Go to the source code of this file.
Functions | |
void | soldier_idle (edict_t *self) |
void | soldier_cock (edict_t *self) |
void | soldier_stand (edict_t *self) |
void | soldier_walk1_random (edict_t *self) |
void | soldier_walk (edict_t *self) |
void | soldier_run (edict_t *self) |
void | soldier_pain (edict_t *self, edict_t *other, float kick, int damage) |
void | soldier_fire (edict_t *self, int flash_number) |
void | soldier_fire1 (edict_t *self) |
void | soldier_attack1_refire1 (edict_t *self) |
void | soldier_attack1_refire2 (edict_t *self) |
void | soldier_fire2 (edict_t *self) |
void | soldier_attack2_refire1 (edict_t *self) |
void | soldier_attack2_refire2 (edict_t *self) |
void | soldier_duck_down (edict_t *self) |
void | soldier_duck_up (edict_t *self) |
void | soldier_fire3 (edict_t *self) |
void | soldier_attack3_refire (edict_t *self) |
void | soldier_fire4 (edict_t *self) |
void | soldier_fire8 (edict_t *self) |
void | soldier_attack6_refire (edict_t *self) |
void | soldier_attack (edict_t *self) |
void | soldier_sight (edict_t *self, edict_t *other) |
void | soldier_duck_hold (edict_t *self) |
void | soldier_dodge (edict_t *self, edict_t *attacker, float eta) |
void | soldier_fire6 (edict_t *self) |
void | soldier_fire7 (edict_t *self) |
void | soldier_dead (edict_t *self) |
void | soldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
void | SP_monster_soldier_x (edict_t *self) |
void | SP_monster_soldier_light (edict_t *self) |
void | SP_monster_soldier (edict_t *self) |
void | SP_monster_soldier_ss (edict_t *self) |
void soldier_attack | ( | edict_t * | self | ) |
void soldier_attack1_refire1 | ( | edict_t * | self | ) |
Definition at line 506 of file m_soldier.c.
void soldier_attack1_refire2 | ( | edict_t * | self | ) |
Definition at line 520 of file m_soldier.c.
void soldier_attack2_refire1 | ( | edict_t * | self | ) |
Definition at line 555 of file m_soldier.c.
void soldier_attack2_refire2 | ( | edict_t * | self | ) |
Definition at line 569 of file m_soldier.c.
void soldier_attack3_refire | ( | edict_t * | self | ) |
Definition at line 630 of file m_soldier.c.
void soldier_attack6_refire | ( | edict_t * | self | ) |
Definition at line 709 of file m_soldier.c.
void soldier_cock | ( | edict_t * | self | ) |
Definition at line 48 of file m_soldier.c.
void soldier_dead | ( | edict_t * | self | ) |
Definition at line 843 of file m_soldier.c.
void soldier_die | ( | edict_t * | self, |
edict_t * | inflictor, | ||
edict_t * | attacker, | ||
int | damage, | ||
vec3_t | point | ||
) |
void soldier_dodge | ( | edict_t * | self, |
edict_t * | attacker, | ||
float | eta | ||
) |
void soldier_duck_down | ( | edict_t * | self | ) |
void soldier_duck_hold | ( | edict_t * | self | ) |
Definition at line 773 of file m_soldier.c.
void soldier_duck_up | ( | edict_t * | self | ) |
Definition at line 616 of file m_soldier.c.
Definition at line 443 of file m_soldier.c.
Referenced by soldier_fire1(), soldier_fire2(), soldier_fire3(), soldier_fire4(), soldier_fire6(), soldier_fire7(), and soldier_fire8().
void soldier_fire1 | ( | edict_t * | self | ) |
Definition at line 501 of file m_soldier.c.
void soldier_fire2 | ( | edict_t * | self | ) |
Definition at line 550 of file m_soldier.c.
void soldier_fire3 | ( | edict_t * | self | ) |
Definition at line 624 of file m_soldier.c.
void soldier_fire4 | ( | edict_t * | self | ) |
Definition at line 651 of file m_soldier.c.
void soldier_fire6 | ( | edict_t * | self | ) |
Definition at line 833 of file m_soldier.c.
void soldier_fire7 | ( | edict_t * | self | ) |
Definition at line 838 of file m_soldier.c.
void soldier_fire8 | ( | edict_t * | self | ) |
Definition at line 704 of file m_soldier.c.
void soldier_idle | ( | edict_t * | self | ) |
Definition at line 42 of file m_soldier.c.
Definition at line 392 of file m_soldier.c.
Referenced by SP_monster_soldier_x().
void soldier_run | ( | edict_t * | self | ) |
void soldier_sight | ( | edict_t * | self, |
edict_t * | other | ||
) |
void soldier_stand | ( | edict_t * | self | ) |
void soldier_walk | ( | edict_t * | self | ) |
void soldier_walk1_random | ( | edict_t * | self | ) |
Definition at line 219 of file m_soldier.c.
void SP_monster_soldier | ( | edict_t * | self | ) |
Definition at line 1211 of file m_soldier.c.
void SP_monster_soldier_light | ( | edict_t * | self | ) |
Definition at line 1189 of file m_soldier.c.
void SP_monster_soldier_ss | ( | edict_t * | self | ) |
Definition at line 1231 of file m_soldier.c.
void SP_monster_soldier_x | ( | edict_t * | self | ) |
Definition at line 1151 of file m_soldier.c.
Referenced by SP_monster_soldier(), SP_monster_soldier_light(), and SP_monster_soldier_ss().
|
static |
Definition at line 439 of file m_soldier.c.
Referenced by soldier_fire().
|
static |
Definition at line 441 of file m_soldier.c.
Referenced by soldier_fire().
|
static |
Definition at line 440 of file m_soldier.c.
Referenced by soldier_fire().
mframe_t soldier_frames_attack1[] |
Definition at line 532 of file m_soldier.c.
mframe_t soldier_frames_attack2[] |
Definition at line 581 of file m_soldier.c.
mframe_t soldier_frames_attack3[] |
Definition at line 636 of file m_soldier.c.
mframe_t soldier_frames_attack4[] |
Definition at line 662 of file m_soldier.c.
mframe_t soldier_frames_attack6[] |
Definition at line 721 of file m_soldier.c.
mframe_t soldier_frames_death1[] |
Definition at line 853 of file m_soldier.c.
mframe_t soldier_frames_death2[] |
Definition at line 896 of file m_soldier.c.
mframe_t soldier_frames_death3[] |
Definition at line 938 of file m_soldier.c.
mframe_t soldier_frames_death4[] |
Definition at line 991 of file m_soldier.c.
mframe_t soldier_frames_death5[] |
Definition at line 1053 of file m_soldier.c.
mframe_t soldier_frames_death6[] |
mframe_t soldier_frames_duck[] |
Definition at line 781 of file m_soldier.c.
mframe_t soldier_frames_pain1[] |
mframe_t soldier_frames_pain2[] |
mframe_t soldier_frames_pain3[] |
Definition at line 348 of file m_soldier.c.
mframe_t soldier_frames_pain4[] |
Definition at line 370 of file m_soldier.c.
mframe_t soldier_frames_run[] |
mframe_t soldier_frames_stand1[] |
Definition at line 61 of file m_soldier.c.
mframe_t soldier_frames_stand3[] |
Definition at line 97 of file m_soldier.c.
mframe_t soldier_frames_start_run[] |
Definition at line 291 of file m_soldier.c.
mframe_t soldier_frames_walk1[] |
Definition at line 225 of file m_soldier.c.
mframe_t soldier_frames_walk2[] |
mmove_t soldier_move_attack1 = {FRAME_attak101, FRAME_attak112, soldier_frames_attack1, soldier_run} |
Definition at line 546 of file m_soldier.c.
Referenced by soldier_attack().
mmove_t soldier_move_attack2 = {FRAME_attak201, FRAME_attak218, soldier_frames_attack2, soldier_run} |
Definition at line 601 of file m_soldier.c.
Referenced by soldier_attack().
mmove_t soldier_move_attack3 = {FRAME_attak301, FRAME_attak309, soldier_frames_attack3, soldier_run} |
Definition at line 647 of file m_soldier.c.
Referenced by soldier_dodge().
mmove_t soldier_move_attack4 = {FRAME_attak401, FRAME_attak406, soldier_frames_attack4, soldier_run} |
Definition at line 670 of file m_soldier.c.
Referenced by soldier_attack().
mmove_t soldier_move_attack6 = {FRAME_runs01, FRAME_runs14, soldier_frames_attack6, soldier_run} |
Definition at line 737 of file m_soldier.c.
Referenced by soldier_sight().
mmove_t soldier_move_death1 = {FRAME_death101, FRAME_death136, soldier_frames_death1, soldier_dead} |
Definition at line 894 of file m_soldier.c.
Referenced by soldier_die().
mmove_t soldier_move_death2 = {FRAME_death201, FRAME_death235, soldier_frames_death2, soldier_dead} |
Definition at line 936 of file m_soldier.c.
Referenced by soldier_die().
mmove_t soldier_move_death3 = {FRAME_death301, FRAME_death345, soldier_frames_death3, soldier_dead} |
Definition at line 989 of file m_soldier.c.
Referenced by soldier_die().
mmove_t soldier_move_death4 = {FRAME_death401, FRAME_death453, soldier_frames_death4, soldier_dead} |
Definition at line 1051 of file m_soldier.c.
Referenced by soldier_die().
mmove_t soldier_move_death5 = {FRAME_death501, FRAME_death524, soldier_frames_death5, soldier_dead} |
Definition at line 1081 of file m_soldier.c.
Referenced by soldier_die().
mmove_t soldier_move_death6 = {FRAME_death601, FRAME_death610, soldier_frames_death6, soldier_dead} |
Definition at line 1095 of file m_soldier.c.
Referenced by soldier_die().
mmove_t soldier_move_duck = {FRAME_duck01, FRAME_duck05, soldier_frames_duck, soldier_run} |
Definition at line 788 of file m_soldier.c.
Referenced by soldier_dodge().
mmove_t soldier_move_pain1 = {FRAME_pain101, FRAME_pain105, soldier_frames_pain1, soldier_run} |
Definition at line 335 of file m_soldier.c.
Referenced by soldier_pain().
mmove_t soldier_move_pain2 = {FRAME_pain201, FRAME_pain207, soldier_frames_pain2, soldier_run} |
Definition at line 346 of file m_soldier.c.
Referenced by soldier_pain().
mmove_t soldier_move_pain3 = {FRAME_pain301, FRAME_pain318, soldier_frames_pain3, soldier_run} |
Definition at line 368 of file m_soldier.c.
Referenced by soldier_pain().
mmove_t soldier_move_pain4 = {FRAME_pain401, FRAME_pain417, soldier_frames_pain4, soldier_run} |
Definition at line 389 of file m_soldier.c.
Referenced by soldier_pain().
mmove_t soldier_move_run = {FRAME_run03, FRAME_run08, soldier_frames_run, NULL} |
Definition at line 305 of file m_soldier.c.
Referenced by soldier_run().
mmove_t soldier_move_stand1 = {FRAME_stand101, FRAME_stand130, soldier_frames_stand1, soldier_stand} |
Definition at line 95 of file m_soldier.c.
Referenced by soldier_run(), and soldier_stand().
mmove_t soldier_move_stand3 = {FRAME_stand301, FRAME_stand339, soldier_frames_stand3, soldier_stand} |
Definition at line 141 of file m_soldier.c.
Referenced by soldier_stand().
mmove_t soldier_move_start_run = {FRAME_run01, FRAME_run02, soldier_frames_start_run, soldier_run} |
Definition at line 295 of file m_soldier.c.
Referenced by soldier_run().
mmove_t soldier_move_walk1 = {FRAME_walk101, FRAME_walk133, soldier_frames_walk1, NULL} |
Definition at line 260 of file m_soldier.c.
Referenced by soldier_run(), and soldier_walk().
mmove_t soldier_move_walk2 = {FRAME_walk209, FRAME_walk218, soldier_frames_walk2, NULL} |
Definition at line 274 of file m_soldier.c.
Referenced by soldier_run(), and soldier_walk().
|
static |
Definition at line 39 of file m_soldier.c.
Referenced by soldier_cock(), and SP_monster_soldier_x().
|
static |
Definition at line 37 of file m_soldier.c.
Referenced by soldier_die(), and SP_monster_soldier().
|
static |
Definition at line 36 of file m_soldier.c.
Referenced by soldier_die(), and SP_monster_soldier_light().
|
static |
Definition at line 38 of file m_soldier.c.
Referenced by soldier_die(), and SP_monster_soldier_ss().
|
static |
Definition at line 30 of file m_soldier.c.
Referenced by soldier_idle(), and SP_monster_soldier_x().
|
static |
Definition at line 34 of file m_soldier.c.
Referenced by soldier_pain(), and SP_monster_soldier().
|
static |
Definition at line 33 of file m_soldier.c.
Referenced by soldier_pain(), and SP_monster_soldier_light().
|
static |
Definition at line 35 of file m_soldier.c.
Referenced by soldier_pain(), and SP_monster_soldier_ss().
|
static |
Definition at line 31 of file m_soldier.c.
Referenced by soldier_sight(), and SP_monster_soldier_x().
|
static |
Definition at line 32 of file m_soldier.c.
Referenced by soldier_sight(), and SP_monster_soldier_x().