Devilution
Diablo devolved - magic behind the 1996 computer game
Source
engine.cpp
CelBlitFrame
CelBlitLightSafe
CelBlitLightTransSafe
CelBlitOutline
CelBlitSafe
CelBlitWidth
CelClippedBlitLightTrans
CelClippedDraw
CelClippedDrawLight
CelClippedDrawSafe
CelDraw
CelDrawLight
CelDrawLightRed
CelDrawLightRedSafe
Cl2ApplyTrans
Cl2BlitLightSafe
Cl2BlitOutlineSafe
Cl2BlitSafe
Cl2Draw
Cl2DrawLight
Cl2DrawLightTbl
Cl2DrawOutline
DiabloAllocPtr
DrawLine
ENG_set_pixel
engine_draw_pixel
gbNotInView
gbPixelCol
gbRotateMap
GetDirection
GetRndSeed
LoadFileInMem
LoadFileWithMem
mem_free_dbg
orgseed
PlayInGameMovie
random_
RndInc
RndMult
SeedCount
SetRndSeed
sglGameSeed
sgMemCrit
sgnWidth
◆
DrawLine()
void DrawLine
(
int
x0
,
int
y0
,
int
x1
,
int
y1
,
BYTE
col
)
Draw a line on the back buffer.
Parameters
x0
Back buffer coordinate
y0
Back buffer coordinate
x1
Back buffer coordinate
y1
Back buffer coordinate
col
Color index from current palette
Definition at line
657
of file
engine.cpp
.
Generated by
1.8.17