| 
    Quake II RTX doxygen
    1.0 dev
    
   | 
           
 | 
 
 
 
 
Go to the documentation of this file.
   24     void (*spawn)(edict_t *ent);
 
  346     if (!ent->classname) {
 
  347         gi.dprintf(
"ED_CallSpawn: NULL classname\n");
 
  355         if (!strcmp(item->
classname, ent->classname)) {
 
  364         if (!strcmp(s->
name, ent->classname)) {
 
  370     gi.dprintf(
"%s doesn't have a spawn function\n", ent->classname);
 
  383     l = strlen(
string) + 1;
 
  389     for (i = 0 ; i < l ; i++) {
 
  390         if (
string[i] == 
'\\' && i < l - 1) {
 
  392             if (
string[i] == 
'n')
 
  397             *new_p++ = 
string[i];
 
  420     for (f = fields ; f->
name ; f++) {
 
  421         if (!Q_stricmp(f->
name, key)) {
 
  428                 if (sscanf(value, 
"%f %f %f", &vec[0], &vec[1], &vec[2]) != 3) {
 
  429                     gi.dprintf(
"%s: couldn't parse '%s'\n", __func__, key);
 
  432                 ((
float *)(b + f->
ofs))[0] = vec[0];
 
  433                 ((
float *)(b + f->
ofs))[1] = vec[1];
 
  434                 ((
float *)(b + f->
ofs))[2] = vec[2];
 
  437                 *(
int *)(b + f->
ofs) = atoi(value);
 
  440                 *(
float *)(b + f->
ofs) = atof(value);
 
  444                 ((
float *)(b + f->
ofs))[0] = 0;
 
  445                 ((
float *)(b + f->
ofs))[1] = v;
 
  446                 ((
float *)(b + f->
ofs))[2] = 0;
 
  473     memset(&
st, 0, 
sizeof(
st));
 
  482             gi.error(
"%s: EOF without closing brace", __func__);
 
  487             gi.error(
"%s: EOF without closing brace", __func__);
 
  490             gi.error(
"%s: closing brace without data", __func__);
 
  501                 gi.dprintf(
"%s: %s is not a field\n", __func__, key);
 
  507         memset(ent, 0, 
sizeof(*ent));
 
  523     edict_t *e, *e2, *chain;
 
  540         for (j = i + 1, e2 = e + 1 ; j < 
globals.num_edicts ; j++, e2++) {
 
  547             if (!strcmp(e->team, e2->team)) {
 
  549                 chain->teamchain = e2;
 
  557     gi.dprintf(
"%i teams with %i entities\n", 
c, c2);
 
  568 void SpawnEntities(
const char *mapname, 
const char *entities, 
const char *spawnpoint)
 
  576     skill_level = floor(
skill->value);
 
  581     if (
skill->value != skill_level)
 
  582         gi.cvar_forceset(
"skill", 
va(
"%f", skill_level));
 
  608             gi.error(
"ED_LoadFromFile: found %s when expecting {", 
com_token);
 
  617         if (!Q_stricmp(
level.
mapname, 
"command") && !Q_stricmp(ent->classname, 
"trigger_once") && !Q_stricmp(ent->model, 
"*27"))
 
  622             if (
nomonsters->value && (strstr(ent->classname, 
"monster") || strstr(ent->classname, 
"misc_deadsoldier") || strstr(ent->classname, 
"misc_insane"))) {
 
  651     gi.dprintf(
"%i entities inhibited\n", inhibit);
 
  656     while (i < 
globals.num_edicts) {
 
  657         if (ent->inuse != 0 || ent->inuse != 1)
 
  658             Com_DPrintf(
"Invalid entity %d\n", i);
 
  683 num <fieldwidth> <stat>
 
  818 "string2 \"SPECTATOR MODE\" " 
  825 "string \"Chasing\" " 
  845     ent->solid = SOLID_BSP;
 
  847     ent->s.modelindex = 1;      
 
  862     if (ent->message && ent->message[0]) {
 
  863         gi.configstring(CS_NAME, ent->message);
 
  869         gi.configstring(CS_SKY, 
st.
sky);
 
  871         gi.configstring(CS_SKY, 
"unit1_");
 
  875     gi.configstring(CS_SKYAXIS, 
va(
"%f %f %f",
 
  878     gi.configstring(CS_CDTRACK, 
va(
"%i", ent->sounds));
 
  880     gi.configstring(CS_MAXCLIENTS, 
va(
"%i", (
int)(
maxclients->value)));
 
  892     gi.imageindex(
"i_help");
 
  894     gi.imageindex(
"help");
 
  895     gi.imageindex(
"field_3");
 
  898         gi.cvar_set(
"sv_gravity", 
"800");
 
  902     snd_fry = 
gi.soundindex(
"player/fry.wav");  
 
  906     gi.soundindex(
"player/lava1.wav");
 
  907     gi.soundindex(
"player/lava2.wav");
 
  909     gi.soundindex(
"misc/pc_up.wav");
 
  910     gi.soundindex(
"misc/talk1.wav");
 
  912     gi.soundindex(
"misc/udeath.wav");
 
  915     gi.soundindex(
"items/respawn1.wav");
 
  918     gi.soundindex(
"*death1.wav");
 
  919     gi.soundindex(
"*death2.wav");
 
  920     gi.soundindex(
"*death3.wav");
 
  921     gi.soundindex(
"*death4.wav");
 
  922     gi.soundindex(
"*fall1.wav");
 
  923     gi.soundindex(
"*fall2.wav");
 
  924     gi.soundindex(
"*gurp1.wav");        
 
  925     gi.soundindex(
"*gurp2.wav");
 
  926     gi.soundindex(
"*jump1.wav");        
 
  927     gi.soundindex(
"*pain25_1.wav");
 
  928     gi.soundindex(
"*pain25_2.wav");
 
  929     gi.soundindex(
"*pain50_1.wav");
 
  930     gi.soundindex(
"*pain50_2.wav");
 
  931     gi.soundindex(
"*pain75_1.wav");
 
  932     gi.soundindex(
"*pain75_2.wav");
 
  933     gi.soundindex(
"*pain100_1.wav");
 
  934     gi.soundindex(
"*pain100_2.wav");
 
  939     gi.modelindex(
"#w_blaster.md2");
 
  940     gi.modelindex(
"#w_shotgun.md2");
 
  941     gi.modelindex(
"#w_sshotgun.md2");
 
  942     gi.modelindex(
"#w_machinegun.md2");
 
  943     gi.modelindex(
"#w_chaingun.md2");
 
  944     gi.modelindex(
"#a_grenades.md2");
 
  945     gi.modelindex(
"#w_glauncher.md2");
 
  946     gi.modelindex(
"#w_rlauncher.md2");
 
  947     gi.modelindex(
"#w_hyperblaster.md2");
 
  948     gi.modelindex(
"#w_railgun.md2");
 
  949     gi.modelindex(
"#w_bfg.md2");
 
  953     gi.soundindex(
"player/gasp1.wav");      
 
  954     gi.soundindex(
"player/gasp2.wav");      
 
  956     gi.soundindex(
"player/watr_in.wav");    
 
  957     gi.soundindex(
"player/watr_out.wav");   
 
  959     gi.soundindex(
"player/watr_un.wav");    
 
  961     gi.soundindex(
"player/u_breath1.wav");
 
  962     gi.soundindex(
"player/u_breath2.wav");
 
  964     gi.soundindex(
"items/pkup.wav");        
 
  965     gi.soundindex(
"world/land.wav");        
 
  966     gi.soundindex(
"misc/h2ohit1.wav");      
 
  968     gi.soundindex(
"items/damage.wav");
 
  969     gi.soundindex(
"items/protect.wav");
 
  970     gi.soundindex(
"items/protect4.wav");
 
  971     gi.soundindex(
"weapons/noammo.wav");
 
  973     gi.soundindex(
"infantry/inflies1.wav");
 
  976     gi.modelindex(
"models/objects/gibs/arm/tris.md2");
 
  977     gi.modelindex(
"models/objects/gibs/bone/tris.md2");
 
  978     gi.modelindex(
"models/objects/gibs/bone2/tris.md2");
 
  979     gi.modelindex(
"models/objects/gibs/chest/tris.md2");
 
  980     gi.modelindex(
"models/objects/gibs/skull/tris.md2");
 
  981     gi.modelindex(
"models/objects/gibs/head2/tris.md2");
 
  988     gi.configstring(CS_LIGHTS + 0, 
"m");
 
  991     gi.configstring(CS_LIGHTS + 1, 
"mmnmmommommnonmmonqnmmo");
 
  994     gi.configstring(CS_LIGHTS + 2, 
"abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
 
  997     gi.configstring(CS_LIGHTS + 3, 
"mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
 
 1000     gi.configstring(CS_LIGHTS + 4, 
"mamamamamama");
 
 1003     gi.configstring(CS_LIGHTS + 5, 
"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
 
 1006     gi.configstring(CS_LIGHTS + 6, 
"nmonqnmomnmomomno");
 
 1009     gi.configstring(CS_LIGHTS + 7, 
"mmmaaaabcdefgmmmmaaaammmaamm");
 
 1012     gi.configstring(CS_LIGHTS + 8, 
"mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
 
 1015     gi.configstring(CS_LIGHTS + 9, 
"aaaaaaaazzzzzzzz");
 
 1018     gi.configstring(CS_LIGHTS + 10, 
"mmamammmmammamamaaamammma");
 
 1021     gi.configstring(CS_LIGHTS + 11, 
"abcdefghijklmnopqrrqponmlkjihgfedcba");
 
 1026     gi.configstring(CS_LIGHTS + 63, 
"a");
 
  
 
gitem_t * FindItem(char *pickup_name)
 
void SP_func_plat(edict_t *ent)
 
void PlayerTrail_Init(void)
 
static const char single_statusbar[]
 
void SP_monster_parasite(edict_t *self)
 
void SP_target_blaster(edict_t *ent)
 
void SP_trigger_once(edict_t *ent)
 
void SP_misc_bigviper(edict_t *self)
 
void SP_func_rotating(edict_t *ent)
 
void SP_target_explosion(edict_t *ent)
 
static char * ED_NewString(const char *string)
 
void SP_monster_infantry(edict_t *self)
 
void SP_monster_chick(edict_t *self)
 
void SP_target_earthquake(edict_t *ent)
 
void SP_misc_eastertank(edict_t *self)
 
void SP_func_killbox(edict_t *ent)
 
void SP_trigger_key(edict_t *ent)
 
static char com_token[4][MAX_TOKEN_CHARS]
 
void SP_monster_soldier_light(edict_t *self)
 
void SP_target_crosslevel_target(edict_t *ent)
 
void SP_func_explosive(edict_t *self)
 
void SP_func_object(edict_t *self)
 
void SP_monster_gladiator(edict_t *self)
 
void SP_monster_boss2(edict_t *self)
 
void SP_func_train(edict_t *ent)
 
#define SPAWNFLAG_NOT_EASY
 
static const spawn_field_t spawn_fields[]
 
void SP_misc_easterchick(edict_t *self)
 
void SP_target_speaker(edict_t *ent)
 
void SP_info_null(edict_t *self)
 
void SP_misc_blackhole(edict_t *self)
 
void SpawnItem(edict_t *ent, gitem_t *item)
 
void SP_target_temp_entity(edict_t *ent)
 
void SP_trigger_hurt(edict_t *ent)
 
void SP_monster_commander_body(edict_t *self)
 
void SP_light_mine2(edict_t *ent)
 
void SP_turret_base(edict_t *self)
 
void SP_misc_gib_arm(edict_t *self)
 
void SP_monster_jorg(edict_t *self)
 
void SP_target_splash(edict_t *ent)
 
void SP_misc_banner(edict_t *self)
 
void SP_turret_driver(edict_t *self)
 
void SP_monster_flipper(edict_t *self)
 
void SP_info_player_deathmatch(edict_t *ent)
 
#define SPAWNFLAG_NOT_MEDIUM
 
void PrecacheItem(gitem_t *it)
 
void SP_monster_floater(edict_t *self)
 
char level_name[MAX_QPATH]
 
void SP_func_areaportal(edict_t *ent)
 
void SP_func_button(edict_t *ent)
 
static const spawn_field_t temp_fields[]
 
void SP_misc_actor(edict_t *self)
 
void ED_CallSpawn(edict_t *ent)
 
void G_FreeEdict(edict_t *e)
 
void SP_info_player_intermission(edict_t *ent)
 
void SP_misc_teleporter(edict_t *self)
 
void SP_target_laser(edict_t *self)
 
void SP_misc_strogg_ship(edict_t *self)
 
void SP_light(edict_t *self)
 
void SP_target_goal(edict_t *ent)
 
void SP_path_corner(edict_t *self)
 
void SP_target_spawner(edict_t *ent)
 
void SP_trigger_push(edict_t *ent)
 
void SpawnEntities(const char *mapname, const char *entities, const char *spawnpoint)
 
void SP_light_mine1(edict_t *ent)
 
void SP_target_character(edict_t *ent)
 
void SP_item_health(edict_t *self)
 
void SP_monster_flyer(edict_t *self)
 
char * va(const char *format,...)
 
void SP_misc_insane(edict_t *self)
 
void SP_func_door_rotating(edict_t *ent)
 
void SP_misc_teleporter_dest(edict_t *self)
 
void SP_target_secret(edict_t *ent)
 
void SP_func_conveyor(edict_t *self)
 
void(APIENTRY *qwglDrawBuffer)(GLenum mode)
 
void SP_func_door_secret(edict_t *ent)
 
void SP_misc_gib_leg(edict_t *self)
 
void SP_monster_soldier_ss(edict_t *self)
 
void SP_misc_satellite_dish(edict_t *self)
 
static qboolean ED_ParseField(const spawn_field_t *fields, const char *key, const char *value, byte *b)
 
void SP_monster_hover(edict_t *self)
 
void SP_misc_explobox(edict_t *self)
 
void SP_monster_medic(edict_t *self)
 
static const spawn_func_t spawn_funcs[]
 
void SP_worldspawn(edict_t *ent)
 
void SP_info_player_start(edict_t *ent)
 
void SP_monster_berserk(edict_t *self)
 
void SP_misc_gib_head(edict_t *self)
 
void SP_item_health_large(edict_t *self)
 
void SP_turret_breach(edict_t *self)
 
static const char dm_statusbar[]
 
void SP_target_string(edict_t *ent)
 
void SP_target_actor(edict_t *ent)
 
#define SPAWNFLAG_NOT_DEATHMATCH
 
#define SPAWNFLAG_NOT_HARD
 
void SP_trigger_monsterjump(edict_t *ent)
 
void SP_func_water(edict_t *ent)
 
void SP_monster_tank(edict_t *self)
 
void SP_func_clock(edict_t *ent)
 
void ED_ParseEdict(const char **data, edict_t *ent)
 
void SP_target_crosslevel_trigger(edict_t *ent)
 
void SP_target_help(edict_t *ent)
 
void SP_monster_gunner(edict_t *self)
 
#define SPAWNFLAG_NOT_COOP
 
void SP_trigger_multiple(edict_t *ent)
 
void SP_info_notnull(edict_t *self)
 
void SP_trigger_always(edict_t *ent)
 
char * COM_Parse(const char **data_p)
 
void SP_point_combat(edict_t *self)
 
void SP_item_health_small(edict_t *self)
 
void SP_trigger_gravity(edict_t *ent)
 
void SP_info_player_coop(edict_t *ent)
 
void SaveClientData(void)
 
void SP_func_door(edict_t *ent)
 
void SP_trigger_elevator(edict_t *ent)
 
void SP_monster_brain(edict_t *self)
 
void SP_misc_viper_bomb(edict_t *self)
 
void SP_misc_easterchick2(edict_t *self)
 
void SP_monster_supertank(edict_t *self)
 
void SP_trigger_counter(edict_t *ent)
 
void SP_func_wall(edict_t *self)
 
void SP_viewthing(edict_t *ent)
 
void SP_func_timer(edict_t *self)
 
void SP_trigger_relay(edict_t *ent)
 
void SP_item_health_mega(edict_t *self)
 
void SP_target_lightramp(edict_t *self)
 
void SP_monster_boss3_stand(edict_t *self)
 
void SP_misc_deadsoldier(edict_t *self)
 
void SP_misc_viper(edict_t *self)
 
void SP_monster_soldier(edict_t *self)
 
void(* spawn)(edict_t *ent)
 
void SP_monster_mutant(edict_t *self)
 
void SP_target_changelevel(edict_t *ent)