_move_forward;
248 extern int supertank_move_pain1;
249 extern int supertank_move_pain2;
250 extern int supertank_move_pain3;
251 extern int supertank_move_run;
252 extern int supertank_move_stand;
253 extern int tank_move_attack_blast;
254 extern int tank_move_attack_chain;
256 extern int tank_move_attack_post_blast;
258 extern int tank_move_attack_pre_rocket;
259 extern int tank_move_attack_strike;
260 extern int tank_move_death;
261 extern int tank_move_pain1;
262 extern int tank_move_pain2;
263 extern int tank_move_pain3;
264 extern int tank_move_reattack_blast;
265 extern int tank_move_run;
266 extern int tank_move_stand;
267 extern int tank_move_start_run;
268 extern int tank_move_walk;
269 extern void door_blocked(void);
270 extern void door_secret_blocked(void);
271 extern void plat_blocked(void);
272 extern void rotating_blocked(void);
273 extern void train_blocked(void);
274 extern void turret_blocked(void);
275 extern void actor_die(void);
276 extern void barrel_delay(void);
277 extern void berserk_die(void);
278 extern void body_die(void);
279 extern void boss2_die(void);
280 extern void brain_die(void);
281 extern void button_killed(void);
282 extern void chick_die(void);
283 extern void debris_die(void);
284 extern void door_killed(void);
285 extern void door_secret_die(void);
286 extern void flipper_die(void);
287 extern void floater_die(void);
288 extern void flyer_die(void);
289 extern void func_explosive_explode(void);
290 extern void gib_die(void);
291 extern void gladiator_die(void);
292 extern void gunner_die(void);
293 extern void hover_die(void);
294 extern void infantry_die(void);
295 extern void insane_die(void);
296 extern void jorg_die(void);
297 extern void makron_die(void);
298 extern void medic_die(void);
299 extern void misc_deadsoldier_die(void);
300 extern void mutant_die(void);
301 extern void parasite_die(void);
302 extern void player_die(void);
303 extern void soldier_die(void);
304 extern void supertank_die(void);
305 extern void tank_die(void);
306 extern void turret_driver_die(void);
307 extern void actor_attack(void);
308 extern void boss2_attack(void);
309 extern void chick_attack(void);
310 extern void floater_attack(void);
311 extern void flyer_attack(void);
312 extern void gladiator_attack(void);
313 extern void gunner_attack(void);
314 extern void hover_start_attack(void);
315 extern void infantry_attack(void);
316 extern void jorg_attack(void);
317 extern void makron_attack(void);
318 extern void medic_attack(void);
319 extern void mutant_jump(void);
320 extern void parasite_attack(void);
321 extern void soldier_attack(void);
322 extern void supertank_attack(void);
323 extern void tank_attack(void);
324 extern void Boss2_CheckAttack(void);
325 extern void Jorg_CheckAttack(void);
326 extern void Makron_CheckAttack(void);
327 extern void M_CheckAttack(void);
328 extern void medic_checkattack(void);
329 extern void mutant_checkattack(void);
330 extern void brain_dodge(void);
331 extern void chick_dodge(void);
332 extern void gunner_dodge(void);
333 extern void infantry_dodge(void);
334 extern void medic_dodge(void);
335 extern void soldier_dodge(void);
336 extern void brain_idle(void);
337 extern void floater_idle(void);
338 extern void flyer_idle(void);
339 extern void gladiator_idle(void);
340 extern void infantry_fidget(void);
341 extern void medic_idle(void);
342 extern void mutant_idle(void);
343 extern void parasite_idle(void);
344 extern void tank_idle(void);
345 extern void berserk_melee(void);
346 extern void brain_melee(void);
347 extern void chick_melee(void);
348 extern void flipper_melee(void);
349 extern void floater_melee(void);
350 extern void flyer_melee(void);
351 extern void gladiator_melee(void);
352 extern void mutant_melee(void);
353 extern void actor_run(void);
354 extern void berserk_run(void);
355 extern void boss2_run(void);
356 extern void brain_run(void);
357 extern void chick_run(void);
358 extern void flipper_start_run(void);
359 extern void floater_run(void);
360 extern void flyer_run(void);
361 extern void gladiator_run(void);
362 extern void gunner_run(void);
363 extern void hover_run(void);
364 extern void infantry_run(void);
365 extern void insane_run(void);
366 extern void jorg_run(void);
367 extern void makron_run(void);
368 extern void medic_run(void);
369 extern void mutant_run(void);
370 extern void parasite_start_run(void);
371 extern void soldier_run(void);
372 extern void supertank_run(void);
373 extern void tank_run(void);
374 extern void berserk_search(void);
375 extern void boss2_search(void);
376 extern void brain_search(void);
377 extern void gladiator_search(void);
378 extern void gunner_search(void);
379 extern void hover_search(void);
380 extern void jorg_search(void);
381 extern void medic_search(void);
382 extern void mutant_search(void);
383 extern void supertank_search(void);
384 extern void berserk_sight(void);
385 extern void brain_sight(void);
386 extern void chick_sight(void);
387 extern void flipper_sight(void);
388 extern void floater_sight(void);
389 extern void flyer_sight(void);
390 extern void gladiator_sight(void);
391 extern void gunner_sight(void);
392 extern void hover_sight(void);
393 extern void infantry_sight(void);
394 extern void makron_sight(void);
395 extern void medic_sight(void);
396 extern void mutant_sight(void);
397 extern void parasite_sight(void);
398 extern void soldier_sight(void);
399 extern void tank_sight(void);
400 extern void actor_stand(void);
401 extern void berserk_stand(void);
402 extern void boss2_stand(void);
403 extern void brain_stand(void);
404 extern void chick_stand(void);
405 extern void flipper_stand(void);
406 extern void floater_stand(void);
407 extern void flyer_stand(void);
408 extern void gladiator_stand(void);
409 extern void gunner_stand(void);
410 extern void hover_stand(void);
411 extern void infantry_stand(void);
412 extern void insane_stand(void);
413 extern void jorg_stand(void);
414 extern void makron_stand(void);
415 extern void medic_stand(void);
416 extern void mutant_stand(void);
417 extern void parasite_stand(void);
418 extern void soldier_stand(void);
419 extern void supertank_stand(void);
420 extern void tank_stand(void);
421 extern void actor_walk(void);
422 extern void berserk_walk(void);
423 extern void boss2_walk(void);
424 extern void brain_walk(void);
425 extern void chick_walk(void);
426 extern void flipper_walk(void);
427 extern void floater_walk(void);
428 extern void flyer_walk(void);
429 extern void gladiator_walk(void);
430 extern void gunner_walk(void);
431 extern void hover_walk(void);
432 extern void infantry_walk(void);
433 extern void insane_walk(void);
434 extern void jorg_walk(void);
435 extern void makron_walk(void);
436 extern void medic_walk(void);
437 extern void mutant_walk(void);
438 extern void parasite_start_walk(void);
439 extern void soldier_walk(void);
440 extern void supertank_walk(void);
441 extern void tank_walk(void);
442 extern void actor_pain(void);
443 extern void berserk_pain(void);
444 extern void boss2_pain(void);
445 extern void brain_pain(void);
446 extern void chick_pain(void);
447 extern void flipper_pain(void);
448 extern void floater_pain(void);
449 extern void flyer_pain(void);
450 extern void gladiator_pain(void);
451 extern void gunner_pain(void);
452 extern void hover_pain(void);
453 extern void infantry_pain(void);
454 extern void insane_pain(void);
455 extern void jorg_pain(void);
456 extern void makron_pain(void);
457 extern void medic_pain(void);
458 extern void mutant_pain(void);
459 extern void parasite_pain(void);
460 extern void player_pain(void);
461 extern void soldier_pain(void);
462 extern void supertank_pain(void);
463 extern void tank_pain(void);
464 extern void misc_viper_bomb_prethink(void);
465 extern void AngleMove_Begin(void);
466 extern void AngleMove_Done(void);
467 extern void AngleMove_Final(void);
468 extern void barrel_explode(void);
469 extern void bfg_explode(void);
470 extern void bfg_think(void);
471 extern void BossExplode(void);
472 extern void button_return(void);
473 extern void commander_body_drop(void);
474 extern void commander_body_think(void);
475 extern void door_go_down(void);
476 extern void door_secret_move2(void);
477 extern void door_secret_move4(void);
478 extern void door_secret_move6(void);
479 extern void DoRespawn(void);
480 extern void drop_make_touchable(void);
481 extern void droptofloor(void);
482 extern void flymonster_start_go(void);
483 extern void func_clock_think(void);
484 extern void func_object_release(void);
485 extern void func_timer_think(void);
486 extern void func_train_find(void);
487 extern void G_FreeEdict(void);
488 extern void gib_think(void);
489 extern void Grenade_Explode(void);
490 extern void hover_deadthink(void);
491 extern void MakronSpawn(void);
492 extern void makron_torso_think(void);
493 extern void M_droptofloor(void);
494 extern void MegaHealth_think(void);
495 extern void M_FliesOff(void);
496 extern void M_FliesOn(void);
497 extern void misc_banner_think(void);
498 extern void misc_blackhole_think(void);
499 extern void misc_easterchick2_think(void);
500 extern void misc_easterchick_think(void);
501 extern void misc_eastertank_think(void);
502 extern void misc_satellite_dish_think(void);
503 extern void monster_think(void);
504 extern void monster_triggered_spawn(void);
505 extern void Move_Begin(void);
506 extern void Move_Done(void);
507 extern void Move_Final(void);
508 extern void multi_wait(void);
509 extern void plat_go_down(void);
510 extern void SP_CreateCoopSpots(void);
511 extern void SP_FixCoopSpots(void);
512 extern void swimmonster_start_go(void);
513 extern void target_crosslevel_target_think(void);
514 extern void target_earthquake_think(void);
515 extern void target_explosion_explode(void);
516 extern void target_laser_start(void);
517 extern void target_laser_think(void);
518 extern void target_lightramp_think(void);
519 extern void Think_AccelMove(void);
520 extern void Think_Boss3Stand(void);
521 extern void Think_CalcMoveSpeed(void);
522 extern void Think_Delay(void);
523 extern void Think_SpawnDoorTrigger(void);
524 extern void TH_viewthing(void);
525 extern void train_next(void);
526 extern void trigger_elevator_init(void);
527 extern void turret_breach_finish_init(void);
528 extern void turret_breach_think(void);
529 extern void turret_driver_link(void);
530 extern void turret_driver_think(void);
531 extern void walkmonster_start_go(void);
532 extern void barrel_touch(void);
533 extern void bfg_touch(void);
534 extern void blaster_touch(void);
535 extern void button_touch(void);
536 extern void door_touch(void);
537 extern void drop_temp_touch(void);
538 extern void func_object_touch(void);
539 extern void gib_touch(void);
540 extern void Grenade_Touch(void);
541 extern void hurt_touch(void);
542 extern void misc_viper_bomb_touch(void);
543 extern void mutant_jump_touch(void);
544 extern void path_corner_touch(void);
545 extern void point_combat_touch(void);
546 extern void rocket_touch(void);
547 extern void rotating_touch(void);
548 extern void target_actor_touch(void);
549 extern void teleporter_touch(void);
550 extern void Touch_DoorTrigger(void);
551 extern void Touch_Item(void);
552 extern void Touch_Multi(void);
553 extern void Touch_Plat_Center(void);
554 extern void trigger_gravity_touch(void);
555 extern void trigger_monsterjump_touch(void);
556 extern void trigger_push_touch(void);
557 extern void actor_use(void);
558 extern void button_use(void);
559 extern void commander_body_use(void);
560 extern void door_secret_use(void);
561 extern void door_use(void);
562 extern void func_clock_use(void);
563 extern void func_conveyor_use(void);
564 extern void func_explosive_spawn(void);
565 extern void func_explosive_use(void);
566 extern void func_object_use(void);
567 extern void func_timer_use(void);
568 extern void func_wall_use(void);
569 extern void hurt_use(void);
570 extern void light_use(void);
571 extern void misc_blackhole_use(void);
572 extern void misc_satellite_dish_use(void);
573 extern void misc_strogg_ship_use(void);
574 extern void misc_viper_bomb_use(void);
575 extern void misc_viper_use(void);
576 extern void monster_triggered_spawn_use(void);
577 extern void monster_use(void);
578 extern void rotating_use(void);
579 extern void target_earthquake_use(void);
580 extern void target_laser_use(void);
581 extern void target_lightramp_use(void);
582 extern void target_string_use(void);
583 extern void train_use(void);
584 extern void trigger_counter_use(void);
585 extern void trigger_crosslevel_trigger_use(void);
586 extern void trigger_elevator_use(void);
587 extern void trigger_enable(void);
588 extern void trigger_key_use(void);
589 extern void trigger_relay_use(void);
590 extern void Use_Areaportal(void);
591 extern void Use_Boss3(void);
592 extern void Use_Item(void);
593 extern void use_killbox(void);
594 extern void Use_Multi(void);
595 extern void Use_Plat(void);
596 extern void use_target_blaster(void);
597 extern void use_target_changelevel(void);
598 extern void use_target_explosion(void);
599 extern void use_target_goal(void);
600 extern void Use_Target_Help(void);
601 extern void use_target_secret(void);
602 extern void use_target_spawner(void);
603 extern void Use_Target_Speaker(void);
604 extern void use_target_splash(void);
605 extern void Use_Target_Tent(void);
606 extern void plat_hit_bottom(void);
607 extern void plat_hit_top(void);
608 extern void button_done(void);
609 extern void button_wait(void);
610 extern void door_hit_bottom(void);
611 extern void door_hit_top(void);
612 extern void train_wait(void);
613 extern void door_secret_move1(void);
614 extern void door_secret_move3(void);
615 extern void door_secret_move5(void);
616 extern void door_secret_done(void);
617 extern void flare_think(void); // Q2RTX
618 extern void flare_touch(void); // Q2RTX
626 { P_die, actor_die },
627 { P_die, barrel_delay },
628 { P_die, berserk_die },
629 { P_die, body_die },
630 { P_die, boss2_die },
631 { P_die, brain_die },
632 { P_die, button_killed },
633 { P_die, chick_die },
634 { P_die, debris_die },
635 { P_die, door_killed },
637 { P_die, flipper_die },
638 { P_die, floater_die },
639 { P_die, flyer_die },
641 { P_die, gib_die },
642 { P_die, gladiator_die },
643 { P_die, gunner_die },
644 { P_die, hover_die },
645 { P_die, infantry_die },
646 { P_die, insane_die },
647 { P_die, jorg_die },
648 { P_die, makron_die },
649 { P_die, medic_die },
651 { P_die, mutant_die },
652 { P_die, parasite_die },
653 { P_die, player_die },
654 { P_die, soldier_die },
655 { P_die, supertank_die },
656 { P_die, tank_die },
1059 { P_pain, actor_pain },
1060 { P_pain, berserk_pain },
1061 { P_pain, boss2_pain },
1062 { P_pain, brain_pain },
1063 { P_pain, chick_pain },
1064 { P_pain, flipper_pain },
1065 { P_pain, floater_pain },
1066 { P_pain, flyer_pain },
1067 { P_pain, gladiator_pain },
1068 { P_pain, gunner_pain },
1069 { P_pain, hover_pain },
1070 { P_pain, infantry_pain },
1071 { P_pain, insane_pain },
1072 { P_pain, jorg_pain },
1073 { P_pain, makron_pain },
1074 { P_pain, medic_pain },
1075 { P_pain, mutant_pain },
1076 { P_pain, parasite_pain },
1077 { P_pain, player_pain },
1078 { P_pain, soldier_pain },
1079 { P_pain, supertank_pain },
1080 { P_pain, tank_pain },
1083 { P_think, AngleMove_Done },
1085 { P_think, barrel_explode },
1086 { P_think, bfg_explode },
1087 { P_think, bfg_think },
1088 { P_think, BossExplode },
1089 { P_think, button_return },
1092 { P_think, door_go_down },
1096 { P_think, DoRespawn },
1098 { P_think, droptofloor },
1104 { P_think, G_FreeEdict },
1105 { P_think, gib_think },
1108 { P_think, MakronSpawn },
1110 { P_think, M_droptofloor },
1112 { P_think, M_FliesOff },
1113 { P_think, M_FliesOn },
1120 { P_think, monster_think },
1122 { P_think, Move_Begin },
1123 { P_think, Move_Done },
1124 { P_think, Move_Final },
1125 { P_think, multi_wait },
1126 { P_think, plat_go_down },
1139 { P_think, Think_Delay },
1141 { P_think, TH_viewthing },
1142 { P_think, train_next },
1149 { P_think, flare_think }, // Q2RTX
1150 { P_touch, flare_touch }, // Q2RTX
1151 { P_touch, barrel_touch },
1152 { P_touch, bfg_touch },
1153 { P_touch, blaster_touch },
1154 { P_touch, button_touch },
1155 { P_touch, door_touch },
1158 { P_touch, gib_touch },
1159 { P_touch, Grenade_Touch },
1160 { P_touch, hurt_touch },
1165 { P_touch, rocket_touch },
1166 { P_touch, rotating_touch },
1170 { P_touch, Touch_Item },
1171 { P_touch, Touch_Multi },
1176 { P_use, actor_use },
1177 { P_use, button_use },
1179 { P_use, door_secret_use },
1180 { P_use, door_use },
1181 { P_use, func_clock_use },
1185 { P_use, func_object_use },
1186 { P_use, func_timer_use },
1187 { P_use, func_wall_use },
1188 { P_use, hurt_use },
1189 { P_use, light_use },
1194 { P_use, misc_viper_use },
1196 { P_use, monster_use },
1197 { P_use, rotating_use },
1199 { P_use, target_laser_use },
1202 { P_use, train_use },
1206 { P_use, trigger_enable },
1207 { P_use, trigger_key_use },
1209 { P_use, Use_Areaportal },
1210 { P_use, Use_Boss3 },
1211 { P_use, Use_Item },
1212 { P_use, use_killbox },
1213 { P_use, Use_Multi },
1214 { P_use, Use_Plat },
1218 { P_use, use_target_goal },
1219 { P_use, Use_Target_Help },
1224 { P_use, Use_Target_Tent },
1236 };
1237 const int num_save_ptrs = sizeof(save_ptrs) / sizeof(save_ptrs[0]);
boss2_move_run
int boss2_move_run
Definition: m_boss2.c:258
berserk_walk
void berserk_walk(void)
actor_move_taunt
int actor_move_taunt
Definition: m_actor.c:207
monster_triggered_spawn
void monster_triggered_spawn(void)
mutant_melee
void mutant_melee(void)
gunner_move_stand
int gunner_move_stand
Definition: g_ptrs.c:120
P_prethink
@ P_prethink
Definition: g_ptrs.h:4
hover_move_pain2
int hover_move_pain2
Definition: m_hover.c:183
P_monsterinfo_stand
@ P_monsterinfo_stand
Definition: g_ptrs.h:15
jorg_die
void jorg_die(void)
gladiator_move_attack_gun
int gladiator_move_attack_gun
Definition: m_gladiator.c:189
barrel_explode
void barrel_explode(void)
actor_pain
void actor_pain(void)
bfg_touch
void bfg_touch(void)
gunner_pain
void gunner_pain(void)
jorg_move_end_attack1
int jorg_move_end_attack1
Definition: m_boss31.c:377
infantry_move_attack1
int infantry_move_attack1
Definition: m_infantry.c:486
door_killed
void door_killed(void)
player_die
void player_die(void)
chick_move_pain2
int chick_move_pain2
Definition: m_chick.c:225
Use_Item
void Use_Item(void)
tank_walk
void tank_walk(void)
button_return
void button_return(void)
supertank_move_attack1
int supertank_move_attack1
Definition: m_supertank.c:403
door_secret_use
void door_secret_use(void)
hover_deadthink
void hover_deadthink(void)
chick_move_walk
int chick_move_walk
Definition: m_chick.c:187
monster_think
void monster_think(void)
door_blocked
void door_blocked(void)
P_die
@ P_die
Definition: g_ptrs.h:10
berserk_run
void berserk_run(void)
floater_stand
void floater_stand(void)
button_wait
void button_wait(void)
chick_move_death1
int chick_move_death1
Definition: m_chick.c:335
hurt_use
void hurt_use(void)
hover_start_attack
void hover_start_attack(void)
use_target_changelevel
void use_target_changelevel(void)
makron_move_death2
int makron_move_death2
Definition: m_boss32.c:356
P_blocked
@ P_blocked
Definition: g_ptrs.h:6
hover_move_end_attack
int hover_move_end_attack
Definition: m_hover.c:401
insane_pain
void insane_pain(void)
chick_attack
void chick_attack(void)
berserk_stand
void berserk_stand(void)
func_object_touch
void func_object_touch(void)
Use_Target_Help
void Use_Target_Help(void)
parasite_move_start_walk
int parasite_move_start_walk
Definition: m_parasite.c:224
makron_attack
void makron_attack(void)
soldier_move_walk1
int soldier_move_walk1
Definition: m_soldier.c:260
makron_move_attack3
int makron_move_attack3
Definition: m_boss32.c:428
actor_move_flipoff
int actor_move_flipoff
Definition: m_actor.c:186
floater_pain
void floater_pain(void)
Use_Target_Speaker
void Use_Target_Speaker(void)
boss2_move_stand
int boss2_move_stand
Definition: g_ptrs.c:33
insane_move_stand_insane
int insane_move_stand_insane
Definition: m_insane.c:108
trigger_elevator_init
void trigger_elevator_init(void)
parasite_move_walk
int parasite_move_walk
Definition: m_parasite.c:218
floater_idle
void floater_idle(void)
floater_move_attack3
int floater_move_attack3
Definition: m_float.c:318
flipper_move_run_loop
int flipper_move_run_loop
Definition: m_flipper.c:83
save_ptr_t
Definition: g_ptrs.h:27
door_secret_done
void door_secret_done(void)
func_explosive_spawn
void func_explosive_spawn(void)
bfg_think
void bfg_think(void)
tank_sight
void tank_sight(void)
hover_die
void hover_die(void)
flyer_pain
void flyer_pain(void)
brain_move_death1
int brain_move_death1
Definition: m_brain.c:388
parasite_start_run
void parasite_start_run(void)
insane_move_stand_death
int insane_move_stand_death
Definition: m_insane.c:339
gib_touch
void gib_touch(void)
func_conveyor_use
void func_conveyor_use(void)
multi_wait
void multi_wait(void)
soldier_move_walk2
int soldier_move_walk2
Definition: m_soldier.c:274
parasite_move_start_fidget
int parasite_move_start_fidget
Definition: m_parasite.c:90
flyer_move_run
int flyer_move_run
Definition: m_flyer.c:212
P_monsterinfo_search
@ P_monsterinfo_search
Definition: g_ptrs.h:17
parasite_attack
void parasite_attack(void)
Touch_Multi
void Touch_Multi(void)
berserk_die
void berserk_die(void)
teleporter_touch
void teleporter_touch(void)
door_hit_bottom
void door_hit_bottom(void)
gladiator_move_walk
int gladiator_move_walk
Definition: m_gladiator.c:97
hover_search
void hover_search(void)
tank_move_pain2
int tank_move_pain2
Definition: m_tank.c:249
gunner_run
void gunner_run(void)
mutant_move_attack
int mutant_move_attack
Definition: m_mutant.c:288
chick_move_run
int chick_move_run
Definition: m_chick.c:172
supertank_move_death
int supertank_move_death
Definition: m_supertank.c:298
drop_make_touchable
void drop_make_touchable(void)
boss2_run
void boss2_run(void)
medic_idle
void medic_idle(void)
brain_walk
void brain_walk(void)
gunner_move_endfire_chain
int gunner_move_endfire_chain
Definition: m_gunner.c:502
door_secret_die
void door_secret_die(void)
infantry_move_duck
int infantry_move_duck
Definition: m_infantry.c:436
func_object_use
void func_object_use(void)
makron_sight
void makron_sight(void)
target_earthquake_use
void target_earthquake_use(void)
hurt_touch
void hurt_touch(void)
misc_eastertank_think
void misc_eastertank_think(void)
tank_attack
void tank_attack(void)
flyer_move_attack2
int flyer_move_attack2
Definition: m_flyer.c:404
chick_move_end_slash
int chick_move_end_slash
Definition: m_chick.c:542
button_done
void button_done(void)
Move_Done
void Move_Done(void)
trigger_counter_use
void trigger_counter_use(void)
tank_move_pain3
int tank_move_pain3
Definition: m_tank.c:269
medic_move_attackHyperBlaster
int medic_move_attackHyperBlaster
Definition: m_medic.c:503
AngleMove_Done
void AngleMove_Done(void)
jorg_move_walk
int jorg_move_walk
Definition: m_boss31.c:210
boss2_pain
void boss2_pain(void)
makron_pain
void makron_pain(void)
use_target_goal
void use_target_goal(void)
g_ptrs.h
actor_move_run
int actor_move_run
Definition: m_actor.c:128
flipper_start_run
void flipper_start_run(void)
boss2_walk
void boss2_walk(void)
brain_move_walk1
int brain_move_walk1
Definition: m_brain.c:170
target_laser_start
void target_laser_start(void)
soldier_move_duck
int soldier_move_duck
Definition: m_soldier.c:788
door_secret_move2
void door_secret_move2(void)
soldier_stand
void soldier_stand(void)
flare_think
void flare_think(void)
medic_attack
void medic_attack(void)
door_secret_move5
void door_secret_move5(void)
plat_go_down
void plat_go_down(void)
flyer_move_stand
int flyer_move_stand
Definition: g_ptrs.c:94
misc_easterchick2_think
void misc_easterchick2_think(void)
berserk_pain
void berserk_pain(void)
actor_move_death2
int actor_move_death2
Definition: m_actor.c:314
use_killbox
void use_killbox(void)
gunner_move_attack_chain
int gunner_move_attack_chain
Definition: m_gunner.c:479
gladiator_move_pain
int gladiator_move_pain
Definition: m_gladiator.c:218
insane_move_down
int insane_move_down
Definition: m_insane.c:254
P_touch
@ P_touch
Definition: g_ptrs.h:7
infantry_fidget
void infantry_fidget(void)
insane_move_runcrawl
int insane_move_runcrawl
Definition: m_insane.c:353
chick_move_start_attack1
int chick_move_start_attack1
Definition: m_chick.c:474
floater_move_pain2
int floater_move_pain2
Definition: m_float.c:358
soldier_move_death5
int soldier_move_death5
Definition: m_soldier.c:1081
gladiator_walk
void gladiator_walk(void)
infantry_move_pain1
int infantry_move_pain1
Definition: m_infantry.c:191
insane_move_stand_normal
int insane_move_stand_normal
Definition: m_insane.c:74
target_crosslevel_target_think
void target_crosslevel_target_think(void)
tank_move_attack_strike
int tank_move_attack_strike
Definition: m_tank.c:503
floater_sight
void floater_sight(void)
soldier_dodge
void soldier_dodge(void)
tank_move_attack_post_rocket
int tank_move_attack_post_rocket
Definition: m_tank.c:572
brain_stand
void brain_stand(void)
actor_move_pain1
int actor_move_pain1
Definition: m_actor.c:154
flyer_move_end_melee
int flyer_move_end_melee
Definition: m_flyer.c:440
Touch_Item
void Touch_Item(void)
insane_move_cross
int insane_move_cross
Definition: m_insane.c:396
insane_move_downtoup
int insane_move_downtoup
Definition: m_insane.c:179
flyer_move_pain1
int flyer_move_pain1
Definition: m_flyer.c:317
flipper_pain
void flipper_pain(void)
infantry_walk
void infantry_walk(void)
use_target_blaster
void use_target_blaster(void)
G_FreeEdict
void G_FreeEdict(void)
parasite_move_fidget
int parasite_move_fidget
Definition: m_parasite.c:100
medic_search
void medic_search(void)
infantry_stand
void infantry_stand(void)
brain_move_pain3
int brain_move_pain3
Definition: m_brain.c:263
insane_move_struggle_cross
int insane_move_struggle_cross
Definition: g_ptrs.c:160
makron_move_pain5
int makron_move_pain5
Definition: m_boss32.c:249
gladiator_move_pain_air
int gladiator_move_pain_air
Definition: m_gladiator.c:229
medic_die
void medic_die(void)
trigger_gravity_touch
void trigger_gravity_touch(void)
insane_walk
void insane_walk(void)
droptofloor
void droptofloor(void)
infantry_die
void infantry_die(void)
P_use
@ P_use
Definition: g_ptrs.h:8
soldier_move_death6
int soldier_move_death6
Definition: m_soldier.c:1095
parasite_move_stand
int parasite_move_stand
Definition: g_ptrs.c:215
rocket_touch
void rocket_touch(void)
mutant_stand
void mutant_stand(void)
insane_run
void insane_run(void)
flyer_stand
void flyer_stand(void)
mutant_move_death1
int mutant_move_death1
Definition: m_mutant.c:530
gunner_dodge
void gunner_dodge(void)
makron_torso_think
void makron_torso_think(void)
door_secret_move4
void door_secret_move4(void)
jorg_walk
void jorg_walk(void)
target_lightramp_think
void target_lightramp_think(void)
brain_move_pain1
int brain_move_pain1
Definition: m_brain.c:302
flyer_move_start
int flyer_move_start
Definition: m_flyer.c:240
makron_move_walk
int makron_move_walk
Definition: m_boss32.c:197
berserk_move_attack_spike
int berserk_move_attack_spike
Definition: m_berserk.c:186
chick_move_attack1
int chick_move_attack1
Definition: m_chick.c:494
tank_move_run
int tank_move_run
Definition: m_tank.c:199
misc_banner_think
void misc_banner_think(void)
rotating_touch
void rotating_touch(void)
supertank_attack
void supertank_attack(void)
body_die
void body_die(void)
tank_move_stand
int tank_move_stand
Definition: m_tank.c:110
mutant_move_start_walk
int mutant_move_start_walk
Definition: m_mutant.c:213
tank_move_attack_pre_rocket
int tank_move_attack_pre_rocket
Definition: m_tank.c:530
gladiator_move_attack_melee
int gladiator_move_attack_melee
Definition: m_gladiator.c:154
boss2_move_death
int boss2_move_death
Definition: m_boss2.c:399
brain_die
void brain_die(void)
floater_run
void floater_run(void)
makron_move_run
int makron_move_run
Definition: m_boss32.c:152
Jorg_CheckAttack
void Jorg_CheckAttack(void)
boss2_move_attack_pre_mg
int boss2_move_attack_pre_mg
Definition: m_boss2.c:271
flyer_idle
void flyer_idle(void)
commander_body_think
void commander_body_think(void)
brain_run
void brain_run(void)
flipper_move_attack
int flipper_move_attack
Definition: m_flipper.c:206
chick_move_death2
int chick_move_death2
Definition: m_chick.c:318
floater_move_walk
int floater_move_walk
Definition: m_float.c:430
save_ptrs
const save_ptr_t save_ptrs[]
Definition: g_ptrs.c:619
door_secret_blocked
void door_secret_blocked(void)
Boss2_CheckAttack
void Boss2_CheckAttack(void)
Touch_DoorTrigger
void Touch_DoorTrigger(void)
use_target_secret
void use_target_secret(void)
Use_Plat
void Use_Plat(void)
func_clock_think
void func_clock_think(void)
medic_move_death
int medic_move_death
Definition: m_medic.c:393
monster_triggered_spawn_use
void monster_triggered_spawn_use(void)
P_pain
@ P_pain
Definition: g_ptrs.h:9
supertank_move_end_attack1
int supertank_move_end_attack1
Definition: g_ptrs.c:246
infantry_pain
void infantry_pain(void)
gunner_move_walk
int gunner_move_walk
Definition: m_gunner.c:186
flyer_move_pain2
int flyer_move_pain2
Definition: m_flyer.c:304
infantry_move_fidget
int infantry_move_fidget
Definition: m_infantry.c:129
door_use
void door_use(void)
use_target_splash
void use_target_splash(void)
medic_move_pain1
int medic_move_pain1
Definition: m_medic.c:282
medic_sight
void medic_sight(void)
door_touch
void door_touch(void)
floater_move_attack1
int floater_move_attack1
Definition: m_float.c:251
tank_move_reattack_blast
int tank_move_reattack_blast
Definition: m_tank.c:432
insane_move_crawl_death
int insane_move_crawl_death
Definition: m_insane.c:377
flyer_die
void flyer_die(void)
chick_sight
void chick_sight(void)
gunner_move_run
int gunner_move_run
Definition: m_gunner.c:204
M_FliesOn
void M_FliesOn(void)
medic_move_walk
int medic_move_walk
Definition: m_medic.c:230
insane_move_run_insane
int insane_move_run_insane
Definition: m_insane.c:303
makron_move_pain4
int makron_move_pain4
Definition: m_boss32.c:257
hover_stand
void hover_stand(void)
insane_move_crawl
int insane_move_crawl
Definition: m_insane.c:352
makron_move_sight
int makron_move_sight
Definition: m_boss32.c:397
button_touch
void button_touch(void)
boss2_move_walk
int boss2_move_walk
Definition: m_boss2.c:233
Think_SpawnDoorTrigger
void Think_SpawnDoorTrigger(void)
chick_melee
void chick_melee(void)
barrel_touch
void barrel_touch(void)
mutant_pain
void mutant_pain(void)
soldier_move_pain4
int soldier_move_pain4
Definition: m_soldier.c:389
makron_die
void makron_die(void)
SP_FixCoopSpots
void SP_FixCoopSpots(void)
floater_move_attack2
int floater_move_attack2
Definition: m_float.c:280
brain_search
void brain_search(void)
boss2_search
void boss2_search(void)
Think_Delay
void Think_Delay(void)
mutant_walk
void mutant_walk(void)
hover_pain
void hover_pain(void)
berserk_move_walk
int berserk_move_walk
Definition: m_berserk.c:113
insane_move_uptodown
int insane_move_uptodown
Definition: m_insane.c:155
makron_move_attack4
int makron_move_attack4
Definition: m_boss32.c:458
insane_die
void insane_die(void)
gladiator_attack
void gladiator_attack(void)
supertank_move_run
int supertank_move_run
Definition: m_supertank.c:156
gunner_walk
void gunner_walk(void)
gunner_move_pain2
int gunner_move_pain2
Definition: m_gunner.c:249
tank_move_attack_blast
int tank_move_attack_blast
Definition: m_tank.c:422
drop_temp_touch
void drop_temp_touch(void)
parasite_move_drain
int parasite_move_drain
Definition: m_parasite.c:368
hover_move_run
int hover_move_run
Definition: m_hover.c:337
insane_move_walk_normal
int insane_move_walk_normal
Definition: m_insane.c:271
chick_dodge
void chick_dodge(void)
turret_breach_think
void turret_breach_think(void)
soldier_move_attack1
int soldier_move_attack1
Definition: m_soldier.c:546
Move_Final
void Move_Final(void)
misc_deadsoldier_die
void misc_deadsoldier_die(void)
mutant_move_stand
int mutant_move_stand
Definition: m_mutant.c:138
supertank_move_pain2
int supertank_move_pain2
Definition: m_supertank.c:262
turret_driver_think
void turret_driver_think(void)
gunner_die
void gunner_die(void)
chick_move_start_run
int chick_move_start_run
Definition: m_chick.c:156
medic_checkattack
void medic_checkattack(void)
flyer_attack
void flyer_attack(void)
medic_pain
void medic_pain(void)
SP_CreateCoopSpots
void SP_CreateCoopSpots(void)
bfg_explode
void bfg_explode(void)
tank_move_walk
int tank_move_walk
Definition: m_tank.c:150
tank_idle
void tank_idle(void)
supertank_move_pain3
int supertank_move_pain3
Definition: m_supertank.c:254
barrel_delay
void barrel_delay(void)
hover_move_walk
int hover_move_walk
Definition: m_hover.c:298
door_hit_top
void door_hit_top(void)
insane_move_crawl_pain
int insane_move_crawl_pain
Definition: m_insane.c:366
hover_move_start_attack
int hover_move_start_attack
Definition: m_hover.c:387
misc_satellite_dish_think
void misc_satellite_dish_think(void)
mutant_checkattack
void mutant_checkattack(void)
makron_stand
void makron_stand(void)
gib_die
void gib_die(void)
misc_satellite_dish_use
void misc_satellite_dish_use(void)
berserk_move_attack_club
int berserk_move_attack_club
Definition: m_berserk.c:211
P_monsterinfo_melee
@ P_monsterinfo_melee
Definition: g_ptrs.h:22
commander_body_use
void commander_body_use(void)
trigger_relay_use
void trigger_relay_use(void)
target_actor_touch
void target_actor_touch(void)
parasite_move_death
int parasite_move_death
Definition: m_parasite.c:448
soldier_move_stand1
int soldier_move_stand1
Definition: m_soldier.c:95
tank_die
void tank_die(void)
use_target_explosion
void use_target_explosion(void)
chick_run
void chick_run(void)
soldier_move_pain2
int soldier_move_pain2
Definition: m_soldier.c:346
parasite_move_start_run
int parasite_move_start_run
Definition: m_parasite.c:180
jorg_pain
void jorg_pain(void)
tank_pain
void tank_pain(void)
gladiator_move_run
int gladiator_move_run
Definition: m_gladiator.c:113
misc_viper_bomb_use
void misc_viper_bomb_use(void)
mutant_move_pain2
int mutant_move_pain2
Definition: m_mutant.c:458
berserk_move_pain2
int berserk_move_pain2
Definition: m_berserk.c:302
boss2_move_attack_rocket
int boss2_move_attack_rocket
Definition: m_boss2.c:316
M_CheckAttack
void M_CheckAttack(void)
jorg_search
void jorg_search(void)
soldier_move_attack3
int soldier_move_attack3
Definition: m_soldier.c:647
brain_move_attack1
int brain_move_attack1
Definition: m_brain.c:440
jorg_attack
void jorg_attack(void)
actor_move_pain2
int actor_move_pain2
Definition: m_actor.c:161
supertank_pain
void supertank_pain(void)
flipper_move_start_run
int flipper_move_start_run
Definition: m_flipper.c:146
boss2_attack
void boss2_attack(void)
debris_die
void debris_die(void)
trigger_monsterjump_touch
void trigger_monsterjump_touch(void)
hover_move_death1
int hover_move_death1
Definition: m_hover.c:352
target_lightramp_use
void target_lightramp_use(void)
mutant_run
void mutant_run(void)
target_laser_use
void target_laser_use(void)
parasite_pain
void parasite_pain(void)
turret_driver_link
void turret_driver_link(void)
tank_move_pain1
int tank_move_pain1
Definition: m_tank.c:240
mutant_move_pain1
int mutant_move_pain1
Definition: m_mutant.c:448
medic_walk
void medic_walk(void)
swimmonster_start_go
void swimmonster_start_go(void)
tank_move_attack_post_blast
int tank_move_attack_post_blast
Definition: m_tank.c:442
actor_move_walk
int actor_move_walk
Definition: m_actor.c:106
jorg_move_pain2
int jorg_move_pain2
Definition: m_boss31.c:269
supertank_stand
void supertank_stand(void)
jorg_move_pain1
int jorg_move_pain1
Definition: m_boss31.c:276
brain_move_duck
int brain_move_duck
Definition: m_brain.c:343
DoRespawn
void DoRespawn(void)
medic_move_duck
int medic_move_duck
Definition: m_medic.c:472
makron_move_attack5
int makron_move_attack5
Definition: m_boss32.c:478
berserk_melee
void berserk_melee(void)
trigger_enable
void trigger_enable(void)
gladiator_move_death
int gladiator_move_death
Definition: m_gladiator.c:295
infantry_move_death2
int infantry_move_death2
Definition: m_infantry.c:349
flipper_melee
void flipper_melee(void)
turret_driver_die
void turret_driver_die(void)
door_secret_move1
void door_secret_move1(void)
floater_move_pain1
int floater_move_pain1
Definition: m_float.c:346
TH_viewthing
void TH_viewthing(void)
boss2_move_attack_post_mg
int boss2_move_attack_post_mg
Definition: m_boss2.c:291
berserk_move_death2
int berserk_move_death2
Definition: m_berserk.c:365
chick_die
void chick_die(void)
supertank_walk
void supertank_walk(void)
mutant_search
void mutant_search(void)
soldier_move_death2
int soldier_move_death2
Definition: m_soldier.c:936
supertank_move_forward
int supertank_move_forward
Definition: m_supertank.c:183
gunner_move_pain1
int gunner_move_pain1
Definition: m_gunner.c:271
parasite_idle
void parasite_idle(void)
infantry_move_attack2
int infantry_move_attack2
Definition: m_infantry.c:513
tank_move_attack_fire_rocket
int tank_move_attack_fire_rocket
Definition: m_tank.c:543
insane_move_run_normal
int insane_move_run_normal
Definition: m_insane.c:272
infantry_move_run
int infantry_move_run
Definition: m_infantry.c:168
insane_stand
void insane_stand(void)
button_killed
void button_killed(void)
chick_move_pain3
int chick_move_pain3
Definition: m_chick.c:250
actor_move_pain3
int actor_move_pain3
Definition: m_actor.c:168
soldier_attack
void soldier_attack(void)
hover_move_attack1
int hover_move_attack1
Definition: m_hover.c:394
MakronSpawn
void MakronSpawn(void)
berserk_sight
void berserk_sight(void)
flipper_move_pain2
int flipper_move_pain2
Definition: m_flipper.c:160
point_combat_touch
void point_combat_touch(void)
chick_move_fidget
int chick_move_fidget
Definition: m_chick.c:94
jorg_run
void jorg_run(void)
parasite_move_end_fidget
int parasite_move_end_fidget
Definition: m_parasite.c:112
Think_Boss3Stand
void Think_Boss3Stand(void)
flyer_move_walk
int flyer_move_walk
Definition: m_flyer.c:163
gladiator_run
void gladiator_run(void)
floater_move_stand1
int floater_move_stand1
Definition: g_ptrs.c:82
infantry_sight
void infantry_sight(void)
makron_move_stand
int makron_move_stand
Definition: m_boss32.c:133
Think_CalcMoveSpeed
void Think_CalcMoveSpeed(void)
trigger_elevator_use
void trigger_elevator_use(void)
rotating_blocked
void rotating_blocked(void)
gunner_move_fidget
int gunner_move_fidget
Definition: m_gunner.c:119
P_monsterinfo_idle
@ P_monsterinfo_idle
Definition: g_ptrs.h:16
path_corner_touch
void path_corner_touch(void)
mutant_die
void mutant_die(void)
flyer_move_loop_melee
int flyer_move_loop_melee
Definition: m_flyer.c:458
tank_move_death
int tank_move_death
Definition: m_tank.c:712
jorg_move_attack1
int jorg_move_attack1
Definition: m_boss31.c:369
gunner_move_runandshoot
int gunner_move_runandshoot
Definition: m_gunner.c:223
jorg_move_death
int jorg_move_death
Definition: m_boss31.c:330
soldier_move_pain1
int soldier_move_pain1
Definition: m_soldier.c:335
actor_use
void actor_use(void)
flipper_move_walk
int flipper_move_walk
Definition: m_flipper.c:132
brain_idle
void brain_idle(void)
trigger_crosslevel_trigger_use
void trigger_crosslevel_trigger_use(void)
gunner_move_attack_grenade
int gunner_move_attack_grenade
Definition: m_gunner.c:527
gib_think
void gib_think(void)
func_explosive_explode
void func_explosive_explode(void)
parasite_move_pain1
int parasite_move_pain1
Definition: m_parasite.c:260
turret_blocked
void turret_blocked(void)
chick_move_start_slash
int chick_move_start_slash
Definition: m_chick.c:572
misc_blackhole_use
void misc_blackhole_use(void)
door_secret_move6
void door_secret_move6(void)
gunner_move_death
int gunner_move_death
Definition: m_gunner.c:322
train_next
void train_next(void)
gladiator_pain
void gladiator_pain(void)
actor_walk
void actor_walk(void)
Grenade_Explode
void Grenade_Explode(void)
P_monsterinfo_checkattack
@ P_monsterinfo_checkattack
Definition: g_ptrs.h:24
monster_use
void monster_use(void)
boss2_move_pain_heavy
int boss2_move_pain_heavy
Definition: m_boss2.c:338
flipper_move_stand
int flipper_move_stand
Definition: g_ptrs.c:72
Use_Multi
void Use_Multi(void)
P_moveinfo_endfunc
@ P_moveinfo_endfunc
Definition: g_ptrs.h:12
func_timer_think
void func_timer_think(void)
makron_move_pain6
int makron_move_pain6
Definition: m_boss32.c:241
player_pain
void player_pain(void)
target_string_use
void target_string_use(void)
flipper_walk
void flipper_walk(void)
train_use
void train_use(void)
soldier_sight
void soldier_sight(void)
berserk_move_stand
int berserk_move_stand
Definition: m_berserk.c:56
flyer_run
void flyer_run(void)
jorg_move_pain3
int jorg_move_pain3
Definition: m_boss31.c:262
soldier_move_run
int soldier_move_run
Definition: m_soldier.c:305
gunner_move_fire_chain
int gunner_move_fire_chain
Definition: m_gunner.c:491
parasite_sight
void parasite_sight(void)
brain_dodge
void brain_dodge(void)
func_train_find
void func_train_find(void)
tank_run
void tank_run(void)
infantry_move_stand
int infantry_move_stand
Definition: m_infantry.c:70
soldier_move_death1
int soldier_move_death1
Definition: m_soldier.c:894
berserk_move_stand_fidget
int berserk_move_stand_fidget
Definition: m_berserk.c:85
chick_pain
void chick_pain(void)
target_explosion_explode
void target_explosion_explode(void)
mutant_move_walk
int mutant_move_walk
Definition: m_mutant.c:200
soldier_move_attack6
int soldier_move_attack6
Definition: m_soldier.c:737
parasite_move_run
int parasite_move_run
Definition: m_parasite.c:174
brain_move_run
int brain_move_run
Definition: m_brain.c:513
brain_move_pain2
int brain_move_pain2
Definition: m_brain.c:276
gunner_sight
void gunner_sight(void)
chick_move_duck
int chick_move_duck
Definition: m_chick.c:407
infantry_dodge
void infantry_dodge(void)
Use_Target_Tent
void Use_Target_Tent(void)
brain_pain
void brain_pain(void)
mutant_idle
void mutant_idle(void)
gunner_search
void gunner_search(void)
jorg_move_start_attack1
int jorg_move_start_attack1
Definition: m_boss31.c:359
actor_move_stand
int actor_move_stand
Definition: m_actor.c:81
flipper_move_run_start
int flipper_move_run_start
Definition: m_flipper.c:98
P_monsterinfo_walk
@ P_monsterinfo_walk
Definition: g_ptrs.h:18
actor_stand
void actor_stand(void)
mutant_move_death2
int mutant_move_death2
Definition: m_mutant.c:544
brain_melee
void brain_melee(void)
gladiator_stand
void gladiator_stand(void)
tank_move_attack_chain
int tank_move_attack_chain
Definition: m_tank.c:605
infantry_move_walk
int infantry_move_walk
Definition: m_infantry.c:151
supertank_move_stand
int supertank_move_stand
Definition: m_supertank.c:128
Use_Areaportal
void Use_Areaportal(void)
tank_stand
void tank_stand(void)
supertank_run
void supertank_run(void)
jorg_stand
void jorg_stand(void)
flyer_move_stop
int flyer_move_stop
Definition: m_flyer.c:251
chick_move_slash
int chick_move_slash
Definition: m_chick.c:534
Move_Begin
void Move_Begin(void)
turret_breach_finish_init
void turret_breach_finish_init(void)
func_object_release
void func_object_release(void)
makron_walk
void makron_walk(void)
boss2_move_pain_light
int boss2_move_pain_light
Definition: m_boss2.c:346
soldier_move_death4
int soldier_move_death4
Definition: m_soldier.c:1051
soldier_die
void soldier_die(void)
flipper_die
void flipper_die(void)
infantry_run
void infantry_run(void)
chick_move_end_attack1
int chick_move_end_attack1
Definition: m_chick.c:503
flipper_move_death
int flipper_move_death
Definition: m_flipper.c:311
button_use
void button_use(void)
P_monsterinfo_run
@ P_monsterinfo_run
Definition: g_ptrs.h:19
plat_hit_top
void plat_hit_top(void)
misc_blackhole_think
void misc_blackhole_think(void)
soldier_move_death3
int soldier_move_death3
Definition: m_soldier.c:989
infantry_move_pain2
int infantry_move_pain2
Definition: m_infantry.c:205
soldier_run
void soldier_run(void)
plat_blocked
void plat_blocked(void)
infantry_move_death1
int infantry_move_death1
Definition: m_infantry.c:319
flyer_move_start_melee
int flyer_move_start_melee
Definition: m_flyer.c:433
gunner_move_pain3
int gunner_move_pain3
Definition: m_gunner.c:237
medic_run
void medic_run(void)
hover_walk
void hover_walk(void)
berserk_move_pain1
int berserk_move_pain1
Definition: m_berserk.c:277
P_monsterinfo_sight
@ P_monsterinfo_sight
Definition: g_ptrs.h:23
walkmonster_start_go
void walkmonster_start_go(void)
jorg_move_stand
int jorg_move_stand
Definition: m_boss31.c:134
soldier_move_attack4
int soldier_move_attack4
Definition: m_soldier.c:670
actor_move_death1
int actor_move_death1
Definition: m_actor.c:297
gladiator_search
void gladiator_search(void)
num_save_ptrs
const int num_save_ptrs
Definition: g_ptrs.c:1237
misc_viper_bomb_touch
void misc_viper_bomb_touch(void)
target_earthquake_think
void target_earthquake_think(void)
actor_die
void actor_die(void)
mutant_move_run
int mutant_move_run
Definition: m_mutant.c:233
use_target_spawner
void use_target_spawner(void)
boss2_move_attack_mg
int boss2_move_attack_mg
Definition: m_boss2.c:283
soldier_walk
void soldier_walk(void)
trigger_push_touch
void trigger_push_touch(void)
medic_stand
void medic_stand(void)
parasite_die
void parasite_die(void)
blaster_touch
void blaster_touch(void)
brain_move_death2
int brain_move_death2
Definition: m_brain.c:365
target_laser_think
void target_laser_think(void)
soldier_move_stand3
int soldier_move_stand3
Definition: m_soldier.c:141
floater_move_stand2
int floater_move_stand2
Definition: g_ptrs.c:84
gladiator_idle
void gladiator_idle(void)
actor_attack
void actor_attack(void)
AngleMove_Final
void AngleMove_Final(void)
medic_move_pain2
int medic_move_pain2
Definition: m_medic.c:301
floater_move_run
int floater_move_run
Definition: m_float.c:486
infantry_move_death3
int infantry_move_death3
Definition: m_infantry.c:362
gunner_stand
void gunner_stand(void)
misc_strogg_ship_use
void misc_strogg_ship_use(void)
berserk_move_death1
int berserk_move_death1
Definition: m_berserk.c:352
P_monsterinfo_attack
@ P_monsterinfo_attack
Definition: g_ptrs.h:21
flipper_move_pain1
int flipper_move_pain1
Definition: m_flipper.c:169
gladiator_move_stand
int gladiator_move_stand
Definition: m_gladiator.c:71
medic_move_attackBlaster
int medic_move_attackBlaster
Definition: m_medic.c:530
flipper_sight
void flipper_sight(void)
rotating_use
void rotating_use(void)
floater_walk
void floater_walk(void)
infantry_attack
void infantry_attack(void)
hover_run
void hover_run(void)
flare_touch
void flare_touch(void)
func_timer_use
void func_timer_use(void)
plat_hit_bottom
void plat_hit_bottom(void)
P_think
@ P_think
Definition: g_ptrs.h:5
medic_move_stand
int medic_move_stand
Definition: m_medic.c:208
makron_run
void makron_run(void)
supertank_search
void supertank_search(void)
soldier_move_attack2
int soldier_move_attack2
Definition: m_soldier.c:601
brain_move_idle
int brain_move_idle
Definition: m_brain.c:145
jorg_move_run
int jorg_move_run
Definition: m_boss31.c:179
flyer_sight
void flyer_sight(void)
hover_move_pain1
int hover_move_pain1
Definition: m_hover.c:215
mutant_jump
void mutant_jump(void)
train_wait
void train_wait(void)
berserk_search
void berserk_search(void)
gladiator_melee
void gladiator_melee(void)
jorg_move_attack2
int jorg_move_attack2
Definition: m_boss31.c:347
actor_run
void actor_run(void)
hover_move_stand
int hover_move_stand
Definition: g_ptrs.c:130
boss2_stand
void boss2_stand(void)
chick_move_stand
int chick_move_stand
Definition: m_chick.c:137
flyer_move_pain3
int flyer_move_pain3
Definition: m_flyer.c:296
supertank_die
void supertank_die(void)
Grenade_Touch
void Grenade_Touch(void)
Makron_CheckAttack
void Makron_CheckAttack(void)
AngleMove_Begin
void AngleMove_Begin(void)
medic_move_run
int medic_move_run
Definition: m_medic.c:247
M_FliesOff
void M_FliesOff(void)
brain_sight
void brain_sight(void)
mutant_move_pain3
int mutant_move_pain3
Definition: m_mutant.c:473
BossExplode
void BossExplode(void)
chick_walk
void chick_walk(void)
hover_sight
void hover_sight(void)
chick_move_pain1
int chick_move_pain1
Definition: m_chick.c:216
mutant_move_jump
int mutant_move_jump
Definition: m_mutant.c:372
brain_move_stand
int brain_move_stand
Definition: g_ptrs.c:46
misc_easterchick_think
void misc_easterchick_think(void)
func_clock_use
void func_clock_use(void)
berserk_move_run1
int berserk_move_run1
Definition: m_berserk.c:153
func_wall_use
void func_wall_use(void)
flipper_stand
void flipper_stand(void)
chick_stand
void chick_stand(void)
parasite_start_walk
void parasite_start_walk(void)
gladiator_die
void gladiator_die(void)
boss2_die
void boss2_die(void)
insane_move_jumpdown
int insane_move_jumpdown
Definition: m_insane.c:188
Touch_Plat_Center
void Touch_Plat_Center(void)
misc_viper_use
void misc_viper_use(void)
flyer_walk
void flyer_walk(void)
misc_viper_bomb_prethink
void misc_viper_bomb_prethink(void)
gunner_move_duck
int gunner_move_duck
Definition: m_gunner.c:393
gladiator_sight
void gladiator_sight(void)
Think_AccelMove
void Think_AccelMove(void)
P_monsterinfo_dodge
@ P_monsterinfo_dodge
Definition: g_ptrs.h:20
soldier_move_pain3
int soldier_move_pain3
Definition: m_soldier.c:368
insane_move_stand_pain
int insane_move_stand_pain
Definition: m_insane.c:318
func_explosive_use
void func_explosive_use(void)
mutant_sight
void mutant_sight(void)
brain_move_attack2
int brain_move_attack2
Definition: m_brain.c:485
floater_die
void floater_die(void)
supertank_move_pain1
int supertank_move_pain1
Definition: m_supertank.c:270
supertank_move_attack2
int supertank_move_attack2
Definition: m_supertank.c:392
mutant_jump_touch
void mutant_jump_touch(void)
door_go_down
void door_go_down(void)
parasite_stand
void parasite_stand(void)
flymonster_start_go
void flymonster_start_go(void)
M_droptofloor
void M_droptofloor(void)
floater_attack
void floater_attack(void)
light_use
void light_use(void)
medic_move_attackCable
int medic_move_attackCable
Definition: m_medic.c:662
insane_move_walk_insane
int insane_move_walk_insane
Definition: m_insane.c:302
P_monsterinfo_currentmove
@ P_monsterinfo_currentmove
Definition: g_ptrs.h:14
hover_move_pain3
int hover_move_pain3
Definition: m_hover.c:167
floater_melee
void floater_melee(void)
mutant_move_idle
int mutant_move_idle
Definition: m_mutant.c:171
train_blocked
void train_blocked(void)
soldier_move_start_run
int soldier_move_start_run
Definition: m_soldier.c:295
flyer_melee
void flyer_melee(void)
trigger_key_use
void trigger_key_use(void)
door_secret_move3
void door_secret_move3(void)
commander_body_drop
void commander_body_drop(void)
tank_move_start_run
int tank_move_start_run
Definition: m_tank.c:179
MegaHealth_think
void MegaHealth_think(void)
Use_Boss3
void Use_Boss3(void)
medic_dodge
void medic_dodge(void)
actor_move_attack
int actor_move_attack
Definition: m_actor.c:364
gunner_attack
void gunner_attack(void)
soldier_pain
void soldier_pain(void)