Devilution
Diablo devolved - magic behind the 1996 computer game
|
Go to the documentation of this file.
14 void pfile_flush(BOOL is_single_player, DWORD save_num);
41 BYTE *
pfile_read(
const char *pszName, DWORD *pdwLen);
void pfile_rename_temp_to_perm()
BOOL pfile_get_file_name(DWORD lvl, char *dst)
BOOL GetTempSaveNames(DWORD dwIndex, char *szTemp)
BOOL pfile_open_archive(BOOL update, DWORD save_num)
BOOL pfile_delete_save(_uiheroinfo *hero_info)
void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen)
void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile)
BOOL pfile_rename_hero(const char *name_1, const char *name_2)
void pfile_get_game_name(char *dst)
BOOL pfile_ui_set_hero_infos(BOOL(*ui_add_hero_info)(_uiheroinfo *))
void pfile_flush(BOOL is_single_player, DWORD save_num)
char * GetSaveDirectory(char *dst, int dst_size, DWORD save_num)
void pfile_remove_temp_files()
void GetPermLevelNames(char *szPerm)
void pfile_SFileCloseArchive(HANDLE hsArchive)
void pfile_init_save_directory()
BOOL pfile_ui_save_create(_uiheroinfo *heroinfo)
void pfile_encode_hero(const PkPlayerStruct *pPack)
void pfile_update(BOOL force_save)
BOOL pfile_create_player_description(char *dst, DWORD len)
void pfile_strcpy(char *dst, const char *src)
char pfile_get_player_class(unsigned int player_class_nr)
void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, DWORD save_num)
BOOL pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats)
BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num)
void pfile_read_player_from_save()
BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack)
void pfile_check_available_space(char *pszDir)
BYTE game_2_ui_class(const PlayerStruct *p)
BYTE * pfile_read(const char *pszName, DWORD *pdwLen)
HANDLE pfile_open_save_archive(BOOL *showFixedMsg, DWORD save_num)
BOOL GetPermSaveNames(DWORD dwIndex, char *szPerm)
DWORD pfile_get_save_num_from_name(const char *name)
void GetTempLevelNames(char *szTemp)