#include <q_shared.h>
Public Attributes | |
pmove_state_t | pmove |
vec3_t | viewangles |
vec3_t | viewoffset |
vec3_t | kick_angles |
vec3_t | gunangles |
vec3_t | gunoffset |
int | gunindex |
int | gunframe |
float | blend [4] |
float | fov |
int | rdflags |
short | stats [MAX_STATS] |
Definition at line 1198 of file q_shared.h.
float player_state_t::blend[4] |
Definition at line 1214 of file q_shared.h.
Referenced by CL_CalcViewValues(), CL_ParsePlayerstate(), ClientEndServerFrame(), MoveClientToIntermission(), SV_CalcBlend(), and SV_WritePlayerstateToClient().
float player_state_t::fov |
Definition at line 1216 of file q_shared.h.
Referenced by CL_AddViewWeapon(), CL_CalcViewValues(), CL_ParsePlayerstate(), ClientEndServerFrame(), ClientUserinfoChanged(), G_SetStats(), PutClientInServer(), and SV_WritePlayerstateToClient().
vec3_t player_state_t::gunangles |
Definition at line 1209 of file q_shared.h.
Referenced by CL_AddViewWeapon(), CL_ParsePlayerstate(), SV_CalcGunOffset(), and SV_WritePlayerstateToClient().
int player_state_t::gunframe |
Definition at line 1212 of file q_shared.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), CL_AddViewWeapon(), CL_ParsePlayerstate(), Machinegun_Fire(), SV_WritePlayerstateToClient(), weapon_bfg_fire(), Weapon_Blaster_Fire(), Weapon_Generic(), Weapon_Grenade(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
int player_state_t::gunindex |
Definition at line 1211 of file q_shared.h.
Referenced by ChangeWeapon(), CL_AddViewWeapon(), CL_ParsePlayerstate(), MoveClientToIntermission(), PutClientInServer(), and SV_WritePlayerstateToClient().
vec3_t player_state_t::gunoffset |
Definition at line 1210 of file q_shared.h.
Referenced by CL_AddPlayerBeams(), CL_AddViewWeapon(), CL_ParsePlayerstate(), SV_CalcGunOffset(), and SV_WritePlayerstateToClient().
vec3_t player_state_t::kick_angles |
Definition at line 1206 of file q_shared.h.
Referenced by CL_CalcViewValues(), CL_ParsePlayerstate(), SV_CalcViewOffset(), and SV_WritePlayerstateToClient().
pmove_state_t player_state_t::pmove |
Definition at line 1200 of file q_shared.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), CL_CalcViewValues(), CL_CheckPredictionError(), CL_ClampPitch(), CL_ParseFrame(), CL_ParsePlayerstate(), CL_PredictMovement(), ClientBegin(), ClientEndServerFrame(), ClientThink(), Cmd_Wave_f(), G_SetClientFrame(), IN_CenterView(), Machinegun_Fire(), MoveClientToIntermission(), P_DamageFeedback(), PutClientInServer(), spectator_respawn(), SV_BuildClientFrame(), SV_CalcViewOffset(), SV_Push(), SV_WritePlayerstateToClient(), teleporter_touch(), UpdateChaseCam(), Weapon_Generic(), weapon_grenade_fire(), and Weapon_HyperBlaster_Fire().
int player_state_t::rdflags |
Definition at line 1218 of file q_shared.h.
Referenced by CL_ParsePlayerstate(), MoveClientToIntermission(), SV_CalcBlend(), SV_WritePlayerstateToClient(), and V_RenderView().
short player_state_t::stats[MAX_STATS] |
Definition at line 1220 of file q_shared.h.
Referenced by CL_DrawInventory(), CL_ParsePlayerstate(), Cmd_Players_f(), G_CheckChaseStats(), G_SetStats(), Key_Event(), P_DamageFeedback(), PlayerSort(), SCR_DrawLayout(), SCR_ExecuteLayoutString(), SCR_UpdateScreen(), SV_Savegame_f(), SV_WritePlayerstateToClient(), and Touch_Item().
vec3_t player_state_t::viewangles |
Definition at line 1204 of file q_shared.h.
Referenced by CL_CalcViewValues(), CL_ParseFrame(), CL_ParsePlayerstate(), ClientBegin(), ClientEndServerFrame(), ClientThink(), MoveClientToIntermission(), PutClientInServer(), SV_CalcGunOffset(), SV_CalcViewOffset(), SV_WritePlayerstateToClient(), teleporter_touch(), and UpdateChaseCam().
vec3_t player_state_t::viewoffset |
Definition at line 1205 of file q_shared.h.
Referenced by CL_CalcViewValues(), CL_ParsePlayerstate(), SV_BuildClientFrame(), SV_CalcBlend(), SV_CalcViewOffset(), and SV_WritePlayerstateToClient().