Go to the source code of this file.
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void | PF_Unicast (edict_t *ent, qboolean reliable) |
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void | PF_dprintf (char *fmt,...) |
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void | PF_cprintf (edict_t *ent, int level, char *fmt,...) |
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void | PF_centerprintf (edict_t *ent, char *fmt,...) |
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void | PF_error (char *fmt,...) |
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void | PF_setmodel (edict_t *ent, char *name) |
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void | PF_Configstring (int index, char *val) |
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void | PF_WriteChar (int c) |
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void | PF_WriteByte (int c) |
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void | PF_WriteShort (int c) |
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void | PF_WriteLong (int c) |
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void | PF_WriteFloat (float f) |
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void | PF_WriteString (char *s) |
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void | PF_WritePos (vec3_t pos) |
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void | PF_WriteDir (vec3_t dir) |
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void | PF_WriteAngle (float f) |
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qboolean | PF_inPVS (vec3_t p1, vec3_t p2) |
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qboolean | PF_inPHS (vec3_t p1, vec3_t p2) |
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void | PF_StartSound (edict_t *entity, int channel, int sound_num, float volume, float attenuation, float timeofs) |
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void | SV_ShutdownGameProgs (void) |
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void | SCR_DebugGraph (float value, int color) |
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void | SV_InitGameProgs (void) |
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◆ PF_centerprintf()
void PF_centerprintf |
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edict_t * |
ent, |
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char * |
fmt, |
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◆ PF_Configstring()
void PF_Configstring |
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int |
index, |
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char * |
val |
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◆ PF_cprintf()
◆ PF_dprintf()
void PF_dprintf |
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char * |
fmt, |
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... |
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◆ PF_error()
void PF_error |
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char * |
fmt, |
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... |
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◆ PF_inPHS()
◆ PF_inPVS()
◆ PF_setmodel()
◆ PF_StartSound()
void PF_StartSound |
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edict_t * |
entity, |
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int |
channel, |
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int |
sound_num, |
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float |
volume, |
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float |
attenuation, |
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float |
timeofs |
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) |
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◆ PF_Unicast()
◆ PF_WriteAngle()
void PF_WriteAngle |
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float |
f | ) |
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◆ PF_WriteByte()
◆ PF_WriteChar()
◆ PF_WriteDir()
◆ PF_WriteFloat()
void PF_WriteFloat |
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float |
f | ) |
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◆ PF_WriteLong()
◆ PF_WritePos()
◆ PF_WriteShort()
◆ PF_WriteString()
void PF_WriteString |
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char * |
s | ) |
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◆ SCR_DebugGraph()
void SCR_DebugGraph |
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float |
value, |
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int |
color |
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◆ SV_InitGameProgs()
◆ SV_ShutdownGameProgs()
◆ ge
Definition at line 24 of file sv_game.c.
Referenced by SV_Begin_f(), SV_BuildClientFrame(), SV_CheckForSavegame(), SV_ClientThink(), SV_CreateBaseline(), SV_DropClient(), SV_ExecuteUserCommand(), SV_InitGameProgs(), SV_LinkEdict(), SV_PrepWorldFrame(), SV_ReadLevelFile(), SV_ReadServerFile(), SV_RunGameFrame(), SV_ServerCommand_f(), SV_ShutdownGameProgs(), SV_SpawnServer(), SV_Trace(), SV_UserinfoChanged(), SV_WriteLevelFile(), SV_WriteServerFile(), and SVC_DirectConnect().
void * Z_TagMalloc(int size, int tag)
void PF_WritePos(vec3_t pos)
void PF_setmodel(edict_t *ent, char *name)
void SV_LinkEdict(edict_t *ent)
void PF_WriteDir(vec3_t dir)
void MSG_WriteLong(sizebuf_t *sb, int c)
void SV_BroadcastPrintf(int level, char *fmt,...)
void SV_ShutdownGameProgs(void)
void Sys_UnloadGame(void)
qboolean PF_inPVS(vec3_t p1, vec3_t p2)
cvar_t * Cvar_Get(char *var_name, char *var_value, int flags)
void SZ_Write(sizebuf_t *buf, void *data, int length)
void SZ_Clear(sizebuf_t *buf)
int CM_LeafArea(int leafnum)
void PF_dprintf(char *fmt,...)
cvar_t * Cvar_ForceSet(char *var_name, char *value)
int SV_AreaEdicts(vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype)
byte * CM_ClusterPVS(int cluster)
qboolean CM_AreasConnected(int area1, int area2)
void SV_UnlinkEdict(edict_t *ent)
void PF_Unicast(edict_t *ent, qboolean reliable)
void MSG_WriteDir(sizebuf_t *sb, vec3_t dir)
void SV_StartSound(vec3_t origin, edict_t *entity, int channel, int soundindex, float volume, float attenuation, float timeofs)
void PF_centerprintf(edict_t *ent, char *fmt,...)
trace_t SV_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask)
void Cbuf_AddText(char *text)
void MSG_WritePos(sizebuf_t *sb, vec3_t pos)
void MSG_WriteString(sizebuf_t *sb, char *s)
void MSG_WriteShort(sizebuf_t *sb, int c)
void MSG_WriteByte(sizebuf_t *sb, int c)
void Com_Error(int code, char *fmt,...)
void PF_error(char *fmt,...)
cmodel_t * CM_InlineModel(char *name)
void MSG_WriteChar(sizebuf_t *sb, int c)
#define MAX_CONFIGSTRINGS
void SV_Multicast(vec3_t origin, multicast_t to)
void PF_WriteFloat(float f)
void SV_ClientPrintf(client_t *cl, int level, char *fmt,...)
byte * CM_ClusterPHS(int cluster)
void MSG_WriteAngle(sizebuf_t *sb, float f)
int SV_PointContents(vec3_t p)
qboolean PF_inPHS(vec3_t p1, vec3_t p2)
int CM_LeafCluster(int leafnum)
int SV_SoundIndex(char *name)
int SV_ImageIndex(char *name)
cvar_t * Cvar_Set(char *var_name, char *value)
void Pmove(pmove_t *pmove)
static graphsamp_t values[1024]
void SCR_DebugGraph(float value, int color)
void Com_Printf(char *fmt,...)
void MSG_WriteFloat(sizebuf_t *sb, float f)
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH]
void CM_SetAreaPortalState(int portalnum, qboolean open)
void PF_cprintf(edict_t *ent, int level, char *fmt,...)
void PF_WriteAngle(float f)
int SV_ModelIndex(char *name)
void * Sys_GetGameAPI(void *parms)
int CM_PointLeafnum(vec3_t p)
void PF_WriteShort(int c)
void PF_StartSound(edict_t *entity, int channel, int sound_num, float volume, float attenuation, float timeofs)
void PF_Configstring(int index, char *val)
void PF_WriteString(char *s)