Devilution
Diablo devolved - magic behind the 1996 computer game

◆ CelBlitFrame()

void CelBlitFrame ( BYTE *  pBuff,
BYTE *  pCelBuff,
int  nCel,
int  nWidth 
)

Blit a given CEL frame to the given buffer.

Parameters
pBuffTarget buffer
pCelBuffCel data
nCelCEL frame number
nWidthWidth of sprite

Definition at line 59 of file engine.cpp.