#include "server.h"
Go to the source code of this file.
Functions | |
void | SV_FlushRedirect (int sv_redirected, char *outputbuf) |
void | SV_ClientPrintf (client_t *cl, int level, char *fmt,...) |
void | SV_BroadcastPrintf (int level, char *fmt,...) |
void | SV_BroadcastCommand (char *fmt,...) |
void | SV_Multicast (vec3_t origin, multicast_t to) |
void | SV_StartSound (vec3_t origin, edict_t *entity, int channel, int soundindex, float volume, float attenuation, float timeofs) |
qboolean | SV_SendClientDatagram (client_t *client) |
void | SV_DemoCompleted (void) |
qboolean | SV_RateDrop (client_t *c) |
void | SV_SendClientMessages (void) |
Variables | |
char | sv_outputbuf [SV_OUTPUTBUF_LENGTH] |
void SV_BroadcastCommand | ( | char * | fmt, |
... | |||
) |
Definition at line 89 of file sv_send.c.
Referenced by SV_CheckTimeouts(), SV_InitGameProgs(), SV_Kick_f(), and SV_SendClientMessages().
Definition at line 65 of file sv_send.c.
Referenced by PF_cprintf(), SV_ConSay_f(), and SV_Kick_f().
void SV_Multicast | ( | vec3_t | origin, |
multicast_t | to | ||
) |
Definition at line 161 of file sv_send.c.
Referenced by PF_Configstring(), SV_BroadcastCommand(), SV_FindIndex(), SV_InitGameProgs(), and SV_StartSound().
void SV_StartSound | ( | vec3_t | origin, |
edict_t * | entity, | ||
int | channel, | ||
int | soundindex, | ||
float | volume, | ||
float | attenuation, | ||
float | timeofs | ||
) |
char sv_outputbuf[SV_OUTPUTBUF_LENGTH] |
Definition at line 32 of file sv_send.c.
Referenced by SVC_RemoteCommand(), and SVC_Status().