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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"Go to the source code of this file.
Functions | |
| int | GetActiveTowner (int t) |
| void | SetTownerGPtrs (BYTE *pData, BYTE **pAnim) |
| void | NewTownerAnim (int tnum, BYTE *pAnim, int numFrames, int Delay) |
| void | InitTownerInfo (int i, int w, int sel, int t, int x, int y, int ao, int tp) |
| void | InitQstSnds (int i) |
| void | InitSmith () |
| void | InitBarOwner () |
| void | InitTownDead () |
| void | InitWitch () |
| void | InitBarmaid () |
| void | InitBoy () |
| void | InitHealer () |
| void | InitTeller () |
| void | InitDrunk () |
| void | InitCows () |
| void | InitTowners () |
| void | FreeTownerGFX () |
| void | TownCtrlMsg (int i) |
| void | TownBlackSmith () |
| void | TownBarOwner () |
| void | TownDead () |
| void | TownHealer () |
| void | TownStory () |
| void | TownDrunk () |
| void | TownBoy () |
| void | TownWitch () |
| void | TownBarMaid () |
| void | TownCow () |
| void | ProcessTowners () |
| ItemStruct * | PlrHasItem (int pnum, int item, int *i) |
| void | TownerTalk (int first, int t) |
| void | TalkToTowner (int p, int t) |
| void | CowSFX (int pnum) |
Variables | |
| DEVILUTION_BEGIN_NAMESPACE BOOL | storeflag |
| int | sgnCowMsg |
| int | numtowners |
| DWORD | sgdwCowClicks |
| BOOL | bannerflag |
| unused 0x6AAC28 More... | |
| BOOL | boyloadflag |
| BYTE * | pCowCels |
| TownerStruct | towner [16] |
| const int | snSFX [3][NUM_CLASSES] |
| char | AnimOrder [6][148] |
| int | TownCowX [3] = { 58, 56, 59 } |
| int | TownCowY [3] = { 16, 14, 20 } |
| int | TownCowDir [3] = { 1, 3, 4 } |
| int | cowoffx [8] = { -1, 0, -1, -1, -1, 0, -1, -1 } |
| int | cowoffy [8] = { -1, -1, -1, 0, -1, -1, -1, 0 } |
| QuestTalkData | Qtalklist [11] |
| int | CowPlaying = -1 |
1.8.17