#include "g_local.h"
Go to the source code of this file.
Functions | |
void | SpawnEntities (char *mapname, char *entities, char *spawnpoint) |
void | ClientThink (edict_t *ent, usercmd_t *cmd) |
qboolean | ClientConnect (edict_t *ent, char *userinfo) |
void | ClientUserinfoChanged (edict_t *ent, char *userinfo) |
void | ClientDisconnect (edict_t *ent) |
void | ClientBegin (edict_t *ent) |
void | ClientCommand (edict_t *ent) |
void | RunEntity (edict_t *ent) |
void | WriteGame (char *filename, qboolean autosave) |
void | ReadGame (char *filename) |
void | WriteLevel (char *filename) |
void | ReadLevel (char *filename) |
void | InitGame (void) |
void | G_RunFrame (void) |
void | ShutdownGame (void) |
game_export_t * | GetGameAPI (game_import_t *import) |
void | Sys_Error (char *error,...) |
void | Com_Printf (char *msg,...) |
void | ClientEndServerFrames (void) |
edict_t * | CreateTargetChangeLevel (char *map) |
void | EndDMLevel (void) |
void | CheckNeedPass (void) |
void | CheckDMRules (void) |
void | ExitLevel (void) |
Definition at line 1371 of file p_client.c.
Referenced by ClientConnect(), GetGameAPI(), and PutClientInServer().
void Com_Printf | ( | char * | msg, |
... | |||
) |
edict_t* CreateTargetChangeLevel | ( | char * | map | ) |
game_export_t* GetGameAPI | ( | game_import_t * | import | ) |
Definition at line 152 of file g_save.c.
Referenced by GetGameAPI(), ReadField(), ReadLevel(), WriteField1(), and WriteLevel().
void ReadGame | ( | char * | filename | ) |
void ReadLevel | ( | char * | filename | ) |
void SpawnEntities | ( | char * | mapname, |
char * | entities, | ||
char * | spawnpoint | ||
) |
Definition at line 522 of file g_spawn.c.
Referenced by GetGameAPI().
void Sys_Error | ( | char * | error, |
... | |||
) |
void WriteLevel | ( | char * | filename | ) |
cvar_t* bob_pitch |
Definition at line 64 of file g_main.c.
Referenced by InitGame(), and SV_CalcViewOffset().
cvar_t* bob_roll |
Definition at line 65 of file g_main.c.
Referenced by InitGame(), and SV_CalcViewOffset().
cvar_t* bob_up |
Definition at line 63 of file g_main.c.
Referenced by InitGame(), and SV_CalcViewOffset().
cvar_t* coop |
Definition at line 36 of file g_main.c.
Referenced by ai_run(), BeginIntermission(), ClientObituary(), Cmd_Give_f(), Cmd_God_f(), Cmd_Noclip_f(), Cmd_Notarget_f(), Cmd_Score_f(), FetchClientEntData(), InitGame(), Killed(), MoveClientToIntermission(), Pickup_Key(), Pickup_Powerup(), Pickup_Weapon(), player_die(), PutClientInServer(), respawn(), rocket_touch(), SaveClientData(), SelectSpawnPoint(), SP_info_player_coop(), SP_info_player_start(), SpawnItem(), T_Damage(), Touch_Item(), trigger_key_use(), and use_target_changelevel().
cvar_t* deathmatch |
Definition at line 35 of file g_main.c.
Referenced by BeginIntermission(), bfg_think(), Chaingun_Fire(), CheckDMRules(), ClientBegin(), ClientBeginServerFrame(), ClientConnect(), ClientObituary(), ClientUserinfoChanged(), Cmd_Give_f(), Cmd_God_f(), Cmd_Help_f(), Cmd_Noclip_f(), Cmd_Notarget_f(), Cmd_Score_f(), drop_make_touchable(), G_SetStats(), InitGame(), Machinegun_Fire(), MegaHealth_think(), monster_start(), MoveClientToIntermission(), P_FallingDamage(), Pickup_Adrenaline(), Pickup_Ammo(), Pickup_AncientHead(), Pickup_Armor(), Pickup_Bandolier(), Pickup_Health(), Pickup_Pack(), Pickup_PowerArmor(), Pickup_Powerup(), Pickup_Weapon(), player_die(), PlayerNoise(), PlayerTrail_Init(), PutClientInServer(), respawn(), rocket_touch(), SelectSpawnPoint(), SP_func_door(), SP_func_explosive(), SP_info_player_deathmatch(), SP_item_health(), SP_item_health_large(), SP_item_health_mega(), SP_item_health_small(), SP_light(), SP_misc_actor(), SP_misc_deadsoldier(), SP_misc_explobox(), SP_misc_insane(), SP_monster_berserk(), SP_monster_boss2(), SP_monster_boss3_stand(), SP_monster_brain(), SP_monster_chick(), SP_monster_flipper(), SP_monster_floater(), SP_monster_flyer(), SP_monster_gladiator(), SP_monster_gunner(), SP_monster_hover(), SP_monster_infantry(), SP_monster_jorg(), SP_monster_makron(), SP_monster_medic(), SP_monster_mutant(), SP_monster_parasite(), SP_monster_soldier(), SP_monster_soldier_light(), SP_monster_soldier_ss(), SP_monster_supertank(), SP_monster_tank(), SP_point_combat(), SP_target_goal(), SP_target_help(), SP_target_lightramp(), SP_target_secret(), SP_turret_driver(), SP_worldspawn(), SpawnEntities(), SpawnItem(), T_Damage(), TossClientWeapon(), use_target_changelevel(), weapon_bfg_fire(), Weapon_Blaster_Fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), and weapon_shotgun_fire().
cvar_t* dmflags |
Definition at line 37 of file g_main.c.
Referenced by Chaingun_Fire(), ClientBeginServerFrame(), ClientTeam(), ClientUserinfoChanged(), Cmd_Say_f(), DMOptions_MenuInit(), Drop_Weapon(), EndDMLevel(), InitGame(), Machinegun_Fire(), OnSameTeam(), P_FallingDamage(), Pickup_Ammo(), Pickup_Powerup(), Pickup_Weapon(), PutClientInServer(), SelectDeathmatchSpawnPoint(), SP_item_health(), SP_item_health_large(), SP_item_health_mega(), SP_item_health_small(), SpawnItem(), T_Damage(), TossClientWeapon(), use_target_changelevel(), weapon_bfg_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
cvar_t* filterban |
Definition at line 50 of file g_main.c.
Referenced by InitGame(), SV_FilterPacket(), and SVCmd_WriteIP_f().
cvar_t* flood_msgs |
Definition at line 69 of file g_main.c.
Referenced by Cmd_Say_f(), and InitGame().
cvar_t* flood_persecond |
Definition at line 70 of file g_main.c.
Referenced by Cmd_Say_f(), and InitGame().
cvar_t* flood_waitdelay |
Definition at line 71 of file g_main.c.
Referenced by Cmd_Say_f(), and InitGame().
cvar_t* fraglimit |
Definition at line 39 of file g_main.c.
Referenced by CheckDMRules(), InitGame(), and StartServerActionFunc().
edict_t* g_edicts |
Definition at line 33 of file g_main.c.
Referenced by actor_pain(), AI_SetSightClient(), BeginIntermission(), Blaster_Fire(), Chaingun_Fire(), ChangeWeapon(), ChaseNext(), ChasePrev(), CheckDMRules(), ClientBegin(), ClientBeginDeathmatch(), ClientConnect(), ClientDisconnect(), ClientEndServerFrames(), ClientThink(), ClientUserinfoChanged(), Cmd_PlayerList_f(), Cmd_Say_f(), CopyToBodyQue(), DeathmatchScoreboardMessage(), ExitLevel(), findradius(), G_CheckChaseStats(), G_Find(), G_FindTeams(), G_FreeEdict(), G_InitEdict(), G_RunFrame(), G_SetSpectatorStats(), G_Spawn(), GetChaseTarget(), InitGame(), Machinegun_Fire(), medic_cable_attack(), monster_fire_bfg(), monster_fire_blaster(), monster_fire_bullet(), monster_fire_grenade(), monster_fire_railgun(), monster_fire_rocket(), monster_fire_shotgun(), parasite_drain_attack(), PlayersRangeFromSpot(), PutClientInServer(), ReadField(), ReadGame(), ReadLevel(), SaveClientData(), SpawnEntities(), spectator_respawn(), SV_Physics_Toss(), SV_Push(), SV_TestEntityPosition(), target_actor_touch(), target_earthquake_think(), trigger_key_use(), use_target_changelevel(), weapon_bfg_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), weapon_supershotgun_fire(), WriteField1(), and WriteLevel().
cvar_t* g_select_empty |
Definition at line 47 of file g_main.c.
Referenced by InitGame(), and Use_Weapon().
game_locals_t game |
Definition at line 23 of file g_main.c.
Referenced by AI_SetSightClient(), BeginIntermission(), CheckDMRules(), ClientBegin(), ClientConnect(), Cmd_Give_f(), Cmd_Help_f(), Cmd_Players_f(), Cmd_Say_f(), DeathmatchScoreboardMessage(), ED_CallSpawn(), FindItem(), FindItemByClassname(), G_SetClientSound(), G_Spawn(), GetItemByIndex(), HelpComputer(), InitGame(), InitItems(), player_die(), PlayerSort(), PutClientInServer(), ReadField(), ReadGame(), ReadLevel(), SaveClientData(), SelectCoopSpawnPoint(), SelectSpawnPoint(), SetItemNames(), SpawnEntities(), SVCmd_WriteIP_f(), target_actor_touch(), target_crosslevel_target_think(), trigger_crosslevel_trigger_use(), trigger_key_use(), use_target_changelevel(), Use_Target_Help(), WriteField1(), and WriteGame().
Definition at line 25 of file g_main.c.
Referenced by actor_dead(), actor_pain(), actor_use(), ai_run(), BecomeExplosion1(), BecomeExplosion2(), berserk_dead(), berserk_die(), berserk_fidget(), berserk_pain(), berserk_search(), berserk_sight(), berserk_swing(), bfg_explode(), bfg_think(), bfg_touch(), Blaster_Fire(), blaster_touch(), body_die(), Boss2_CheckAttack(), boss2_dead(), boss2_die(), boss2_pain(), boss2_search(), BossExplode(), brain_chest_open(), brain_dead(), brain_die(), brain_duck_down(), brain_duck_up(), brain_hit_left(), brain_hit_right(), brain_idle(), brain_pain(), brain_search(), brain_sight(), brain_swing_left(), brain_swing_right(), brain_tentacle_attack(), button_fire(), CanDamage(), Chaingun_Fire(), ChangeWeapon(), check_dodge(), CheckDMRules(), CheckNeedPass(), chick_dead(), chick_die(), chick_duck_down(), chick_duck_up(), chick_pain(), Chick_PreAttack1(), chick_sight(), ChickMoan(), ChickReload(), ChickSlash(), ClientBegin(), ClientBeginDeathmatch(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientEndServerFrame(), ClientObituary(), ClientThink(), ClientUserinfoChanged(), Cmd_Drop_f(), Cmd_Give_f(), Cmd_God_f(), Cmd_InvDrop_f(), Cmd_Inven_f(), Cmd_InvUse_f(), Cmd_Noclip_f(), Cmd_Notarget_f(), Cmd_PlayerList_f(), Cmd_Players_f(), Cmd_Say_f(), Cmd_Use_f(), Cmd_Wave_f(), Com_Printf(), commander_body_think(), commander_body_use(), CopyToBodyQue(), DeathmatchScoreboard(), DeathmatchScoreboardMessage(), door_go_down(), door_go_up(), door_hit_bottom(), door_hit_top(), door_touch(), door_use_areaportals(), DoRespawn(), Drop_Ammo(), Drop_Item(), Drop_Weapon(), droptofloor(), ED_CallSpawn(), ED_NewString(), ED_ParseEdict(), ED_ParseField(), ExitLevel(), FindTarget(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), fire_rail(), fire_rocket(), flipper_dead(), flipper_die(), flipper_pain(), flipper_preattack(), flipper_sight(), floater_dead(), floater_die(), floater_idle(), floater_pain(), floater_sight(), floater_wham(), floater_zap(), flyer_die(), flyer_idle(), flyer_pain(), flyer_pop_blades(), flyer_sight(), flyer_slash_left(), flyer_slash_right(), flymonster_start_go(), FoundTarget(), func_explosive_spawn(), func_train_find(), func_wall_use(), G_CopyString(), G_FindTeams(), G_FreeEdict(), G_PickTarget(), G_RunEntity(), G_SetClientSound(), G_SetStats(), G_Spawn(), G_TouchSolids(), G_TouchTriggers(), G_UseTargets(), GaldiatorMelee(), GetChaseTarget(), GetGameAPI(), gib_touch(), gladiator_attack(), gladiator_cleaver_swing(), gladiator_dead(), gladiator_die(), gladiator_idle(), gladiator_pain(), gladiator_search(), gladiator_sight(), Grenade_Explode(), Grenade_Touch(), gunner_dead(), gunner_die(), gunner_duck_down(), gunner_duck_up(), gunner_idlesound(), gunner_opengun(), gunner_pain(), gunner_search(), gunner_sight(), HelpComputer(), hover_dead(), hover_die(), hover_pain(), hover_search(), hover_sight(), hurt_touch(), hurt_use(), infantry_cock_gun(), infantry_dead(), infantry_die(), infantry_duck_down(), infantry_duck_up(), infantry_fidget(), infantry_pain(), infantry_sight(), infantry_smack(), infantry_swing(), InitGame(), InitTrigger(), insane_dead(), insane_die(), insane_fist(), insane_moan(), insane_pain(), insane_scream(), insane_shake(), jorg_attack(), Jorg_CheckAttack(), jorg_dead(), jorg_death_hit(), jorg_die(), jorg_idle(), jorg_pain(), jorg_search(), jorg_step_left(), jorg_step_right(), jorgBFG(), KillBox(), light_use(), M_CatagorizePosition(), M_CheckAttack(), M_CheckBottom(), M_CheckGround(), M_droptofloor(), M_FliesOn(), M_WorldEffects(), Machinegun_Fire(), makron_brainsplorch(), Makron_CheckAttack(), makron_dead(), makron_die(), makron_hit(), makron_pain(), makron_popup(), makron_prerailgun(), makron_step_left(), makron_step_right(), makron_taunt(), makron_torso(), makronBFG(), MakronPrecache(), medic_cable_attack(), medic_dead(), medic_die(), medic_duck_down(), medic_duck_up(), medic_hook_launch(), medic_hook_retract(), medic_idle(), medic_pain(), medic_search(), medic_sight(), misc_deadsoldier_die(), monster_fire_bfg(), monster_fire_blaster(), monster_fire_bullet(), monster_fire_grenade(), monster_fire_railgun(), monster_fire_rocket(), monster_fire_shotgun(), monster_start(), monster_start_go(), monster_triggered_spawn(), MoveClientToIntermission(), mutant_check_landing(), mutant_dead(), mutant_die(), mutant_hit_left(), mutant_hit_right(), mutant_idle(), mutant_jump_takeoff(), mutant_pain(), mutant_search(), mutant_sight(), mutant_step(), mutant_swing(), P_DamageFeedback(), P_WorldEffects(), parasite_dead(), parasite_die(), parasite_drain_attack(), parasite_launch(), parasite_pain(), parasite_reel_in(), parasite_scratch(), parasite_search(), parasite_sight(), parasite_tap(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), plat_spawn_inside_trigger(), player_die(), PlayerNoise(), PM_trace(), point_combat_touch(), PrecacheItem(), PutClientInServer(), ReadField(), ReadGame(), ReadLevel(), respawn(), rocket_touch(), SelectSpawnPoint(), ServerCommand(), SetItemNames(), SetRespawn(), ShutdownGame(), soldier_cock(), soldier_dead(), soldier_die(), soldier_duck_down(), soldier_duck_up(), soldier_idle(), soldier_pain(), soldier_sight(), SP_func_button(), SP_func_clock(), SP_func_conveyor(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_explosive(), SP_func_killbox(), SP_func_object(), SP_func_plat(), SP_func_rotating(), SP_func_timer(), SP_func_train(), SP_func_wall(), SP_func_water(), SP_item_health(), SP_item_health_large(), SP_item_health_mega(), SP_item_health_small(), SP_light(), SP_light_mine1(), SP_light_mine2(), SP_misc_actor(), SP_misc_banner(), SP_misc_bigviper(), SP_misc_blackhole(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_explobox(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_insane(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_teleporter(), SP_misc_teleporter_dest(), SP_misc_viper(), SP_misc_viper_bomb(), SP_monster_berserk(), SP_monster_boss2(), SP_monster_boss3_stand(), SP_monster_brain(), SP_monster_chick(), SP_monster_commander_body(), SP_monster_flipper(), SP_monster_floater(), SP_monster_flyer(), SP_monster_gladiator(), SP_monster_gunner(), SP_monster_hover(), SP_monster_infantry(), SP_monster_jorg(), SP_monster_makron(), SP_monster_medic(), SP_monster_mutant(), SP_monster_parasite(), SP_monster_soldier(), SP_monster_soldier_light(), SP_monster_soldier_ss(), SP_monster_soldier_x(), SP_monster_supertank(), SP_monster_tank(), SP_path_corner(), SP_point_combat(), SP_target_actor(), SP_target_blaster(), SP_target_changelevel(), SP_target_character(), SP_target_earthquake(), SP_target_goal(), SP_target_help(), SP_target_lightramp(), SP_target_secret(), SP_target_speaker(), SP_trigger_gravity(), SP_trigger_hurt(), SP_trigger_key(), SP_trigger_multiple(), SP_trigger_once(), SP_trigger_push(), SP_turret_base(), SP_turret_breach(), SP_turret_driver(), SP_viewthing(), SP_worldspawn(), SpawnDamage(), SpawnEntities(), SpawnItem(), spectator_respawn(), StringToFilter(), supertank_dead(), supertank_die(), supertank_pain(), supertank_search(), SV_CalcBlend(), SV_FlyMove(), SV_movestep(), SV_Physics_Noclip(), SV_Physics_Pusher(), SV_Physics_Step(), SV_Physics_Toss(), SV_Push(), SV_PushEntity(), SV_RunThink(), SV_StepDirection(), SV_TestEntityPosition(), SVCmd_AddIP_f(), SVCmd_ListIP_f(), SVCmd_RemoveIP_f(), Svcmd_Test_f(), SVCmd_WriteIP_f(), Sys_Error(), T_Damage(), tank_dead(), tank_die(), tank_footstep(), tank_idle(), tank_pain(), tank_sight(), tank_thud(), tank_windup(), TankStrike(), target_actor_touch(), target_earthquake_think(), target_explosion_explode(), target_laser_start(), target_laser_think(), target_lightramp_think(), target_lightramp_use(), teleporter_touch(), Think_SpawnDoorTrigger(), ThrowClientHead(), ThrowDebris(), ThrowGib(), ThrowHead(), Touch_Item(), train_next(), train_wait(), TreadSound(), trigger_counter_use(), trigger_elevator_init(), trigger_elevator_use(), trigger_enable(), trigger_key_use(), trigger_push_touch(), turret_breach_finish_init(), turret_breach_fire(), UpdateChaseCam(), Use_Areaportal(), Use_Boss3(), Use_Invulnerability(), Use_Item(), Use_PowerArmor(), Use_Quad(), use_target_blaster(), use_target_changelevel(), use_target_goal(), use_target_secret(), use_target_spawner(), Use_Target_Speaker(), use_target_splash(), Use_Target_Tent(), Use_Weapon(), visible(), walkmonster_start_go(), weapon_bfg_fire(), Weapon_Generic(), Weapon_Grenade(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), weapon_supershotgun_fire(), WriteField1(), WriteGame(), and WriteLevel().
game_export_t globals |
Definition at line 26 of file g_main.c.
Referenced by findradius(), G_Find(), G_FindTeams(), G_RunFrame(), G_Spawn(), GetGameAPI(), InitGame(), ReadGame(), ReadLevel(), SpawnEntities(), SV_Push(), target_earthquake_think(), and WriteLevel().
cvar_t* gun_x |
Definition at line 57 of file g_main.c.
Referenced by InitGame(), and SV_CalcGunOffset().
level_locals_t level |
Definition at line 24 of file g_main.c.
Referenced by CheckDMRules(), CreateTargetChangeLevel(), EndDMLevel(), ExitLevel(), and G_RunFrame().
cvar_t* maxclients |
Definition at line 44 of file g_main.c.
Referenced by CheckDMRules(), ClientEndServerFrames(), and ExitLevel().
cvar_t* maxentities |
Definition at line 46 of file g_main.c.
Referenced by InitGame().
cvar_t* maxspectators |
Definition at line 45 of file g_main.c.
Referenced by ClientConnect(), InitGame(), and spectator_respawn().
int meansOfDeath |
Definition at line 31 of file g_main.c.
Referenced by ClientObituary(), Cmd_Kill_f(), and T_Damage().
cvar_t* needpass |
Definition at line 43 of file g_main.c.
Referenced by InitGame().
cvar_t* password |
Definition at line 41 of file g_main.c.
Referenced by CheckNeedPass(), ClientConnect(), InitGame(), and spectator_respawn().
cvar_t* run_pitch |
Definition at line 61 of file g_main.c.
Referenced by InitGame(), and SV_CalcViewOffset().
cvar_t* run_roll |
Definition at line 62 of file g_main.c.
Referenced by InitGame(), and SV_CalcViewOffset().
cvar_t* skill |
Definition at line 38 of file g_main.c.
Referenced by berserk_pain(), brain_pain(), brain_tentacle_attack(), check_dodge(), chick_pain(), flipper_pain(), floater_pain(), flyer_pain(), gladiator_pain(), gunner_duck_down(), gunner_pain(), HelpComputer(), hover_pain(), infantry_pain(), InitGame(), insane_pain(), jorg_pain(), M_CheckAttack(), makron_pain(), medic_pain(), mutant_check_refire(), mutant_pain(), parasite_pain(), Pickup_Powerup(), soldier_attack1_refire1(), soldier_attack1_refire2(), soldier_attack2_refire1(), soldier_attack2_refire2(), soldier_attack6_refire(), soldier_dodge(), soldier_pain(), soldier_sight(), SpawnEntities(), supertank_pain(), T_Damage(), tank_pain(), tank_reattack_blaster(), tank_refire_rocket(), turret_breach_fire(), and turret_driver_think().
int sm_meat_index |
Definition at line 29 of file g_main.c.
Referenced by gib_touch(), and SP_worldspawn().
int snd_fry |
Definition at line 30 of file g_main.c.
Referenced by G_SetClientSound(), and SP_worldspawn().
cvar_t* spectator_password |
Definition at line 42 of file g_main.c.
Referenced by CheckNeedPass(), ClientConnect(), InitGame(), and spectator_respawn().
spawn_temp_t st |
Definition at line 27 of file g_main.c.
Referenced by Cmd_PlayerList_f(), ED_ParseEdict(), ED_ParseField(), monster_start(), plat_spawn_inside_trigger(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_plat(), SP_func_timer(), SP_func_train(), SP_func_water(), SP_target_actor(), SP_target_goal(), SP_target_secret(), SP_target_speaker(), SP_trigger_gravity(), SP_trigger_key(), SP_trigger_monsterjump(), SP_turret_breach(), SP_turret_driver(), and SP_worldspawn().
cvar_t* sv_cheats |
Definition at line 67 of file g_main.c.
Referenced by Cmd_Give_f(), Cmd_God_f(), Cmd_Noclip_f(), Cmd_Notarget_f(), and InitGame().
cvar_t* sv_gravity |
Definition at line 53 of file g_main.c.
Referenced by ClientThink(), InitGame(), SV_AddGravity(), and SV_Physics_Step().
cvar_t* sv_maplist |
Definition at line 73 of file g_main.c.
Referenced by EndDMLevel(), and InitGame().
cvar_t* sv_maxvelocity |
Definition at line 52 of file g_main.c.
Referenced by InitGame(), and SV_CheckVelocity().
cvar_t* sv_rollangle |
Definition at line 56 of file g_main.c.
Referenced by InitGame(), and SV_CalcRoll().
cvar_t* sv_rollspeed |
Definition at line 55 of file g_main.c.
Referenced by InitGame(), and SV_CalcRoll().
cvar_t* timelimit |
Definition at line 40 of file g_main.c.
Referenced by CheckDMRules(), InitGame(), and StartServerActionFunc().