Devilution
Diablo devolved - magic behind the 1996 computer game

◆ sgSingleMenu

Initial value:
= {
{ GMENU_ENABLED, "Save Game", &gamemenu_save_game },
{ GMENU_ENABLED, "Options", &gamemenu_options },
{ GMENU_ENABLED, "New Game", &gamemenu_new_game },
{ GMENU_ENABLED, "Load Game", &gamemenu_load_game },
{ GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game },
{ GMENU_ENABLED, NULL, NULL }
}

Contains the game menu items of the single player menu.

Definition at line 11 of file gamemenu.cpp.

gamemenu_load_game
void gamemenu_load_game(BOOL bActivate)
Definition: gamemenu.cpp:125
GMENU_ENABLED
#define GMENU_ENABLED
Definition: defs.h:13
gamemenu_options
void gamemenu_options(BOOL bActivate)
Definition: gamemenu.cpp:175
gamemenu_new_game
void gamemenu_new_game(BOOL bActivate)
Definition: gamemenu.cpp:103
gamemenu_save_game
void gamemenu_save_game(BOOL bActivate)
Definition: gamemenu.cpp:145
gamemenu_quit_game
void gamemenu_quit_game(BOOL bActivate)
Definition: gamemenu.cpp:119