icculus quake2 doxygen
1.0 dev
|
|
Go to the source code of this file.
|
void | InitTrigger (edict_t *self) |
|
void | multi_wait (edict_t *ent) |
|
void | multi_trigger (edict_t *ent) |
|
void | Use_Multi (edict_t *ent, edict_t *other, edict_t *activator) |
|
void | Touch_Multi (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
|
void | trigger_enable (edict_t *self, edict_t *other, edict_t *activator) |
|
void | SP_trigger_multiple (edict_t *ent) |
|
void | SP_trigger_once (edict_t *ent) |
|
void | trigger_relay_use (edict_t *self, edict_t *other, edict_t *activator) |
|
void | SP_trigger_relay (edict_t *self) |
|
void | trigger_key_use (edict_t *self, edict_t *other, edict_t *activator) |
|
void | SP_trigger_key (edict_t *self) |
|
void | trigger_counter_use (edict_t *self, edict_t *other, edict_t *activator) |
|
void | SP_trigger_counter (edict_t *self) |
|
void | SP_trigger_always (edict_t *ent) |
|
void | trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
|
void | SP_trigger_push (edict_t *self) |
|
void | hurt_use (edict_t *self, edict_t *other, edict_t *activator) |
|
void | hurt_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
|
void | SP_trigger_hurt (edict_t *self) |
|
void | trigger_gravity_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
|
void | SP_trigger_gravity (edict_t *self) |
|
void | trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
|
void | SP_trigger_monsterjump (edict_t *self) |
|
◆ PUSH_ONCE
◆ hurt_touch()
◆ hurt_use()
◆ InitTrigger()
◆ multi_trigger()
◆ multi_wait()
◆ SP_trigger_always()
◆ SP_trigger_counter()
◆ SP_trigger_gravity()
◆ SP_trigger_hurt()
◆ SP_trigger_key()
◆ SP_trigger_monsterjump()
◆ SP_trigger_multiple()
◆ SP_trigger_once()
◆ SP_trigger_push()
◆ SP_trigger_relay()
◆ Touch_Multi()
◆ trigger_counter_use()
◆ trigger_enable()
◆ trigger_gravity_touch()
◆ trigger_key_use()
◆ trigger_monsterjump_touch()
◆ trigger_push_touch()
◆ trigger_relay_use()
◆ Use_Multi()
◆ windsound
void trigger_counter_use(edict_t *self, edict_t *other, edict_t *activator)
void(* dprintf)(char *fmt,...)
void trigger_relay_use(edict_t *self, edict_t *other, edict_t *activator)
gitem_t * FindItemByClassname(char *classname)
void hurt_use(edict_t *self, edict_t *other, edict_t *activator)
void VectorScale(vec3_t in, vec_t scale, vec3_t out)
struct gclient_s * client
void(* sound)(edict_t *ent, int channel, int soundindex, float volume, float attenuation, float timeofs)
void T_Damage(edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t normal, int damage, int knockback, int dflags, int mod)
void trigger_enable(edict_t *self, edict_t *other, edict_t *activator)
void AngleVectors(vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
#define DAMAGE_NO_PROTECTION
void G_FreeEdict(edict_t *e)
void Touch_Multi(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
int(* soundindex)(char *name)
void(* think)(edict_t *self)
vec_t _DotProduct(vec3_t v1, vec3_t v2)
void multi_wait(edict_t *ent)
float touch_debounce_time
void(* centerprintf)(edict_t *ent, char *fmt,...)
void trigger_gravity_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void(* setmodel)(edict_t *ent, char *name)
void Use_Multi(edict_t *ent, edict_t *other, edict_t *activator)
void(* use)(edict_t *self, edict_t *other, edict_t *activator)
void hurt_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void G_UseTargets(edict_t *ent, edict_t *activator)
void VectorMA(vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
void SP_trigger_multiple(edict_t *ent)
void trigger_key_use(edict_t *self, edict_t *other, edict_t *activator)
void G_SetMovedir(vec3_t angles, vec3_t movedir)
void multi_trigger(edict_t *ent)
void(* touch)(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void InitTrigger(edict_t *self)
int VectorCompare(vec3_t v1, vec3_t v2)
void trigger_push_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void(* linkentity)(edict_t *ent)
void trigger_monsterjump_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
float fly_sound_debounce_time