Devilution
Diablo devolved - magic behind the 1996 computer game
Source
pfile.cpp
game_2_ui_class
game_2_ui_player
gbValidSaveFile
GetPermLevelNames
GetPermSaveNames
GetTempLevelNames
GetTempSaveNames
hero_names
PASSWORD_MULTI
PASSWORD_SINGLE
pfile_archive_contains_game
pfile_create_player_description
pfile_delete_save
pfile_encode_hero
pfile_flush
pfile_flush_W
pfile_get_file_name
pfile_get_game_name
pfile_get_player_class
pfile_get_save_num_from_name
pfile_get_save_path
pfile_open_archive
pfile_open_save_archive
pfile_read
pfile_read_hero
pfile_read_player_from_save
pfile_remove_temp_files
pfile_rename_hero
pfile_rename_temp_to_perm
pfile_SFileCloseArchive
pfile_strcpy
pfile_ui_save_create
pfile_ui_set_class_stats
pfile_ui_set_hero_infos
pfile_update
pfile_write_hero
pfile_write_save_file
◆
pfile_encode_hero()
void pfile_encode_hero
(
const
PkPlayerStruct
*
pPack
)
Definition at line
45
of file
pfile.cpp
.
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