Quake II RTX doxygen  1.0 dev
g_ptrs.c File Reference
#include "g_ptrs.h"

Go to the source code of this file.

Functions

void door_blocked (void)
 
void door_secret_blocked (void)
 
void plat_blocked (void)
 
void rotating_blocked (void)
 
void train_blocked (void)
 
void turret_blocked (void)
 
void actor_die (void)
 
void barrel_delay (void)
 
void berserk_die (void)
 
void body_die (void)
 
void boss2_die (void)
 
void brain_die (void)
 
void button_killed (void)
 
void chick_die (void)
 
void debris_die (void)
 
void door_killed (void)
 
void door_secret_die (void)
 
void flipper_die (void)
 
void floater_die (void)
 
void flyer_die (void)
 
void func_explosive_explode (void)
 
void gib_die (void)
 
void gladiator_die (void)
 
void gunner_die (void)
 
void hover_die (void)
 
void infantry_die (void)
 
void insane_die (void)
 
void jorg_die (void)
 
void makron_die (void)
 
void medic_die (void)
 
void misc_deadsoldier_die (void)
 
void mutant_die (void)
 
void parasite_die (void)
 
void player_die (void)
 
void soldier_die (void)
 
void supertank_die (void)
 
void tank_die (void)
 
void turret_driver_die (void)
 
void actor_attack (void)
 
void boss2_attack (void)
 
void chick_attack (void)
 
void floater_attack (void)
 
void flyer_attack (void)
 
void gladiator_attack (void)
 
void gunner_attack (void)
 
void hover_start_attack (void)
 
void infantry_attack (void)
 
void jorg_attack (void)
 
void makron_attack (void)
 
void medic_attack (void)
 
void mutant_jump (void)
 
void parasite_attack (void)
 
void soldier_attack (void)
 
void supertank_attack (void)
 
void tank_attack (void)
 
void Boss2_CheckAttack (void)
 
void Jorg_CheckAttack (void)
 
void Makron_CheckAttack (void)
 
void M_CheckAttack (void)
 
void medic_checkattack (void)
 
void mutant_checkattack (void)
 
void brain_dodge (void)
 
void chick_dodge (void)
 
void gunner_dodge (void)
 
void infantry_dodge (void)
 
void medic_dodge (void)
 
void soldier_dodge (void)
 
void brain_idle (void)
 
void floater_idle (void)
 
void flyer_idle (void)
 
void gladiator_idle (void)
 
void infantry_fidget (void)
 
void medic_idle (void)
 
void mutant_idle (void)
 
void parasite_idle (void)
 
void tank_idle (void)
 
void berserk_melee (void)
 
void brain_melee (void)
 
void chick_melee (void)
 
void flipper_melee (void)
 
void floater_melee (void)
 
void flyer_melee (void)
 
void gladiator_melee (void)
 
void mutant_melee (void)
 
void actor_run (void)
 
void berserk_run (void)
 
void boss2_run (void)
 
void brain_run (void)
 
void chick_run (void)
 
void flipper_start_run (void)
 
void floater_run (void)
 
void flyer_run (void)
 
void gladiator_run (void)
 
void gunner_run (void)
 
void hover_run (void)
 
void infantry_run (void)
 
void insane_run (void)
 
void jorg_run (void)
 
void makron_run (void)
 
void medic_run (void)
 
void mutant_run (void)
 
void parasite_start_run (void)
 
void soldier_run (void)
 
void supertank_run (void)
 
void tank_run (void)
 
void berserk_search (void)
 
void boss2_search (void)
 
void brain_search (void)
 
void gladiator_search (void)
 
void gunner_search (void)
 
void hover_search (void)
 
void jorg_search (void)
 
void medic_search (void)
 
void mutant_search (void)
 
void supertank_search (void)
 
void berserk_sight (void)
 
void brain_sight (void)
 
void chick_sight (void)
 
void flipper_sight (void)
 
void floater_sight (void)
 
void flyer_sight (void)
 
void gladiator_sight (void)
 
void gunner_sight (void)
 
void hover_sight (void)
 
void infantry_sight (void)
 
void makron_sight (void)
 
void medic_sight (void)
 
void mutant_sight (void)
 
void parasite_sight (void)
 
void soldier_sight (void)
 
void tank_sight (void)
 
void actor_stand (void)
 
void berserk_stand (void)
 
void boss2_stand (void)
 
void brain_stand (void)
 
void chick_stand (void)
 
void flipper_stand (void)
 
void floater_stand (void)
 
void flyer_stand (void)
 
void gladiator_stand (void)
 
void gunner_stand (void)
 
void hover_stand (void)
 
void infantry_stand (void)
 
void insane_stand (void)
 
void jorg_stand (void)
 
void makron_stand (void)
 
void medic_stand (void)
 
void mutant_stand (void)
 
void parasite_stand (void)
 
void soldier_stand (void)
 
void supertank_stand (void)
 
void tank_stand (void)
 
void actor_walk (void)
 
void berserk_walk (void)
 
void boss2_walk (void)
 
void brain_walk (void)
 
void chick_walk (void)
 
void flipper_walk (void)
 
void floater_walk (void)
 
void flyer_walk (void)
 
void gladiator_walk (void)
 
void gunner_walk (void)
 
void hover_walk (void)
 
void infantry_walk (void)
 
void insane_walk (void)
 
void jorg_walk (void)
 
void makron_walk (void)
 
void medic_walk (void)
 
void mutant_walk (void)
 
void parasite_start_walk (void)
 
void soldier_walk (void)
 
void supertank_walk (void)
 
void tank_walk (void)
 
void actor_pain (void)
 
void berserk_pain (void)
 
void boss2_pain (void)
 
void brain_pain (void)
 
void chick_pain (void)
 
void flipper_pain (void)
 
void floater_pain (void)
 
void flyer_pain (void)
 
void gladiator_pain (void)
 
void gunner_pain (void)
 
void hover_pain (void)
 
void infantry_pain (void)
 
void insane_pain (void)
 
void jorg_pain (void)
 
void makron_pain (void)
 
void medic_pain (void)
 
void mutant_pain (void)
 
void parasite_pain (void)
 
void player_pain (void)
 
void soldier_pain (void)
 
void supertank_pain (void)
 
void tank_pain (void)
 
void misc_viper_bomb_prethink (void)
 
void AngleMove_Begin (void)
 
void AngleMove_Done (void)
 
void AngleMove_Final (void)
 
void barrel_explode (void)
 
void bfg_explode (void)
 
void bfg_think (void)
 
void BossExplode (void)
 
void button_return (void)
 
void commander_body_drop (void)
 
void commander_body_think (void)
 
void door_go_down (void)
 
void door_secret_move2 (void)
 
void door_secret_move4 (void)
 
void door_secret_move6 (void)
 
void DoRespawn (void)
 
void drop_make_touchable (void)
 
void droptofloor (void)
 
void flymonster_start_go (void)
 
void func_clock_think (void)
 
void func_object_release (void)
 
void func_timer_think (void)
 
void func_train_find (void)
 
void G_FreeEdict (void)
 
void gib_think (void)
 
void Grenade_Explode (void)
 
void hover_deadthink (void)
 
void MakronSpawn (void)
 
void makron_torso_think (void)
 
void M_droptofloor (void)
 
void MegaHealth_think (void)
 
void M_FliesOff (void)
 
void M_FliesOn (void)
 
void misc_banner_think (void)
 
void misc_blackhole_think (void)
 
void misc_easterchick2_think (void)
 
void misc_easterchick_think (void)
 
void misc_eastertank_think (void)
 
void misc_satellite_dish_think (void)
 
void monster_think (void)
 
void monster_triggered_spawn (void)
 
void Move_Begin (void)
 
void Move_Done (void)
 
void Move_Final (void)
 
void multi_wait (void)
 
void plat_go_down (void)
 
void SP_CreateCoopSpots (void)
 
void SP_FixCoopSpots (void)
 
void swimmonster_start_go (void)
 
void target_crosslevel_target_think (void)
 
void target_earthquake_think (void)
 
void target_explosion_explode (void)
 
void target_laser_start (void)
 
void target_laser_think (void)
 
void target_lightramp_think (void)
 
void Think_AccelMove (void)
 
void Think_Boss3Stand (void)
 
void Think_CalcMoveSpeed (void)
 
void Think_Delay (void)
 
void Think_SpawnDoorTrigger (void)
 
void TH_viewthing (void)
 
void train_next (void)
 
void trigger_elevator_init (void)
 
void turret_breach_finish_init (void)
 
void turret_breach_think (void)
 
void turret_driver_link (void)
 
void turret_driver_think (void)
 
void walkmonster_start_go (void)
 
void barrel_touch (void)
 
void bfg_touch (void)
 
void blaster_touch (void)
 
void button_touch (void)
 
void door_touch (void)
 
void drop_temp_touch (void)
 
void func_object_touch (void)
 
void gib_touch (void)
 
void Grenade_Touch (void)
 
void hurt_touch (void)
 
void misc_viper_bomb_touch (void)
 
void mutant_jump_touch (void)
 
void path_corner_touch (void)
 
void point_combat_touch (void)
 
void rocket_touch (void)
 
void rotating_touch (void)
 
void target_actor_touch (void)
 
void teleporter_touch (void)
 
void Touch_DoorTrigger (void)
 
void Touch_Item (void)
 
void Touch_Multi (void)
 
void Touch_Plat_Center (void)
 
void trigger_gravity_touch (void)
 
void trigger_monsterjump_touch (void)
 
void trigger_push_touch (void)
 
void actor_use (void)
 
void button_use (void)
 
void commander_body_use (void)
 
void door_secret_use (void)
 
void door_use (void)
 
void func_clock_use (void)
 
void func_conveyor_use (void)
 
void func_explosive_spawn (void)
 
void func_explosive_use (void)
 
void func_object_use (void)
 
void func_timer_use (void)
 
void func_wall_use (void)
 
void hurt_use (void)
 
void light_use (void)
 
void misc_blackhole_use (void)
 
void misc_satellite_dish_use (void)
 
void misc_strogg_ship_use (void)
 
void misc_viper_bomb_use (void)
 
void misc_viper_use (void)
 
void monster_triggered_spawn_use (void)
 
void monster_use (void)
 
void rotating_use (void)
 
void target_earthquake_use (void)
 
void target_laser_use (void)
 
void target_lightramp_use (void)
 
void target_string_use (void)
 
void train_use (void)
 
void trigger_counter_use (void)
 
void trigger_crosslevel_trigger_use (void)
 
void trigger_elevator_use (void)
 
void trigger_enable (void)
 
void trigger_key_use (void)
 
void trigger_relay_use (void)
 
void Use_Areaportal (void)
 
void Use_Boss3 (void)
 
void Use_Item (void)
 
void use_killbox (void)
 
void Use_Multi (void)
 
void Use_Plat (void)
 
void use_target_blaster (void)
 
void use_target_changelevel (void)
 
void use_target_explosion (void)
 
void use_target_goal (void)
 
void Use_Target_Help (void)
 
void use_target_secret (void)
 
void use_target_spawner (void)
 
void Use_Target_Speaker (void)
 
void use_target_splash (void)
 
void Use_Target_Tent (void)
 
void plat_hit_bottom (void)
 
void plat_hit_top (void)
 
void button_done (void)
 
void button_wait (void)
 
void door_hit_bottom (void)
 
void door_hit_top (void)
 
void train_wait (void)
 
void door_secret_move1 (void)
 
void door_secret_move3 (void)
 
void door_secret_move5 (void)
 
void door_secret_done (void)
 
void flare_think (void)
 
void flare_touch (void)
 

Variables

int actor_move_attack
 
int actor_move_death1
 
int actor_move_death2
 
int actor_move_flipoff
 
int actor_move_pain1
 
int actor_move_pain2
 
int actor_move_pain3
 
int actor_move_run
 
int actor_move_stand
 
int actor_move_taunt
 
int actor_move_walk
 
int berserk_move_attack_club
 
int berserk_move_attack_spike
 
int berserk_move_death1
 
int berserk_move_death2
 
int berserk_move_pain1
 
int berserk_move_pain2
 
int berserk_move_run1
 
int berserk_move_stand
 
int berserk_move_stand_fidget
 
int berserk_move_walk
 
int boss2_move_attack_mg
 
int boss2_move_attack_post_mg
 
int boss2_move_attack_pre_mg
 
int boss2_move_attack_rocket
 
int boss2_move_death
 
int boss2_move_pain_heavy
 
int boss2_move_pain_light
 
int boss2_move_run
 
int boss2_move_stand
 
int boss2_move_walk
 
int brain_move_attack1
 
int brain_move_attack2
 
int brain_move_death1
 
int brain_move_death2
 
int brain_move_duck
 
int brain_move_idle
 
int brain_move_pain1
 
int brain_move_pain2
 
int brain_move_pain3
 
int brain_move_run
 
int brain_move_stand
 
int brain_move_walk1
 
int chick_move_attack1
 
int chick_move_death1
 
int chick_move_death2
 
int chick_move_duck
 
int chick_move_end_attack1
 
int chick_move_end_slash
 
int chick_move_fidget
 
int chick_move_pain1
 
int chick_move_pain2
 
int chick_move_pain3
 
int chick_move_run
 
int chick_move_slash
 
int chick_move_stand
 
int chick_move_start_attack1
 
int chick_move_start_run
 
int chick_move_start_slash
 
int chick_move_walk
 
int flipper_move_attack
 
int flipper_move_death
 
int flipper_move_pain1
 
int flipper_move_pain2
 
int flipper_move_run_loop
 
int flipper_move_run_start
 
int flipper_move_stand
 
int flipper_move_start_run
 
int flipper_move_walk
 
int floater_move_attack1
 
int floater_move_attack2
 
int floater_move_attack3
 
int floater_move_pain1
 
int floater_move_pain2
 
int floater_move_run
 
int floater_move_stand1
 
int floater_move_stand2
 
int floater_move_walk
 
int flyer_move_attack2
 
int flyer_move_end_melee
 
int flyer_move_loop_melee
 
int flyer_move_pain1
 
int flyer_move_pain2
 
int flyer_move_pain3
 
int flyer_move_run
 
int flyer_move_stand
 
int flyer_move_start
 
int flyer_move_start_melee
 
int flyer_move_stop
 
int flyer_move_walk
 
int gladiator_move_attack_gun
 
int gladiator_move_attack_melee
 
int gladiator_move_death
 
int gladiator_move_pain
 
int gladiator_move_pain_air
 
int gladiator_move_run
 
int gladiator_move_stand
 
int gladiator_move_walk
 
int gunner_move_attack_chain
 
int gunner_move_attack_grenade
 
int gunner_move_death
 
int gunner_move_duck
 
int gunner_move_endfire_chain
 
int gunner_move_fidget
 
int gunner_move_fire_chain
 
int gunner_move_pain1
 
int gunner_move_pain2
 
int gunner_move_pain3
 
int gunner_move_run
 
int gunner_move_runandshoot
 
int gunner_move_stand
 
int gunner_move_walk
 
int hover_move_attack1
 
int hover_move_death1
 
int hover_move_end_attack
 
int hover_move_pain1
 
int hover_move_pain2
 
int hover_move_pain3
 
int hover_move_run
 
int hover_move_stand
 
int hover_move_start_attack
 
int hover_move_walk
 
int infantry_move_attack1
 
int infantry_move_attack2
 
int infantry_move_death1
 
int infantry_move_death2
 
int infantry_move_death3
 
int infantry_move_duck
 
int infantry_move_fidget
 
int infantry_move_pain1
 
int infantry_move_pain2
 
int infantry_move_run
 
int infantry_move_stand
 
int infantry_move_walk
 
int insane_move_crawl
 
int insane_move_crawl_death
 
int insane_move_crawl_pain
 
int insane_move_cross
 
int insane_move_down
 
int insane_move_downtoup
 
int insane_move_jumpdown
 
int insane_move_runcrawl
 
int insane_move_run_insane
 
int insane_move_run_normal
 
int insane_move_stand_death
 
int insane_move_stand_insane
 
int insane_move_stand_normal
 
int insane_move_stand_pain
 
int insane_move_struggle_cross
 
int insane_move_uptodown
 
int insane_move_walk_insane
 
int insane_move_walk_normal
 
int jorg_move_attack1
 
int jorg_move_attack2
 
int jorg_move_death
 
int jorg_move_end_attack1
 
int jorg_move_pain1
 
int jorg_move_pain2
 
int jorg_move_pain3
 
int jorg_move_run
 
int jorg_move_stand
 
int jorg_move_start_attack1
 
int jorg_move_walk
 
int makron_move_attack3
 
int makron_move_attack4
 
int makron_move_attack5
 
int makron_move_death2
 
int makron_move_pain4
 
int makron_move_pain5
 
int makron_move_pain6
 
int makron_move_run
 
int makron_move_sight
 
int makron_move_stand
 
int makron_move_walk
 
int medic_move_attackBlaster
 
int medic_move_attackCable
 
int medic_move_attackHyperBlaster
 
int medic_move_death
 
int medic_move_duck
 
int medic_move_pain1
 
int medic_move_pain2
 
int medic_move_run
 
int medic_move_stand
 
int medic_move_walk
 
int mutant_move_attack
 
int mutant_move_death1
 
int mutant_move_death2
 
int mutant_move_idle
 
int mutant_move_jump
 
int mutant_move_pain1
 
int mutant_move_pain2
 
int mutant_move_pain3
 
int mutant_move_run
 
int mutant_move_stand
 
int mutant_move_start_walk
 
int mutant_move_walk
 
int parasite_move_death
 
int parasite_move_drain
 
int parasite_move_end_fidget
 
int parasite_move_fidget
 
int parasite_move_pain1
 
int parasite_move_run
 
int parasite_move_stand
 
int parasite_move_start_fidget
 
int parasite_move_start_run
 
int parasite_move_start_walk
 
int parasite_move_walk
 
int soldier_move_attack1
 
int soldier_move_attack2
 
int soldier_move_attack3
 
int soldier_move_attack4
 
int soldier_move_attack6
 
int soldier_move_death1
 
int soldier_move_death2
 
int soldier_move_death3
 
int soldier_move_death4
 
int soldier_move_death5
 
int soldier_move_death6
 
int soldier_move_duck
 
int soldier_move_pain1
 
int soldier_move_pain2
 
int soldier_move_pain3
 
int soldier_move_pain4
 
int soldier_move_run
 
int soldier_move_stand1
 
int soldier_move_stand3
 
int soldier_move_start_run
 
int soldier_move_walk1
 
int soldier_move_walk2
 
int supertank_move_attack1
 
int supertank_move_attack2
 
int supertank_move_death
 
int supertank_move_end_attack1
 
int supertank_move_forward
 
int supertank_move_pain1
 
int supertank_move_pain2
 
int supertank_move_pain3
 
int supertank_move_run
 
int supertank_move_stand
 
int tank_move_attack_blast
 
int tank_move_attack_chain
 
int tank_move_attack_fire_rocket
 
int tank_move_attack_post_blast
 
int tank_move_attack_post_rocket
 
int tank_move_attack_pre_rocket
 
int tank_move_attack_strike
 
int tank_move_death
 
int tank_move_pain1
 
int tank_move_pain2
 
int tank_move_pain3
 
int tank_move_reattack_blast
 
int tank_move_run
 
int tank_move_stand
 
int tank_move_start_run
 
int tank_move_walk
 
const save_ptr_t save_ptrs []
 
const int num_save_ptrs = sizeof(save_ptrs) / sizeof(save_ptrs[0])
 

Function Documentation

◆ actor_attack()

void actor_attack ( void  )

◆ actor_die()

void actor_die ( void  )

◆ actor_pain()

void actor_pain ( void  )

◆ actor_run()

void actor_run ( void  )

◆ actor_stand()

void actor_stand ( void  )

◆ actor_use()

void actor_use ( void  )

◆ actor_walk()

void actor_walk ( void  )

◆ AngleMove_Begin()

void AngleMove_Begin ( void  )

◆ AngleMove_Done()

void AngleMove_Done ( void  )

◆ AngleMove_Final()

void AngleMove_Final ( void  )

◆ barrel_delay()

void barrel_delay ( void  )

◆ barrel_explode()

void barrel_explode ( void  )

◆ barrel_touch()

void barrel_touch ( void  )

◆ berserk_die()

void berserk_die ( void  )

◆ berserk_melee()

void berserk_melee ( void  )

◆ berserk_pain()

void berserk_pain ( void  )

◆ berserk_run()

void berserk_run ( void  )

◆ berserk_search()

void berserk_search ( void  )

◆ berserk_sight()

void berserk_sight ( void  )

◆ berserk_stand()

void berserk_stand ( void  )

◆ berserk_walk()

void berserk_walk ( void  )

◆ bfg_explode()

void bfg_explode ( void  )

◆ bfg_think()

void bfg_think ( void  )

◆ bfg_touch()

void bfg_touch ( void  )

◆ blaster_touch()

void blaster_touch ( void  )

◆ body_die()

void body_die ( void  )

◆ boss2_attack()

void boss2_attack ( void  )

◆ Boss2_CheckAttack()

void Boss2_CheckAttack ( void  )

◆ boss2_die()

void boss2_die ( void  )

◆ boss2_pain()

void boss2_pain ( void  )

◆ boss2_run()

void boss2_run ( void  )

◆ boss2_search()

void boss2_search ( void  )

◆ boss2_stand()

void boss2_stand ( void  )

◆ boss2_walk()

void boss2_walk ( void  )

◆ BossExplode()

void BossExplode ( void  )

◆ brain_die()

void brain_die ( void  )

◆ brain_dodge()

void brain_dodge ( void  )

◆ brain_idle()

void brain_idle ( void  )

◆ brain_melee()

void brain_melee ( void  )

◆ brain_pain()

void brain_pain ( void  )

◆ brain_run()

void brain_run ( void  )

◆ brain_search()

void brain_search ( void  )

◆ brain_sight()

void brain_sight ( void  )

◆ brain_stand()

void brain_stand ( void  )

◆ brain_walk()

void brain_walk ( void  )

◆ button_done()

void button_done ( void  )

◆ button_killed()

void button_killed ( void  )

◆ button_return()

void button_return ( void  )

◆ button_touch()

void button_touch ( void  )

◆ button_use()

void button_use ( void  )

◆ button_wait()

void button_wait ( void  )

◆ chick_attack()

void chick_attack ( void  )

◆ chick_die()

void chick_die ( void  )

◆ chick_dodge()

void chick_dodge ( void  )

◆ chick_melee()

void chick_melee ( void  )

◆ chick_pain()

void chick_pain ( void  )

◆ chick_run()

void chick_run ( void  )

◆ chick_sight()

void chick_sight ( void  )

◆ chick_stand()

void chick_stand ( void  )

◆ chick_walk()

void chick_walk ( void  )

◆ commander_body_drop()

void commander_body_drop ( void  )

◆ commander_body_think()

void commander_body_think ( void  )

◆ commander_body_use()

void commander_body_use ( void  )

◆ debris_die()

void debris_die ( void  )

◆ door_blocked()

void door_blocked ( void  )

◆ door_go_down()

void door_go_down ( void  )

◆ door_hit_bottom()

void door_hit_bottom ( void  )

◆ door_hit_top()

void door_hit_top ( void  )

◆ door_killed()

void door_killed ( void  )

◆ door_secret_blocked()

void door_secret_blocked ( void  )

◆ door_secret_die()

void door_secret_die ( void  )

◆ door_secret_done()

void door_secret_done ( void  )

◆ door_secret_move1()

void door_secret_move1 ( void  )

◆ door_secret_move2()

void door_secret_move2 ( void  )

◆ door_secret_move3()

void door_secret_move3 ( void  )

◆ door_secret_move4()

void door_secret_move4 ( void  )

◆ door_secret_move5()

void door_secret_move5 ( void  )

◆ door_secret_move6()

void door_secret_move6 ( void  )

◆ door_secret_use()

void door_secret_use ( void  )

◆ door_touch()

void door_touch ( void  )

◆ door_use()

void door_use ( void  )

◆ DoRespawn()

void DoRespawn ( void  )

◆ drop_make_touchable()

void drop_make_touchable ( void  )

◆ drop_temp_touch()

void drop_temp_touch ( void  )

◆ droptofloor()

void droptofloor ( void  )

◆ flare_think()

void flare_think ( void  )

◆ flare_touch()

void flare_touch ( void  )

◆ flipper_die()

void flipper_die ( void  )

◆ flipper_melee()

void flipper_melee ( void  )

◆ flipper_pain()

void flipper_pain ( void  )

◆ flipper_sight()

void flipper_sight ( void  )

◆ flipper_stand()

void flipper_stand ( void  )

◆ flipper_start_run()

void flipper_start_run ( void  )

◆ flipper_walk()

void flipper_walk ( void  )

◆ floater_attack()

void floater_attack ( void  )

◆ floater_die()

void floater_die ( void  )

◆ floater_idle()

void floater_idle ( void  )

◆ floater_melee()

void floater_melee ( void  )

◆ floater_pain()

void floater_pain ( void  )

◆ floater_run()

void floater_run ( void  )

◆ floater_sight()

void floater_sight ( void  )

◆ floater_stand()

void floater_stand ( void  )

◆ floater_walk()

void floater_walk ( void  )

◆ flyer_attack()

void flyer_attack ( void  )

◆ flyer_die()

void flyer_die ( void  )

◆ flyer_idle()

void flyer_idle ( void  )

◆ flyer_melee()

void flyer_melee ( void  )

◆ flyer_pain()

void flyer_pain ( void  )

◆ flyer_run()

void flyer_run ( void  )

◆ flyer_sight()

void flyer_sight ( void  )

◆ flyer_stand()

void flyer_stand ( void  )

◆ flyer_walk()

void flyer_walk ( void  )

◆ flymonster_start_go()

void flymonster_start_go ( void  )

◆ func_clock_think()

void func_clock_think ( void  )

◆ func_clock_use()

void func_clock_use ( void  )

◆ func_conveyor_use()

void func_conveyor_use ( void  )

◆ func_explosive_explode()

void func_explosive_explode ( void  )

◆ func_explosive_spawn()

void func_explosive_spawn ( void  )

◆ func_explosive_use()

void func_explosive_use ( void  )

◆ func_object_release()

void func_object_release ( void  )

◆ func_object_touch()

void func_object_touch ( void  )

◆ func_object_use()

void func_object_use ( void  )

◆ func_timer_think()

void func_timer_think ( void  )

◆ func_timer_use()

void func_timer_use ( void  )

◆ func_train_find()

void func_train_find ( void  )

◆ func_wall_use()

void func_wall_use ( void  )

◆ G_FreeEdict()

void G_FreeEdict ( void  )

◆ gib_die()

void gib_die ( void  )

◆ gib_think()

void gib_think ( void  )

◆ gib_touch()

void gib_touch ( void  )

◆ gladiator_attack()

void gladiator_attack ( void  )

◆ gladiator_die()

void gladiator_die ( void  )

◆ gladiator_idle()

void gladiator_idle ( void  )

◆ gladiator_melee()

void gladiator_melee ( void  )

◆ gladiator_pain()

void gladiator_pain ( void  )

◆ gladiator_run()

void gladiator_run ( void  )

◆ gladiator_search()

void gladiator_search ( void  )

◆ gladiator_sight()

void gladiator_sight ( void  )

◆ gladiator_stand()

void gladiator_stand ( void  )

◆ gladiator_walk()

void gladiator_walk ( void  )

◆ Grenade_Explode()

void Grenade_Explode ( void  )

◆ Grenade_Touch()

void Grenade_Touch ( void  )

◆ gunner_attack()

void gunner_attack ( void  )

◆ gunner_die()

void gunner_die ( void  )

◆ gunner_dodge()

void gunner_dodge ( void  )

◆ gunner_pain()

void gunner_pain ( void  )

◆ gunner_run()

void gunner_run ( void  )

◆ gunner_search()

void gunner_search ( void  )

◆ gunner_sight()

void gunner_sight ( void  )

◆ gunner_stand()

void gunner_stand ( void  )

◆ gunner_walk()

void gunner_walk ( void  )

◆ hover_deadthink()

void hover_deadthink ( void  )

◆ hover_die()

void hover_die ( void  )

◆ hover_pain()

void hover_pain ( void  )

◆ hover_run()

void hover_run ( void  )

◆ hover_search()

void hover_search ( void  )

◆ hover_sight()

void hover_sight ( void  )

◆ hover_stand()

void hover_stand ( void  )

◆ hover_start_attack()

void hover_start_attack ( void  )

◆ hover_walk()

void hover_walk ( void  )

◆ hurt_touch()

void hurt_touch ( void  )

◆ hurt_use()

void hurt_use ( void  )

◆ infantry_attack()

void infantry_attack ( void  )

◆ infantry_die()

void infantry_die ( void  )

◆ infantry_dodge()

void infantry_dodge ( void  )

◆ infantry_fidget()

void infantry_fidget ( void  )

◆ infantry_pain()

void infantry_pain ( void  )

◆ infantry_run()

void infantry_run ( void  )

◆ infantry_sight()

void infantry_sight ( void  )

◆ infantry_stand()

void infantry_stand ( void  )

◆ infantry_walk()

void infantry_walk ( void  )

◆ insane_die()

void insane_die ( void  )

◆ insane_pain()

void insane_pain ( void  )

◆ insane_run()

void insane_run ( void  )

◆ insane_stand()

void insane_stand ( void  )

◆ insane_walk()

void insane_walk ( void  )

◆ jorg_attack()

void jorg_attack ( void  )

◆ Jorg_CheckAttack()

void Jorg_CheckAttack ( void  )

◆ jorg_die()

void jorg_die ( void  )

◆ jorg_pain()

void jorg_pain ( void  )

◆ jorg_run()

void jorg_run ( void  )

◆ jorg_search()

void jorg_search ( void  )

◆ jorg_stand()

void jorg_stand ( void  )

◆ jorg_walk()

void jorg_walk ( void  )

◆ light_use()

void light_use ( void  )

◆ M_CheckAttack()

void M_CheckAttack ( void  )

◆ M_droptofloor()

void M_droptofloor ( void  )

◆ M_FliesOff()

void M_FliesOff ( void  )

◆ M_FliesOn()

void M_FliesOn ( void  )

◆ makron_attack()

void makron_attack ( void  )

◆ Makron_CheckAttack()

void Makron_CheckAttack ( void  )

◆ makron_die()

void makron_die ( void  )

◆ makron_pain()

void makron_pain ( void  )

◆ makron_run()

void makron_run ( void  )

◆ makron_sight()

void makron_sight ( void  )

◆ makron_stand()

void makron_stand ( void  )

◆ makron_torso_think()

void makron_torso_think ( void  )

◆ makron_walk()

void makron_walk ( void  )

◆ MakronSpawn()

void MakronSpawn ( void  )

◆ medic_attack()

void medic_attack ( void  )

◆ medic_checkattack()

void medic_checkattack ( void  )

◆ medic_die()

void medic_die ( void  )

◆ medic_dodge()

void medic_dodge ( void  )

◆ medic_idle()

void medic_idle ( void  )

◆ medic_pain()

void medic_pain ( void  )

◆ medic_run()

void medic_run ( void  )

◆ medic_search()

void medic_search ( void  )

◆ medic_sight()

void medic_sight ( void  )

◆ medic_stand()

void medic_stand ( void  )

◆ medic_walk()

void medic_walk ( void  )

◆ MegaHealth_think()

void MegaHealth_think ( void  )

◆ misc_banner_think()

void misc_banner_think ( void  )

◆ misc_blackhole_think()

void misc_blackhole_think ( void  )

◆ misc_blackhole_use()

void misc_blackhole_use ( void  )

◆ misc_deadsoldier_die()

void misc_deadsoldier_die ( void  )

◆ misc_easterchick2_think()

void misc_easterchick2_think ( void  )

◆ misc_easterchick_think()

void misc_easterchick_think ( void  )

◆ misc_eastertank_think()

void misc_eastertank_think ( void  )

◆ misc_satellite_dish_think()

void misc_satellite_dish_think ( void  )

◆ misc_satellite_dish_use()

void misc_satellite_dish_use ( void  )

◆ misc_strogg_ship_use()

void misc_strogg_ship_use ( void  )

◆ misc_viper_bomb_prethink()

void misc_viper_bomb_prethink ( void  )

◆ misc_viper_bomb_touch()

void misc_viper_bomb_touch ( void  )

◆ misc_viper_bomb_use()

void misc_viper_bomb_use ( void  )

◆ misc_viper_use()

void misc_viper_use ( void  )

◆ monster_think()

void monster_think ( void  )

◆ monster_triggered_spawn()

void monster_triggered_spawn ( void  )

◆ monster_triggered_spawn_use()

void monster_triggered_spawn_use ( void  )

◆ monster_use()

void monster_use ( void  )

◆ Move_Begin()

void Move_Begin ( void  )

◆ Move_Done()

void Move_Done ( void  )

◆ Move_Final()

void Move_Final ( void  )

◆ multi_wait()

void multi_wait ( void  )

◆ mutant_checkattack()

void mutant_checkattack ( void  )

◆ mutant_die()

void mutant_die ( void  )

◆ mutant_idle()

void mutant_idle ( void  )

◆ mutant_jump()

void mutant_jump ( void  )

◆ mutant_jump_touch()

void mutant_jump_touch ( void  )

◆ mutant_melee()

void mutant_melee ( void  )

◆ mutant_pain()

void mutant_pain ( void  )

◆ mutant_run()

void mutant_run ( void  )

◆ mutant_search()

void mutant_search ( void  )

◆ mutant_sight()

void mutant_sight ( void  )

◆ mutant_stand()

void mutant_stand ( void  )

◆ mutant_walk()

void mutant_walk ( void  )

◆ parasite_attack()

void parasite_attack ( void  )

◆ parasite_die()

void parasite_die ( void  )

◆ parasite_idle()

void parasite_idle ( void  )

◆ parasite_pain()

void parasite_pain ( void  )

◆ parasite_sight()

void parasite_sight ( void  )

◆ parasite_stand()

void parasite_stand ( void  )

◆ parasite_start_run()

void parasite_start_run ( void  )

◆ parasite_start_walk()

void parasite_start_walk ( void  )

◆ path_corner_touch()

void path_corner_touch ( void  )

◆ plat_blocked()

void plat_blocked ( void  )

◆ plat_go_down()

void plat_go_down ( void  )

◆ plat_hit_bottom()

void plat_hit_bottom ( void  )

◆ plat_hit_top()

void plat_hit_top ( void  )

◆ player_die()

void player_die ( void  )

◆ player_pain()

void player_pain ( void  )

◆ point_combat_touch()

void point_combat_touch ( void  )

◆ rocket_touch()

void rocket_touch ( void  )

◆ rotating_blocked()

void rotating_blocked ( void  )

◆ rotating_touch()

void rotating_touch ( void  )

◆ rotating_use()

void rotating_use ( void  )

◆ soldier_attack()

void soldier_attack ( void  )

◆ soldier_die()

void soldier_die ( void  )

◆ soldier_dodge()

void soldier_dodge ( void  )

◆ soldier_pain()

void soldier_pain ( void  )

◆ soldier_run()

void soldier_run ( void  )

◆ soldier_sight()

void soldier_sight ( void  )

◆ soldier_stand()

void soldier_stand ( void  )

◆ soldier_walk()

void soldier_walk ( void  )

◆ SP_CreateCoopSpots()

void SP_CreateCoopSpots ( void  )

◆ SP_FixCoopSpots()

void SP_FixCoopSpots ( void  )

◆ supertank_attack()

void supertank_attack ( void  )

◆ supertank_die()

void supertank_die ( void  )

◆ supertank_pain()

void supertank_pain ( void  )

◆ supertank_run()

void supertank_run ( void  )

◆ supertank_search()

void supertank_search ( void  )

◆ supertank_stand()

void supertank_stand ( void  )

◆ supertank_walk()

void supertank_walk ( void  )

◆ swimmonster_start_go()

void swimmonster_start_go ( void  )

◆ tank_attack()

void tank_attack ( void  )

◆ tank_die()

void tank_die ( void  )

◆ tank_idle()

void tank_idle ( void  )

◆ tank_pain()

void tank_pain ( void  )

◆ tank_run()

void tank_run ( void  )

◆ tank_sight()

void tank_sight ( void  )

◆ tank_stand()

void tank_stand ( void  )

◆ tank_walk()

void tank_walk ( void  )

◆ target_actor_touch()

void target_actor_touch ( void  )

◆ target_crosslevel_target_think()

void target_crosslevel_target_think ( void  )

◆ target_earthquake_think()

void target_earthquake_think ( void  )

◆ target_earthquake_use()

void target_earthquake_use ( void  )

◆ target_explosion_explode()

void target_explosion_explode ( void  )

◆ target_laser_start()

void target_laser_start ( void  )

◆ target_laser_think()

void target_laser_think ( void  )

◆ target_laser_use()

void target_laser_use ( void  )

◆ target_lightramp_think()

void target_lightramp_think ( void  )

◆ target_lightramp_use()

void target_lightramp_use ( void  )

◆ target_string_use()

void target_string_use ( void  )

◆ teleporter_touch()

void teleporter_touch ( void  )

◆ TH_viewthing()

void TH_viewthing ( void  )

◆ Think_AccelMove()

void Think_AccelMove ( void  )

◆ Think_Boss3Stand()

void Think_Boss3Stand ( void  )

◆ Think_CalcMoveSpeed()

void Think_CalcMoveSpeed ( void  )

◆ Think_Delay()

void Think_Delay ( void  )

◆ Think_SpawnDoorTrigger()

void Think_SpawnDoorTrigger ( void  )

◆ Touch_DoorTrigger()

void Touch_DoorTrigger ( void  )

◆ Touch_Item()

void Touch_Item ( void  )

◆ Touch_Multi()

void Touch_Multi ( void  )

◆ Touch_Plat_Center()

void Touch_Plat_Center ( void  )

◆ train_blocked()

void train_blocked ( void  )

◆ train_next()

void train_next ( void  )

◆ train_use()

void train_use ( void  )

◆ train_wait()

void train_wait ( void  )

◆ trigger_counter_use()

void trigger_counter_use ( void  )

◆ trigger_crosslevel_trigger_use()

void trigger_crosslevel_trigger_use ( void  )

◆ trigger_elevator_init()

void trigger_elevator_init ( void  )

◆ trigger_elevator_use()

void trigger_elevator_use ( void  )

◆ trigger_enable()

void trigger_enable ( void  )

◆ trigger_gravity_touch()

void trigger_gravity_touch ( void  )

◆ trigger_key_use()

void trigger_key_use ( void  )

◆ trigger_monsterjump_touch()

void trigger_monsterjump_touch ( void  )

◆ trigger_push_touch()

void trigger_push_touch ( void  )

◆ trigger_relay_use()

void trigger_relay_use ( void  )

◆ turret_blocked()

void turret_blocked ( void  )

◆ turret_breach_finish_init()

void turret_breach_finish_init ( void  )

◆ turret_breach_think()

void turret_breach_think ( void  )

◆ turret_driver_die()

void turret_driver_die ( void  )

◆ turret_driver_link()

void turret_driver_link ( void  )

◆ turret_driver_think()

void turret_driver_think ( void  )

◆ Use_Areaportal()

void Use_Areaportal ( void  )

◆ Use_Boss3()

void Use_Boss3 ( void  )

◆ Use_Item()

void Use_Item ( void  )

◆ use_killbox()

void use_killbox ( void  )

◆ Use_Multi()

void Use_Multi ( void  )

◆ Use_Plat()

void Use_Plat ( void  )

◆ use_target_blaster()

void use_target_blaster ( void  )

◆ use_target_changelevel()

void use_target_changelevel ( void  )

◆ use_target_explosion()

void use_target_explosion ( void  )

◆ use_target_goal()

void use_target_goal ( void  )

◆ Use_Target_Help()

void Use_Target_Help ( void  )

◆ use_target_secret()

void use_target_secret ( void  )

◆ use_target_spawner()

void use_target_spawner ( void  )

◆ Use_Target_Speaker()

void Use_Target_Speaker ( void  )

◆ use_target_splash()

void use_target_splash ( void  )

◆ Use_Target_Tent()

void Use_Target_Tent ( void  )

◆ walkmonster_start_go()

void walkmonster_start_go ( void  )

Variable Documentation

◆ actor_move_attack

int actor_move_attack

Definition at line 364 of file m_actor.c.

Referenced by actor_attack().

◆ actor_move_death1

int actor_move_death1

Definition at line 297 of file m_actor.c.

Referenced by actor_die().

◆ actor_move_death2

int actor_move_death2

Definition at line 314 of file m_actor.c.

Referenced by actor_die().

◆ actor_move_flipoff

int actor_move_flipoff

Definition at line 186 of file m_actor.c.

Referenced by actor_pain().

◆ actor_move_pain1

int actor_move_pain1

Definition at line 154 of file m_actor.c.

Referenced by actor_pain().

◆ actor_move_pain2

int actor_move_pain2

Definition at line 161 of file m_actor.c.

Referenced by actor_pain().

◆ actor_move_pain3

int actor_move_pain3

Definition at line 168 of file m_actor.c.

Referenced by actor_pain().

◆ actor_move_run

int actor_move_run

Definition at line 128 of file m_actor.c.

Referenced by actor_run().

◆ actor_move_stand

int actor_move_stand

Definition at line 81 of file m_actor.c.

Referenced by actor_stand(), and SP_misc_actor().

◆ actor_move_taunt

int actor_move_taunt

Definition at line 207 of file m_actor.c.

Referenced by actor_pain().

◆ actor_move_walk

int actor_move_walk

Definition at line 106 of file m_actor.c.

Referenced by actor_walk().

◆ berserk_move_attack_club

int berserk_move_attack_club

Definition at line 211 of file m_berserk.c.

Referenced by berserk_melee().

◆ berserk_move_attack_spike

int berserk_move_attack_spike

Definition at line 186 of file m_berserk.c.

Referenced by berserk_melee().

◆ berserk_move_death1

int berserk_move_death1

Definition at line 352 of file m_berserk.c.

Referenced by berserk_die().

◆ berserk_move_death2

int berserk_move_death2

Definition at line 365 of file m_berserk.c.

Referenced by berserk_die().

◆ berserk_move_pain1

int berserk_move_pain1

Definition at line 277 of file m_berserk.c.

Referenced by berserk_pain().

◆ berserk_move_pain2

int berserk_move_pain2

Definition at line 302 of file m_berserk.c.

Referenced by berserk_pain().

◆ berserk_move_run1

int berserk_move_run1

Definition at line 153 of file m_berserk.c.

Referenced by berserk_run().

◆ berserk_move_stand

int berserk_move_stand

Definition at line 56 of file m_berserk.c.

Referenced by berserk_run(), berserk_stand(), and SP_monster_berserk().

◆ berserk_move_stand_fidget

int berserk_move_stand_fidget

Definition at line 85 of file m_berserk.c.

Referenced by berserk_fidget().

◆ berserk_move_walk

int berserk_move_walk

Definition at line 113 of file m_berserk.c.

Referenced by berserk_walk().

◆ boss2_move_attack_mg

int boss2_move_attack_mg

Definition at line 283 of file m_boss2.c.

Referenced by boss2_attack_mg(), and boss2_reattack_mg().

◆ boss2_move_attack_post_mg

int boss2_move_attack_post_mg

Definition at line 291 of file m_boss2.c.

Referenced by boss2_reattack_mg().

◆ boss2_move_attack_pre_mg

int boss2_move_attack_pre_mg

Definition at line 271 of file m_boss2.c.

Referenced by boss2_attack().

◆ boss2_move_attack_rocket

int boss2_move_attack_rocket

Definition at line 316 of file m_boss2.c.

Referenced by boss2_attack().

◆ boss2_move_death

int boss2_move_death

Definition at line 399 of file m_boss2.c.

Referenced by boss2_die().

◆ boss2_move_pain_heavy

int boss2_move_pain_heavy

Definition at line 338 of file m_boss2.c.

Referenced by boss2_pain().

◆ boss2_move_pain_light

int boss2_move_pain_light

Definition at line 346 of file m_boss2.c.

Referenced by boss2_pain().

◆ boss2_move_run

int boss2_move_run

Definition at line 258 of file m_boss2.c.

Referenced by boss2_run().

◆ boss2_move_stand

int boss2_move_stand

Definition at line 33 of file g_ptrs.c.

Referenced by boss2_run(), boss2_stand(), and SP_monster_boss2().

◆ boss2_move_walk

int boss2_move_walk

Definition at line 233 of file m_boss2.c.

Referenced by boss2_walk().

◆ brain_move_attack1

int brain_move_attack1

Definition at line 440 of file m_brain.c.

Referenced by brain_chest_closed(), and brain_melee().

◆ brain_move_attack2

int brain_move_attack2

Definition at line 485 of file m_brain.c.

Referenced by brain_melee().

◆ brain_move_death1

int brain_move_death1

Definition at line 388 of file m_brain.c.

Referenced by brain_die().

◆ brain_move_death2

int brain_move_death2

Definition at line 365 of file m_brain.c.

Referenced by brain_die().

◆ brain_move_duck

int brain_move_duck

Definition at line 343 of file m_brain.c.

Referenced by brain_dodge().

◆ brain_move_idle

int brain_move_idle

Definition at line 145 of file m_brain.c.

Referenced by brain_idle().

◆ brain_move_pain1

int brain_move_pain1

Definition at line 302 of file m_brain.c.

Referenced by brain_pain().

◆ brain_move_pain2

int brain_move_pain2

Definition at line 276 of file m_brain.c.

Referenced by brain_pain().

◆ brain_move_pain3

int brain_move_pain3

Definition at line 263 of file m_brain.c.

Referenced by brain_pain().

◆ brain_move_run

int brain_move_run

Definition at line 513 of file m_brain.c.

Referenced by brain_run().

◆ brain_move_stand

int brain_move_stand

Definition at line 46 of file g_ptrs.c.

Referenced by brain_run(), brain_stand(), and SP_monster_brain().

◆ brain_move_walk1

int brain_move_walk1

Definition at line 170 of file m_brain.c.

Referenced by brain_walk().

◆ chick_move_attack1

int chick_move_attack1

Definition at line 494 of file m_chick.c.

Referenced by chick_attack1(), and chick_rerocket().

◆ chick_move_death1

int chick_move_death1

Definition at line 335 of file m_chick.c.

Referenced by chick_die().

◆ chick_move_death2

int chick_move_death2

Definition at line 318 of file m_chick.c.

Referenced by chick_die().

◆ chick_move_duck

int chick_move_duck

Definition at line 407 of file m_chick.c.

Referenced by chick_dodge().

◆ chick_move_end_attack1

int chick_move_end_attack1

Definition at line 503 of file m_chick.c.

Referenced by chick_rerocket().

◆ chick_move_end_slash

int chick_move_end_slash

Definition at line 542 of file m_chick.c.

Referenced by chick_reslash().

◆ chick_move_fidget

int chick_move_fidget

Definition at line 94 of file m_chick.c.

Referenced by chick_fidget().

◆ chick_move_pain1

int chick_move_pain1

Definition at line 216 of file m_chick.c.

Referenced by chick_pain().

◆ chick_move_pain2

int chick_move_pain2

Definition at line 225 of file m_chick.c.

Referenced by chick_pain().

◆ chick_move_pain3

int chick_move_pain3

Definition at line 250 of file m_chick.c.

Referenced by chick_pain().

◆ chick_move_run

int chick_move_run

Definition at line 172 of file m_chick.c.

Referenced by chick_run().

◆ chick_move_slash

int chick_move_slash

Definition at line 534 of file m_chick.c.

Referenced by chick_reslash(), and chick_slash().

◆ chick_move_stand

int chick_move_stand

Definition at line 137 of file m_chick.c.

Referenced by chick_run(), chick_stand(), and SP_monster_chick().

◆ chick_move_start_attack1

int chick_move_start_attack1

Definition at line 474 of file m_chick.c.

Referenced by chick_attack().

◆ chick_move_start_run

int chick_move_start_run

Definition at line 156 of file m_chick.c.

Referenced by chick_run().

◆ chick_move_start_slash

int chick_move_start_slash

Definition at line 572 of file m_chick.c.

Referenced by chick_melee().

◆ chick_move_walk

int chick_move_walk

Definition at line 187 of file m_chick.c.

Referenced by chick_run(), and chick_walk().

◆ flipper_move_attack

int flipper_move_attack

Definition at line 206 of file m_flipper.c.

Referenced by flipper_melee().

◆ flipper_move_death

int flipper_move_death

Definition at line 311 of file m_flipper.c.

Referenced by flipper_die().

◆ flipper_move_pain1

int flipper_move_pain1

Definition at line 169 of file m_flipper.c.

Referenced by flipper_pain().

◆ flipper_move_pain2

int flipper_move_pain2

Definition at line 160 of file m_flipper.c.

Referenced by flipper_pain().

◆ flipper_move_run_loop

int flipper_move_run_loop

Definition at line 83 of file m_flipper.c.

Referenced by flipper_run_loop().

◆ flipper_move_run_start

int flipper_move_run_start

Definition at line 98 of file m_flipper.c.

Referenced by flipper_run().

◆ flipper_move_stand

int flipper_move_stand

Definition at line 72 of file g_ptrs.c.

Referenced by flipper_stand(), and SP_monster_flipper().

◆ flipper_move_start_run

int flipper_move_start_run

Definition at line 146 of file m_flipper.c.

Referenced by flipper_start_run().

◆ flipper_move_walk

int flipper_move_walk

Definition at line 132 of file m_flipper.c.

Referenced by flipper_walk().

◆ floater_move_attack1

int floater_move_attack1

Definition at line 251 of file m_float.c.

Referenced by floater_attack().

◆ floater_move_attack2

int floater_move_attack2

Definition at line 280 of file m_float.c.

Referenced by floater_melee().

◆ floater_move_attack3

int floater_move_attack3

Definition at line 318 of file m_float.c.

Referenced by floater_melee().

◆ floater_move_pain1

int floater_move_pain1

Definition at line 346 of file m_float.c.

Referenced by floater_pain().

◆ floater_move_pain2

int floater_move_pain2

Definition at line 358 of file m_float.c.

Referenced by floater_pain().

◆ floater_move_run

int floater_move_run

Definition at line 486 of file m_float.c.

Referenced by floater_run().

◆ floater_move_stand1

int floater_move_stand1

Definition at line 82 of file g_ptrs.c.

Referenced by floater_run(), floater_stand(), and SP_monster_floater().

◆ floater_move_stand2

int floater_move_stand2

Definition at line 84 of file g_ptrs.c.

Referenced by floater_stand(), and SP_monster_floater().

◆ floater_move_walk

int floater_move_walk

Definition at line 430 of file m_float.c.

Referenced by floater_walk().

◆ flyer_move_attack2

int flyer_move_attack2

Definition at line 404 of file m_flyer.c.

Referenced by flyer_attack(), and flyer_nextmove().

◆ flyer_move_end_melee

int flyer_move_end_melee

Definition at line 440 of file m_flyer.c.

Referenced by flyer_check_melee().

◆ flyer_move_loop_melee

int flyer_move_loop_melee

Definition at line 458 of file m_flyer.c.

Referenced by flyer_check_melee(), and flyer_loop_melee().

◆ flyer_move_pain1

int flyer_move_pain1

Definition at line 317 of file m_flyer.c.

Referenced by flyer_pain().

◆ flyer_move_pain2

int flyer_move_pain2

Definition at line 304 of file m_flyer.c.

Referenced by flyer_pain().

◆ flyer_move_pain3

int flyer_move_pain3

Definition at line 296 of file m_flyer.c.

Referenced by flyer_pain().

◆ flyer_move_run

int flyer_move_run

Definition at line 212 of file m_flyer.c.

Referenced by flyer_nextmove(), and flyer_run().

◆ flyer_move_stand

int flyer_move_stand

Definition at line 94 of file g_ptrs.c.

Referenced by flyer_run(), flyer_stand(), and SP_monster_flyer().

◆ flyer_move_start

int flyer_move_start

Definition at line 240 of file m_flyer.c.

Referenced by flyer_setstart(), and flyer_start().

◆ flyer_move_start_melee

int flyer_move_start_melee

Definition at line 433 of file m_flyer.c.

Referenced by flyer_melee(), and flyer_nextmove().

◆ flyer_move_stop

int flyer_move_stop

Definition at line 251 of file m_flyer.c.

Referenced by flyer_stop().

◆ flyer_move_walk

int flyer_move_walk

Definition at line 163 of file m_flyer.c.

Referenced by flyer_walk().

◆ gladiator_move_attack_gun

int gladiator_move_attack_gun

Definition at line 189 of file m_gladiator.c.

Referenced by gladiator_attack().

◆ gladiator_move_attack_melee

int gladiator_move_attack_melee

Definition at line 154 of file m_gladiator.c.

Referenced by gladiator_melee().

◆ gladiator_move_death

int gladiator_move_death

Definition at line 295 of file m_gladiator.c.

Referenced by gladiator_die().

◆ gladiator_move_pain

int gladiator_move_pain

Definition at line 218 of file m_gladiator.c.

Referenced by gladiator_pain().

◆ gladiator_move_pain_air

int gladiator_move_pain_air

Definition at line 229 of file m_gladiator.c.

Referenced by gladiator_pain().

◆ gladiator_move_run

int gladiator_move_run

Definition at line 113 of file m_gladiator.c.

Referenced by gladiator_run().

◆ gladiator_move_stand

int gladiator_move_stand

Definition at line 71 of file m_gladiator.c.

Referenced by gladiator_run(), gladiator_stand(), and SP_monster_gladiator().

◆ gladiator_move_walk

int gladiator_move_walk

Definition at line 97 of file m_gladiator.c.

Referenced by gladiator_walk().

◆ gunner_move_attack_chain

int gunner_move_attack_chain

Definition at line 479 of file m_gunner.c.

Referenced by gunner_attack().

◆ gunner_move_attack_grenade

int gunner_move_attack_grenade

Definition at line 527 of file m_gunner.c.

Referenced by gunner_attack().

◆ gunner_move_death

int gunner_move_death

Definition at line 322 of file m_gunner.c.

Referenced by gunner_die().

◆ gunner_move_duck

int gunner_move_duck

Definition at line 393 of file m_gunner.c.

Referenced by gunner_dodge().

◆ gunner_move_endfire_chain

int gunner_move_endfire_chain

Definition at line 502 of file m_gunner.c.

Referenced by gunner_refire_chain().

◆ gunner_move_fidget

int gunner_move_fidget

Definition at line 119 of file m_gunner.c.

Referenced by gunner_fidget().

◆ gunner_move_fire_chain

int gunner_move_fire_chain

Definition at line 491 of file m_gunner.c.

Referenced by gunner_fire_chain(), and gunner_refire_chain().

◆ gunner_move_pain1

int gunner_move_pain1

Definition at line 271 of file m_gunner.c.

Referenced by gunner_pain().

◆ gunner_move_pain2

int gunner_move_pain2

Definition at line 249 of file m_gunner.c.

Referenced by gunner_pain().

◆ gunner_move_pain3

int gunner_move_pain3

Definition at line 237 of file m_gunner.c.

Referenced by gunner_pain().

◆ gunner_move_run

int gunner_move_run

Definition at line 204 of file m_gunner.c.

Referenced by gunner_run().

◆ gunner_move_runandshoot

int gunner_move_runandshoot

Definition at line 223 of file m_gunner.c.

Referenced by gunner_runandshoot().

◆ gunner_move_stand

int gunner_move_stand

Definition at line 120 of file g_ptrs.c.

Referenced by gunner_run(), gunner_stand(), and SP_monster_gunner().

◆ gunner_move_walk

int gunner_move_walk

Definition at line 186 of file m_gunner.c.

Referenced by gunner_walk().

◆ hover_move_attack1

int hover_move_attack1

Definition at line 394 of file m_hover.c.

Referenced by hover_attack(), and hover_reattack().

◆ hover_move_death1

int hover_move_death1

Definition at line 352 of file m_hover.c.

Referenced by hover_die().

◆ hover_move_end_attack

int hover_move_end_attack

Definition at line 401 of file m_hover.c.

Referenced by hover_reattack().

◆ hover_move_pain1

int hover_move_pain1

Definition at line 215 of file m_hover.c.

Referenced by hover_pain().

◆ hover_move_pain2

int hover_move_pain2

Definition at line 183 of file m_hover.c.

Referenced by hover_pain().

◆ hover_move_pain3

int hover_move_pain3

Definition at line 167 of file m_hover.c.

Referenced by hover_pain().

◆ hover_move_run

int hover_move_run

Definition at line 337 of file m_hover.c.

Referenced by hover_run().

◆ hover_move_stand

int hover_move_stand

Definition at line 130 of file g_ptrs.c.

Referenced by hover_run(), hover_stand(), and SP_monster_hover().

◆ hover_move_start_attack

int hover_move_start_attack

Definition at line 387 of file m_hover.c.

Referenced by hover_start_attack().

◆ hover_move_walk

int hover_move_walk

Definition at line 298 of file m_hover.c.

Referenced by hover_walk().

◆ infantry_move_attack1

int infantry_move_attack1

Definition at line 486 of file m_infantry.c.

Referenced by infantry_attack().

◆ infantry_move_attack2

int infantry_move_attack2

Definition at line 513 of file m_infantry.c.

Referenced by infantry_attack().

◆ infantry_move_death1

int infantry_move_death1

Definition at line 319 of file m_infantry.c.

Referenced by infantry_die().

◆ infantry_move_death2

int infantry_move_death2

Definition at line 349 of file m_infantry.c.

Referenced by infantry_die().

◆ infantry_move_death3

int infantry_move_death3

Definition at line 362 of file m_infantry.c.

Referenced by infantry_die().

◆ infantry_move_duck

int infantry_move_duck

Definition at line 436 of file m_infantry.c.

Referenced by infantry_dodge().

◆ infantry_move_fidget

int infantry_move_fidget

Definition at line 129 of file m_infantry.c.

Referenced by infantry_fidget().

◆ infantry_move_pain1

int infantry_move_pain1

Definition at line 191 of file m_infantry.c.

Referenced by infantry_pain().

◆ infantry_move_pain2

int infantry_move_pain2

Definition at line 205 of file m_infantry.c.

Referenced by infantry_pain().

◆ infantry_move_run

int infantry_move_run

Definition at line 168 of file m_infantry.c.

Referenced by infantry_run().

◆ infantry_move_stand

int infantry_move_stand

Definition at line 70 of file m_infantry.c.

Referenced by infantry_run(), infantry_stand(), and SP_monster_infantry().

◆ infantry_move_walk

int infantry_move_walk

Definition at line 151 of file m_infantry.c.

Referenced by infantry_walk().

◆ insane_move_crawl

int insane_move_crawl

Definition at line 352 of file m_insane.c.

Referenced by insane_walk().

◆ insane_move_crawl_death

int insane_move_crawl_death

Definition at line 377 of file m_insane.c.

Referenced by insane_die().

◆ insane_move_crawl_pain

int insane_move_crawl_pain

Definition at line 366 of file m_insane.c.

Referenced by insane_pain().

◆ insane_move_cross

int insane_move_cross

Definition at line 396 of file m_insane.c.

Referenced by insane_cross(), and insane_stand().

◆ insane_move_down

int insane_move_down

Definition at line 254 of file m_insane.c.

Referenced by insane_onground(), insane_run(), insane_stand(), and insane_walk().

◆ insane_move_downtoup

int insane_move_downtoup

Definition at line 179 of file m_insane.c.

Referenced by insane_checkup().

◆ insane_move_jumpdown

int insane_move_jumpdown

Definition at line 188 of file m_insane.c.

Referenced by insane_checkdown().

◆ insane_move_run_insane

int insane_move_run_insane

Definition at line 303 of file m_insane.c.

Referenced by insane_run().

◆ insane_move_run_normal

int insane_move_run_normal

Definition at line 272 of file m_insane.c.

Referenced by insane_run().

◆ insane_move_runcrawl

int insane_move_runcrawl

Definition at line 353 of file m_insane.c.

Referenced by insane_run().

◆ insane_move_stand_death

int insane_move_stand_death

Definition at line 339 of file m_insane.c.

Referenced by insane_die().

◆ insane_move_stand_insane

int insane_move_stand_insane

Definition at line 108 of file m_insane.c.

Referenced by insane_stand().

◆ insane_move_stand_normal

int insane_move_stand_normal

Definition at line 74 of file m_insane.c.

Referenced by insane_stand(), and SP_misc_insane().

◆ insane_move_stand_pain

int insane_move_stand_pain

Definition at line 318 of file m_insane.c.

Referenced by insane_pain().

◆ insane_move_struggle_cross

int insane_move_struggle_cross

Definition at line 160 of file g_ptrs.c.

Referenced by insane_cross(), and insane_pain().

◆ insane_move_uptodown

int insane_move_uptodown

Definition at line 155 of file m_insane.c.

Referenced by insane_checkdown().

◆ insane_move_walk_insane

int insane_move_walk_insane

Definition at line 302 of file m_insane.c.

Referenced by insane_walk().

◆ insane_move_walk_normal

int insane_move_walk_normal

Definition at line 271 of file m_insane.c.

Referenced by insane_walk().

◆ jorg_move_attack1

int jorg_move_attack1

Definition at line 369 of file m_boss31.c.

Referenced by jorg_attack1(), and jorg_reattack1().

◆ jorg_move_attack2

int jorg_move_attack2

Definition at line 347 of file m_boss31.c.

Referenced by jorg_attack().

◆ jorg_move_death

int jorg_move_death

Definition at line 330 of file m_boss31.c.

Referenced by jorg_die().

◆ jorg_move_end_attack1

int jorg_move_end_attack1

Definition at line 377 of file m_boss31.c.

Referenced by jorg_reattack1().

◆ jorg_move_pain1

int jorg_move_pain1

Definition at line 276 of file m_boss31.c.

Referenced by jorg_pain().

◆ jorg_move_pain2

int jorg_move_pain2

Definition at line 269 of file m_boss31.c.

Referenced by jorg_pain().

◆ jorg_move_pain3

int jorg_move_pain3

Definition at line 262 of file m_boss31.c.

Referenced by jorg_pain().

◆ jorg_move_run

int jorg_move_run

Definition at line 179 of file m_boss31.c.

Referenced by jorg_run().

◆ jorg_move_stand

int jorg_move_stand

Definition at line 134 of file m_boss31.c.

Referenced by jorg_run(), jorg_stand(), and SP_monster_jorg().

◆ jorg_move_start_attack1

int jorg_move_start_attack1

Definition at line 359 of file m_boss31.c.

Referenced by jorg_attack().

◆ jorg_move_walk

int jorg_move_walk

Definition at line 210 of file m_boss31.c.

Referenced by jorg_walk().

◆ makron_move_attack3

int makron_move_attack3

Definition at line 428 of file m_boss32.c.

Referenced by makron_attack().

◆ makron_move_attack4

int makron_move_attack4

Definition at line 458 of file m_boss32.c.

Referenced by makron_attack().

◆ makron_move_attack5

int makron_move_attack5

Definition at line 478 of file m_boss32.c.

Referenced by makron_attack().

◆ makron_move_death2

int makron_move_death2

Definition at line 356 of file m_boss32.c.

Referenced by makron_die().

◆ makron_move_pain4

int makron_move_pain4

Definition at line 257 of file m_boss32.c.

Referenced by makron_pain().

◆ makron_move_pain5

int makron_move_pain5

Definition at line 249 of file m_boss32.c.

Referenced by makron_pain().

◆ makron_move_pain6

int makron_move_pain6

Definition at line 241 of file m_boss32.c.

Referenced by makron_pain().

◆ makron_move_run

int makron_move_run

Definition at line 152 of file m_boss32.c.

Referenced by makron_run().

◆ makron_move_sight

int makron_move_sight

Definition at line 397 of file m_boss32.c.

Referenced by makron_sight(), and SP_monster_makron().

◆ makron_move_stand

int makron_move_stand

Definition at line 133 of file m_boss32.c.

Referenced by makron_run(), and makron_stand().

◆ makron_move_walk

int makron_move_walk

Definition at line 197 of file m_boss32.c.

Referenced by makron_walk().

◆ medic_move_attackBlaster

int medic_move_attackBlaster

Definition at line 530 of file m_medic.c.

Referenced by medic_attack().

◆ medic_move_attackCable

int medic_move_attackCable

Definition at line 662 of file m_medic.c.

Referenced by medic_attack().

◆ medic_move_attackHyperBlaster

int medic_move_attackHyperBlaster

Definition at line 503 of file m_medic.c.

Referenced by medic_continue().

◆ medic_move_death

int medic_move_death

Definition at line 393 of file m_medic.c.

Referenced by medic_die().

◆ medic_move_duck

int medic_move_duck

Definition at line 472 of file m_medic.c.

Referenced by medic_dodge().

◆ medic_move_pain1

int medic_move_pain1

Definition at line 282 of file m_medic.c.

Referenced by medic_pain().

◆ medic_move_pain2

int medic_move_pain2

Definition at line 301 of file m_medic.c.

Referenced by medic_pain().

◆ medic_move_run

int medic_move_run

Definition at line 247 of file m_medic.c.

Referenced by medic_run().

◆ medic_move_stand

int medic_move_stand

Definition at line 208 of file m_medic.c.

Referenced by medic_run(), medic_stand(), and SP_monster_medic().

◆ medic_move_walk

int medic_move_walk

Definition at line 230 of file m_medic.c.

Referenced by medic_walk().

◆ mutant_move_attack

int mutant_move_attack

Definition at line 288 of file m_mutant.c.

Referenced by mutant_melee().

◆ mutant_move_death1

int mutant_move_death1

Definition at line 530 of file m_mutant.c.

Referenced by mutant_die().

◆ mutant_move_death2

int mutant_move_death2

Definition at line 544 of file m_mutant.c.

Referenced by mutant_die().

◆ mutant_move_idle

int mutant_move_idle

Definition at line 171 of file m_mutant.c.

Referenced by mutant_idle().

◆ mutant_move_jump

int mutant_move_jump

Definition at line 372 of file m_mutant.c.

Referenced by mutant_jump().

◆ mutant_move_pain1

int mutant_move_pain1

Definition at line 448 of file m_mutant.c.

Referenced by mutant_pain().

◆ mutant_move_pain2

int mutant_move_pain2

Definition at line 458 of file m_mutant.c.

Referenced by mutant_pain().

◆ mutant_move_pain3

int mutant_move_pain3

Definition at line 473 of file m_mutant.c.

Referenced by mutant_pain().

◆ mutant_move_run

int mutant_move_run

Definition at line 233 of file m_mutant.c.

Referenced by mutant_run().

◆ mutant_move_stand

int mutant_move_stand

Definition at line 138 of file m_mutant.c.

Referenced by mutant_run(), mutant_stand(), and SP_monster_mutant().

◆ mutant_move_start_walk

int mutant_move_start_walk

Definition at line 213 of file m_mutant.c.

Referenced by mutant_walk().

◆ mutant_move_walk

int mutant_move_walk

Definition at line 200 of file m_mutant.c.

Referenced by mutant_walk_loop().

◆ num_save_ptrs

const int num_save_ptrs = sizeof(save_ptrs) / sizeof(save_ptrs[0])

Definition at line 1237 of file g_ptrs.c.

Referenced by read_pointer(), and write_pointer().

◆ parasite_move_death

int parasite_move_death

Definition at line 448 of file m_parasite.c.

Referenced by parasite_die().

◆ parasite_move_drain

int parasite_move_drain

Definition at line 368 of file m_parasite.c.

Referenced by parasite_attack().

◆ parasite_move_end_fidget

int parasite_move_end_fidget

Definition at line 112 of file m_parasite.c.

Referenced by parasite_end_fidget(), and parasite_refidget().

◆ parasite_move_fidget

int parasite_move_fidget

Definition at line 100 of file m_parasite.c.

Referenced by parasite_do_fidget(), and parasite_refidget().

◆ parasite_move_pain1

int parasite_move_pain1

Definition at line 260 of file m_parasite.c.

Referenced by parasite_pain().

◆ parasite_move_run

int parasite_move_run

Definition at line 174 of file m_parasite.c.

Referenced by parasite_run().

◆ parasite_move_stand

int parasite_move_stand

Definition at line 215 of file g_ptrs.c.

Referenced by parasite_run(), parasite_stand(), parasite_start_run(), and SP_monster_parasite().

◆ parasite_move_start_fidget

int parasite_move_start_fidget

Definition at line 90 of file m_parasite.c.

Referenced by parasite_idle().

◆ parasite_move_start_run

int parasite_move_start_run

Definition at line 180 of file m_parasite.c.

Referenced by parasite_start_run().

◆ parasite_move_start_walk

int parasite_move_start_walk

Definition at line 224 of file m_parasite.c.

Referenced by parasite_start_walk().

◆ parasite_move_walk

int parasite_move_walk

Definition at line 218 of file m_parasite.c.

Referenced by parasite_walk().

◆ save_ptrs

const save_ptr_t save_ptrs[]

Definition at line 619 of file g_ptrs.c.

Referenced by read_pointer(), and write_pointer().

◆ soldier_move_attack1

int soldier_move_attack1

Definition at line 546 of file m_soldier.c.

Referenced by soldier_attack().

◆ soldier_move_attack2

int soldier_move_attack2

Definition at line 601 of file m_soldier.c.

Referenced by soldier_attack().

◆ soldier_move_attack3

int soldier_move_attack3

Definition at line 647 of file m_soldier.c.

Referenced by soldier_dodge().

◆ soldier_move_attack4

int soldier_move_attack4

Definition at line 670 of file m_soldier.c.

Referenced by soldier_attack().

◆ soldier_move_attack6

int soldier_move_attack6

Definition at line 737 of file m_soldier.c.

Referenced by soldier_sight().

◆ soldier_move_death1

int soldier_move_death1

Definition at line 894 of file m_soldier.c.

Referenced by soldier_die().

◆ soldier_move_death2

int soldier_move_death2

Definition at line 936 of file m_soldier.c.

Referenced by soldier_die().

◆ soldier_move_death3

int soldier_move_death3

Definition at line 989 of file m_soldier.c.

Referenced by soldier_die().

◆ soldier_move_death4

int soldier_move_death4

Definition at line 1051 of file m_soldier.c.

Referenced by soldier_die().

◆ soldier_move_death5

int soldier_move_death5

Definition at line 1081 of file m_soldier.c.

Referenced by soldier_die().

◆ soldier_move_death6

int soldier_move_death6

Definition at line 1095 of file m_soldier.c.

Referenced by soldier_die().

◆ soldier_move_duck

int soldier_move_duck

Definition at line 788 of file m_soldier.c.

Referenced by soldier_dodge().

◆ soldier_move_pain1

int soldier_move_pain1

Definition at line 335 of file m_soldier.c.

Referenced by soldier_pain().

◆ soldier_move_pain2

int soldier_move_pain2

Definition at line 346 of file m_soldier.c.

Referenced by soldier_pain().

◆ soldier_move_pain3

int soldier_move_pain3

Definition at line 368 of file m_soldier.c.

Referenced by soldier_pain().

◆ soldier_move_pain4

int soldier_move_pain4

Definition at line 389 of file m_soldier.c.

Referenced by soldier_pain().

◆ soldier_move_run

int soldier_move_run

Definition at line 305 of file m_soldier.c.

Referenced by soldier_run().

◆ soldier_move_stand1

int soldier_move_stand1

Definition at line 95 of file m_soldier.c.

Referenced by soldier_run(), and soldier_stand().

◆ soldier_move_stand3

int soldier_move_stand3

Definition at line 141 of file m_soldier.c.

Referenced by soldier_stand().

◆ soldier_move_start_run

int soldier_move_start_run

Definition at line 295 of file m_soldier.c.

Referenced by soldier_run().

◆ soldier_move_walk1

int soldier_move_walk1

Definition at line 260 of file m_soldier.c.

Referenced by soldier_run(), and soldier_walk().

◆ soldier_move_walk2

int soldier_move_walk2

Definition at line 274 of file m_soldier.c.

Referenced by soldier_run(), and soldier_walk().

◆ supertank_move_attack1

int supertank_move_attack1

Definition at line 403 of file m_supertank.c.

Referenced by supertank_attack(), and supertank_reattack1().

◆ supertank_move_attack2

int supertank_move_attack2

Definition at line 392 of file m_supertank.c.

Referenced by supertank_attack().

◆ supertank_move_death

int supertank_move_death

Definition at line 298 of file m_supertank.c.

Referenced by supertank_die().

◆ supertank_move_end_attack1

int supertank_move_end_attack1

Definition at line 246 of file g_ptrs.c.

Referenced by supertank_reattack1().

◆ supertank_move_forward

int supertank_move_forward

Definition at line 183 of file m_supertank.c.

Referenced by supertank_forward(), and supertank_walk().

◆ supertank_move_pain1

int supertank_move_pain1

Definition at line 270 of file m_supertank.c.

Referenced by supertank_pain().

◆ supertank_move_pain2

int supertank_move_pain2

Definition at line 262 of file m_supertank.c.

Referenced by supertank_pain().

◆ supertank_move_pain3

int supertank_move_pain3

Definition at line 254 of file m_supertank.c.

Referenced by supertank_pain().

◆ supertank_move_run

int supertank_move_run

Definition at line 156 of file m_supertank.c.

Referenced by supertank_run().

◆ supertank_move_stand

int supertank_move_stand

Definition at line 128 of file m_supertank.c.

Referenced by SP_monster_supertank(), supertank_run(), and supertank_stand().

◆ tank_move_attack_blast

int tank_move_attack_blast

Definition at line 422 of file m_tank.c.

Referenced by tank_attack().

◆ tank_move_attack_chain

int tank_move_attack_chain

Definition at line 605 of file m_tank.c.

Referenced by tank_attack().

◆ tank_move_attack_fire_rocket

int tank_move_attack_fire_rocket

Definition at line 543 of file m_tank.c.

Referenced by tank_doattack_rocket(), and tank_refire_rocket().

◆ tank_move_attack_post_blast

int tank_move_attack_post_blast

Definition at line 442 of file m_tank.c.

Referenced by tank_reattack_blaster().

◆ tank_move_attack_post_rocket

int tank_move_attack_post_rocket

Definition at line 572 of file m_tank.c.

Referenced by tank_refire_rocket().

◆ tank_move_attack_pre_rocket

int tank_move_attack_pre_rocket

Definition at line 530 of file m_tank.c.

Referenced by tank_attack().

◆ tank_move_attack_strike

int tank_move_attack_strike

Definition at line 503 of file m_tank.c.

Referenced by tank_attack().

◆ tank_move_death

int tank_move_death

Definition at line 712 of file m_tank.c.

Referenced by tank_die().

◆ tank_move_pain1

int tank_move_pain1

Definition at line 240 of file m_tank.c.

Referenced by tank_pain().

◆ tank_move_pain2

int tank_move_pain2

Definition at line 249 of file m_tank.c.

Referenced by tank_pain().

◆ tank_move_pain3

int tank_move_pain3

Definition at line 269 of file m_tank.c.

Referenced by tank_pain().

◆ tank_move_reattack_blast

int tank_move_reattack_blast

Definition at line 432 of file m_tank.c.

Referenced by tank_reattack_blaster().

◆ tank_move_run

int tank_move_run

Definition at line 199 of file m_tank.c.

Referenced by tank_run().

◆ tank_move_stand

int tank_move_stand

Definition at line 110 of file m_tank.c.

Referenced by SP_monster_tank(), tank_run(), and tank_stand().

◆ tank_move_start_run

int tank_move_start_run

Definition at line 179 of file m_tank.c.

Referenced by tank_run().

◆ tank_move_walk

int tank_move_walk

Definition at line 150 of file m_tank.c.

Referenced by tank_run(), and tank_walk().