#include "server.h"
Go to the source code of this file.
Functions | |
int | SV_FindIndex (char *name, int start, int max, qboolean create) |
int | SV_ModelIndex (char *name) |
int | SV_SoundIndex (char *name) |
int | SV_ImageIndex (char *name) |
void | SV_CreateBaseline (void) |
void | SV_CheckForSavegame (void) |
void | SV_SpawnServer (char *server, char *spawnpoint, server_state_t serverstate, qboolean attractloop, qboolean loadgame) |
void | SV_InitGame (void) |
void | SV_Map (qboolean attractloop, char *levelstring, qboolean loadgame) |
Variables | |
server_static_t | svs |
server_t | sv |
Definition at line 32 of file sv_init.c.
Referenced by SV_ImageIndex(), SV_ModelIndex(), and SV_SoundIndex().
int SV_ImageIndex | ( | char * | name | ) |
Definition at line 74 of file sv_init.c.
Referenced by SV_InitGameProgs().
Definition at line 394 of file sv_init.c.
Referenced by SV_DemoMap_f(), SV_GameMap_f(), and SV_Loadgame_f().
int SV_ModelIndex | ( | char * | name | ) |
Definition at line 64 of file sv_init.c.
Referenced by PF_setmodel(), and SV_InitGameProgs().
int SV_SoundIndex | ( | char * | name | ) |
Definition at line 69 of file sv_init.c.
Referenced by SV_InitGameProgs().
void SV_SpawnServer | ( | char * | server, |
char * | spawnpoint, | ||
server_state_t | serverstate, | ||
qboolean | attractloop, | ||
qboolean | loadgame | ||
) |
server_t sv |
Definition at line 24 of file sv_init.c.
Referenced by Draw_Char(), Draw_StretchPicImplementation(), PF_centerprintf(), PF_Configstring(), PF_Unicast(), PF_WriteAngle(), PF_WriteByte(), PF_WriteChar(), PF_WriteDir(), PF_WriteFloat(), PF_WriteLong(), PF_WritePos(), PF_WriteShort(), PF_WriteString(), Qcommon_Frame(), SV_Baselines_f(), SV_BeginDemoserver(), SV_BroadcastCommand(), SV_BuildClientFrame(), SV_CalcPings(), SV_CheckForSavegame(), SV_ClearWorld(), SV_Configstrings_f(), SV_CreateBaseline(), SV_DemoCompleted(), SV_EmitPacketEntities(), SV_ExecuteUserCommand(), SV_FindIndex(), SV_Frame(), SV_GameMap_f(), SV_GiveMsec(), SV_HullForEntity(), SV_InitGame(), SV_LinkEdict(), SV_Loadgame_f(), SV_Map(), SV_Map_f(), SV_Multicast(), SV_New_f(), SV_Nextserver(), SV_PointContents(), SV_RateDrop(), SV_ReadLevelFile(), SV_RecordDemoMessage(), SV_RunGameFrame(), SV_Savegame_f(), SV_SendClientDatagram(), SV_SendClientMessages(), SV_ServerRecord_f(), SV_Shutdown(), SV_SpawnServer(), SV_StartSound(), SV_Status_f(), SV_WriteFrameToClient(), SV_WriteLevelFile(), SV_WriteServerFile(), SVC_DirectConnect(), and SVC_Info().
server_static_t svs |
Definition at line 23 of file sv_init.c.
Referenced by Master_Heartbeat(), PF_cprintf(), PF_Unicast(), SV_Baselines_f(), SV_Begin_f(), SV_BroadcastPrintf(), SV_BuildClientFrame(), SV_CalcPings(), SV_CheckTimeouts(), SV_Configstrings_f(), SV_ConSay_f(), SV_EmitPacketEntities(), SV_ExecuteClientMessage(), SV_FinalMessage(), SV_Frame(), SV_GameMap_f(), SV_GiveMsec(), SV_Heartbeat_f(), SV_InitGame(), SV_Kick_f(), SV_KillServer_f(), SV_Loadgame_f(), SV_Multicast(), SV_New_f(), SV_Nextserver(), SV_Nextserver_f(), SV_ReadPackets(), SV_ReadServerFile(), SV_RecordDemoMessage(), SV_RunGameFrame(), SV_Savegame_f(), SV_SendClientMessages(), SV_ServerRecord_f(), SV_ServerStop_f(), SV_SetMaster_f(), SV_SetPlayer(), SV_Shutdown(), SV_SpawnServer(), SV_Status_f(), SV_StatusString(), SV_WriteServerFile(), SVC_DirectConnect(), SVC_GetChallenge(), and SVC_Info().