vkQuake2 doxygen  1.0 dev
server_static_t Struct Reference

#include <server.h>

Public Attributes

qboolean initialized
 
int realtime
 
char mapcmd [MAX_TOKEN_CHARS]
 
int spawncount
 
client_tclients
 
int num_client_entities
 
int next_client_entities
 
entity_state_tclient_entities
 
int last_heartbeat
 
challenge_t challenges [MAX_CHALLENGES]
 
FILE * demofile
 
sizebuf_t demo_multicast
 
byte demo_multicast_buf [MAX_MSGLEN]
 

Detailed Description

Definition at line 158 of file server.h.

Member Data Documentation

◆ challenges

challenge_t server_static_t::challenges[MAX_CHALLENGES]

Definition at line 175 of file server.h.

Referenced by SVC_DirectConnect(), and SVC_GetChallenge().

◆ client_entities

entity_state_t* server_static_t::client_entities

Definition at line 171 of file server.h.

Referenced by SV_BuildClientFrame(), SV_EmitPacketEntities(), SV_InitGame(), and SV_Shutdown().

◆ clients

◆ demo_multicast

sizebuf_t server_static_t::demo_multicast

Definition at line 179 of file server.h.

Referenced by SV_Multicast(), SV_RecordDemoMessage(), and SV_ServerRecord_f().

◆ demo_multicast_buf

byte server_static_t::demo_multicast_buf[MAX_MSGLEN]

Definition at line 180 of file server.h.

Referenced by SV_ServerRecord_f().

◆ demofile

FILE* server_static_t::demofile

◆ initialized

qboolean server_static_t::initialized

Definition at line 160 of file server.h.

Referenced by SV_Frame(), SV_InitGame(), SV_Kick_f(), and SV_KillServer_f().

◆ last_heartbeat

int server_static_t::last_heartbeat

Definition at line 173 of file server.h.

Referenced by Master_Heartbeat(), SV_Heartbeat_f(), SV_InitGame(), and SV_SetMaster_f().

◆ mapcmd

char server_static_t::mapcmd[MAX_TOKEN_CHARS]

Definition at line 163 of file server.h.

Referenced by SV_GameMap_f(), SV_Loadgame_f(), SV_ReadServerFile(), and SV_WriteServerFile().

◆ next_client_entities

int server_static_t::next_client_entities

Definition at line 170 of file server.h.

Referenced by SV_BuildClientFrame().

◆ num_client_entities

int server_static_t::num_client_entities

Definition at line 169 of file server.h.

Referenced by SV_BuildClientFrame(), SV_EmitPacketEntities(), and SV_InitGame().

◆ realtime

◆ spawncount