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void | pfile_write_hero () |
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DWORD | pfile_get_save_num_from_name (const char *name) |
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void | pfile_encode_hero (const PkPlayerStruct *pPack) |
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BOOL | pfile_open_archive (BOOL update, DWORD save_num) |
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void | pfile_get_save_path (char *pszBuf, DWORD dwBufSize, DWORD save_num) |
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void | pfile_flush (BOOL is_single_player, DWORD save_num) |
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BOOL | pfile_create_player_description (char *dst, DWORD len) |
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BOOL | pfile_rename_hero (const char *name_1, const char *name_2) |
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void | pfile_flush_W () |
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void | game_2_ui_player (const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile) |
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BYTE | game_2_ui_class (const PlayerStruct *p) |
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BOOL | pfile_ui_set_hero_infos (BOOL(*ui_add_hero_info)(_uiheroinfo *)) |
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BOOL | pfile_read_hero (HANDLE archive, PkPlayerStruct *pPack) |
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HANDLE | pfile_open_save_archive (BOOL *showFixedMsg, DWORD save_num) |
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void | pfile_SFileCloseArchive (HANDLE hsArchive) |
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BOOL | pfile_archive_contains_game (HANDLE hsArchive, DWORD save_num) |
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BOOL | pfile_ui_set_class_stats (unsigned int player_class_nr, _uidefaultstats *class_stats) |
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char | pfile_get_player_class (unsigned int player_class_nr) |
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BOOL | pfile_ui_save_create (_uiheroinfo *heroinfo) |
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BOOL | pfile_get_file_name (DWORD lvl, char *dst) |
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BOOL | pfile_delete_save (_uiheroinfo *hero_info) |
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void | pfile_read_player_from_save () |
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void | GetTempLevelNames (char *szTemp) |
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void | GetPermLevelNames (char *szPerm) |
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void | pfile_get_game_name (char *dst) |
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void | pfile_remove_temp_files () |
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BOOL | GetTempSaveNames (DWORD dwIndex, char *szTemp) |
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void | pfile_rename_temp_to_perm () |
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BOOL | GetPermSaveNames (DWORD dwIndex, char *szPerm) |
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void | pfile_write_save_file (const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen) |
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void | pfile_strcpy (char *dst, const char *src) |
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BYTE * | pfile_read (const char *pszName, DWORD *pdwLen) |
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void | pfile_update (BOOL force_save) |
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