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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"Go to the source code of this file.
Functions | |
| void | gamemenu_on () |
| void | gamemenu_update_single (TMenuItem *pMenuItems) |
| void | gamemenu_update_multi (TMenuItem *pMenuItems) |
| void | gamemenu_off () |
| void | gamemenu_handle_previous () |
| void | gamemenu_previous (BOOL bActivate) |
| void | gamemenu_new_game (BOOL bActivate) |
| void | gamemenu_quit_game (BOOL bActivate) |
| void | gamemenu_load_game (BOOL bActivate) |
| void | gamemenu_save_game (BOOL bActivate) |
| void | gamemenu_restart_town (BOOL bActivate) |
| void | gamemenu_options (BOOL bActivate) |
| void | gamemenu_get_music () |
| void | gamemenu_sound_music_toggle (char **names, TMenuItem *menu_item, int volume) |
| void | gamemenu_get_sound () |
| void | gamemenu_get_color_cycling () |
| void | gamemenu_get_gamma () |
| void | gamemenu_music_volume (BOOL bActivate) |
| int | gamemenu_slider_music_sound (TMenuItem *menu_item) |
| void | gamemenu_sound_volume (BOOL bActivate) |
| void | gamemenu_gamma (BOOL bActivate) |
| int | gamemenu_slider_gamma () |
| void | gamemenu_color_cycling (BOOL bActivate) |
Variables | |
| DEVILUTION_BEGIN_NAMESPACE TMenuItem | sgSingleMenu [6] |
| Contains the game menu items of the single player menu. More... | |
| TMenuItem | sgMultiMenu [5] |
| Contains the game menu items of the multi player menu. More... | |
| TMenuItem | sgOptionsMenu [6] |
| char * | music_toggle_names [] = { "Music", "Music Disabled" } |
| Specifies the menu names for music enabled and disabled. More... | |
| char * | sound_toggle_names [] = { "Sound", "Sound Disabled" } |
| Specifies the menu names for sound enabled and disabled. More... | |
| char * | color_cycling_toggle_names [] = { "Color Cycling Off", "Color Cycling On" } |
| Specifies the menu names for colour cycling disabled and enabled. More... | |
Implementation of the in-game menu functions.
Definition in file gamemenu.cpp.
1.8.17