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Functions | |
void | BossExplode (edict_t *self) |
qboolean | infront (edict_t *self, edict_t *other) |
void | boss2_search (edict_t *self) |
void | boss2_run (edict_t *self) |
void | boss2_stand (edict_t *self) |
void | boss2_dead (edict_t *self) |
void | boss2_attack (edict_t *self) |
void | boss2_attack_mg (edict_t *self) |
void | boss2_reattack_mg (edict_t *self) |
void | boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
void | Boss2Rocket (edict_t *self) |
void | boss2_firebullet_right (edict_t *self) |
void | boss2_firebullet_left (edict_t *self) |
void | Boss2MachineGun (edict_t *self) |
void | boss2_walk (edict_t *self) |
void | boss2_pain (edict_t *self, edict_t *other, float kick, int damage) |
qboolean | Boss2_CheckAttack (edict_t *self) |
void | SP_monster_boss2 (edict_t *self) |
void boss2_attack | ( | edict_t * | self | ) |
void boss2_attack_mg | ( | edict_t * | self | ) |
qboolean Boss2_CheckAttack | ( | edict_t * | self | ) |
Definition at line 518 of file m_boss2.c.
Referenced by SP_monster_boss2().
void boss2_die | ( | edict_t * | self, |
edict_t * | inflictor, | ||
edict_t * | attacker, | ||
int | damage, | ||
vec3_t | point | ||
) |
void boss2_firebullet_left | ( | edict_t * | self | ) |
Definition at line 111 of file m_boss2.c.
Referenced by Boss2MachineGun().
void boss2_firebullet_right | ( | edict_t * | self | ) |
Definition at line 95 of file m_boss2.c.
Referenced by Boss2MachineGun().
void boss2_run | ( | edict_t * | self | ) |
void boss2_search | ( | edict_t * | self | ) |
Definition at line 39 of file m_boss2.c.
Referenced by SP_monster_boss2().
void boss2_stand | ( | edict_t * | self | ) |
Definition at line 401 of file m_boss2.c.
Referenced by SP_monster_boss2().
void boss2_walk | ( | edict_t * | self | ) |
Definition at line 414 of file m_boss2.c.
Referenced by SP_monster_boss2().
void Boss2MachineGun | ( | edict_t * | self | ) |
void Boss2Rocket | ( | edict_t * | self | ) |
Definition at line 53 of file m_boss2.c.
void BossExplode | ( | edict_t * | self | ) |
Definition at line 569 of file m_supertank.c.
qboolean infront | ( | edict_t * | self, |
edict_t * | other | ||
) |
Definition at line 293 of file g_ai.c.
Referenced by boss2_reattack_mg(), check_dodge(), FindTarget(), and GL_CullLocalBox().
mframe_t boss2_frames_attack_mg[] |
mframe_t boss2_frames_attack_post_mg[] |
mframe_t boss2_frames_attack_pre_mg[] |
mframe_t boss2_frames_attack_rocket[] |
mframe_t boss2_frames_pain_heavy[] |
mframe_t boss2_frames_pain_light[] |
mframe_t boss2_frames_run[] |
mframe_t boss2_frames_stand[] |
mframe_t boss2_frames_walk[] |
mmove_t boss2_move_attack_mg = {FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, NULL} |
Definition at line 283 of file m_boss2.c.
Referenced by boss2_attack_mg(), and boss2_reattack_mg().
mmove_t boss2_move_attack_post_mg = {FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run} |
Definition at line 291 of file m_boss2.c.
Referenced by boss2_reattack_mg().
mmove_t boss2_move_attack_pre_mg = {FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, NULL} |
Definition at line 271 of file m_boss2.c.
Referenced by boss2_attack().
mmove_t boss2_move_attack_rocket = {FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run} |
Definition at line 316 of file m_boss2.c.
Referenced by boss2_attack().
mmove_t boss2_move_death = {FRAME_death2, FRAME_death50, boss2_frames_death, boss2_dead} |
Definition at line 399 of file m_boss2.c.
Referenced by boss2_die().
mmove_t boss2_move_fidget = {FRAME_stand1, FRAME_stand30, boss2_frames_fidget, NULL} |
mmove_t boss2_move_pain_heavy = {FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run} |
Definition at line 338 of file m_boss2.c.
Referenced by boss2_pain().
mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run} |
Definition at line 346 of file m_boss2.c.
Referenced by boss2_pain().
mmove_t boss2_move_run = {FRAME_walk1, FRAME_walk20, boss2_frames_run, NULL} |
Definition at line 258 of file m_boss2.c.
Referenced by boss2_run().
mmove_t boss2_move_stand = {FRAME_stand30, FRAME_stand50, boss2_frames_stand, NULL} |
Definition at line 175 of file m_boss2.c.
Referenced by boss2_run(), boss2_stand(), and SP_monster_boss2().
mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL} |
Definition at line 233 of file m_boss2.c.
Referenced by boss2_walk().
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Definition at line 36 of file m_boss2.c.
Referenced by boss2_die(), and SP_monster_boss2().
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Definition at line 33 of file m_boss2.c.
Referenced by boss2_pain(), and SP_monster_boss2().
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Definition at line 34 of file m_boss2.c.
Referenced by boss2_pain(), and SP_monster_boss2().
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Definition at line 35 of file m_boss2.c.
Referenced by boss2_pain(), and SP_monster_boss2().
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Definition at line 37 of file m_boss2.c.
Referenced by boss2_search(), and SP_monster_boss2().