Devilution
Diablo devolved - magic behind the 1996 computer game

◆ CelBlitLightTransSafe()

void CelBlitLightTransSafe ( BYTE *  pDecodeTo,
BYTE *  pRLEBytes,
int  nDataSize,
int  nWidth 
)

Same as CelBlitLightSafe, with transparancy applied.

Parameters
pDecodeToThe output buffer
pRLEBytesCEL pixel stream (run-length encoded)
nDataSizeSize of CEL in bytes
nWidthWidth of sprite

Definition at line 334 of file engine.cpp.