Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
int | GetActiveTowner (int t) |
void | SetTownerGPtrs (BYTE *pData, BYTE **pAnim) |
void | NewTownerAnim (int tnum, BYTE *pAnim, int numFrames, int Delay) |
void | InitTownerInfo (int i, int w, int sel, int t, int x, int y, int ao, int tp) |
void | InitQstSnds (int i) |
void | InitSmith () |
void | InitBarOwner () |
void | InitTownDead () |
void | InitWitch () |
void | InitBarmaid () |
void | InitBoy () |
void | InitHealer () |
void | InitTeller () |
void | InitDrunk () |
void | InitCows () |
void | InitTowners () |
void | FreeTownerGFX () |
void | TownCtrlMsg (int i) |
void | TownBlackSmith () |
void | TownBarOwner () |
void | TownDead () |
void | TownHealer () |
void | TownStory () |
void | TownDrunk () |
void | TownBoy () |
void | TownWitch () |
void | TownBarMaid () |
void | TownCow () |
void | ProcessTowners () |
ItemStruct * | PlrHasItem (int pnum, int item, int *i) |
void | TownerTalk (int first, int t) |
void | TalkToTowner (int p, int t) |
void | CowSFX (int pnum) |
Variables | |
DEVILUTION_BEGIN_NAMESPACE BOOL | storeflag |
int | sgnCowMsg |
int | numtowners |
DWORD | sgdwCowClicks |
BOOL | bannerflag |
unused 0x6AAC28 More... | |
BOOL | boyloadflag |
BYTE * | pCowCels |
TownerStruct | towner [16] |
const int | snSFX [3][NUM_CLASSES] |
char | AnimOrder [6][148] |
int | TownCowX [3] = { 58, 56, 59 } |
int | TownCowY [3] = { 16, 14, 20 } |
int | TownCowDir [3] = { 1, 3, 4 } |
int | cowoffx [8] = { -1, 0, -1, -1, -1, 0, -1, -1 } |
int | cowoffy [8] = { -1, -1, -1, 0, -1, -1, -1, 0 } |
QuestTalkData | Qtalklist [11] |
int | CowPlaying = -1 |