#include <server.h>
Public Attributes | |
| server_state_t | state |
| qboolean | attractloop |
| qboolean | loadgame |
| unsigned | time |
| int | framenum |
| char | name [MAX_QPATH] |
| struct cmodel_s * | models [MAX_MODELS] |
| char | configstrings [MAX_CONFIGSTRINGS][MAX_QPATH] |
| entity_state_t | baselines [MAX_EDICTS] |
| sizebuf_t | multicast |
| byte | multicast_buf [MAX_MSGLEN] |
| FILE * | demofile |
| qboolean | timedemo |
| qboolean server_t::attractloop |
Definition at line 47 of file server.h.
Referenced by SV_InitGame(), SV_Map(), SV_New_f(), SV_SpawnServer(), and SVC_DirectConnect().
| entity_state_t server_t::baselines[MAX_EDICTS] |
Definition at line 57 of file server.h.
Referenced by SV_Baselines_f(), SV_CreateBaseline(), and SV_EmitPacketEntities().
| char server_t::configstrings[MAX_CONFIGSTRINGS][MAX_QPATH] |
Definition at line 56 of file server.h.
Referenced by PF_Configstring(), SV_Configstrings_f(), SV_FindIndex(), SV_New_f(), SV_ReadLevelFile(), SV_ServerRecord_f(), SV_SpawnServer(), SV_WriteLevelFile(), and SV_WriteServerFile().
| FILE* server_t::demofile |
Definition at line 65 of file server.h.
Referenced by SV_BeginDemoserver(), SV_DemoCompleted(), SV_SendClientMessages(), SV_Shutdown(), and SV_SpawnServer().
| int server_t::framenum |
Definition at line 51 of file server.h.
Referenced by SV_BuildClientFrame(), SV_CalcPings(), SV_GiveMsec(), SV_RateDrop(), SV_RecordDemoMessage(), SV_RunGameFrame(), SV_SendClientDatagram(), and SV_WriteFrameToClient().
| qboolean server_t::loadgame |
Definition at line 48 of file server.h.
Referenced by SV_CheckForSavegame(), SV_Map(), and SV_SpawnServer().
| struct cmodel_s* server_t::models[MAX_MODELS] |
Definition at line 54 of file server.h.
Referenced by SV_ClearWorld(), SV_HullForEntity(), SV_PointContents(), and SV_SpawnServer().
| sizebuf_t server_t::multicast |
Definition at line 61 of file server.h.
Referenced by PF_centerprintf(), PF_Configstring(), PF_Unicast(), PF_WriteAngle(), PF_WriteByte(), PF_WriteChar(), PF_WriteDir(), PF_WriteFloat(), PF_WriteLong(), PF_WritePos(), PF_WriteShort(), PF_WriteString(), SV_BroadcastCommand(), SV_FindIndex(), SV_Multicast(), SV_SpawnServer(), and SV_StartSound().
| byte server_t::multicast_buf[MAX_MSGLEN] |
Definition at line 62 of file server.h.
Referenced by SV_SpawnServer().
| char server_t::name[MAX_QPATH] |
Definition at line 53 of file server.h.
Referenced by SV_BeginDemoserver(), SV_CheckForSavegame(), SV_ReadLevelFile(), SV_SpawnServer(), SV_Status_f(), SV_WriteLevelFile(), and SVC_Info().
| server_state_t server_t::state |
Definition at line 45 of file server.h.
Referenced by PF_Configstring(), SV_BroadcastCommand(), SV_CheckForSavegame(), SV_ExecuteUserCommand(), SV_FindIndex(), SV_GameMap_f(), SV_LinkEdict(), SV_Loadgame_f(), SV_Map(), SV_Map_f(), SV_New_f(), SV_Nextserver(), SV_Savegame_f(), SV_SendClientMessages(), SV_ServerRecord_f(), SV_Shutdown(), and SV_SpawnServer().
| unsigned server_t::time |
Definition at line 50 of file server.h.
Referenced by SV_Frame(), SV_RunGameFrame(), and SV_SpawnServer().