Devilution
Diablo devolved - magic behind the 1996 computer game
Source
gamemenu.cpp
color_cycling_toggle_names
gamemenu_color_cycling
gamemenu_gamma
gamemenu_get_color_cycling
gamemenu_get_gamma
gamemenu_get_music
gamemenu_get_sound
gamemenu_handle_previous
gamemenu_load_game
gamemenu_music_volume
gamemenu_new_game
gamemenu_off
gamemenu_on
gamemenu_options
gamemenu_previous
gamemenu_quit_game
gamemenu_restart_town
gamemenu_save_game
gamemenu_slider_gamma
gamemenu_slider_music_sound
gamemenu_sound_music_toggle
gamemenu_sound_volume
gamemenu_update_multi
gamemenu_update_single
music_toggle_names
sgMultiMenu
sgOptionsMenu
sgSingleMenu
sound_toggle_names
◆
sgOptionsMenu
TMenuItem
sgOptionsMenu[6]
Initial value:
= {
{
GMENU_ENABLED
|
GMENU_SLIDER
, NULL, &
gamemenu_music_volume
},
{
GMENU_ENABLED
|
GMENU_SLIDER
, NULL, &
gamemenu_sound_volume
},
{
GMENU_ENABLED
|
GMENU_SLIDER
,
"Gamma"
, &
gamemenu_gamma
},
{
GMENU_ENABLED
, NULL, &
gamemenu_color_cycling
},
{
GMENU_ENABLED
,
"Previous Menu"
, &
gamemenu_previous
},
{
GMENU_ENABLED
, NULL, NULL }
}
Definition at line
33
of file
gamemenu.cpp
.
GMENU_ENABLED
#define GMENU_ENABLED
Definition:
defs.h:13
gamemenu_music_volume
void gamemenu_music_volume(BOOL bActivate)
Definition:
gamemenu.cpp:219
gamemenu_previous
void gamemenu_previous(BOOL bActivate)
Definition:
gamemenu.cpp:98
gamemenu_color_cycling
void gamemenu_color_cycling(BOOL bActivate)
Definition:
gamemenu.cpp:316
gamemenu_gamma
void gamemenu_gamma(BOOL bActivate)
Definition:
gamemenu.cpp:294
GMENU_SLIDER
#define GMENU_SLIDER
Definition:
defs.h:12
gamemenu_sound_volume
void gamemenu_sound_volume(BOOL bActivate)
Definition:
gamemenu.cpp:266
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