icculus quake2 doxygen
1.0 dev
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96 pverts[1][3] = s_psprframe->
width;
102 pverts[2][3] = s_psprframe->
width;
103 pverts[2][4] = s_psprframe->
height;
109 pverts[3][4] = s_psprframe->
height;
void R_BuildPolygonFromSurface(msurface_t *fa)
void VectorScale(vec3_t in, vec_t scale, vec3_t out)
void R_PolygonCalculateGradients(void)
void R_PolyChooseSpanletRoutine(float alpha, qboolean isturbulent)
vec5_t r_clip_verts[2][MAXWORKINGVERTS+2]
void(* Con_Printf)(int print_level, char *str,...)
void VectorInverse(vec3_t v)
GLfloat GLfloat GLfloat alpha
image_t * skins[MAX_MD2SKINS]
void R_ClipAndDrawPoly(float alpha, qboolean isturbulent, qboolean textured)