Devilution
Diablo devolved - magic behind the 1996 computer game
Source
gamemenu.cpp
color_cycling_toggle_names
gamemenu_color_cycling
gamemenu_gamma
gamemenu_get_color_cycling
gamemenu_get_gamma
gamemenu_get_music
gamemenu_get_sound
gamemenu_handle_previous
gamemenu_load_game
gamemenu_music_volume
gamemenu_new_game
gamemenu_off
gamemenu_on
gamemenu_options
gamemenu_previous
gamemenu_quit_game
gamemenu_restart_town
gamemenu_save_game
gamemenu_slider_gamma
gamemenu_slider_music_sound
gamemenu_sound_music_toggle
gamemenu_sound_volume
gamemenu_update_multi
gamemenu_update_single
music_toggle_names
sgMultiMenu
sgOptionsMenu
sgSingleMenu
sound_toggle_names
◆
sgSingleMenu
DEVILUTION_BEGIN_NAMESPACE
TMenuItem
sgSingleMenu[6]
Initial value:
= {
{
GMENU_ENABLED
,
"Save Game"
, &
gamemenu_save_game
},
{
GMENU_ENABLED
,
"Options"
, &
gamemenu_options
},
{
GMENU_ENABLED
,
"New Game"
, &
gamemenu_new_game
},
{
GMENU_ENABLED
,
"Load Game"
, &
gamemenu_load_game
},
{
GMENU_ENABLED
,
"Quit Diablo"
, &
gamemenu_quit_game
},
{
GMENU_ENABLED
, NULL, NULL }
}
Contains the game menu items of the single player menu.
Definition at line
11
of file
gamemenu.cpp
.
gamemenu_load_game
void gamemenu_load_game(BOOL bActivate)
Definition:
gamemenu.cpp:125
GMENU_ENABLED
#define GMENU_ENABLED
Definition:
defs.h:13
gamemenu_options
void gamemenu_options(BOOL bActivate)
Definition:
gamemenu.cpp:175
gamemenu_new_game
void gamemenu_new_game(BOOL bActivate)
Definition:
gamemenu.cpp:103
gamemenu_save_game
void gamemenu_save_game(BOOL bActivate)
Definition:
gamemenu.cpp:145
gamemenu_quit_game
void gamemenu_quit_game(BOOL bActivate)
Definition:
gamemenu.cpp:119
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