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  130     f = fopen (
name, 
"rb");
 
  152         for (
i=0 ; 
i<100 ; 
i++)
 
  177     Com_Printf (
"------- Server Initialization -------\n");
 
  189     memset (&
sv, 0, 
sizeof(
sv));
 
  232             "maps/%s.bsp", server);
 
  279     Com_Printf (
"-------------------------------------\n");
 
  315         Com_Printf(
"Deathmatch and Coop both set, disabling Coop\n");
 
  407     strcpy (
level, levelstring);
 
  410     ch = strstr(
level, 
"+");
 
  414             Cvar_Set (
"nextserver", 
va(
"gamemap \"%s\"", ch+1));
 
  421         Cvar_Set (
"nextserver", 
"gamemap \"*base1\"");
 
  424     ch = strstr(
level, 
"$");
 
  428         strcpy (spawnpoint, ch+1);
 
  439         strcpy(tmp, 
level+1);
 
  446     if (l > 4 && !strcmp (
level+l-4, 
".cin") )
 
  452     else if (l > 4 && !strcmp (
level+l-4, 
".dm2") )
 
  458     else if (l > 4 && !strcmp (
level+l-4, 
".pcx") )
 
  
 
void(* SpawnEntities)(char *mapname, char *entstring, char *spawnpoint)
 
void Sys_CopyProtect(void)
 
int SV_ModelIndex(char *name)
 
CONST PIXELFORMATDESCRIPTOR int
 
void Com_SetServerState(int state)
 
byte multicast_buf[MAX_MSGLEN]
 
void SV_SpawnServer(char *server, char *spawnpoint, server_state_t serverstate, qboolean attractloop, qboolean loadgame)
 
void SV_ReadLevelFile(void)
 
void SZ_Init(sizebuf_t *buf, byte *data, int length)
 
void SCR_BeginLoadingPlaque(void)
 
void SV_BroadcastCommand(char *fmt,...)
 
void SV_CreateBaseline(void)
 
void SZ_Clear(sizebuf_t *buf)
 
qboolean NET_StringToAdr(char *s, netadr_t *a)
 
char * va(char *format,...)
 
entity_state_t baselines[MAX_EDICTS]
 
entity_state_t * client_entities
 
int SV_SoundIndex(char *name)
 
int SV_ImageIndex(char *name)
 
int SV_FindIndex(char *name, int start, int max, qboolean create)
 
cvar_t * Cvar_FullSet(char *var_name, char *value, int flags)
 
void SV_InitGameProgs(void)
 
void SV_CheckForSavegame(void)
 
struct cmodel_s * models[MAX_MODELS]
 
netadr_t master_adr[MAX_MASTERS]
 
void MSG_WriteString(sizebuf_t *sb, char *s)
 
void MSG_WriteShort(sizebuf_t *sb, int c)
 
void Com_Error(int code, char *fmt,...)
 
void * Z_Malloc(int size)
 
cmodel_t * CM_InlineModel(char *name)
 
int Q_stricmp(char *s1, char *s2)
 
void MSG_WriteChar(sizebuf_t *sb, int c)
 
void SV_Multicast(vec3_t origin, multicast_t to)
 
void SV_Map(qboolean attractloop, char *levelstring, qboolean loadgame)
 
void NET_Config(qboolean multiplayer)
 
void SV_SendClientMessages(void)
 
void SV_Shutdown(char *finalmsg, qboolean reconnect)
 
cmodel_t * CM_LoadMap(char *name, qboolean clientload, unsigned *checksum)
 
char * CM_EntityString(void)
 
void Cbuf_CopyToDefer(void)
 
void Cvar_GetLatchedVars(void)
 
int CM_NumInlineModels(void)
 
cvar_t * Cvar_Set(char *var_name, char *value)
 
void Com_DPrintf(char *fmt,...)
 
void Com_Printf(char *fmt,...)
 
void SV_ShutdownGameProgs(void)
 
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH]
 
void Com_sprintf(char *dest, int size, char *fmt,...)
 
cvar_t * sv_airaccelerate
 
float Cvar_VariableValue(char *var_name)