#include <client.h>
clientinfo_t client_state_s::baseclientinfo |
Definition at line 309 of file client.h.
Referenced by CL_AddPacketEntities(), CL_LoadClientinfo(), CL_PrepRefresh(), CL_Skins_f(), prepare_entities(), S_RegisterSexedSound(), and SCR_ExecuteLayoutString().
char client_state_s::baseconfigstrings[MAX_CONFIGSTRINGS][MAX_QPATH] |
Definition at line 288 of file client.h.
Referenced by CL_EmitDemoSnapshot(), CL_FirstDemoFrame(), and CL_Seek_f().
entity_state_t client_state_s::baselines[MAX_EDICTS] |
Definition at line 202 of file client.h.
Referenced by CL_ParseBaseline(), CL_ParsePacketEntities(), CL_Record_f(), and emit_packet_entities().
bsp_t* client_state_s::bsp |
Definition at line 300 of file client.h.
Referenced by CL_AddViewWeapon(), CL_ClearState(), CL_PointContents(), CL_RegisterBspModels(), CL_RequestNextDownload(), CL_SetupThirdPersionView(), CL_Trace(), CL_UpdateConfigstring(), LOC_FindClosest(), and LOC_There_m().
clientinfo_t client_state_s::clientinfo[MAX_CLIENTS] |
Definition at line 308 of file client.h.
Referenced by CL_AddPacketEntities(), CL_DumpClients_f(), CL_Name_g(), cl_noskins_changed(), CL_PrepRefresh(), CL_Skins_f(), CL_UpdateConfigstring(), S_RegisterSexedSound(), S_RegisterSexedSounds(), SCR_ExecuteLayoutString(), and TH_DrawLayoutString().
int client_state_s::clientNum |
Definition at line 278 of file client.h.
Referenced by CL_GTV_EmitFrame(), CL_GTV_WriteMessage(), CL_ParseFrame(), CL_ParseServerData(), CL_Record_f(), CL_Ups_m(), emit_gamestate(), and S_Update().
usercmd_t client_state_s::cmd |
Definition at line 182 of file client.h.
Referenced by CL_FinalizeCmd(), CL_KeyState(), CL_PredictMovement(), and CL_UpdateCmd().
unsigned client_state_s::cmdNumber |
Definition at line 184 of file client.h.
Referenced by CL_FinalizeCmd(), CL_PredictMovement(), CL_SendBatchedCmd(), CL_SendCmd(), CL_SendDefaultCmd(), CL_SendKeepAlive(), and ready_to_send_hacked().
usercmd_t client_state_s::cmds[CMD_BACKUP] |
Definition at line 183 of file client.h.
Referenced by CL_FinalizeCmd(), CL_PredictMovement(), CL_SendBatchedCmd(), and CL_SendDefaultCmd().
char client_state_s::configstrings[MAX_CONFIGSTRINGS][MAX_QPATH] |
Definition at line 289 of file client.h.
Referenced by check_player(), CL_AddPacketEntities(), CL_Changing_f(), CL_DumpStatusbar_f(), CL_EmitDemoSnapshot(), CL_FirstDemoFrame(), cl_noskins_changed(), CL_ParseConfigstring(), CL_ParseStartSoundPacket(), CL_PrepRefresh(), CL_Record_f(), CL_RegisterBspModels(), CL_RegisterSounds(), CL_RegisterVWepModels(), CL_RequestNextDownload(), CL_Seek_f(), CL_SetSky(), CL_Skins_f(), CL_UpdateConfigstring(), CL_WeaponModel_m(), Con_DrawSolidConsole(), emit_gamestate(), MVD_SetServerState(), resume_record(), SCR_DrawInventory(), SCR_DrawSelectedItemName(), SCR_DrawStats(), SCR_ExecuteLayoutString(), SCR_ScoreDump_f(), SCR_ScoreShot_f(), and TH_DrawLayoutString().
byte client_state_s::dcs[CS_BITMAP_BYTES] |
Definition at line 223 of file client.h.
Referenced by CL_ParseConfigstring(), CL_Record_f(), CL_Seek_f(), CL_Suspend_f(), and resume_record().
entity_state_t client_state_s::entityStates[MAX_PARSE_ENTITIES] |
Definition at line 204 of file client.h.
Referenced by AL_AddLoopSounds(), CL_AddPacketEntities(), CL_DeltaFrame(), CL_ParseDeltaEntity(), CL_ParsePacketEntities(), emit_packet_entities(), and S_BuildSoundList().
msgEsFlags_t client_state_s::esFlags |
Definition at line 207 of file client.h.
Referenced by CL_ParseBaseline(), CL_ParseDeltaEntity(), CL_ParseServerData(), and entity_update().
float client_state_s::fov_x |
Definition at line 254 of file client.h.
Referenced by CL_CalcViewValues(), CL_MouseMove(), V_RenderView(), and vkpt_freecam_mousemove().
float client_state_s::fov_y |
Definition at line 255 of file client.h.
Referenced by CL_CalcViewValues(), CL_MouseMove(), V_RenderView(), and vkpt_freecam_mousemove().
server_frame_t client_state_s::frame |
Definition at line 212 of file client.h.
Referenced by AL_AddLoopSounds(), build_gamestate(), CL_AddBeams(), CL_AddPacketEntities(), CL_AddPlayerBeams(), CL_Ammo_m(), CL_Armor_m(), CL_CalcViewValues(), CL_CheckPredictionError(), CL_ClampPitch(), CL_DeltaFrame(), CL_EmitDemoFrame(), CL_EmitDemoSnapshot(), CL_FinishViewValues(), CL_FirstDemoFrame(), CL_GTV_EmitFrame(), CL_Health_m(), CL_ParseFrame(), CL_PredictAngles(), CL_PredictMovement(), CL_Seek_f(), CL_SendBatchedCmd(), CL_SendDefaultCmd(), CL_SetupThirdPersionView(), CL_Ups_m(), CL_WeaponModel_m(), entity_event(), entity_new(), entity_optimized(), entity_update(), entity_update_new(), entity_update_old(), IN_CenterView(), IN_GetCurrentGrab(), Key_Event(), S_BuildSoundList(), S_Update(), SCR_DrawInventory(), SCR_DrawLayout(), SCR_ExecuteLayoutString(), SCR_SetCrosshairColor(), set_active_state(), shell_effect_hack(), TH_DrawLayoutString(), and V_RenderView().
unsigned client_state_s::frameflags |
Definition at line 210 of file client.h.
Referenced by CL_ParseFrame(), CL_Seek_f(), SCR_DrawTurtle(), SCR_LagSample(), and set_active_state().
server_frame_t client_state_s::frames[UPDATE_BACKUP] |
Definition at line 209 of file client.h.
Referenced by CL_EmitDemoFrame(), CL_EmitDemoSnapshot(), CL_ParseFrame(), ping_avg(), and ping_min().
char client_state_s::gamedir[MAX_QPATH] |
Definition at line 277 of file client.h.
Referenced by CL_Begin(), CL_ParseServerData(), CL_Record_f(), emit_gamestate(), and MVD_SetServerState().
client_history_t client_state_s::history[CMD_BACKUP] |
Definition at line 186 of file client.h.
Referenced by CL_CheckPredictionError(), CL_MeasureStats(), CL_ParseFrame(), CL_PredictMovement(), CL_SendBatchedCmd(), CL_SendDefaultCmd(), CL_SendKeepAlive(), and SCR_LagSample().
qhandle_t client_state_s::image_precache[MAX_IMAGES] |
Definition at line 306 of file client.h.
Referenced by CL_PrepRefresh(), CL_RestartFilesystem(), CL_RestartRefresh(), CL_UpdateConfigstring(), SCR_DrawActive(), SCR_ExecuteLayoutString(), SCR_PlayCinematic(), SCR_RunCinematic(), and SCR_StopCinematic().
int client_state_s::initialSeq |
Definition at line 187 of file client.h.
Referenced by CL_MeasureStats(), and set_active_state().
int client_state_s::inventory[MAX_ITEMS] |
Definition at line 270 of file client.h.
Referenced by CL_ParseInventory(), Cmd_Inven_f(), Cmd_WeapLast_f(), Cmd_WeapNext_f(), Cmd_WeapPrev_f(), SCR_DrawInventory(), SelectNextItem(), SelectPrevItem(), and ValidateSelectedItem().
unsigned client_state_s::lastTransmitCmdNumber |
Definition at line 178 of file client.h.
Referenced by CL_SendBatchedCmd(), CL_SendCmd(), CL_SendDefaultCmd(), and CL_SendKeepAlive().
unsigned client_state_s::lastTransmitCmdNumberReal |
Definition at line 179 of file client.h.
Referenced by CL_SendBatchedCmd(), CL_SendDefaultCmd(), CL_SendKeepAlive(), and ready_to_send_hacked().
unsigned client_state_s::lastTransmitTime |
Definition at line 177 of file client.h.
Referenced by CL_SendBatchedCmd(), CL_SendDefaultCmd(), CL_SendKeepAlive(), and ready_to_send().
char client_state_s::layout[MAX_NET_STRING] |
Definition at line 269 of file client.h.
Referenced by CL_DumpLayout_f(), CL_EmitDemoSnapshot(), CL_ParseLayout(), SCR_DrawLayout(), SCR_ScoreDump_f(), and SCR_ScoreShot_f().
float client_state_s::lerpfrac |
Definition at line 246 of file client.h.
Referenced by CL_AddPacketEntities(), CL_CalcViewValues(), CL_GetEntitySoundOrigin(), and CL_SetClientTime().
int client_state_s::lightlevel |
Definition at line 256 of file client.h.
Referenced by CL_SendBatchedCmd(), CL_SendDefaultCmd(), and V_SetLightLevel().
vec3_t client_state_s::localmove |
Definition at line 234 of file client.h.
Referenced by CL_PredictMovement(), and CL_UpdateCmd().
char client_state_s::mapname[MAX_QPATH] |
Definition at line 290 of file client.h.
Referenced by CL_Changing_f(), CL_ConnectionlessPacket(), CL_Mapname_m(), CL_PrepRefresh(), CL_RestartFilesystem(), CL_RestartRefresh(), CL_UpdateConfigstring(), LOC_LoadLocations(), LOC_Write_f(), and MVD_SetServerState().
int client_state_s::maxclients |
Definition at line 279 of file client.h.
Referenced by active_sun_preset(), CL_CheatsOK(), CL_UpdateConfigstring(), emit_packet_entities(), and MVD_SetServerState().
mmodel_t* client_state_s::model_clip[MAX_MODELS] |
Definition at line 303 of file client.h.
Referenced by CL_ClipMoveToEntities(), CL_GetEntitySoundOrigin(), CL_PointContents(), CL_RegisterBspModels(), and CL_UpdateConfigstring().
qhandle_t client_state_s::model_draw[MAX_MODELS] |
Definition at line 302 of file client.h.
Referenced by CL_AddPacketEntities(), CL_AddViewWeapon(), CL_PrepRefresh(), and CL_UpdateConfigstring().
vec2_t client_state_s::mousemove |
Definition at line 238 of file client.h.
Referenced by CL_FinalizeCmd(), CL_MouseMove(), and CL_UpdateCmd().
int client_state_s::numEntityStates |
Definition at line 205 of file client.h.
Referenced by CL_EmitDemoFrame(), CL_EmitDemoSnapshot(), CL_ParseDeltaEntity(), CL_ParseFrame(), and CL_ParsePacketEntities().
int client_state_s::numSolidEntities |
Definition at line 200 of file client.h.
Referenced by CL_ClipMoveToEntities(), CL_DeltaFrame(), CL_PointContents(), and entity_update().
int client_state_s::numWeaponModels |
Definition at line 312 of file client.h.
Referenced by check_player(), CL_AddPacketEntities(), CL_LoadClientinfo(), and CL_RegisterVWepModels().
server_frame_t client_state_s::oldframe |
Definition at line 213 of file client.h.
Referenced by CL_CalcViewValues(), CL_DeltaFrame(), CL_ParseFrame(), CL_Seek_f(), entity_new(), and set_active_state().
vec3_t client_state_s::playerEntityAngles |
Definition at line 264 of file client.h.
Referenced by CL_AddPacketEntities(), and CL_CalcViewValues().
vec3_t client_state_s::playerEntityOrigin |
Definition at line 263 of file client.h.
Referenced by CL_AddBeams(), CL_AddPacketEntities(), CL_CalcViewValues(), CL_SetupThirdPersionView(), LOC_Add_f(), LOC_AddLocationsToScene(), LOC_Delete_f(), LOC_Here_m(), LOC_There_m(), and LOC_Update_f().
pmoveParams_t client_state_s::pmp |
Definition at line 280 of file client.h.
Referenced by CL_ClampSpeed(), CL_ParseServerData(), CL_PredictMovement(), and CL_UpdateConfigstring().
vec3_t client_state_s::predicted_angles |
Definition at line 194 of file client.h.
Referenced by CL_CalcViewValues(), CL_PredictAngles(), CL_PredictMovement(), and set_active_state().
vec3_t client_state_s::predicted_origin |
Definition at line 193 of file client.h.
Referenced by CL_CalcViewValues(), CL_PredictMovement(), and set_active_state().
short client_state_s::predicted_origins[CMD_BACKUP][3] |
Definition at line 185 of file client.h.
Referenced by CL_CheckPredictionError(), and CL_PredictMovement().
float client_state_s::predicted_step |
Definition at line 189 of file client.h.
Referenced by CL_CalcViewValues(), and CL_PredictMovement().
unsigned client_state_s::predicted_step_frame |
Definition at line 191 of file client.h.
Referenced by CL_CheckPredictionError(), and CL_PredictMovement().
unsigned client_state_s::predicted_step_time |
Definition at line 190 of file client.h.
Referenced by CL_CalcViewValues(), and CL_PredictMovement().
vec3_t client_state_s::predicted_velocity |
Definition at line 195 of file client.h.
Referenced by CL_PredictMovement(), CL_Ups_m(), and set_active_state().
vec3_t client_state_s::prediction_error |
Definition at line 196 of file client.h.
Referenced by CL_CalcViewValues(), and CL_CheckPredictionError().
refdef_t client_state_s::refdef |
Definition at line 253 of file client.h.
Referenced by CL_AddPlayerBeams(), CL_AddViewWeapon(), CL_CalcViewValues(), CL_Cluster_m(), CL_ClusterThere_m(), CL_GetResolutionScale(), CL_HdrColor_m(), CL_Material_m(), CL_Material_Override_m(), CL_NumLightPolys_m(), CL_ResolutionScale_m(), CL_SetupFirstPersonView(), CL_SetupThirdPersionView(), CL_ViewPos_m(), SCR_TimeRefresh_f(), V_RenderView(), V_SetLightLevel(), and V_Viewpos_f().
qboolean client_state_s::sendPacketNow |
Definition at line 180 of file client.h.
Referenced by CL_Frame(), CL_ProcessEvents(), CL_SendCmd(), IN_AttackDown(), IN_UseDown(), and ready_to_send().
int client_state_s::servercount |
Definition at line 276 of file client.h.
Referenced by CL_ParseServerData(), CL_Record_f(), emit_gamestate(), and SCR_FinishCinematic().
int client_state_s::serverdelta |
Definition at line 215 of file client.h.
Referenced by CL_DeltaFrame(), CL_Seek_f(), and set_active_state().
int client_state_s::serverstate |
Definition at line 275 of file client.h.
Referenced by CL_ParseCenterPrint(), CL_ParsePrint(), and CL_ParseServerData().
int client_state_s::servertime |
Definition at line 214 of file client.h.
Referenced by CL_DeltaFrame(), CL_DemoFrame(), CL_ParseTEnt(), CL_PlainExplosion(), CL_SetClientTime(), CL_SmokeAndFlash(), DMA_DriftBeginofs(), entity_update_old(), and set_active_state().
centity_t* client_state_s::solidEntities[MAX_PACKET_ENTITIES] |
Definition at line 199 of file client.h.
Referenced by CL_ClipMoveToEntities(), CL_PointContents(), and entity_update().
qhandle_t client_state_s::sound_precache[MAX_SOUNDS] |
Definition at line 305 of file client.h.
Referenced by AL_AddLoopSounds(), CL_RegisterSounds(), CL_UpdateConfigstring(), and S_ParseStartSound().
qboolean client_state_s::thirdPersonView |
Definition at line 260 of file client.h.
Referenced by CL_AddPacketEntities(), CL_SetupFirstPersonView(), and CL_SetupThirdPersionView().
int client_state_s::time |
Definition at line 244 of file client.h.
Referenced by AL_Update(), CL_AddBeams(), CL_AddExplosions(), CL_AddLasers(), CL_AddPacketEntities(), CL_AddParticles(), CL_AddPlayerBeams(), CL_AllocExplosion(), CL_AllocLaser(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DemoFrame(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyEffect(), CL_FlyParticles(), CL_ForceWall(), CL_Frame(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_MuzzleFlash(), CL_MuzzleFlash2(), CL_Nukeblast(), CL_OldRailTrail(), CL_ParseBeam(), CL_ParseNuke(), CL_ParsePlayerBeam(), CL_ParseSteam(), CL_ParseWidow(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_ProcessSustain(), CL_QuadTrail(), CL_RailLights(), CL_RailSpiral(), CL_RocketTrail(), CL_SetClientTime(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Timer_m(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), LOC_AddLocationsToScene(), set_active_state(), and V_RenderView().
int client_state_s::timeoutcount |
Definition at line 175 of file client.h.
Referenced by CL_CheckTimeout().
vec3_t client_state_s::v_forward |
Definition at line 258 of file client.h.
Referenced by CL_AddPlayerBeams(), CL_AddViewWeapon(), CL_CalcViewValues(), CL_SetupThirdPersionView(), CL_ViewDir_m(), and LOC_There_m().
vec3_t client_state_s::v_right |
Definition at line 258 of file client.h.
Referenced by CL_AddPlayerBeams(), CL_CalcViewValues(), CL_Heatbeam(), and CL_SetupThirdPersionView().
vec3_t client_state_s::v_up |
Definition at line 258 of file client.h.
Referenced by CL_AddPlayerBeams(), CL_CalcViewValues(), CL_Heatbeam(), and CL_SetupThirdPersionView().
vec3_t client_state_s::viewangles |
Definition at line 230 of file client.h.
Referenced by CL_AdjustAngles(), CL_ClampPitch(), CL_MouseMove(), CL_PredictAngles(), CL_UpdateCmd(), and IN_CenterView().
char client_state_s::weaponModels[MAX_CLIENTWEAPONMODELS][MAX_QPATH] |
Definition at line 311 of file client.h.
Referenced by check_player(), CL_LoadClientinfo(), and CL_RegisterVWepModels().