Quake II RTX doxygen  1.0 dev
m_boss32.c File Reference
#include "g_local.h"
#include "m_boss32.h"

Go to the source code of this file.

Functions

qboolean visible (edict_t *self, edict_t *other)
 
void MakronRailgun (edict_t *self)
 
void MakronSaveloc (edict_t *self)
 
void MakronHyperblaster (edict_t *self)
 
void makron_step_left (edict_t *self)
 
void makron_step_right (edict_t *self)
 
void makronBFG (edict_t *self)
 
void makron_dead (edict_t *self)
 
void makron_taunt (edict_t *self)
 
void makron_stand (edict_t *self)
 
void makron_hit (edict_t *self)
 
void makron_popup (edict_t *self)
 
void makron_brainsplorch (edict_t *self)
 
void makron_prerailgun (edict_t *self)
 
void makron_walk (edict_t *self)
 
void makron_run (edict_t *self)
 
void makron_pain (edict_t *self, edict_t *other, float kick, int damage)
 
void makron_sight (edict_t *self, edict_t *other)
 
void makron_attack (edict_t *self)
 
void makron_torso_think (edict_t *self)
 
void makron_torso (edict_t *ent)
 
void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
 
qboolean Makron_CheckAttack (edict_t *self)
 
void MakronPrecache (void)
 
void SP_monster_makron (edict_t *self)
 
void MakronSpawn (edict_t *self)
 
void MakronToss (edict_t *self)
 

Variables

static int sound_pain4
 
static int sound_pain5
 
static int sound_pain6
 
static int sound_death
 
static int sound_step_left
 
static int sound_step_right
 
static int sound_attack_bfg
 
static int sound_brainsplorch
 
static int sound_prerailgun
 
static int sound_popup
 
static int sound_taunt1
 
static int sound_taunt2
 
static int sound_taunt3
 
static int sound_hit
 
mframe_t makron_frames_stand []
 
mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL}
 
mframe_t makron_frames_run []
 
mmove_t makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}
 
mframe_t makron_frames_walk []
 
mmove_t makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}
 
mframe_t makron_frames_pain6 []
 
mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run}
 
mframe_t makron_frames_pain5 []
 
mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run}
 
mframe_t makron_frames_pain4 []
 
mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run}
 
mframe_t makron_frames_death2 []
 
mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead}
 
mframe_t makron_frames_death3 []
 
mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL}
 
mframe_t makron_frames_sight []
 
mmove_t makron_move_sight = {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run}
 
mframe_t makron_frames_attack3 []
 
mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run}
 
mframe_t makron_frames_attack4 []
 
mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run}
 
mframe_t makron_frames_attack5 []
 
mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run}
 

Function Documentation

◆ makron_attack()

void makron_attack ( edict_t *  self)

Definition at line 583 of file m_boss32.c.

584 {
585  float r;
586 
587  r = random();
588 
589  if (r <= 0.3)
590  self->monsterinfo.currentmove = &makron_move_attack3;
591  else if (r <= 0.6)
592  self->monsterinfo.currentmove = &makron_move_attack4;
593  else
594  self->monsterinfo.currentmove = &makron_move_attack5;
595 }

Referenced by SP_monster_makron().

◆ makron_brainsplorch()

void makron_brainsplorch ( edict_t *  self)

Definition at line 174 of file m_boss32.c.

175 {
176  gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0);
177 }

◆ Makron_CheckAttack()

qboolean Makron_CheckAttack ( edict_t *  self)

Definition at line 680 of file m_boss32.c.

681 {
682  vec3_t spot1, spot2;
683  vec3_t temp;
684  float chance;
685  trace_t tr;
686  int enemy_range;
687  float enemy_yaw;
688 
689  if (self->enemy->health > 0) {
690  // see if any entities are in the way of the shot
691  VectorCopy(self->s.origin, spot1);
692  spot1[2] += self->viewheight;
693  VectorCopy(self->enemy->s.origin, spot2);
694  spot2[2] += self->enemy->viewheight;
695 
696  tr = gi.trace(spot1, NULL, NULL, spot2, self, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
697 
698  // do we have a clear shot?
699  if (tr.ent != self->enemy)
700  return qfalse;
701  }
702 
703  enemy_range = range(self, self->enemy);
704  VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
705  enemy_yaw = vectoyaw(temp);
706 
707  self->ideal_yaw = enemy_yaw;
708 
709 
710  // melee attack
711  if (enemy_range == RANGE_MELEE) {
712  if (self->monsterinfo.melee)
713  self->monsterinfo.attack_state = AS_MELEE;
714  else
715  self->monsterinfo.attack_state = AS_MISSILE;
716  return qtrue;
717  }
718 
719 // missile attack
720  if (!self->monsterinfo.attack)
721  return qfalse;
722 
723  if (level.time < self->monsterinfo.attack_finished)
724  return qfalse;
725 
726  if (enemy_range == RANGE_FAR)
727  return qfalse;
728 
729  if (self->monsterinfo.aiflags & AI_STAND_GROUND) {
730  chance = 0.4;
731  } else if (enemy_range == RANGE_MELEE) {
732  chance = 0.8;
733  } else if (enemy_range == RANGE_NEAR) {
734  chance = 0.4;
735  } else if (enemy_range == RANGE_MID) {
736  chance = 0.2;
737  } else {
738  return qfalse;
739  }
740 
741  if (random() < chance) {
742  self->monsterinfo.attack_state = AS_MISSILE;
743  self->monsterinfo.attack_finished = level.time + 2 * random();
744  return qtrue;
745  }
746 
747  if (self->flags & FL_FLY) {
748  if (random() < 0.3)
749  self->monsterinfo.attack_state = AS_SLIDING;
750  else
751  self->monsterinfo.attack_state = AS_STRAIGHT;
752  }
753 
754  return qfalse;
755 }

Referenced by SP_monster_makron().

◆ makron_dead()

void makron_dead ( edict_t *  self)

Definition at line 632 of file m_boss32.c.

633 {
634  VectorSet(self->mins, -60, -60, 0);
635  VectorSet(self->maxs, 60, 60, 72);
636  self->movetype = MOVETYPE_TOSS;
637  self->svflags |= SVF_DEADMONSTER;
638  self->nextthink = 0;
639  gi.linkentity(self);
640 }

◆ makron_die()

void makron_die ( edict_t *  self,
edict_t *  inflictor,
edict_t *  attacker,
int  damage,
vec3_t  point 
)

Definition at line 643 of file m_boss32.c.

644 {
645  edict_t *tempent;
646 
647  int n;
648 
649  self->s.sound = 0;
650  // check for gib
651  if (self->health <= self->gib_health) {
652  gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
653  for (n = 0; n < 1 /*4*/; n++)
654  ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
655  for (n = 0; n < 4; n++)
656  ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
657  ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
658  self->deadflag = DEAD_DEAD;
659  return;
660  }
661 
662  if (self->deadflag == DEAD_DEAD)
663  return;
664 
665 // regular death
666  gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
667  self->deadflag = DEAD_DEAD;
668  self->takedamage = DAMAGE_YES;
669 
670  tempent = G_Spawn();
671  VectorCopy(self->s.origin, tempent->s.origin);
672  VectorCopy(self->s.angles, tempent->s.angles);
673  tempent->s.origin[1] -= 84;
674  makron_torso(tempent);
675 
676  self->monsterinfo.currentmove = &makron_move_death2;
677 
678 }

Referenced by SP_monster_makron().

◆ makron_hit()

void makron_hit ( edict_t *  self)

Definition at line 154 of file m_boss32.c.

155 {
156  gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0);
157 }

◆ makron_pain()

void makron_pain ( edict_t *  self,
edict_t *  other,
float  kick,
int  damage 
)

Definition at line 538 of file m_boss32.c.

539 {
540 
541  if (self->health < (self->max_health / 2))
542  self->s.skinnum = 1;
543 
544  if (level.time < self->pain_debounce_time)
545  return;
546 
547  // Lessen the chance of him going into his pain frames
548  if (damage <= 25)
549  if (random() < 0.2)
550  return;
551 
552  self->pain_debounce_time = level.time + 3;
553  if (skill->value == 3)
554  return; // no pain anims in nightmare
555 
556 
557  if (damage <= 40) {
558  gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0);
559  self->monsterinfo.currentmove = &makron_move_pain4;
560  } else if (damage <= 110) {
561  gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0);
562  self->monsterinfo.currentmove = &makron_move_pain5;
563  } else {
564  if (damage <= 150) {
565  if (random() <= 0.45) {
566  gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
567  self->monsterinfo.currentmove = &makron_move_pain6;
568  }
569  } else {
570  if (random() <= 0.35) {
571  gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
572  self->monsterinfo.currentmove = &makron_move_pain6;
573  }
574  }
575  }
576 }

Referenced by SP_monster_makron().

◆ makron_popup()

void makron_popup ( edict_t *  self)

Definition at line 159 of file m_boss32.c.

160 {
161  gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0);
162 }

◆ makron_prerailgun()

void makron_prerailgun ( edict_t *  self)

Definition at line 179 of file m_boss32.c.

180 {
181  gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0);
182 }

◆ makron_run()

void makron_run ( edict_t *  self)

Definition at line 204 of file m_boss32.c.

205 {
206  if (self->monsterinfo.aiflags & AI_STAND_GROUND)
207  self->monsterinfo.currentmove = &makron_move_stand;
208  else
209  self->monsterinfo.currentmove = &makron_move_run;
210 }

Referenced by SP_monster_makron().

◆ makron_sight()

void makron_sight ( edict_t *  self,
edict_t *  other 
)

Definition at line 578 of file m_boss32.c.

579 {
580  self->monsterinfo.currentmove = &makron_move_sight;
581 }

Referenced by SP_monster_makron().

◆ makron_stand()

void makron_stand ( edict_t *  self)

Definition at line 135 of file m_boss32.c.

136 {
137  self->monsterinfo.currentmove = &makron_move_stand;
138 }

Referenced by SP_monster_makron().

◆ makron_step_left()

void makron_step_left ( edict_t *  self)

Definition at line 164 of file m_boss32.c.

165 {
166  gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
167 }

◆ makron_step_right()

void makron_step_right ( edict_t *  self)

Definition at line 169 of file m_boss32.c.

170 {
171  gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
172 }

◆ makron_taunt()

void makron_taunt ( edict_t *  self)

Definition at line 54 of file m_boss32.c.

55 {
56  float r;
57 
58  r = random();
59  if (r <= 0.3)
60  gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
61  else if (r <= 0.6)
62  gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
63  else
64  gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
65 }

◆ makron_torso()

void makron_torso ( edict_t *  ent)

Definition at line 613 of file m_boss32.c.

614 {
615  ent->movetype = MOVETYPE_NONE;
616  ent->solid = SOLID_NOT;
617  VectorSet(ent->mins, -8, -8, 0);
618  VectorSet(ent->maxs, 8, 8, 8);
619  ent->s.frame = 346;
620  ent->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
621  ent->think = makron_torso_think;
622  ent->nextthink = level.time + 2 * FRAMETIME;
623  ent->s.sound = gi.soundindex("makron/spine.wav");
624  gi.linkentity(ent);
625 }

Referenced by makron_die().

◆ makron_torso_think()

void makron_torso_think ( edict_t *  self)

Definition at line 603 of file m_boss32.c.

604 {
605  if (++self->s.frame < 365)
606  self->nextthink = level.time + FRAMETIME;
607  else {
608  self->s.frame = 346;
609  self->nextthink = level.time + FRAMETIME;
610  }
611 }

Referenced by makron_torso().

◆ makron_walk()

void makron_walk ( edict_t *  self)

Definition at line 199 of file m_boss32.c.

200 {
201  self->monsterinfo.currentmove = &makron_move_walk;
202 }

Referenced by SP_monster_makron().

◆ makronBFG()

void makronBFG ( edict_t *  self)

Definition at line 399 of file m_boss32.c.

400 {
401  vec3_t forward, right;
402  vec3_t start;
403  vec3_t dir;
404  vec3_t vec;
405 
406  AngleVectors(self->s.angles, forward, right, NULL);
407  G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start);
408 
409  VectorCopy(self->enemy->s.origin, vec);
410  vec[2] += self->enemy->viewheight;
411  VectorSubtract(vec, start, dir);
412  VectorNormalize(dir);
413  gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
414  monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
415 }

◆ MakronHyperblaster()

void MakronHyperblaster ( edict_t *  self)

Definition at line 504 of file m_boss32.c.

505 {
506  vec3_t dir;
507  vec3_t vec;
508  vec3_t start;
509  vec3_t forward, right;
510  int flash_number;
511 
512  flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405);
513 
514  AngleVectors(self->s.angles, forward, right, NULL);
515  G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward, right, start);
516 
517  if (self->enemy) {
518  VectorCopy(self->enemy->s.origin, vec);
519  vec[2] += self->enemy->viewheight;
520  VectorSubtract(vec, start, vec);
521  vectoangles(vec, vec);
522  dir[0] = vec[0];
523  } else {
524  dir[0] = 0;
525  }
526  if (self->s.frame <= FRAME_attak413)
527  dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413);
528  else
529  dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421);
530  dir[2] = 0;
531 
532  AngleVectors(dir, forward, NULL, NULL);
533 
534  monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
535 }

◆ MakronPrecache()

void MakronPrecache ( void  )

Definition at line 762 of file m_boss32.c.

763 {
764  sound_pain4 = gi.soundindex("makron/pain3.wav");
765  sound_pain5 = gi.soundindex("makron/pain2.wav");
766  sound_pain6 = gi.soundindex("makron/pain1.wav");
767  sound_death = gi.soundindex("makron/death.wav");
768  sound_step_left = gi.soundindex("makron/step1.wav");
769  sound_step_right = gi.soundindex("makron/step2.wav");
770  sound_attack_bfg = gi.soundindex("makron/bfg_fire.wav");
771  sound_brainsplorch = gi.soundindex("makron/brain1.wav");
772  sound_prerailgun = gi.soundindex("makron/rail_up.wav");
773  sound_popup = gi.soundindex("makron/popup.wav");
774  sound_taunt1 = gi.soundindex("makron/voice4.wav");
775  sound_taunt2 = gi.soundindex("makron/voice3.wav");
776  sound_taunt3 = gi.soundindex("makron/voice.wav");
777  sound_hit = gi.soundindex("makron/bhit.wav");
778 
779  gi.modelindex("models/monsters/boss3/rider/tris.md2");
780 }

Referenced by SP_monster_jorg(), and SP_monster_makron().

◆ MakronRailgun()

void MakronRailgun ( edict_t *  self)

Definition at line 487 of file m_boss32.c.

488 {
489  vec3_t start;
490  vec3_t dir;
491  vec3_t forward, right;
492 
493  AngleVectors(self->s.angles, forward, right, NULL);
494  G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start);
495 
496  // calc direction to where we targted
497  VectorSubtract(self->pos1, start, dir);
498  VectorNormalize(dir);
499 
500  monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
501 }

◆ MakronSaveloc()

void MakronSaveloc ( edict_t *  self)

Definition at line 480 of file m_boss32.c.

481 {
482  VectorCopy(self->enemy->s.origin, self->pos1); //save for aiming the shot
483  self->pos1[2] += self->enemy->viewheight;
484 }

◆ MakronSpawn()

void MakronSpawn ( edict_t *  self)

Definition at line 830 of file m_boss32.c.

831 {
832  vec3_t vec;
833  edict_t *player;
834 
835  SP_monster_makron(self);
836 
837  // jump at player
838  player = level.sight_client;
839  if (!player)
840  return;
841 
842  VectorSubtract(player->s.origin, self->s.origin, vec);
843  self->s.angles[YAW] = vectoyaw(vec);
844  VectorNormalize(vec);
845  VectorMA(vec3_origin, 400, vec, self->velocity);
846  self->velocity[2] = 200;
847  self->groundentity = NULL;
848 }

Referenced by MakronToss().

◆ MakronToss()

void MakronToss ( edict_t *  self)

Definition at line 857 of file m_boss32.c.

858 {
859  edict_t *ent;
860 
861  ent = G_Spawn();
862  ent->nextthink = level.time + 0.8;
863  ent->think = MakronSpawn;
864  ent->target = self->target;
865  VectorCopy(self->s.origin, ent->s.origin);
866 }

◆ SP_monster_makron()

void SP_monster_makron ( edict_t *  self)

Definition at line 784 of file m_boss32.c.

785 {
786  if (deathmatch->value) {
787  G_FreeEdict(self);
788  return;
789  }
790 
791  MakronPrecache();
792 
793  self->movetype = MOVETYPE_STEP;
794  self->solid = SOLID_BBOX;
795  self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
796  VectorSet(self->mins, -30, -30, 0);
797  VectorSet(self->maxs, 30, 30, 90);
798 
799  self->health = 3000;
800  self->gib_health = -2000;
801  self->mass = 500;
802 
803  self->pain = makron_pain;
804  self->die = makron_die;
805  self->monsterinfo.stand = makron_stand;
806  self->monsterinfo.walk = makron_walk;
807  self->monsterinfo.run = makron_run;
808  self->monsterinfo.dodge = NULL;
809  self->monsterinfo.attack = makron_attack;
810  self->monsterinfo.melee = NULL;
811  self->monsterinfo.sight = makron_sight;
812  self->monsterinfo.checkattack = Makron_CheckAttack;
813 
814  gi.linkentity(self);
815 
816 // self->monsterinfo.currentmove = &makron_move_stand;
817  self->monsterinfo.currentmove = &makron_move_sight;
818  self->monsterinfo.scale = MODEL_SCALE;
819 
820  walkmonster_start(self);
821 }

Referenced by jorg_dead(), and MakronSpawn().

◆ visible()

qboolean visible ( edict_t *  self,
edict_t *  other 
)

Definition at line 268 of file g_ai.c.

269 {
270  vec3_t spot1;
271  vec3_t spot2;
272  trace_t trace;
273 
274  VectorCopy(self->s.origin, spot1);
275  spot1[2] += self->viewheight;
276  VectorCopy(other->s.origin, spot2);
277  spot2[2] += other->viewheight;
278  trace = gi.trace(spot1, vec3_origin, vec3_origin, spot2, self, MASK_OPAQUE);
279 
280  if (trace.fraction == 1.0)
281  return qtrue;
282  return qfalse;
283 }

Variable Documentation

◆ makron_frames_attack3

mframe_t makron_frames_attack3[]
Initial value:
= {
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, makronBFG },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
}

Definition at line 418 of file m_boss32.c.

◆ makron_frames_attack4

mframe_t makron_frames_attack4[]
Initial value:

Definition at line 430 of file m_boss32.c.

◆ makron_frames_attack5

mframe_t makron_frames_attack5[]
Initial value:
= {
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
}

Definition at line 460 of file m_boss32.c.

◆ makron_frames_death2

mframe_t makron_frames_death2[]

Definition at line 259 of file m_boss32.c.

◆ makron_frames_death3

mframe_t makron_frames_death3[]
Initial value:
= {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
}

Definition at line 358 of file m_boss32.c.

◆ makron_frames_pain4

mframe_t makron_frames_pain4[]
Initial value:
= {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
}

Definition at line 251 of file m_boss32.c.

◆ makron_frames_pain5

mframe_t makron_frames_pain5[]
Initial value:
= {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
}

Definition at line 243 of file m_boss32.c.

◆ makron_frames_pain6

mframe_t makron_frames_pain6[]
Initial value:
= {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
}

Definition at line 212 of file m_boss32.c.

◆ makron_frames_run

mframe_t makron_frames_run[]
Initial value:
= {
{ ai_run, 12, NULL },
{ ai_run, 8, NULL },
{ ai_run, 8, NULL },
{ ai_run, 6, NULL },
{ ai_run, 12, NULL },
{ ai_run, 9, NULL },
{ ai_run, 6, NULL },
{ ai_run, 12, NULL }
}

Definition at line 140 of file m_boss32.c.

◆ makron_frames_sight

mframe_t makron_frames_sight[]
Initial value:
= {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
}

Definition at line 382 of file m_boss32.c.

◆ makron_frames_stand

mframe_t makron_frames_stand[]

Definition at line 71 of file m_boss32.c.

◆ makron_frames_walk

mframe_t makron_frames_walk[]
Initial value:
= {
{ ai_walk, 12, NULL },
{ ai_walk, 8, NULL },
{ ai_walk, 8, NULL },
{ ai_walk, 6, NULL },
{ ai_walk, 12, NULL },
{ ai_walk, 9, NULL },
{ ai_walk, 6, NULL },
{ ai_walk, 12, NULL }
}

Definition at line 185 of file m_boss32.c.

◆ makron_move_attack3

Definition at line 428 of file m_boss32.c.

Referenced by makron_attack().

◆ makron_move_attack4

Definition at line 458 of file m_boss32.c.

Referenced by makron_attack().

◆ makron_move_attack5

Definition at line 478 of file m_boss32.c.

Referenced by makron_attack().

◆ makron_move_death2

Definition at line 356 of file m_boss32.c.

Referenced by makron_die().

◆ makron_move_death3

Definition at line 380 of file m_boss32.c.

◆ makron_move_pain4

Definition at line 257 of file m_boss32.c.

Referenced by makron_pain().

◆ makron_move_pain5

Definition at line 249 of file m_boss32.c.

Referenced by makron_pain().

◆ makron_move_pain6

Definition at line 241 of file m_boss32.c.

Referenced by makron_pain().

◆ makron_move_run

Definition at line 152 of file m_boss32.c.

Referenced by makron_run().

◆ makron_move_sight

Definition at line 397 of file m_boss32.c.

Referenced by makron_sight(), and SP_monster_makron().

◆ makron_move_stand

Definition at line 133 of file m_boss32.c.

Referenced by makron_run(), and makron_stand().

◆ makron_move_walk

mmove_t makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}

Definition at line 197 of file m_boss32.c.

Referenced by makron_walk().

◆ sound_attack_bfg

int sound_attack_bfg
static

Definition at line 45 of file m_boss32.c.

Referenced by makronBFG(), and MakronPrecache().

◆ sound_brainsplorch

int sound_brainsplorch
static

Definition at line 46 of file m_boss32.c.

Referenced by makron_brainsplorch(), and MakronPrecache().

◆ sound_death

int sound_death
static

Definition at line 42 of file m_boss32.c.

Referenced by makron_die(), and MakronPrecache().

◆ sound_hit

int sound_hit
static

Definition at line 52 of file m_boss32.c.

Referenced by makron_hit(), and MakronPrecache().

◆ sound_pain4

int sound_pain4
static

Definition at line 39 of file m_boss32.c.

Referenced by makron_pain(), and MakronPrecache().

◆ sound_pain5

int sound_pain5
static

Definition at line 40 of file m_boss32.c.

Referenced by makron_pain(), and MakronPrecache().

◆ sound_pain6

int sound_pain6
static

Definition at line 41 of file m_boss32.c.

Referenced by makron_pain(), and MakronPrecache().

◆ sound_popup

int sound_popup
static

Definition at line 48 of file m_boss32.c.

Referenced by makron_popup(), and MakronPrecache().

◆ sound_prerailgun

int sound_prerailgun
static

Definition at line 47 of file m_boss32.c.

Referenced by makron_prerailgun(), and MakronPrecache().

◆ sound_step_left

int sound_step_left
static

Definition at line 43 of file m_boss32.c.

Referenced by makron_step_left(), and MakronPrecache().

◆ sound_step_right

int sound_step_right
static

Definition at line 44 of file m_boss32.c.

Referenced by makron_step_right(), and MakronPrecache().

◆ sound_taunt1

int sound_taunt1
static

Definition at line 49 of file m_boss32.c.

Referenced by makron_taunt(), and MakronPrecache().

◆ sound_taunt2

int sound_taunt2
static

Definition at line 50 of file m_boss32.c.

Referenced by makron_taunt(), and MakronPrecache().

◆ sound_taunt3

int sound_taunt3
static

Definition at line 51 of file m_boss32.c.

Referenced by makron_taunt(), and MakronPrecache().

gi
game_import_t gi
Definition: g_main.c:23
makron_attack
void makron_attack(edict_t *self)
Definition: m_boss32.c:583
RANGE_NEAR
#define RANGE_NEAR
Definition: g_local.h:117
deathmatch
cvar_t * deathmatch
Definition: g_main.c:33
G_ProjectSource
void G_ProjectSource(const vec3_t point, const vec3_t distance, const vec3_t forward, const vec3_t right, vec3_t result)
Definition: g_utils.c:23
monster_fire_railgun
void monster_fire_railgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int flashtype)
Definition: g_monster.c:79
DEAD_DEAD
#define DEAD_DEAD
Definition: g_local.h:112
makron_step_right
void makron_step_right(edict_t *self)
Definition: m_boss32.c:169
G_Spawn
edict_t * G_Spawn(void)
Definition: g_utils.c:391
ThrowGib
void ThrowGib(edict_t *self, char *gibname, int damage, int type)
Definition: g_misc.c:130
MakronSaveloc
void MakronSaveloc(edict_t *self)
Definition: m_boss32.c:480
makron_torso
void makron_torso(edict_t *ent)
Definition: m_boss32.c:613
ai_charge
void ai_charge(edict_t *self, float dist)
Definition: g_ai.c:175
level_locals_t::sight_client
edict_t * sight_client
Definition: g_local.h:312
FRAMETIME
#define FRAMETIME
Definition: g_local.h:75
sound_step_left
static int sound_step_left
Definition: m_boss32.c:43
MakronSpawn
void MakronSpawn(edict_t *self)
Definition: m_boss32.c:830
FRAME_attak413
#define FRAME_attak413
Definition: m_boss32.h:243
makron_move_pain5
mmove_t makron_move_pain5
Definition: m_boss32.c:249
AI_STAND_GROUND
#define AI_STAND_GROUND
Definition: g_local.h:126
makron_move_run
mmove_t makron_move_run
Definition: m_boss32.c:152
MODEL_SCALE
#define MODEL_SCALE
Definition: m_actor.h:504
SP_monster_makron
void SP_monster_makron(edict_t *self)
Definition: m_boss32.c:784
DAMAGE_YES
@ DAMAGE_YES
Definition: g_local.h:88
vectoyaw
float vectoyaw(vec3_t vec)
Definition: g_utils.c:310
makron_popup
void makron_popup(edict_t *self)
Definition: m_boss32.c:159
sound_step_right
static int sound_step_right
Definition: m_boss32.c:44
sound_attack_bfg
static int sound_attack_bfg
Definition: m_boss32.c:45
sound_prerailgun
static int sound_prerailgun
Definition: m_boss32.c:47
other
@ other
Definition: ogg.c:63
walkmonster_start
void walkmonster_start(edict_t *self)
Definition: g_monster.c:630
MOVETYPE_STEP
@ MOVETYPE_STEP
Definition: g_local.h:192
sound_taunt3
static int sound_taunt3
Definition: m_boss32.c:51
sound_pain4
static int sound_pain4
Definition: m_boss32.c:39
sound_taunt1
static int sound_taunt1
Definition: m_boss32.c:49
MakronHyperblaster
void MakronHyperblaster(edict_t *self)
Definition: m_boss32.c:504
makron_move_pain4
mmove_t makron_move_pain4
Definition: m_boss32.c:257
vec3_origin
vec3_t vec3_origin
Definition: shared.c:21
vectoangles
void vectoangles(vec3_t vec, vec3_t angles)
Definition: g_utils.c:330
makron_die
void makron_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
Definition: m_boss32.c:643
G_FreeEdict
void G_FreeEdict(edict_t *e)
Definition: g_utils.c:421
GIB_METALLIC
#define GIB_METALLIC
Definition: g_local.h:123
MOVETYPE_NONE
@ MOVETYPE_NONE
Definition: g_local.h:186
MakronPrecache
void MakronPrecache(void)
Definition: m_boss32.c:762
AS_SLIDING
#define AS_SLIDING
Definition: g_local.h:144
forward
static vec3_t forward
Definition: p_view.c:27
AS_MISSILE
#define AS_MISSILE
Definition: g_local.h:146
sound_pain6
static int sound_pain6
Definition: m_boss32.c:41
makron_stand
void makron_stand(edict_t *self)
Definition: m_boss32.c:135
makron_move_attack5
mmove_t makron_move_attack5
Definition: m_boss32.c:478
ai_walk
void ai_walk(edict_t *self, float dist)
Definition: g_ai.c:148
random
#define random()
Definition: g_local.h:504
AngleVectors
void AngleVectors(vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
Definition: shared.c:23
makron_taunt
void makron_taunt(edict_t *self)
Definition: m_boss32.c:54
sound_pain5
static int sound_pain5
Definition: m_boss32.c:40
makron_move_stand
mmove_t makron_move_stand
Definition: m_boss32.c:133
skill
cvar_t * skill
Definition: g_main.c:36
makron_walk
void makron_walk(edict_t *self)
Definition: m_boss32.c:199
sound_brainsplorch
static int sound_brainsplorch
Definition: m_boss32.c:46
ai_move
void ai_move(edict_t *self, float dist)
Definition: g_ai.c:86
monster_fire_bfg
void monster_fire_bfg(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype)
Definition: g_monster.c:89
level_locals_t::time
float time
Definition: g_local.h:299
monster_fire_blaster
void monster_fire_blaster(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype, int effect)
Definition: g_monster.c:49
FRAME_attak421
#define FRAME_attak421
Definition: m_boss32.h:251
Makron_CheckAttack
qboolean Makron_CheckAttack(edict_t *self)
Definition: m_boss32.c:680
makron_move_death2
mmove_t makron_move_death2
Definition: m_boss32.c:356
makronBFG
void makronBFG(edict_t *self)
Definition: m_boss32.c:399
sound_popup
static int sound_popup
Definition: m_boss32.c:48
RANGE_MELEE
#define RANGE_MELEE
Definition: g_local.h:116
makron_move_attack3
mmove_t makron_move_attack3
Definition: m_boss32.c:428
right
static vec3_t right
Definition: p_view.c:27
ai_run
void ai_run(edict_t *self, float dist)
Definition: g_ai.c:821
enemy_range
int enemy_range
Definition: g_ai.c:28
GIB_ORGANIC
#define GIB_ORGANIC
Definition: g_local.h:122
makron_step_left
void makron_step_left(edict_t *self)
Definition: m_boss32.c:164
level
level_locals_t level
Definition: g_main.c:22
RANGE_MID
#define RANGE_MID
Definition: g_local.h:118
FRAME_attak405
#define FRAME_attak405
Definition: m_boss32.h:235
FL_FLY
#define FL_FLY
Definition: g_local.h:59
monster_flash_offset
const vec3_t monster_flash_offset[256]
Definition: m_flash.c:25
ThrowHead
void ThrowHead(edict_t *self, char *gibname, int damage, int type)
Definition: g_misc.c:175
makron_move_pain6
mmove_t makron_move_pain6
Definition: m_boss32.c:241
MOVETYPE_TOSS
@ MOVETYPE_TOSS
Definition: g_local.h:194
range
int range(edict_t *self, edict_t *other)
Definition: g_ai.c:245
sound_taunt2
static int sound_taunt2
Definition: m_boss32.c:50
makron_sight
void makron_sight(edict_t *self, edict_t *other)
Definition: m_boss32.c:578
MakronRailgun
void MakronRailgun(edict_t *self)
Definition: m_boss32.c:487
makron_move_attack4
mmove_t makron_move_attack4
Definition: m_boss32.c:458
makron_prerailgun
void makron_prerailgun(edict_t *self)
Definition: m_boss32.c:179
sound_hit
static int sound_hit
Definition: m_boss32.c:52
AS_MELEE
#define AS_MELEE
Definition: g_local.h:145
RANGE_FAR
#define RANGE_FAR
Definition: g_local.h:119
VectorNormalize
vec_t VectorNormalize(vec3_t v)
Definition: shared.c:55
enemy_yaw
float enemy_yaw
Definition: g_ai.c:29
makron_pain
void makron_pain(edict_t *self, edict_t *other, float kick, int damage)
Definition: m_boss32.c:538
sound_death
static int sound_death
Definition: m_boss32.c:42
makron_torso_think
void makron_torso_think(edict_t *self)
Definition: m_boss32.c:603
makron_move_walk
mmove_t makron_move_walk
Definition: m_boss32.c:197
makron_move_sight
mmove_t makron_move_sight
Definition: m_boss32.c:397
makron_run
void makron_run(edict_t *self)
Definition: m_boss32.c:204
AS_STRAIGHT
#define AS_STRAIGHT
Definition: g_local.h:143