Devilution
Diablo devolved - magic behind the 1996 computer game
Source
scrollrt.h
arch_draw_type
cel_foliage_active
cel_transparency_active
ClearCursor
ClearScreenBuffer
DrawAndBlit
DrawDeadPlayer
DrawMissile
DrawPlrProc
DrawView
EnableFrameCount
gpBufEnd
gpBufStart
level_cel_block
level_piece_id
light_table_index
scrollrt_draw_game_screen
sgbControllerActive
szMonModeAssert
szPlrModeAssert
◆
DrawMissile()
void DrawMissile
(
int
x
,
int
y
,
int
sx
,
int
sy
,
BOOL
pre
)
Render a missile sprites for a given tile.
Parameters
x
dPiece coordinate
y
dPiece coordinate
sx
Back buffer coordinate
sy
Back buffer coordinate
pre
Is the sprite in the background
Definition at line
259
of file
scrollrt.cpp
.
Generated by
1.8.17