#include <q_shared.h>
Public Attributes | |
int | number |
vec3_t | origin |
vec3_t | angles |
vec3_t | old_origin |
int | modelindex |
int | modelindex2 |
int | modelindex3 |
int | modelindex4 |
int | frame |
int | skinnum |
unsigned int | effects |
int | renderfx |
int | solid |
int | sound |
int | event |
Definition at line 1169 of file q_shared.h.
vec3_t entity_state_s::angles |
Definition at line 1174 of file q_shared.h.
Referenced by ai_run(), AngleMove_Begin(), AngleMove_Final(), BeginIntermission(), CheckPowerArmor(), CL_AddPacketEntities(), CL_ClipMoveToEntities(), CL_ParseDelta(), CL_ParseMuzzleFlash(), CL_PMpointcontents(), ClientEndServerFrame(), Drop_Item(), fire_bfg(), fire_blaster(), fire_rocket(), jorg_dead(), M_ChangeYaw(), makron_die(), MSG_WriteDeltaEntity(), PlayerTrail_Add(), PutClientInServer(), SelectSpawnPoint(), SP_CreateCoopSpots(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_trigger_multiple(), SV_AddRotationalFriction(), SV_ClipMoveToEntities(), SV_LinkEdict(), SV_Physics_Noclip(), SV_Physics_Toss(), SV_PointContents(), SV_Push(), SV_StepDirection(), teleporter_touch(), Touch_Multi(), and use_target_spawner().
unsigned int entity_state_s::effects |
Definition at line 1180 of file q_shared.h.
Referenced by CL_AddPacketEntities(), CL_FireEntityEvents(), CL_ParseDelta(), Drop_Item(), droptofloor(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), G_SetClientEffects(), M_SetEffects(), MoveClientToIntermission(), MSG_WriteDeltaEntity(), PutClientInServer(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_rotating(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_teleporter(), SpawnItem(), SV_Baselines_f(), SV_BuildClientFrame(), SV_CreateBaseline(), SV_RecordDemoMessage(), and ThrowGib().
int entity_state_s::event |
Definition at line 1186 of file q_shared.h.
Referenced by CL_DeltaEntity(), CL_EntityEvent(), CL_FireEntityEvents(), CL_ParseDelta(), DoRespawn(), G_SetClientEvent(), MSG_WriteDeltaEntity(), P_FallingDamage(), path_corner_touch(), SV_BuildClientFrame(), SV_PrepWorldFrame(), SV_RecordDemoMessage(), and teleporter_touch().
int entity_state_s::frame |
Definition at line 1178 of file q_shared.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), CL_AddPacketEntities(), CL_ParseDelta(), Cmd_Wave_f(), G_SetClientFrame(), Machinegun_Fire(), makron_torso(), misc_banner_think(), MSG_WriteDeltaEntity(), P_DamageFeedback(), PutClientInServer(), SP_misc_banner(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), target_string_use(), TH_viewthing(), Think_Boss3Stand(), ThrowDebris(), Weapon_Generic(), weapon_grenade_fire(), and Weapon_HyperBlaster_Fire().
int entity_state_s::modelindex |
Definition at line 1176 of file q_shared.h.
Referenced by ChangeWeapon(), CL_AddPacketEntities(), CL_ClipMoveToEntities(), CL_DeltaEntity(), CL_ParseDelta(), CL_PMpointcontents(), CL_Record_f(), ClientDisconnect(), ClientThink(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), G_SetClientFrame(), makron_torso(), MoveClientToIntermission(), MSG_WriteDeltaEntity(), P_DamageFeedback(), P_FallingDamage(), PF_setmodel(), PutClientInServer(), SP_light_mine1(), SP_light_mine2(), SP_misc_banner(), SP_misc_bigviper(), SP_misc_blackhole(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_viper(), SP_viewthing(), SP_worldspawn(), SV_Baselines_f(), SV_BuildClientFrame(), SV_CreateBaseline(), SV_HullForEntity(), SV_RecordDemoMessage(), Weapon_Generic(), and weapon_grenade_fire().
int entity_state_s::modelindex2 |
Definition at line 1177 of file q_shared.h.
Referenced by CL_AddPacketEntities(), CL_DeltaEntity(), CL_ParseDelta(), MoveClientToIntermission(), MSG_WriteDeltaEntity(), and PutClientInServer().
int entity_state_s::modelindex3 |
Definition at line 1177 of file q_shared.h.
Referenced by CL_AddPacketEntities(), CL_DeltaEntity(), CL_ParseDelta(), MoveClientToIntermission(), and MSG_WriteDeltaEntity().
int entity_state_s::modelindex4 |
Definition at line 1177 of file q_shared.h.
Referenced by CL_AddPacketEntities(), CL_DeltaEntity(), CL_ParseDelta(), and MSG_WriteDeltaEntity().
int entity_state_s::number |
Definition at line 1171 of file q_shared.h.
Referenced by CL_AddPacketEntities(), CL_ClipMoveToEntities(), CL_EntityEvent(), CL_ParseDelta(), CL_ParsePacketEntities(), CopyToBodyQue(), G_InitEdict(), MSG_WriteDeltaEntity(), S_RegisterSexedModel(), S_RegisterSexedSound(), SV_BuildClientFrame(), SV_CreateBaseline(), SV_EmitPacketEntities(), SV_InitGame(), SV_New_f(), and SV_RecordDemoMessage().
vec3_t entity_state_s::old_origin |
Definition at line 1175 of file q_shared.h.
Referenced by CL_AddPacketEntities(), CL_DeltaEntity(), CL_FireEntityEvents(), CL_ParseDelta(), ClientBeginServerFrame(), fire_blaster(), G_RunFrame(), MSG_WriteDeltaEntity(), PutClientInServer(), SV_CreateBaseline(), SV_LinkEdict(), and teleporter_touch().
vec3_t entity_state_s::origin |
Definition at line 1173 of file q_shared.h.
Referenced by actor_pain(), ai_run(), barrel_touch(), BeginIntermission(), bfg_explode(), bfg_think(), Blaster_Fire(), CanDamage(), Chaingun_Fire(), CheckPowerArmor(), CL_AddPacketEntities(), CL_ClipMoveToEntities(), CL_DeltaEntity(), CL_EntityEvent(), CL_FireEntityEvents(), CL_ParseDelta(), CL_ParseMuzzleFlash(), CL_ParseMuzzleFlash2(), CL_PMpointcontents(), CL_TeleporterParticles(), ClientBegin(), ClientBeginDeathmatch(), ClientDisconnect(), ClientEndServerFrame(), ClientThink(), door_blocked(), door_secret_blocked(), Drop_Item(), droptofloor(), findradius(), FindTarget(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), func_explosive_explode(), func_train_find(), G_RunFrame(), Grenade_Explode(), hurt_touch(), infront(), jorg_dead(), KillBox(), LookAtKiller(), M_CatagorizePosition(), M_CheckBottom(), M_CheckGround(), M_droptofloor(), M_WorldEffects(), Machinegun_Fire(), makron_die(), MakronSpawn(), MakronToss(), medic_FindDeadMonster(), monster_start_go(), Move_Calc(), MoveClientToIntermission(), MSG_WriteDeltaEntity(), P_DamageFeedback(), P_FallingDamage(), P_WorldEffects(), path_corner_touch(), plat_blocked(), PlayerNoise(), PlayersRangeFromSpot(), PlayerTrail_Add(), PutClientInServer(), range(), rocket_touch(), rotating_blocked(), rotating_touch(), S_AddLoopSounds(), SelectSpawnPoint(), SP_CreateCoopSpots(), SP_FixCoopSpots(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_misc_teleporter(), SP_target_changelevel(), SP_target_help(), SP_target_secret(), SP_target_speaker(), SpawnItem(), spectator_respawn(), SV_BuildClientFrame(), SV_CalcBlend(), SV_ClipMoveToEntities(), SV_CreateBaseline(), SV_FlyMove(), SV_LinkEdict(), SV_movestep(), SV_Multicast(), SV_NewChaseDir(), SV_Physics_Noclip(), SV_Physics_Toss(), SV_PointContents(), SV_Push(), SV_PushEntity(), SV_StartSound(), SV_StepDirection(), SV_TestEntityPosition(), T_RadiusDamage(), target_actor_touch(), target_lightramp_use(), teleporter_touch(), ThrowDebris(), ThrowGib(), train_blocked(), train_next(), train_resume(), turret_blocked(), UpdateChaseCam(), Use_Boss3(), use_target_changelevel(), use_target_spawner(), Use_Target_Speaker(), Use_Target_Tent(), visible(), weapon_bfg_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
int entity_state_s::renderfx |
Definition at line 1181 of file q_shared.h.
Referenced by CL_AddPacketEntities(), CL_ParseDelta(), Drop_Item(), droptofloor(), G_SetClientEffects(), M_SetEffects(), MSG_WriteDeltaEntity(), SP_misc_blackhole(), SP_viewthing(), SpawnItem(), and SV_BuildClientFrame().
int entity_state_s::skinnum |
Definition at line 1179 of file q_shared.h.
Referenced by ChangeWeapon(), CL_AddPacketEntities(), CL_ParseDelta(), MSG_WriteDeltaEntity(), PutClientInServer(), SP_misc_teleporter(), and SP_misc_teleporter_dest().
int entity_state_s::solid |
Definition at line 1182 of file q_shared.h.
Referenced by CL_ClipMoveToEntities(), CL_ParseDelta(), CL_PMpointcontents(), MSG_WriteDeltaEntity(), SV_BuildClientFrame(), and SV_LinkEdict().
int entity_state_s::sound |
Definition at line 1185 of file q_shared.h.
Referenced by CL_ParseDelta(), fire_bfg(), fire_blaster(), fire_grenade2(), fire_rocket(), G_SetClientSound(), makron_die(), makron_torso(), MoveClientToIntermission(), MSG_WriteDeltaEntity(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), S_AddLoopSounds(), SP_misc_teleporter(), SP_target_speaker(), SV_Baselines_f(), SV_BuildClientFrame(), SV_CreateBaseline(), SV_RecordDemoMessage(), and Use_Target_Speaker().