9     { 
SPL_NULL,          0, 0,               NULL,              NULL,              0,         0, FALSE,     FALSE,            0, 0,        { 0,                 0,          0 },        0,        0,        40,        80,         0,          0 },
 
   10     { 
SPL_FIREBOLT,      6, 
STYPE_FIRE,      
"Firebolt",        
"Firebolt",        1,         1, TRUE,      FALSE,           15, 
IS_CAST2, { 
MIS_FIREBOLT,      0,          0 },        1,        3,        40,        80,      1000,         50 },
 
   11     { 
SPL_HEAL,          5, 
STYPE_MAGIC,     
"Healing",         NULL,              1,         1, FALSE,     TRUE,            17, 
IS_CAST8, { 
MIS_HEAL,          0,          0 },        3,        1,        20,        40,      1000,         50 },
 
   12     { 
SPL_LIGHTNING,    10, 
STYPE_LIGHTNING, 
"Lightning",       NULL,              4,         3, TRUE,      FALSE,           20, 
IS_CAST4, { 
MIS_LIGHTCTRL,     0,          0 },        1,        6,        20,        60,      3000,        150 },
 
   13     { 
SPL_FLASH,        30, 
STYPE_LIGHTNING, 
"Flash",           NULL,              5,         4, FALSE,     FALSE,           33, 
IS_CAST4, { 
MIS_FLASH,         
MIS_FLASH2, 0 },        2,       16,        20,        40,      7500,        500 },
 
   14     { 
SPL_IDENTIFY,     13, 
STYPE_MAGIC,     
"Identify",        
"Identify",       -1,        -1, FALSE,     TRUE,            23, 
IS_CAST6, { 
MIS_IDENTIFY,      0,          0 },        2,        1,         8,        12,         0,        100 },
 
   15     { 
SPL_FIREWALL,     28, 
STYPE_FIRE,      
"Fire Wall",       NULL,              3,         2, TRUE,      FALSE,           27, 
IS_CAST2, { 
MIS_FIREWALLC,     0,          0 },        2,       16,         8,        16,      6000,        400 },
 
   16     { 
SPL_TOWN,         35, 
STYPE_MAGIC,     
"Town Portal",     NULL,              3,         3, TRUE,      FALSE,           20, 
IS_CAST6, { 
MIS_TOWN,          0,          0 },        3,       18,         8,        12,      3000,        200 },
 
   18     { 
SPL_STONE,        60, 
STYPE_MAGIC,     
"Stone Curse",     NULL,              6,         5, TRUE,      FALSE,           51, 
IS_CAST2, { 
MIS_STONE,         0,          0 },        3,       40,         8,        16,     12000,        800 },
 
   20     { 
SPL_STONE,        60, 
STYPE_MAGIC,     
"Stone Curse",     NULL,             -1,        -1, TRUE,      FALSE,           51, 
IS_CAST2, { 
MIS_STONE,         0,          0 },        3,       40,         8,        16,     12000,        800 },
 
   22     { 
SPL_INFRA,        40, 
STYPE_MAGIC,     
"Infravision",     NULL,             -1,        -1, FALSE,     FALSE,           36, 
IS_CAST8, { 
MIS_INFRA,         0,          0 },        5,       20,         0,         0,         0,        600 },
 
   23     { 
SPL_RNDTELEPORT,  12, 
STYPE_MAGIC,     
"Phasing",         NULL,              7,         6, FALSE,     FALSE,           39, 
IS_CAST2, { 
MIS_RNDTELEPORT,   0,          0 },        2,        4,        40,        80,      3500,        200 },
 
   24     { 
SPL_MANASHIELD,   33, 
STYPE_MAGIC,     
"Mana Shield",     NULL,              6,         5, FALSE,     FALSE,           25, 
IS_CAST2, { 
MIS_MANASHIELD,    0,          0 },        0,       33,         4,        10,     16000,       1200 },
 
   25     { 
SPL_FIREBALL,     16, 
STYPE_FIRE,      
"Fireball",        NULL,              8,         7, TRUE,      FALSE,           48, 
IS_CAST2, { 
MIS_FIREBALL,      0,          0 },        1,       10,        40,        80,      8000,        300 },
 
   27     { 
SPL_GUARDIAN,     50, 
STYPE_FIRE,      
"Guardian",        NULL,              9,         8, TRUE,      FALSE,           61, 
IS_CAST2, { 
MIS_GUARDIAN,      0,          0 },        2,       30,        16,        32,     14000,        950 },
 
   29     { 
SPL_GUARDIAN,     50, 
STYPE_FIRE,      
"Guardian",        NULL,             -1,        -1, TRUE,      FALSE,           61, 
IS_CAST2, { 
MIS_GUARDIAN,      0,          0 },        2,       30,        16,        32,     14000,        950 },
 
   31     { 
SPL_CHAIN,        30, 
STYPE_LIGHTNING, 
"Chain Lightning", NULL,              8,         7, FALSE,     FALSE,           54, 
IS_CAST2, { 
MIS_CHAIN,         0,          0 },        1,       18,        20,        60,     11000,        750 },
 
   32     { 
SPL_WAVE,         35, 
STYPE_FIRE,      
"Flame Wave",      NULL,              9,         8, TRUE,      FALSE,           54, 
IS_CAST2, { 
MIS_WAVE,          0,          0 },        3,       20,        20,        40,     10000,        650 },
 
   33     { 
SPL_DOOMSERP,      0, 
STYPE_LIGHTNING, 
"Doom Serpents",   NULL,             -1,        -1, FALSE,     FALSE,            0, 
IS_CAST2, { 0,                 0,          0 },        0,        0,        40,        80,         0,          0 },
 
   34     { 
SPL_BLODRIT,       0, 
STYPE_MAGIC,     
"Blood Ritual",    NULL,             -1,        -1, FALSE,     FALSE,            0, 
IS_CAST2, { 0,                 0,          0 },        0,        0,        40,        80,         0,          0 },
 
   35     { 
SPL_NOVA,         60, 
STYPE_MAGIC,     
"Nova",            NULL,             -1,        10, FALSE,     FALSE,           87, 
IS_CAST4, { 
MIS_NOVA,          0,          0 },        3,       35,        16,        32,     21000,       1300 },
 
   36     { 
SPL_INVISIBIL,     0, 
STYPE_MAGIC,     
"Invisibility",    NULL,             -1,        -1, FALSE,     FALSE,            0, 
IS_CAST2, { 0,                 0,          0 },        0,        0,        40,        80,         0,          0 },
 
   37     { 
SPL_FLAME,        11, 
STYPE_FIRE,      
"Inferno",         NULL,              3,         2, TRUE,      FALSE,           20, 
IS_CAST2, { 
MIS_FLAMEC,        0,          0 },        1,        6,        20,        40,      2000,        100 },
 
   39     { 
SPL_GOLEM,       100, 
STYPE_FIRE,      
"Golem",           NULL,             11,         9, FALSE,     FALSE,           81, 
IS_CAST2, { 
MIS_GOLEM,         0,          0 },        6,       60,        16,        32,     18000,       1100 },
 
   41     { 
SPL_GOLEM,       100, 
STYPE_FIRE,      
"Golem",           NULL,             -1,        -1, FALSE,     FALSE,           81, 
IS_CAST2, { 
MIS_GOLEM,         0,          0 },        6,       60,        16,        32,     18000,       1100 },
 
   43     { 
SPL_BLODBOIL,      0, 
STYPE_LIGHTNING, 
"Blood Boil",      NULL,             -1,        -1, TRUE,      FALSE,            0, 
IS_CAST8, { 0,                 0,          0 },        0,        0,         0,         0,         0,          0 },
 
   44     { 
SPL_TELEPORT,     35, 
STYPE_MAGIC,     
"Teleport",        NULL,             14,        12, TRUE,      FALSE,          105, 
IS_CAST6, { 
MIS_TELEPORT,      0,          0 },        3,       15,        16,        32,     20000,       1250 },
 
   46     { 
SPL_APOCA,       150, 
STYPE_FIRE,      
"Apocalypse",      NULL,             -1,        15, FALSE,     FALSE,          149, 
IS_CAST2, { 
MIS_APOCA,         0,          0 },        6,       90,         8,        12,     30000,       2000 },
 
   48     { 
SPL_APOCA,       150, 
STYPE_FIRE,      
"Apocalypse",      NULL,             -1,        -1, FALSE,     FALSE,          149, 
IS_CAST2, { 
MIS_APOCA,         0,          0 },        6,       90,         8,        12,     30000,       2000 },
 
   50     { 
SPL_ETHEREALIZE, 100, 
STYPE_MAGIC,     
"Etherealize",     NULL,             -1,        -1, FALSE,     FALSE,           93, 
IS_CAST2, { 
MIS_ETHEREALIZE,   0,          0 },        0,      100,         2,         6,     26000,       1600 },
 
   51     { 
SPL_REPAIR,        0, 
STYPE_MAGIC,     
"Item Repair",     
"Item Repair",    -1,        -1, FALSE,     TRUE,            -1, 
IS_CAST6, { 
MIS_REPAIR,        0,          0 },        0,        0,        40,        80,         0,          0 },
 
   52     { 
SPL_RECHARGE,      0, 
STYPE_MAGIC,     
"Staff Recharge",  
"Staff Recharge", -1,        -1, FALSE,     TRUE,            -1, 
IS_CAST6, { 
MIS_RECHARGE,      0,          0 },        0,        0,        40,        80,         0,          0 },
 
   53     { 
SPL_DISARM,        0, 
STYPE_MAGIC,     
"Trap Disarm",     
"Trap Disarm",    -1,        -1, FALSE,     FALSE,           -1, 
IS_CAST6, { 
MIS_DISARM,        0,          0 },        0,        0,        40,        80,         0,          0 },
 
   54     { 
SPL_ELEMENT,      35, 
STYPE_FIRE,      
"Elemental",       NULL,              8,         6, FALSE,     FALSE,           68, 
IS_CAST2, { 
MIS_ELEMENT,       0,          0 },        2,       20,        20,        60,     10500,        700 },
 
   55     { 
SPL_CBOLT,         6, 
STYPE_LIGHTNING, 
"Charged Bolt",    NULL,              1,         1, TRUE,      FALSE,           25, 
IS_CAST2, { 
MIS_CBOLT,         0,          0 },        1,        6,        40,        80,      1000,         50 },
 
   56     { 
SPL_HBOLT,         7, 
STYPE_MAGIC,     
"Holy Bolt",       NULL,              1,         1, TRUE,      FALSE,           20, 
IS_CAST2, { 
MIS_HBOLT,         0,          0 },        1,        3,        40,        80,      1000,         50 },
 
   57     { 
SPL_RESURRECT,    20, 
STYPE_MAGIC,     
"Resurrect",       NULL,             -1,         5, FALSE,     TRUE,            30, 
IS_CAST8, { 
MIS_RESURRECT,     0,          0 },        0,       20,         4,        10,      4000,        250 },
 
   58     { 
SPL_TELEKINESIS,  15, 
STYPE_MAGIC,     
"Telekinesis",     NULL,              2,         2, FALSE,     FALSE,           33, 
IS_CAST2, { 
MIS_TELEKINESIS,   0,          0 },        2,        8,        20,        40,      2500,        200 },
 
   59     { 
SPL_HEALOTHER,     5, 
STYPE_MAGIC,     
"Heal Other",      NULL,              1,         1, FALSE,     TRUE,            17, 
IS_CAST8, { 
MIS_HEALOTHER,     0,          0 },        3,        1,        20,        40,      1000,         50 },
 
   61     { 
SPL_FLARE,        25, 
STYPE_MAGIC,     
"Blood Star",      NULL,             14,        13, FALSE,     FALSE,           70, 
IS_CAST2, { 
MIS_FLARE,         0,          0 },        2,       14,        20,        60,     27500,       1800 },
 
   62     { 
SPL_BONESPIRIT,   24, 
STYPE_MAGIC,     
"Bone Spirit",     NULL,              9,         7, FALSE,     FALSE,           34, 
IS_CAST2, { 
MIS_BONESPIRIT,    0,          0 },        1,       12,        20,        60,     11500,        800 },
 
   64     { 
SPL_FLARE,        25, 
STYPE_MAGIC,     
"Blood Star",      NULL,             -1,        -1, FALSE,     FALSE,           70, 
IS_CAST2, { 
MIS_FLARE,         0,          0 },        2,       14,        20,        60,     27500,       1800 },
 
   65     { 
SPL_BONESPIRIT,   24, 
STYPE_MAGIC,     
"Bone Spirit",     NULL,             -1,        -1, FALSE,     FALSE,           34, 
IS_CAST2, { 
MIS_BONESPIRIT,    0,          0 },        1,       12,        20,        60,     11500,        800 },