Devilution
Diablo devolved - magic behind the 1996 computer game
Source
scrollrt.h
arch_draw_type
cel_foliage_active
cel_transparency_active
ClearCursor
ClearScreenBuffer
DrawAndBlit
DrawDeadPlayer
DrawMissile
DrawPlrProc
DrawView
EnableFrameCount
gpBufEnd
gpBufStart
level_cel_block
level_piece_id
light_table_index
scrollrt_draw_game_screen
sgbControllerActive
szMonModeAssert
szPlrModeAssert
◆
DrawPlrProc
void(* DrawPlrProc) (int, int, int, int, int, BYTE *, int, int, int, int)
Definition at line
48
of file
scrollrt.cpp
.
Generated by
1.8.17