Devilution
Diablo devolved - magic behind the 1996 computer game
enums.h
_artfonts
_artfonts
_cmd_id
_cmd_id
_copyprot_results
_copyprot_results
_difficulty
_difficulty
_item_indexes
_item_indexes
_mai_id
_mai_id
_mainmenu_selections
_mainmenu_selections
_mc_id
_mc_id
_monster_id
_monster_id
_music_id
_music_id
_object_id
_object_id
_scroll_direction
_scroll_direction
_selhero_selections
_selhero_selections
_setlevels
_setlevels
_sfx_id
_sfx_id
_speech_id
_speech_id
_talker_id
_talker_id
_ui_classes
_ui_classes
_uniq_monsterid
_unique_items
_unique_items
_walk_path
_walk_path
action_id
action_id
affix_item_type
affix_item_type
anim_armor_id
anim_armor_id
anim_weapon_id
anim_weapon_id
attribute_id
attribute_id
conn_type
conn_type
cursor_id
cursor_id
dflag
dflag
diablo_message
diablo_message
direction
direction
dlrg_flag
dlrg_flag
dungeon_message
dungeon_message
dungeon_type
dungeon_type
event_type
event_type
FILE_SYSTEM
FILE_SYSTEM
game_info
game_info
interface_mode
interface_mode
inv_body_loc
inv_body_loc
inv_item
inv_item
inv_xy_slot
inv_xy_slot
item_class
item_class
item_color
item_color
item_cursor_graphic
item_cursor_graphic
item_drop_rate
item_drop_rate
item_effect_type
item_effect_type
item_equip_type
item_equip_type
item_misc_id
item_misc_id
item_quality
item_quality
item_special_effect
item_special_effect
item_type
item_type
magic_type
magic_type
missile_graphic_id
missile_graphic_id
missile_id
missile_id
missile_resistance
missile_resistance
MON_ANIM
MON_ANIM
MON_MODE
MON_MODE
monster_flag
monster_flag
monster_goal
monster_goal
monster_resistance
monster_resistance
object_graphic_id
object_graphic_id
panel_button_id
panel_button_id
player_graphic
player_graphic
player_weapon_type
player_weapon_type
plr_class
plr_class
PLR_MODE
PLR_MODE
quest_id
quest_id
quest_mush_state
quest_mush_state
quest_state
quest_state
sfx_flag
sfx_flag
shrine_type
shrine_type
spell_id
spell_id
spell_type
spell_type
talk_id
talk_id
text_color
text_color
theme_id
theme_id
unique_base_item
unique_base_item
◆
item_type
enum
item_type
Enumerator
ITYPE_MISC
ITYPE_SWORD
ITYPE_AXE
ITYPE_BOW
ITYPE_MACE
ITYPE_SHIELD
ITYPE_LARMOR
ITYPE_HELM
ITYPE_MARMOR
ITYPE_HARMOR
ITYPE_STAFF
ITYPE_GOLD
ITYPE_RING
ITYPE_AMULET
ITYPE_MEAT
ITYPE_NONE
Definition at line
2479
of file
enums.h
.
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1.8.17