#include <g_local.h>
int gclient_s::ammo_index |
Definition at line 893 of file g_local.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), G_SetStats(), Machinegun_Fire(), weapon_bfg_fire(), Weapon_Generic(), Weapon_Grenade(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
qboolean gclient_s::anim_duck |
Definition at line 935 of file g_local.h.
Referenced by G_SetClientFrame().
int gclient_s::anim_end |
Definition at line 933 of file g_local.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), Cmd_Wave_f(), G_SetClientFrame(), Machinegun_Fire(), P_DamageFeedback(), Weapon_Generic(), weapon_grenade_fire(), and Weapon_HyperBlaster_Fire().
int gclient_s::anim_priority |
Definition at line 934 of file g_local.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), Cmd_Wave_f(), G_SetClientFrame(), Machinegun_Fire(), P_DamageFeedback(), Weapon_Generic(), weapon_grenade_fire(), and Weapon_HyperBlaster_Fire().
qboolean gclient_s::anim_run |
Definition at line 936 of file g_local.h.
Referenced by G_SetClientFrame().
float gclient_s::bobtime |
Definition at line 922 of file g_local.h.
Referenced by ClientEndServerFrame(), and G_SetClientEvent().
float gclient_s::bonus_alpha |
Definition at line 919 of file g_local.h.
Referenced by SV_CalcBlend(), and Touch_Item().
float gclient_s::breather_framenum |
Definition at line 941 of file g_local.h.
Referenced by G_SetStats(), MoveClientToIntermission(), P_WorldEffects(), SV_CalcBlend(), and Use_Breather().
int gclient_s::breather_sound |
Definition at line 928 of file g_local.h.
Referenced by P_WorldEffects().
int gclient_s::buttons |
Definition at line 895 of file g_local.h.
Referenced by Chaingun_Fire(), ClientThink(), Machinegun_Fire(), Weapon_Generic(), Weapon_Grenade(), and Weapon_HyperBlaster_Fire().
edict_t* gclient_s::chase_target |
Definition at line 957 of file g_local.h.
Referenced by ChaseNext(), ChasePrev(), ClientThink(), GetChaseTarget(), PutClientInServer(), and UpdateChaseCam().
float gclient_s::damage_alpha |
Definition at line 918 of file g_local.h.
Referenced by P_DamageFeedback(), and SV_CalcBlend().
int gclient_s::damage_armor |
Definition at line 905 of file g_local.h.
Referenced by P_DamageFeedback(), and T_Damage().
vec3_t gclient_s::damage_blend |
Definition at line 920 of file g_local.h.
Referenced by P_DamageFeedback(), and SV_CalcBlend().
int gclient_s::damage_blood |
Definition at line 907 of file g_local.h.
Referenced by P_DamageFeedback(), and T_Damage().
vec3_t gclient_s::damage_from |
Definition at line 909 of file g_local.h.
Referenced by P_DamageFeedback(), and T_Damage().
int gclient_s::damage_knockback |
Definition at line 908 of file g_local.h.
Referenced by P_DamageFeedback(), and T_Damage().
int gclient_s::damage_parmor |
Definition at line 906 of file g_local.h.
Referenced by P_DamageFeedback(), and T_Damage().
float gclient_s::enviro_framenum |
Definition at line 942 of file g_local.h.
Referenced by G_SetStats(), MoveClientToIntermission(), P_WorldEffects(), SV_CalcBlend(), and Use_Envirosuit().
float gclient_s::fall_time |
Definition at line 917 of file g_local.h.
Referenced by P_FallingDamage(), and SV_CalcViewOffset().
float gclient_s::fall_value |
Definition at line 917 of file g_local.h.
Referenced by P_FallingDamage(), and SV_CalcViewOffset().
qboolean gclient_s::grenade_blew_up |
Definition at line 944 of file g_local.h.
Referenced by MoveClientToIntermission(), and Weapon_Grenade().
float gclient_s::grenade_time |
Definition at line 945 of file g_local.h.
Referenced by ChangeWeapon(), MoveClientToIntermission(), Weapon_Grenade(), and weapon_grenade_fire().
float gclient_s::invincible_framenum |
Definition at line 940 of file g_local.h.
Referenced by G_SetClientEffects(), G_SetStats(), MoveClientToIntermission(), P_DamageFeedback(), P_WorldEffects(), SV_CalcBlend(), T_Damage(), and Use_Invulnerability().
vec3_t gclient_s::kick_angles |
Definition at line 914 of file g_local.h.
Referenced by Blaster_Fire(), Chaingun_Fire(), ClientEndServerFrame(), Machinegun_Fire(), SV_CalcViewOffset(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
vec3_t gclient_s::kick_origin |
Definition at line 915 of file g_local.h.
Referenced by Blaster_Fire(), Chaingun_Fire(), ClientEndServerFrame(), Machinegun_Fire(), SV_CalcViewOffset(), weapon_bfg_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
float gclient_s::killer_yaw |
Definition at line 911 of file g_local.h.
Referenced by ClientThink(), SV_CalcViewOffset(), and UpdateChaseCam().
int gclient_s::latched_buttons |
Definition at line 897 of file g_local.h.
Referenced by ClientBeginServerFrame(), ClientThink(), Weapon_Generic(), and Weapon_Grenade().
int gclient_s::machinegun_shots |
Definition at line 930 of file g_local.h.
Referenced by ChangeWeapon(), and Machinegun_Fire().
gitem_t* gclient_s::newweapon |
Definition at line 901 of file g_local.h.
Referenced by ChangeWeapon(), Drop_Weapon(), NoAmmoWeaponChange(), Pickup_Ammo(), Pickup_Weapon(), PutClientInServer(), Think_Weapon(), Use_Weapon(), Weapon_Generic(), and Weapon_Grenade().
float gclient_s::next_drown_time |
Definition at line 926 of file g_local.h.
Referenced by P_WorldEffects().
pmove_state_t gclient_s::old_pmove |
Definition at line 886 of file g_local.h.
Referenced by ClientThink().
int gclient_s::old_waterlevel |
Definition at line 927 of file g_local.h.
Referenced by P_WorldEffects().
int gclient_s::oldbuttons |
Definition at line 896 of file g_local.h.
Referenced by ClientThink().
vec3_t gclient_s::oldvelocity |
Definition at line 924 of file g_local.h.
Referenced by ClientEndServerFrame(), P_FallingDamage(), and trigger_push_touch().
vec3_t gclient_s::oldviewangles |
Definition at line 923 of file g_local.h.
Referenced by ClientEndServerFrame(), and SV_CalcGunOffset().
client_persistant_t gclient_s::pers |
Definition at line 884 of file g_local.h.
Referenced by Add_Ammo(), ArmorIndex(), BeginIntermission(), Chaingun_Fire(), ChangeWeapon(), CheckArmor(), CheckPowerArmor(), ClientBegin(), ClientBeginDeathmatch(), ClientBeginServerFrame(), ClientConnect(), ClientDisconnect(), ClientObituary(), ClientTeam(), ClientUserinfoChanged(), Cmd_Drop_f(), Cmd_Give_f(), Cmd_Help_f(), Cmd_InvDrop_f(), Cmd_InvUse_f(), Cmd_PlayerList_f(), Cmd_Players_f(), Cmd_Say_f(), Cmd_Use_f(), Drop_Ammo(), Drop_General(), Drop_PowerArmor(), Drop_Weapon(), ExitLevel(), FetchClientEntData(), G_SetClientSound(), G_SetStats(), InitClientPersistant(), InitClientResp(), IsFemale(), IsNeutral(), Machinegun_Fire(), NoAmmoWeaponChange(), P_ProjectSource(), Pickup_Ammo(), Pickup_Armor(), Pickup_Bandolier(), Pickup_Key(), Pickup_Pack(), Pickup_PowerArmor(), Pickup_Powerup(), Pickup_Weapon(), PowerArmorType(), PutClientInServer(), ReadLevel(), SaveClientData(), spectator_respawn(), Think_Weapon(), Touch_Item(), trigger_key_use(), Use_Breather(), Use_Envirosuit(), Use_Invulnerability(), Use_PowerArmor(), Use_Quad(), Use_Silencer(), use_target_changelevel(), Use_Weapon(), weapon_bfg_fire(), Weapon_Generic(), Weapon_Grenade(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
float gclient_s::pickup_msg_time |
Definition at line 949 of file g_local.h.
Referenced by G_SetStats(), and Touch_Item().
int gclient_s::ping |
Definition at line 881 of file g_local.h.
Referenced by Cmd_PlayerList_f().
player_state_t gclient_s::ps |
Definition at line 880 of file g_local.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), ClientBegin(), ClientEndServerFrame(), ClientThink(), ClientUserinfoChanged(), Cmd_Players_f(), Cmd_Wave_f(), G_CheckChaseStats(), G_SetClientFrame(), G_SetStats(), Machinegun_Fire(), MoveClientToIntermission(), P_DamageFeedback(), PlayerSort(), PutClientInServer(), spectator_respawn(), SV_BuildClientFrame(), SV_CalcBlend(), SV_CalcGunOffset(), SV_CalcViewOffset(), SV_Push(), SV_Savegame_f(), teleporter_touch(), Touch_Item(), UpdateChaseCam(), weapon_bfg_fire(), Weapon_Blaster_Fire(), Weapon_Generic(), Weapon_Grenade(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
float gclient_s::quad_framenum |
Definition at line 939 of file g_local.h.
Referenced by G_SetClientEffects(), G_SetStats(), MoveClientToIntermission(), SV_CalcBlend(), Think_Weapon(), Use_Quad(), and Weapon_Generic().
client_respawn_t gclient_s::resp |
Definition at line 885 of file g_local.h.
Referenced by ChaseNext(), ChasePrev(), ClientBeginServerFrame(), ClientEndServerFrame(), ClientObituary(), ClientThink(), Cmd_Kill_f(), Cmd_PlayerList_f(), DeathmatchScoreboardMessage(), FetchClientEntData(), G_SetStats(), GetChaseTarget(), InitClientResp(), Killed(), PutClientInServer(), SaveClientData(), spectator_respawn(), teleporter_touch(), and UpdateChaseCam().
float gclient_s::respawn_time |
Definition at line 955 of file g_local.h.
Referenced by ClientBeginServerFrame(), Cmd_Kill_f(), and spectator_respawn().
qboolean gclient_s::showhelp |
Definition at line 890 of file g_local.h.
Referenced by Cmd_Help_f(), Cmd_PutAway_f(), Cmd_Score_f(), and G_SetStats().
qboolean gclient_s::showinventory |
Definition at line 889 of file g_local.h.
Referenced by Cmd_Help_f(), Cmd_PutAway_f(), Cmd_Score_f(), and G_SetStats().
qboolean gclient_s::showscores |
Definition at line 888 of file g_local.h.
Referenced by ClientEndServerFrame(), Cmd_Help_f(), Cmd_PutAway_f(), Cmd_Score_f(), G_SetStats(), and MoveClientToIntermission().
int gclient_s::silencer_shots |
Definition at line 946 of file g_local.h.
Referenced by PlayerNoise(), Think_Weapon(), and Use_Silencer().
qboolean gclient_s::update_chase |
Definition at line 958 of file g_local.h.
Referenced by ChaseNext(), ChasePrev(), and GetChaseTarget().
vec3_t gclient_s::v_angle |
Definition at line 921 of file g_local.h.
Referenced by Blaster_Fire(), Chaingun_Fire(), ClientEndServerFrame(), ClientThink(), Drop_Item(), Machinegun_Fire(), PutClientInServer(), teleporter_touch(), UpdateChaseCam(), weapon_bfg_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
float gclient_s::v_dmg_pitch |
Definition at line 916 of file g_local.h.
Referenced by P_DamageFeedback(), SV_CalcViewOffset(), and weapon_bfg_fire().
float gclient_s::v_dmg_roll |
Definition at line 916 of file g_local.h.
Referenced by P_DamageFeedback(), SV_CalcViewOffset(), and weapon_bfg_fire().
float gclient_s::v_dmg_time |
Definition at line 916 of file g_local.h.
Referenced by P_DamageFeedback(), SV_CalcViewOffset(), and weapon_bfg_fire().
int gclient_s::weapon_sound |
Definition at line 947 of file g_local.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), G_SetClientSound(), Weapon_Grenade(), and Weapon_HyperBlaster_Fire().
qboolean gclient_s::weapon_thunk |
Definition at line 899 of file g_local.h.
Referenced by ClientBeginServerFrame(), and ClientThink().
weaponstate_t gclient_s::weaponstate |
Definition at line 913 of file g_local.h.
Referenced by ChangeWeapon(), Weapon_Generic(), and Weapon_Grenade().