#include "q_shared.h"
Go to the source code of this file.
Macros | |
#define | DEG2RAD(a) ( a * M_PI ) / 180.0F |
Variables | |
vec3_t | vec3_origin = {0,0,0} |
int | i |
vec3_t | corners [2] |
qboolean | bigendien |
short(* | _BigShort )(short l) |
short(* | _LittleShort )(short l) |
int(* | _BigLong )(int l) |
int(* | _LittleLong )(int l) |
float(* | _BigFloat )(float l) |
float(* | _LittleFloat )(float l) |
char | com_token [MAX_TOKEN_CHARS] |
int | paged_total |
#define DEG2RAD | ( | a | ) | ( a * M_PI ) / 180.0F |
Definition at line 22 of file q_shared.c.
Definition at line 727 of file q_shared.c.
Referenced by Touch_Multi().
Definition at line 739 of file q_shared.c.
Definition at line 746 of file q_shared.c.
Definition at line 732 of file q_shared.c.
float anglemod | ( | float | a | ) |
Definition at line 293 of file q_shared.c.
Referenced by CL_AddPacketEntities(), CL_ParseTEnt(), FacingIdeal(), M_ChangeYaw(), pLensFlareThink(), SCR_DrawCrosshair(), and SV_NewChaseDir().
Definition at line 93 of file q_shared.c.
Referenced by actorMachineGun(), ai_run(), Blaster_Fire(), boss2_firebullet_left(), boss2_firebullet_right(), Boss2Rocket(), Chaingun_Fire(), CheckPowerArmor(), ChickRocket(), CL_AddPacketEntities(), CL_AddPlayerBeams(), CL_BlasterTracer(), CL_CalcViewValues(), CL_LaserStun(), CL_ParseMuzzleFlash(), CL_ParseMuzzleFlash2(), CL_Tracer(), CL_TrackerTrail(), ClientEndServerFrame(), CM_TransformedBoxTrace(), CM_TransformedPointContents(), Drop_Item(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), floater_fire_blaster(), floater_zap(), flyer_fire(), G_SetMovedir(), gib_touch(), GL_DrawAliasFrameLerp(), GladiatorGun(), GunnerFire(), GunnerGrenade(), hover_fire_blaster(), InfantryMachineGun(), infront(), jorg_firebullet_left(), jorg_firebullet_right(), jorgBFG(), Machinegun_Fire(), makronBFG(), MakronHyperblaster(), MakronRailgun(), medic_cable_attack(), medic_fire_blaster(), mutant_jump_takeoff(), parasite_drain_attack(), PM_ClampAngles(), Pmove(), R_AliasSetUpLerpData(), R_AliasSetUpTransform(), R_CullAliasModel(), R_DrawBrushModel(), R_DrawSpriteModel(), R_SetupFrame(), RotatedBBox(), soldier_fire(), SP_func_door_secret(), supertankMachineGun(), supertankRocket(), SV_Push(), TankBlaster(), TankMachineGun(), TankRocket(), Touch_Multi(), turret_breach_fire(), UpdateChaseCam(), weapon_bfg_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
float BigFloat | ( | float | l | ) |
Definition at line 949 of file q_shared.c.
Definition at line 947 of file q_shared.c.
short BigShort | ( | short | l | ) |
Definition at line 945 of file q_shared.c.
Referenced by CL_CheckForResend(), CL_Packet_f(), CL_PingServers_f(), CL_Rcon_f(), CL_SendConnectPacket(), and SV_SetMaster_f().
Definition at line 349 of file q_shared.c.
Definition at line 310 of file q_shared.c.
Definition at line 650 of file q_shared.c.
void COM_DefaultExtension | ( | char * | path, |
char * | extension | ||
) |
Definition at line 907 of file q_shared.c.
void COM_FileBase | ( | char * | in, |
char * | out | ||
) |
Definition at line 859 of file q_shared.c.
char* COM_FileExtension | ( | char * | in | ) |
void COM_FilePath | ( | char * | in, |
char * | out | ||
) |
Definition at line 1161 of file q_shared.c.
Referenced by R_EndRegistration(), R_FreeUnusedImages(), and S_EndRegistration().
char* COM_Parse | ( | char ** | data_p | ) |
Definition at line 1072 of file q_shared.c.
Referenced by Cmd_MacroExpandString(), Cmd_TokenizeString(), ED_ParseEdict(), SCR_ExecuteLayoutString(), SpawnEntities(), and StartServer_MenuInit().
char* COM_SkipPath | ( | char * | pathname | ) |
Definition at line 807 of file q_shared.c.
Definition at line 1236 of file q_shared.c.
Referenced by AddressBook_MenuInit(), AddressBook_MenuKey(), ApplyChanges(), CL_Download_f(), CL_DownloadFileName(), CL_DrawInventory(), CL_LoadClientinfo(), CL_ParseMuzzleFlash(), CL_ParseMuzzleFlash2(), CL_PingServers_f(), CL_Record_f(), CL_RegisterTEntSounds(), CL_RequestNextDownload(), CL_WriteConfiguration(), Cmd_PlayerList_f(), Cmd_Players_f(), Cmd_Say_f(), Com_Printf(), Con_DrawConsole(), Con_Dump_f(), Create_Savestrings(), CreateTargetChangeLevel(), Cvar_SetValue(), Cvar_WriteVariables(), DeathmatchScoreboardMessage(), DMFlagCallback(), Draw_FindPic(), ExitLevel(), FS_AddGameDirectory(), FS_Dir_f(), FS_ExecAutoexec(), FS_FOpenFile(), func_clock_format_countdown(), func_clock_think(), GL_ScreenShot_f(), GLimp_EnableLogging(), HelpComputer(), Info_SetValueForKey(), InitGame(), JoinServerFunc(), Key_Event(), Keys_MenuKey(), M_AddToServerList(), M_DrawCursor(), Mod_LoadTexinfo(), NET_AdrToString(), PlayerConfig_MenuDraw(), PlayerConfig_MenuKey(), PlayerConfig_ScanDirectories(), QGL_Init(), R_BeginFrame(), R_BeginRegistration(), R_ScreenShot_f(), R_SetSky(), S_LoadSound(), S_RegisterSexedModel(), S_RegisterSexedSound(), SCR_DrawField(), SCR_PlayCinematic(), SCR_TouchPics(), SP_target_speaker(), StartServer_MenuInit(), SV_BeginDemoserver(), SV_CheckForSavegame(), SV_CopySaveGame(), SV_InitGame(), SV_Loadgame_f(), SV_Map_f(), SV_ReadLevelFile(), SV_ReadServerFile(), SV_ServerRecord_f(), SV_SpawnServer(), SV_StatusString(), SV_WipeSavegame(), SV_WriteLevelFile(), SV_WriteServerFile(), SVC_Info(), Sys_FindFirst(), Sys_FindNext(), Sys_GetGameAPI(), V_Gun_Model_f(), VID_CheckChanges(), and vtos().
void COM_StripExtension | ( | char * | in, |
char * | out | ||
) |
Definition at line 826 of file q_shared.c.
Referenced by CL_CheckOrDownloadFile(), and CL_Download_f().
Definition at line 753 of file q_shared.c.
Referenced by MakeNormalVectors(), PM_StepSlideMove_(), R_IMFlatShadedQuad(), RotatePointAroundVector(), and SV_FlyMove().
float FloatNoSwap | ( | float | f | ) |
float FloatSwap | ( | float | f | ) |
void Info_RemoveKey | ( | char * | s, |
char * | key | ||
) |
void Info_SetValueForKey | ( | char * | s, |
char * | key, | ||
char * | value | ||
) |
Definition at line 1375 of file q_shared.c.
Referenced by ClientConnect(), Cvar_BitInfo(), and SVC_DirectConnect().
qboolean Info_Validate | ( | char * | s | ) |
char* Info_ValueForKey | ( | char * | s, |
char * | key | ||
) |
Definition at line 1266 of file q_shared.c.
Referenced by ClientConnect(), ClientTeam(), ClientUserinfoChanged(), IsFemale(), IsNeutral(), PutClientInServer(), spectator_respawn(), SV_UserinfoChanged(), and SVC_DirectConnect().
float LerpAngle | ( | float | a2, |
float | a1, | ||
float | frac | ||
) |
Definition at line 283 of file q_shared.c.
Referenced by CL_AddPacketEntities(), CL_AddViewWeapon(), and CL_CalcViewValues().
float LittleFloat | ( | float | l | ) |
Definition at line 950 of file q_shared.c.
Referenced by CMod_LoadPlanes(), CMod_LoadSubmodels(), COM_BlockSequenceCheckByte(), Mod_LoadAliasModel(), Mod_LoadPlanes(), Mod_LoadSubmodels(), Mod_LoadTexinfo(), and Mod_LoadVertexes().
Definition at line 948 of file q_shared.c.
Referenced by CL_Record_f(), CL_RequestNextDownload(), CL_WriteDemoMessage(), CM_LoadMap(), CMod_LoadAreaPortals(), CMod_LoadAreas(), CMod_LoadBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), CMod_LoadVisibility(), COM_BlockSequenceCheckByte(), Draw_GetPalette(), FS_LoadPackFile(), GL_LoadPic(), GL_LoadWal(), Mod_ForName(), Mod_LoadAliasModel(), Mod_LoadBrushModel(), Mod_LoadFaces(), Mod_LoadLeafs(), Mod_LoadNodes(), Mod_LoadPlanes(), Mod_LoadSpriteModel(), Mod_LoadSubmodels(), Mod_LoadSurfedges(), Mod_LoadTexinfo(), Mod_LoadVisibility(), MSG_ReadFloat(), MSG_WriteFloat(), R_DrawBeam(), R_FloodFillSkin(), R_LoadWal(), R_SetPalette(), SCR_PlayCinematic(), SCR_ReadNextFrame(), SV_RecordDemoMessage(), SV_SendClientMessages(), and SV_ServerRecord_f().
short LittleShort | ( | short | l | ) |
Definition at line 946 of file q_shared.c.
Referenced by CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), LoadPCX(), LoadTGA(), Mod_LoadAliasModel(), Mod_LoadEdges(), Mod_LoadFaces(), Mod_LoadLeafs(), Mod_LoadMarksurfaces(), Mod_LoadNodes(), ResampleSfx(), S_RawSamples(), and WritePCXfile().
Definition at line 152 of file q_shared.c.
Referenced by R_DrawBeam(), and RotatePointAroundVector().
float Q_fabs | ( | float | f | ) |
Definition at line 251 of file q_shared.c.
Definition at line 790 of file q_shared.c.
int Q_strcasecmp | ( | char * | s1, |
char * | s2 | ||
) |
Definition at line 1229 of file q_shared.c.
Referenced by CDAudio_RandomPlay(), CL_AddPacketEntities(), Cmd_ExecuteString(), FS_FOpenFile(), and Key_StringToKeynum().
int Q_stricmp | ( | char * | s1, |
char * | s2 | ||
) |
Definition at line 1192 of file q_shared.c.
Referenced by CheckNeedPass(), CL_DrawInventory(), CL_FixUpGender(), CL_LoadClientinfo(), ClientCommand(), Cmd_Give_f(), door_use_areaportals(), ED_ParseField(), EndDMLevel(), FindItem(), FindItemByClassname(), G_Find(), G_UseTargets(), GL_TextureAlphaMode(), GL_TextureMode(), GL_TextureSolidMode(), JoinServerFunc(), PlayerConfig_MenuInit(), R_BeginFrame(), SelectCoopSpawnPoint(), SelectSpawnPoint(), ServerCommand(), SP_CreateCoopSpots(), SP_FixCoopSpots(), SP_info_player_coop(), SP_info_player_start(), SP_monster_flyer(), SP_target_changelevel(), SP_target_secret(), SpawnEntities(), StartServerActionFunc(), and SV_Map().
void R_ConcatRotations | ( | float | in1[3][3], |
float | in2[3][3], | ||
float | out[3][3] | ||
) |
Definition at line 191 of file q_shared.c.
Referenced by R_RotateBmodel(), and RotatePointAroundVector().
void R_ConcatTransforms | ( | float | in1[3][4], |
float | in2[3][4], | ||
float | out[3][4] | ||
) |
short ShortNoSwap | ( | short | l | ) |
short ShortSwap | ( | short | l | ) |
Definition at line 952 of file q_shared.c.
Referenced by Swap_Init().
double sqrt | ( | double | x | ) |
char* va | ( | char * | format, |
... | |||
) |
Definition at line 1050 of file q_shared.c.
Referenced by Cbuf_AddEarlyCommands(), CheckNeedPass(), CL_CheckOrDownloadFile(), CL_Connect_f(), CL_Download_f(), CL_PingServers_f(), CL_RequestNextDownload(), ClientUserinfoChanged(), Cmd_ExecuteString(), Com_Error(), FS_InitFilesystem(), FS_SetGamedir(), insane_die(), insane_pain(), LoadGameCallback(), NET_OpenIP(), NET_OpenIPX(), Netchan_Init(), P_DamageFeedback(), player_die(), Qcommon_Frame(), Qcommon_Init(), SaveGameCallback(), SCR_ExecuteLayoutString(), SCR_FinishCinematic(), SP_worldspawn(), SpawnEntities(), StartServerActionFunc(), SV_Baselines_f(), SV_Configstrings_f(), SV_GameMap_f(), SV_Init(), SV_InitGame(), SV_Map(), and SV_New_f().
Definition at line 672 of file q_shared.c.
Referenced by AngleMove_Final(), CL_AddPlayerBeams(), door_secret_use(), fire_lead(), G_SetMovedir(), InitTrigger(), rotating_use(), SP_trigger_multiple(), SV_FlyMove(), target_laser_think(), and Touch_Multi().
Definition at line 775 of file q_shared.c.
Referenced by R_AliasSetUpTransform(), and R_DrawSprite().
Definition at line 762 of file q_shared.c.
Referenced by ai_run(), AngleMove_Begin(), bfg_explode(), boss2_attack(), check_dodge(), CL_AddPlayerBeams(), CL_BfgParticles(), findradius(), FindTarget(), fire_hit(), gladiator_attack(), Grenade_Explode(), jorg_attack(), makron_attack(), medic_cable_attack(), Mod_LoadTexinfo(), mutant_check_jump(), mutant_jump_touch(), parasite_drain_attack_ok(), pBFGThink(), pBlasterThink(), pDevRailThink(), PlayersRangeFromSpot(), PM_DeadMove(), PM_FlyMove(), R_LightPoint(), R_RenderDlight(), RadiusFromBounds(), range(), SP_FixCoopSpots(), supertank_attack(), SV_BuildClientFrame(), T_RadiusDamage(), tank_attack(), and turret_driver_link().
Definition at line 719 of file q_shared.c.
Referenced by actorMachineGun(), barrel_explode(), bfg_explode(), bfg_think(), bfg_touch(), boss2_firebullet_left(), boss2_firebullet_right(), check_dodge(), CL_AddPacketEntities(), CL_AddPlayerBeams(), CL_Heatbeam(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParseMuzzleFlash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_RailSprial(), CL_RailTrail(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_Widowbeamout(), CL_WidowSplash(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), fire_rail(), Grenade_Explode(), GunnerFire(), InfantryMachineGun(), jorg_firebullet_left(), jorg_firebullet_right(), MakeNormalVectors(), MakronSpawn(), medic_cable_attack(), mutant_jump_touch(), P_DamageFeedback(), PM_AddCurrents(), PM_CheckSpecialMovement(), PM_FlyMove(), R_DrawSpriteModel(), R_LightPoint(), RecursiveLightPoint(), rocket_touch(), RotatedBBox(), soldier_fire(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_water(), SP_trigger_once(), supertankMachineGun(), SV_AddRotationalFriction(), SV_Physics_Noclip(), SV_Physics_Toss(), T_RadiusDamage(), target_laser_think(), ThrowDebris(), ThrowGib(), ThrowHead(), turret_breach_fire(), and UpdateChaseCam().
Definition at line 681 of file q_shared.c.
Referenced by actorMachineGun(), bfg_think(), boss2_firebullet_left(), boss2_firebullet_right(), Boss2Rocket(), CheckPowerArmor(), ChickRocket(), CL_AddBeams(), CL_AddPlayerBeams(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BlueFlameTrail(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_DebugTrail(), CL_DevRailTrail(), CL_DiminishingTrail(), CL_FlagTrail(), CL_FlameTrail(), CL_ForceTrail(), CL_ForceWall(), CL_Heatbeam(), CL_InfernoTrail(), CL_IonripperTrail(), CL_MakeTeleportParticles(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_QuadTrail(), CL_RailSprial(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_SpeedTrail(), CL_TagTrail(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), fire_blaster(), fire_hit(), fire_lead(), func_explosive_explode(), GladiatorGun(), GunnerFire(), InfantryMachineGun(), infront(), jorg_firebullet_left(), jorg_firebullet_right(), jorgBFG(), MakeNormalVectors(), makronBFG(), MakronRailgun(), MakronSpawn(), Move_Calc(), mutant_jump_touch(), P_DamageFeedback(), pBloodThink(), PerpendicularVector(), PM_AirMove(), PM_CheckSpecialMovement(), PM_DeadMove(), PM_FlyMove(), PM_StepSlideMove_(), PM_WaterMove(), pWeatherFXThink(), R_DrawAliasModel(), R_DrawBeam(), R_IMFlatShadedQuad(), R_SetFrustum(), R_ViewChanged(), S_SpatializeOrigin(), soldier_fire(), supertankMachineGun(), supertankRocket(), T_Damage(), TankRocket(), target_laser_think(), and UpdateChaseCam().
Definition at line 700 of file q_shared.c.
Definition at line 782 of file q_shared.c.
Referenced by AngleMove_Begin(), AngleMove_Final(), Blaster_Fire(), CanDamage(), CL_AddPlayerBeams(), CL_BlasterTracer(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodHit(), CL_BlueFlameTrail(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_DebugTrail(), CL_DevRailTrail(), CL_DiminishingTrail(), CL_FlagTrail(), CL_FlameTrail(), CL_ForceTrail(), CL_ForceWall(), CL_Heatbeam(), CL_InfernoTrail(), CL_IonripperTrail(), CL_MakeTeleportParticles(), CL_ParseTEnt(), CL_ParticleBulletDecal(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSprial(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_SpeedTrail(), CL_TagTrail(), CL_TeleportParticles(), CL_Tracer(), CL_Tracker_Explode(), CL_TrackerTrail(), CL_TrapParticles(), D_CalcGradients(), Drop_Item(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_lead(), fire_rocket(), func_explosive_explode(), GL_DrawParticles(), misc_viper_bomb_prethink(), misc_viper_bomb_use(), Move_Begin(), Move_Final(), mutant_jump_takeoff(), pBloodThink(), PM_AirMove(), PM_CheckSpecialMovement(), PM_DeadMove(), PM_FlyMove(), PM_StepSlideMove_(), PM_WaterMove(), pWeatherFXThink(), R_DrawBeam(), R_DrawParticles(), R_DrawSprite(), R_LightPoint(), RotatedBBox(), rotating_use(), SP_target_spawner(), SubdividePolygon(), SV_FlyMove(), SV_Physics_Pusher(), SV_Physics_Toss(), T_Damage(), Think_AccelMove(), ThrowGib(), trigger_push_touch(), turret_breach_think(), V_RenderView(), VelocityForDamage(), weapon_bfg_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
float(* _BigFloat) (float l) |
Definition at line 942 of file q_shared.c.
Referenced by BigFloat(), and Swap_Init().
Definition at line 940 of file q_shared.c.
Referenced by BigLong(), and Swap_Init().
short(* _BigShort) (short l) |
Definition at line 938 of file q_shared.c.
Referenced by BigShort(), and Swap_Init().
float(* _LittleFloat) (float l) |
Definition at line 943 of file q_shared.c.
Referenced by LittleFloat(), and Swap_Init().
Definition at line 941 of file q_shared.c.
Referenced by LittleLong(), and Swap_Init().
short(* _LittleShort) (short l) |
Definition at line 939 of file q_shared.c.
Referenced by LittleShort(), and Swap_Init().
qboolean bigendien |
Definition at line 934 of file q_shared.c.
Referenced by Swap_Init().
char com_token[MAX_TOKEN_CHARS] |
Definition at line 1063 of file q_shared.c.
Referenced by Cmd_TokenizeString(), COM_Parse(), ED_ParseEdict(), and SpawnEntities().
vec3_t corners[2] |
Definition at line 306 of file q_shared.c.
Referenced by BoxOnPlaneSide2().
int i |
Definition at line 305 of file q_shared.c.
Referenced by addParticleLight(), AddPointToBounds(), AddressBook_MenuInit(), BeginIntermission(), BoundPoly(), BoxOnPlaneSide2(), CalcSurfaceExtents(), Cbuf_AddEarlyCommands(), Cbuf_AddLateCommands(), Cbuf_Execute(), CCheckParm(), CDAudio_RandomPlay(), Chaingun_Fire(), ChangeWeapon(), ChaseNext(), ChasePrev(), CheckBlock(), CheckDMRules(), CL_AddBeams(), CL_AddDLights(), CL_AddExplosions(), CL_AddLasers(), CL_AddLightStyles(), CL_AddNetgraph(), CL_AddPacketEntities(), CL_AddParticles(), CL_AddPlayerBeams(), CL_AddViewWeapon(), CL_AllocDlight(), CL_AllocExplosion(), CL_AllocFreeDlight(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterSplash(), CL_BlasterTracer(), CL_BloodHit(), CL_BlueFlameTrail(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_CalcViewValues(), CL_CheckPredictionError(), CL_ClearParticles(), CL_ClipMoveToEntities(), CL_ColorExplosionParticles(), CL_DevRailTrail(), CL_DrawInventory(), CL_ExplosionParticles(), CL_FinishMove(), CL_FixCvarCheats(), CL_FlameTrail(), CL_FlyParticles(), CL_ForceTrail(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_ItemRespawnParticles(), CL_LaserStun(), CL_LoadClientinfo(), CL_LogoutEffect(), CL_MakeTeleportParticles(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_Packet_f(), CL_ParseBeam(), CL_ParseBeam2(), CL_ParseConfigString(), CL_ParseEntityBits(), CL_ParseInventory(), CL_ParseLaser(), CL_ParseLightning(), CL_ParseMuzzleFlash(), CL_ParseNuke(), CL_ParsePlayerBeam(), CL_ParsePlayerstate(), CL_ParseServerData(), CL_ParseServerMessage(), CL_ParseSteam(), CL_ParseTEnt(), CL_ParseWidow(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectSparks(), CL_ParticleEffectSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_PingServers_f(), CL_PMpointcontents(), CL_PredictMovement(), CL_PrepRefresh(), CL_ProcessSustain(), CL_RailSprial(), CL_RailTrail(), CL_Rcon_f(), CL_Record_f(), CL_RegisterSounds(), CL_RegisterTEntSounds(), CL_RequestNextDownload(), CL_RunDLights(), CL_RunLightStyles(), CL_SendCmd(), CL_Setenv_f(), CL_SetLightstyle(), CL_Shield(), CL_Skins_f(), CL_StunBlast(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), ClientBegin(), ClientConnect(), ClientEndServerFrame(), ClientEndServerFrames(), ClientThink(), ClipCam(), ClipSkyPolygon(), ClipVelocity(), CM_BoxTrace(), CM_ClipBoxToBrush(), CM_InitBoxHull(), CM_LoadMap(), CM_RecursiveHullCheck(), CM_TestBoxInBrush(), CM_WriteAreaBits(), Cmd_Alias_f(), Cmd_Echo_f(), Cmd_Give_f(), Cmd_Inven_f(), Cmd_List_f(), Cmd_MacroExpandString(), Cmd_PlayerList_f(), Cmd_Players_f(), Cmd_Say_f(), Cmd_TokenizeString(), Cmd_Wave_f(), Cmd_WeapNext_f(), Cmd_WeapPrev_f(), CMod_LoadAreaPortals(), CMod_LoadAreas(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), CMod_LoadVisibility(), COM_CheckParm(), COM_FileExtension(), COM_InitArgv(), Com_PageInMemory(), Con_CheckResize(), Con_ClearNotify(), Con_DrawConsole(), Con_DrawInput(), Con_DrawNotify(), Create_Savestrings(), Cvar_List_f(), D_ViewChanged(), DDRAW_Init(), DDRAW_SetPalette(), DeathmatchScoreboardMessage(), DIB_Init(), DIB_SaveSystemColors(), DIB_SetPalette(), Draw_BuildGammaTable(), Draw_GetPalette(), Draw_StretchRaw(), Draw_TileClear(), DrawGLFlowingPoly(), DrawGLPoly(), DrawHUDString(), DrawSkyPolygon(), DrawTextureChains(), ED_CallSpawn(), ED_NewString(), EmitWaterPolys(), ExitLevel(), Field_Draw(), FindItem(), FindItemByClassname(), fire_shotgun(), FloodArea_r(), FloodAreaConnections(), FreeFileList(), FreeSound(), FS_AddGameDirectory(), FS_Dir_f(), FS_FOpenFile(), FS_LoadPackFile(), G_CheckChaseStats(), G_FindTeams(), G_RunFrame(), G_Spawn(), G_TouchSolids(), G_TouchTriggers(), GetChaseTarget(), GetWavinfo(), GL_BeginBuildingLightmaps(), GL_BuildPalettedTexture(), GL_BuildPolygonFromSurface(), GL_DrawAliasFrameLerp(), GL_DrawParticles(), GL_FindImage(), GL_FreeUnusedImages(), GL_ImageList_f(), GL_InitImages(), GL_LerpVerts(), GL_LightScaleTexture(), GL_LoadPic(), GL_MipMap(), GL_RenderLightmappedPoly(), GL_ResampleTexture(), GL_ScreenShot_f(), GL_SetTexturePalette(), GL_ShutdownImages(), GL_SubdivideSurface(), GL_TextureAlphaMode(), GL_TextureMode(), GL_TextureSolidMode(), GL_Upload32(), GL_Upload8(), IconOfSkinExists(), IN_Commands(), IN_JoyMove(), IN_MouseEvent(), InitBodyQue(), JoinServer_MenuInit(), Joy_AdvancedUpdate_f(), Key_Bind_f(), Key_Bindlist_f(), Key_ClearStates(), Key_Console(), Key_Init(), Key_Unbindall_f(), Key_WriteBindings(), Keys_MenuInit(), LM_AllocBlock(), LM_UploadBlock(), LoadGame_MenuInit(), logArrayElement(), logEvalPoint1(), logEvalPoint2(), M_AddToServerList(), M_Credits_MenuDraw(), M_DrawCursor(), M_Main_Draw(), M_PushMenu(), Machinegun_Fire(), Master_Heartbeat(), Master_Shutdown(), memsearch(), Menu_Draw(), Menu_DrawString(), Menu_DrawStringDark(), Menu_DrawStringR2L(), Menu_DrawStringR2LDark(), Menu_TallySlots(), Mod_ForName(), Mod_FreeAll(), Mod_LoadAliasModel(), Mod_LoadBrushModel(), Mod_LoadEdges(), Mod_LoadFaces(), Mod_LoadLeafs(), Mod_LoadLighting(), Mod_LoadMarksurfaces(), Mod_LoadNodes(), Mod_LoadPlanes(), Mod_LoadSpriteModel(), Mod_LoadSubmodels(), Mod_LoadSurfedges(), Mod_LoadTexinfo(), Mod_LoadVertexes(), Mod_LoadVisibility(), Mod_Modellist_f(), MSG_ReadData(), MSG_WriteDir(), NET_Config(), NET_GetLoopPacket(), NET_IPSocket(), NET_SendLoopPacket(), NET_Sleep(), P_DamageFeedback(), pBloodThink(), pDevRailThink(), PerformMD4(), PerpendicularVector(), pExplosionSparksThink(), PF_setmodel(), player_die(), PlayerConfig_MenuInit(), PlayerConfig_MenuKey(), PlayerConfig_ScanDirectories(), PM_Accelerate(), PM_AirAccelerate(), PM_AirMove(), PM_ClampAngles(), PM_ClipVelocity(), PM_FlyMove(), PM_GoodPosition(), PM_SnapPosition(), PM_StepSlideMove_(), PM_WaterMove(), pSparksThink(), pSplashThink(), PutClientInServer(), pWeatherFXThink(), R_AddDynamicLights(), R_AddSkySurface(), R_AliasCheckFrameBBox(), R_AliasClip(), R_AliasClipTriangle(), R_AliasPreparePoints(), R_AliasSetUpLerpData(), R_AliasSetupLighting(), R_AliasSetUpTransform(), R_AliasTransformFinalVerts(), R_BlendLightmaps(), R_BmodelCheckBBox(), R_BuildLightMap(), R_BuildPolygonFromSurface(), R_CalcPalette(), R_CinematicSetPalette(), R_ClearSkyBox(), R_ClipAndDrawPoly(), R_ClipPolyFace(), R_CullAliasModel(), R_CullBox(), R_DrawAliasModel(), R_DrawBeam(), R_DrawBEntitiesOnList(), R_DrawBrushModel(), R_DrawEntitiesOnList(), R_DrawInlineBModel(), R_DrawNullModel(), R_DrawParticle(), R_DrawParticles(), R_DrawPoly(), R_DrawSkyBox(), R_DrawSolidClippedSubmodelPolygons(), R_DrawSubmodelPolygons(), R_DrawSurfaceBlock8_mip0(), R_DrawSurfaceBlock8_mip1(), R_DrawSurfaceBlock8_mip2(), R_DrawSurfaceBlock8_mip3(), R_DrawTriangleOutlines(), R_EmitSkyBox(), R_EndRegistration(), R_FindFreeImage(), R_FindImage(), R_FloodFillSkin(), R_FreeUnusedImages(), R_GammaCorrectAndSetPalette(), R_ImageList_f(), R_InitSkyBox(), R_InitTurb(), R_MarkLeaves(), R_MarkLights(), R_PolygonScanLeftEdge(), R_PolygonScanRightEdge(), R_PolysetUpdateTables(), R_PushDlights(), R_RecursiveClipBPoly(), R_RecursiveWorldNode(), R_RegisterModel(), R_RenderBmodelFace(), R_RenderDlight(), R_RenderDlights(), R_RenderFace(), R_ScreenShot_f(), R_SetFrustum(), R_SetPalette(), R_SetSky(), R_SetupFrame(), R_SetUpFrustumIndexes(), R_ShutdownImages(), R_TransformFrustum(), R_ViewChanged(), RadiusFromBounds(), ReadGame(), ReadLevel(), RecursiveLightPoint(), ResampleSfx(), RotatedBBox(), RotatePointAroundVector(), S_AddLoopSounds(), S_AliasName(), S_ClearBuffer(), S_EndRegistration(), S_FindName(), S_InitScaletable(), S_PaintChannelFrom16(), S_PaintChannelFrom8(), S_PaintChannels(), S_Play(), S_RawSamples(), S_Shutdown(), S_SoundList(), S_StopAllSounds(), S_TransferPaintBuffer(), S_Update(), S_WriteLinearBlastStereo16(), SaveClientData(), SaveGame_MenuInit(), SCR_CenterPrint(), SCR_DrawDebugGraph(), SCR_TileClear(), SCR_TimeRefresh_f(), SCR_TouchPics(), SCR_UpdateScreen(), Scrap_AllocBlock(), SearchLocalGames(), SelectNextItem(), SelectPrevItem(), SetItemNames(), Slider_Draw(), SmallestNode1(), SNDDMA_InitWav(), SpawnEntities(), spectator_respawn(), StartServer_MenuInit(), StartServer_MenuKey(), StringToFilter(), SubdividePolygon(), SV_BroadcastPrintf(), SV_BuildClientFrame(), SV_CalcGunOffset(), SV_CalcPings(), SV_CheckForSavegame(), SV_CheckTimeouts(), SV_CheckVelocity(), SV_ClipMoveToEntities(), SV_CloseEnough(), SV_FatPVS(), SV_FilterPacket(), SV_FinalMessage(), SV_FindIndex(), SV_FlyMove(), SV_GameMap_f(), SV_GiveMsec(), SV_InitGame(), SV_LinkEdict(), SV_movestep(), SV_PointContents(), SV_PrepWorldFrame(), SV_Push(), SV_RateDrop(), SV_ReadPackets(), SV_SendClientMessages(), SV_ServerRecord_f(), SV_SetMaster_f(), SV_SetPlayer(), SV_SpawnServer(), SV_StartSound(), SV_Status_f(), SV_StatusString(), SV_TraceBounds(), SV_UserinfoChanged(), SV_WritePlayerstateToClient(), SVC_DirectConnect(), SVC_GetChallenge(), SVC_Info(), SVC_RemoteCommand(), SVCmd_AddIP_f(), SVCmd_ListIP_f(), SVCmd_RemoveIP_f(), SVCmd_WriteIP_f(), target_earthquake_think(), teleporter_touch(), UpdateChaseCam(), V_TestEntities(), V_TestLights(), V_TestParticles(), VectorLength(), VID_MenuInit(), WinMain(), WriteGame(), WriteLevel(), and WritePCXfile().
int paged_total |
Definition at line 1159 of file q_shared.c.
Referenced by Com_PageInMemory().
vec3_t vec3_origin = {0,0,0} |
Definition at line 24 of file q_shared.c.
Referenced by AngleMove_Final(), bfg_explode(), bfg_think(), blaster_touch(), CanDamage(), CL_AddPlayerBeams(), CL_ClipMoveToEntities(), CL_ParseMuzzleFlash2(), CL_WidowSplash(), Cmd_Kill_f(), D_DrawSurfaces(), door_blocked(), door_secret_blocked(), door_secret_move6(), door_secret_use(), DrawSkyPolygon(), fire_hit(), floater_zap(), func_explosive_use(), func_object_touch(), Grenade_Explode(), hurt_touch(), InitTrigger(), KillBox(), M_CheckBottom(), M_WorldEffects(), MakronSpawn(), P_FallingDamage(), P_WorldEffects(), parasite_drain_attack(), PF_Configstring(), plat_blocked(), PM_FlyMove(), PM_StepSlideMove_(), R_BuildPolygonFromSurface(), R_DrawEntitiesOnList(), R_LightPoint(), RecursiveLightPoint(), rotating_blocked(), rotating_touch(), rotating_use(), SP_trigger_multiple(), SV_ClipMoveToEntities(), SV_FindIndex(), SV_FlyMove(), SV_Physics_Toss(), SV_PointContents(), SV_Push(), SV_Trace(), T_RadiusDamage(), target_laser_think(), Touch_Multi(), train_blocked(), turret_blocked(), UpdateChaseCam(), use_target_changelevel(), visible(), and Weapon_Blaster_Fire().