#include <g_local.h>
vec3_t edict_s::absmax |
Definition at line 985 of file g_local.h.
Referenced by CanDamage(), CopyToBodyQue(), G_TouchSolids(), G_TouchTriggers(), PlayerNoise(), SV_AreaEdicts_r(), SV_CloseEnough(), SV_LinkEdict(), SV_Push(), and Think_SpawnDoorTrigger().
vec3_t edict_s::absmin |
Definition at line 985 of file g_local.h.
Referenced by bfg_think(), CanDamage(), CopyToBodyQue(), G_TouchSolids(), G_TouchTriggers(), PlayerNoise(), SP_misc_strogg_ship(), SP_misc_viper(), SV_AreaEdicts_r(), SV_CloseEnough(), SV_LinkEdict(), SV_Push(), and Think_SpawnDoorTrigger().
float edict_s::accel |
Definition at line 1020 of file g_local.h.
Referenced by SP_func_button(), SP_func_door(), SP_func_door_rotating(), and SP_func_plat().
edict_t* edict_s::activator |
Definition at line 1072 of file g_local.h.
Referenced by door_blocked(), jorg_dead(), multi_trigger(), point_combat_touch(), target_laser_think(), Think_Delay(), train_wait(), and Use_Multi().
float edict_s::air_finished |
Definition at line 1027 of file g_local.h.
Referenced by M_WorldEffects(), P_WorldEffects(), and PutClientInServer().
float edict_s::angle |
Definition at line 1010 of file g_local.h.
Referenced by AngleVectors().
link_t edict_s::area |
Definition at line 974 of file g_local.h.
Referenced by ReadLevel(), SV_LinkEdict(), SV_Push(), and SV_UnlinkEdict().
int edict_s::areanum |
Definition at line 979 of file g_local.h.
Referenced by FindTarget(), SV_BuildClientFrame(), and SV_LinkEdict().
int edict_s::areanum2 |
Definition at line 979 of file g_local.h.
Referenced by SV_BuildClientFrame(), and SV_LinkEdict().
float edict_s::attenuation |
Definition at line 1084 of file g_local.h.
Referenced by SP_target_speaker(), and Use_Target_Speaker().
vec3_t edict_s::avelocity |
Definition at line 1025 of file g_local.h.
Referenced by AngleMove_Begin(), AngleMove_Calc(), AngleMove_Done(), AngleMove_Final(), fire_grenade(), fire_grenade2(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SV_AddRotationalFriction(), SV_Physics_Noclip(), SV_Physics_Pusher(), SV_Physics_Step(), SV_Physics_Toss(), ThrowDebris(), ThrowGib(), and turret_breach_think().
Definition at line 1039 of file g_local.h.
Referenced by SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_func_rotating(), and SV_Physics_Pusher().
edict_t* edict_s::chain |
Definition at line 1069 of file g_local.h.
Referenced by DoRespawn(), and droptofloor().
char* edict_s::classname |
Definition at line 1005 of file g_local.h.
Referenced by BeginIntermission(), bfg_think(), ClientBegin(), ClientDisconnect(), Cmd_Give_f(), CreateTargetChangeLevel(), Drop_Item(), droptofloor(), ED_CallSpawn(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), G_FreeEdict(), G_InitEdict(), G_UseTargets(), InitBodyQue(), Killed(), M_ReactToDamage(), monster_start_go(), Pickup_Key(), PlayerNoise(), PlayerTrail_Init(), PutClientInServer(), ReadLevel(), SelectCoopSpawnPoint(), SelectFarthestDeathmatchSpawnPoint(), SelectRandomDeathmatchSpawnPoint(), SelectSpawnPoint(), SP_CreateCoopSpots(), SP_FixCoopSpots(), SP_func_door_rotating(), SP_func_door_secret(), SP_misc_strogg_ship(), SP_target_help(), SP_trigger_once(), SpawnEntities(), SpawnItem(), target_lightramp_use(), ThrowDebris(), train_next(), trigger_push_touch(), and use_target_spawner().
struct gclient_s * edict_s::client |
Definition at line 965 of file g_local.h.
Referenced by actor_pain(), Add_Ammo(), ArmorIndex(), BeginIntermission(), bfg_think(), Blaster_Fire(), button_touch(), Chaingun_Fire(), ChangeWeapon(), ChaseNext(), ChasePrev(), CheckArmor(), CheckPowerArmor(), ClientBegin(), ClientBeginDeathmatch(), ClientBeginServerFrame(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientEndServerFrame(), ClientEndServerFrames(), ClientObituary(), ClientTeam(), ClientThink(), ClientUserinfoChanged(), Cmd_Drop_f(), Cmd_Give_f(), Cmd_Help_f(), Cmd_InvDrop_f(), Cmd_Inven_f(), Cmd_InvUse_f(), Cmd_Kill_f(), Cmd_PlayerList_f(), Cmd_PutAway_f(), Cmd_Say_f(), Cmd_Score_f(), Cmd_Use_f(), Cmd_Wave_f(), Cmd_WeapLast_f(), Cmd_WeapNext_f(), Cmd_WeapPrev_f(), door_blocked(), door_secret_blocked(), door_touch(), Drop_Ammo(), Drop_General(), Drop_Item(), Drop_PowerArmor(), Drop_Weapon(), ExitLevel(), FetchClientEntData(), FindTarget(), fire_hit(), fire_rail(), G_CheckChaseStats(), G_SetClientEffects(), G_SetClientFrame(), G_SetClientSound(), G_SetSpectatorStats(), G_SetStats(), G_TouchTriggers(), GetChaseTarget(), Grenade_Explode(), InitClientPersistant(), InitClientResp(), IsFemale(), IsNeutral(), Killed(), M_ReactToDamage(), Machinegun_Fire(), monster_triggered_spawn_use(), monster_use(), MoveClientToIntermission(), NoAmmoWeaponChange(), P_DamageFeedback(), P_FallingDamage(), P_ProjectSource(), P_WorldEffects(), Pickup_Ammo(), Pickup_Armor(), Pickup_Bandolier(), Pickup_Key(), Pickup_Pack(), Pickup_PowerArmor(), Pickup_Powerup(), Pickup_Weapon(), plat_blocked(), PlayerNoise(), point_combat_touch(), PowerArmorType(), PutClientInServer(), ReadLevel(), rocket_touch(), SaveClientData(), SelectCoopSpawnPoint(), SelectNextItem(), SelectPrevItem(), spectator_respawn(), SV_BuildClientFrame(), SV_CalcBlend(), SV_CalcGunOffset(), SV_CalcViewOffset(), SV_movestep(), SV_Push(), SV_Savegame_f(), T_Damage(), target_earthquake_think(), target_laser_think(), teleporter_touch(), Think_Weapon(), Touch_DoorTrigger(), Touch_Item(), Touch_Multi(), Touch_Plat_Center(), train_blocked(), trigger_key_use(), trigger_push_touch(), UpdateChaseCam(), Use_Breather(), Use_Envirosuit(), Use_Invulnerability(), Use_PowerArmor(), Use_Quad(), Use_Silencer(), use_target_changelevel(), Use_Weapon(), ValidateSelectedItem(), weapon_bfg_fire(), Weapon_Blaster_Fire(), Weapon_Generic(), Weapon_Grenade(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
int edict_s::clipmask |
Definition at line 987 of file g_local.h.
Referenced by CopyToBodyQue(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), PutClientInServer(), SV_PushEntity(), and SV_TestEntityPosition().
int edict_s::clusternums |
Definition at line 977 of file g_local.h.
Referenced by SV_BuildClientFrame(), and SV_LinkEdict().
int edict_s::count |
Definition at line 1067 of file g_local.h.
Referenced by Drop_Ammo(), Pickup_Ammo(), Pickup_Health(), SP_func_areaportal(), target_string_use(), Touch_Item(), trigger_counter_use(), and Use_Areaportal().
float edict_s::damage_debounce_time |
Definition at line 1047 of file g_local.h.
Referenced by M_WorldEffects(), and P_WorldEffects().
int edict_s::deadflag |
Definition at line 1054 of file g_local.h.
Referenced by ClientBeginServerFrame(), ClientThink(), Killed(), PutClientInServer(), SP_misc_deadsoldier(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SV_CalcViewOffset(), UpdateChaseCam(), Weapon_Generic(), and weapon_grenade_fire().
float edict_s::decel |
Definition at line 1020 of file g_local.h.
Referenced by SP_func_button(), SP_func_door(), SP_func_door_rotating(), and SP_func_plat().
float edict_s::delay |
Definition at line 1088 of file g_local.h.
Referenced by G_UseTargets(), ReadLevel(), and SP_trigger_always().
void(* edict_s::die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
Definition at line 1043 of file g_local.h.
Referenced by CopyToBodyQue(), Killed(), PutClientInServer(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_misc_deadsoldier(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), ThrowDebris(), and ThrowGib().
int edict_s::dmg |
Definition at line 1063 of file g_local.h.
Referenced by fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), func_explosive_explode(), Grenade_Explode(), P_WorldEffects(), rocket_touch(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_func_rotating(), and use_target_splash().
float edict_s::dmg_radius |
Definition at line 1065 of file g_local.h.
Referenced by fire_bfg(), fire_grenade(), fire_grenade2(), fire_rocket(), Grenade_Explode(), and rocket_touch().
edict_t* edict_s::enemy |
Definition at line 1070 of file g_local.h.
Referenced by Boss2_CheckAttack(), ClientEndServerFrame(), DeathmatchScoreboard(), FindTarget(), fire_hit(), Grenade_Explode(), Grenade_Touch(), Jorg_CheckAttack(), jorg_dead(), Killed(), M_CheckAttack(), M_MoveToGoal(), M_ReactToDamage(), Makron_CheckAttack(), medic_cable_attack(), medic_idle(), medic_run(), medic_search(), parasite_drain_attack(), path_corner_touch(), plat_spawn_inside_trigger(), point_combat_touch(), SV_movestep(), SV_NewChaseDir(), T_Damage(), target_actor_touch(), and Touch_Plat_Center().
int edict_s::flags |
Definition at line 996 of file g_local.h.
Referenced by AI_SetSightClient(), AngleMove_Calc(), BeginIntermission(), bfg_think(), Cmd_God_f(), Cmd_Kill_f(), Cmd_Notarget_f(), Drop_PowerArmor(), droptofloor(), FetchClientEntData(), FindTarget(), G_FindTeams(), G_RunFrame(), G_SetClientEffects(), G_SetStats(), M_CheckGround(), M_MoveToGoal(), M_ReactToDamage(), M_walkmove(), M_WorldEffects(), monster_use(), Move_Calc(), P_DamageFeedback(), P_WorldEffects(), Pickup_Health(), Pickup_Weapon(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), PlayerNoise(), point_combat_touch(), PowerArmorType(), PutClientInServer(), SaveClientData(), SetRespawn(), SV_FixCheckBottom(), SV_movestep(), SV_Physics_Pusher(), SV_Physics_Step(), SV_Physics_Toss(), T_Damage(), target_laser_think(), Think_SpawnDoorTrigger(), ThrowDebris(), ThrowGib(), Touch_Item(), trigger_monsterjump_touch(), turret_driver_link(), and Use_PowerArmor().
float edict_s::fly_sound_debounce_time |
Definition at line 1048 of file g_local.h.
Referenced by trigger_push_touch().
float edict_s::freetime |
Definition at line 999 of file g_local.h.
Referenced by G_FreeEdict(), and G_Spawn().
edict_t* edict_s::goalentity |
Definition at line 1031 of file g_local.h.
Referenced by ai_run(), M_MoveToGoal(), path_corner_touch(), point_combat_touch(), SV_movestep(), and target_actor_touch().
float edict_s::gravity |
Definition at line 1028 of file g_local.h.
Referenced by G_InitEdict(), SV_AddGravity(), and trigger_gravity_touch().
edict_t* edict_s::groundentity |
Definition at line 1073 of file g_local.h.
Referenced by barrel_touch(), ClientEndServerFrame(), ClientThink(), G_RunFrame(), G_SetClientEvent(), G_SetClientFrame(), Grenade_Explode(), M_CheckGround(), M_MoveToGoal(), M_walkmove(), P_FallingDamage(), PutClientInServer(), SV_FlyMove(), SV_movestep(), SV_Physics_Step(), SV_Physics_Toss(), SV_Push(), target_actor_touch(), target_earthquake_think(), trigger_monsterjump_touch(), and UpdateChaseCam().
int edict_s::groundentity_linkcount |
Definition at line 1074 of file g_local.h.
Referenced by ClientThink(), G_RunFrame(), M_CheckGround(), SV_FlyMove(), SV_movestep(), and SV_Physics_Toss().
int edict_s::headnode |
Definition at line 978 of file g_local.h.
Referenced by SV_BuildClientFrame(), and SV_LinkEdict().
int edict_s::health |
Definition at line 1051 of file g_local.h.
Referenced by AI_SetSightClient(), button_killed(), button_touch(), check_dodge(), Cmd_Give_f(), Cmd_Kill_f(), door_killed(), ExitLevel(), FetchClientEntData(), func_explosive_use(), G_SetClientEffects(), G_SetStats(), G_TouchTriggers(), Killed(), M_SetEffects(), M_WorldEffects(), medic_FindDeadMonster(), P_DamageFeedback(), P_FallingDamage(), P_WorldEffects(), Pickup_Adrenaline(), Pickup_Health(), PlayersRangeFromSpot(), PM_trace(), SaveClientData(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SV_Physics_Step(), T_Damage(), Think_Weapon(), Touch_DoorTrigger(), Touch_Item(), Touch_Plat_Center(), trigger_push_touch(), and weapon_grenade_fire().
float edict_s::ideal_yaw |
Definition at line 1034 of file g_local.h.
Referenced by M_ChangeYaw(), M_MoveToGoal(), path_corner_touch(), SV_NewChaseDir(), SV_StepDirection(), and target_actor_touch().
qboolean edict_s::inuse |
Definition at line 970 of file g_local.h.
Referenced by AI_SetSightClient(), ChaseNext(), ChasePrev(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientEndServerFrames(), ClientThink(), Cmd_Give_f(), Cmd_PlayerList_f(), Cmd_Say_f(), DeathmatchScoreboardMessage(), ExitLevel(), findradius(), FindTarget(), G_CheckChaseStats(), G_Find(), G_FindTeams(), G_FreeEdict(), G_InitEdict(), G_RunFrame(), G_Spawn(), G_TouchSolids(), G_TouchTriggers(), G_UseTargets(), GetChaseTarget(), M_MoveToGoal(), PlayersRangeFromSpot(), PutClientInServer(), ReadLevel(), SaveClientData(), SP_worldspawn(), SpawnEntities(), spectator_respawn(), SV_CreateBaseline(), SV_FlyMove(), SV_LinkEdict(), SV_Physics_Pusher(), SV_Physics_Step(), SV_Physics_Toss(), SV_Push(), SV_PushEntity(), SV_RecordDemoMessage(), target_actor_touch(), target_earthquake_think(), trigger_key_use(), UpdateChaseCam(), and WriteLevel().
gitem_t* edict_s::item |
Definition at line 1104 of file g_local.h.
Referenced by Drop_Item(), Drop_Weapon(), droptofloor(), G_SetStats(), InitClientPersistant(), Pickup_Adrenaline(), Pickup_Ammo(), Pickup_AncientHead(), Pickup_Armor(), Pickup_Bandolier(), Pickup_Key(), Pickup_Pack(), Pickup_PowerArmor(), Pickup_Powerup(), Pickup_Weapon(), SpawnItem(), TossClientWeapon(), Touch_Item(), trigger_key_use(), and Use_Weapon().
char* edict_s::killtarget |
Definition at line 1013 of file g_local.h.
Referenced by G_UseTargets(), and jorg_dead().
float edict_s::last_move_time |
Definition at line 1049 of file g_local.h.
Referenced by target_earthquake_use().
int edict_s::light_level |
Definition at line 1100 of file g_local.h.
Referenced by ClientThink(), and FindTarget().
int edict_s::linkcount |
Definition at line 971 of file g_local.h.
Referenced by ClientThink(), G_RunFrame(), M_CheckGround(), SV_FlyMove(), SV_LinkEdict(), SV_movestep(), and SV_Physics_Toss().
char* edict_s::map |
Definition at line 1059 of file g_local.h.
Referenced by BeginIntermission(), CreateTargetChangeLevel(), and SP_target_changelevel().
int edict_s::mass |
Definition at line 1026 of file g_local.h.
Referenced by barrel_touch(), PutClientInServer(), T_Damage(), and target_earthquake_think().
int edict_s::max_health |
Definition at line 1052 of file g_local.h.
Referenced by Cmd_Give_f(), door_killed(), FetchClientEntData(), medic_FindDeadMonster(), Pickup_Adrenaline(), Pickup_AncientHead(), Pickup_Health(), SaveClientData(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), and use_target_changelevel().
vec3_t edict_s::maxs |
Definition at line 984 of file g_local.h.
Referenced by AddPointToBounds(), bfg_explode(), check_dodge(), CL_PMTrace(), ClearBounds(), ClientThink(), CopyToBodyQue(), Drop_Item(), droptofloor(), findradius(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), Grenade_Explode(), KillBox(), M_CheckBottom(), M_CheckGround(), M_droptofloor(), makron_torso(), PF_setmodel(), plat_spawn_inside_trigger(), PlayerNoise(), PM_trace(), PutClientInServer(), SP_func_plat(), SP_misc_bigviper(), SP_misc_blackhole(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_teleporter(), SP_misc_teleporter_dest(), SP_misc_viper(), SP_viewthing(), SV_FlyMove(), SV_HullForEntity(), SV_LinkEdict(), SV_movestep(), SV_PushEntity(), SV_StartSound(), SV_TestEntityPosition(), T_RadiusDamage(), and Think_SpawnDoorTrigger().
char* edict_s::message |
Definition at line 1004 of file g_local.h.
Referenced by ClientObituary(), door_touch(), door_use(), G_UseTargets(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_target_help(), SP_target_secret(), SP_worldspawn(), and Use_Target_Help().
vec3_t edict_s::mins |
Definition at line 984 of file g_local.h.
Referenced by AddPointToBounds(), bfg_explode(), CL_PMTrace(), ClearBounds(), ClientThink(), CopyToBodyQue(), Drop_Item(), droptofloor(), findradius(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), Grenade_Explode(), KillBox(), M_CatagorizePosition(), M_CheckBottom(), M_CheckGround(), M_droptofloor(), makron_torso(), path_corner_touch(), PF_setmodel(), plat_spawn_inside_trigger(), PlayerNoise(), PM_trace(), PutClientInServer(), SP_func_plat(), SP_misc_bigviper(), SP_misc_blackhole(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_teleporter(), SP_misc_teleporter_dest(), SP_misc_viper(), SP_trigger_once(), SP_viewthing(), SV_FlyMove(), SV_HullForEntity(), SV_LinkEdict(), SV_movestep(), SV_PushEntity(), SV_StartSound(), SV_TestEntityPosition(), T_RadiusDamage(), and Think_SpawnDoorTrigger().
char* edict_s::model |
Definition at line 998 of file g_local.h.
Referenced by droptofloor(), PutClientInServer(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_killbox(), SP_func_plat(), SP_func_rotating(), SP_trigger_multiple(), SpawnEntities(), and SpawnItem().
monsterinfo_t edict_s::monsterinfo |
Definition at line 1108 of file g_local.h.
Referenced by ai_run(), brain_dodge(), check_dodge(), CheckPowerArmor(), chick_dodge(), FindTarget(), gunner_dodge(), infantry_dodge(), Killed(), M_ReactToDamage(), M_SetEffects(), medic_dodge(), medic_FindDeadMonster(), medic_idle(), medic_run(), medic_search(), monster_use(), path_corner_touch(), PlayerTrail_PickFirst(), PlayerTrail_PickNext(), point_combat_touch(), soldier_dodge(), SP_misc_deadsoldier(), SV_movestep(), T_Damage(), and target_actor_touch().
vec3_t edict_s::move_angles |
Definition at line 1097 of file g_local.h.
Referenced by turret_driver_die().
vec3_t edict_s::movedir |
Definition at line 1021 of file g_local.h.
Referenced by fire_bfg(), fire_rocket(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_rotating(), SP_trigger_multiple(), and target_laser_think().
moveinfo_t edict_s::moveinfo |
Definition at line 1107 of file g_local.h.
Referenced by AngleMove_Begin(), AngleMove_Calc(), AngleMove_Done(), AngleMove_Final(), misc_viper_bomb_use(), Move_Begin(), Move_Calc(), Move_Done(), Move_Final(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_misc_strogg_ship(), SP_misc_viper(), Think_AccelMove(), Think_CalcMoveSpeed(), and Touch_Plat_Center().
edict_t* edict_s::movetarget |
Definition at line 1032 of file g_local.h.
Referenced by path_corner_touch(), point_combat_touch(), and target_actor_touch().
int edict_s::movetype |
Definition at line 995 of file g_local.h.
Referenced by CanDamage(), ClientThink(), Cmd_Noclip_f(), CopyToBodyQue(), Drop_Item(), droptofloor(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), G_RunEntity(), Killed(), makron_torso(), P_FallingDamage(), P_WorldEffects(), plat_spawn_inside_trigger(), PutClientInServer(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_func_rotating(), SP_light_mine1(), SP_light_mine2(), SP_misc_banner(), SP_misc_bigviper(), SP_misc_blackhole(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_viper(), SP_trigger_multiple(), SP_viewthing(), SP_worldspawn(), SV_Physics_Toss(), SV_Push(), T_Damage(), target_laser_start(), Think_SpawnDoorTrigger(), ThrowDebris(), and ThrowGib().
edict_t* edict_s::mynoise |
Definition at line 1078 of file g_local.h.
Referenced by PlayerNoise().
edict_t* edict_s::mynoise2 |
Definition at line 1079 of file g_local.h.
Referenced by PlayerNoise().
float edict_s::nextthink |
Definition at line 1036 of file g_local.h.
Referenced by AngleMove_Begin(), AngleMove_Final(), Drop_Item(), drop_make_touchable(), droptofloor(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), func_timer_use(), makron_torso(), MakronToss(), medic_FindDeadMonster(), misc_banner_think(), Move_Begin(), Move_Calc(), Move_Final(), multi_trigger(), multi_wait(), Pickup_Health(), Pickup_Powerup(), plat_hit_top(), ReadLevel(), SetRespawn(), SP_func_door(), SP_func_door_rotating(), SP_misc_banner(), SP_misc_blackhole(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_strogg_ship(), SP_misc_viper(), SP_viewthing(), SpawnItem(), SV_Physics_Pusher(), SV_RunThink(), TH_viewthing(), Think_AccelMove(), Think_Boss3Stand(), ThrowDebris(), ThrowGib(), TossClientWeapon(), and Touch_Plat_Center().
int edict_s::noise_index |
Definition at line 1081 of file g_local.h.
Referenced by G_UseTargets(), SP_target_goal(), SP_target_secret(), SP_target_speaker(), SP_trigger_multiple(), use_target_goal(), use_target_secret(), and Use_Target_Speaker().
int edict_s::num_clusters |
Definition at line 976 of file g_local.h.
Referenced by SV_BuildClientFrame(), and SV_LinkEdict().
edict_t* edict_s::oldenemy |
Definition at line 1071 of file g_local.h.
Referenced by M_ReactToDamage(), and point_combat_touch().
edict_t * edict_s::owner |
Definition at line 988 of file g_local.h.
Referenced by bfg_explode(), bfg_think(), bfg_touch(), blaster_touch(), CopyToBodyQue(), Drop_Item(), drop_temp_touch(), FindTarget(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), Grenade_Explode(), Grenade_Touch(), Killed(), medic_FindDeadMonster(), medic_idle(), medic_run(), medic_search(), Pickup_Health(), PlayerNoise(), rocket_touch(), SP_misc_teleporter(), SV_BuildClientFrame(), SV_ClipMoveToEntities(), Think_SpawnDoorTrigger(), and turret_blocked().
Definition at line 1042 of file g_local.h.
Referenced by PutClientInServer(), and T_Damage().
float edict_s::pain_debounce_time |
Definition at line 1046 of file g_local.h.
Referenced by Chaingun_Fire(), M_WorldEffects(), Machinegun_Fire(), P_DamageFeedback(), P_FallingDamage(), P_WorldEffects(), T_Damage(), Weapon_Generic(), Weapon_Grenade(), and Weapon_HyperBlaster_Fire().
char* edict_s::pathtarget |
Definition at line 1015 of file g_local.h.
Referenced by train_wait(), and trigger_elevator_use().
vec3_t edict_s::pos1 |
Definition at line 1022 of file g_local.h.
Referenced by plat_spawn_inside_trigger(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), and SP_func_plat().
vec3_t edict_s::pos2 |
Definition at line 1022 of file g_local.h.
Referenced by plat_spawn_inside_trigger(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), and SP_func_plat().
float edict_s::powerarmor_time |
Definition at line 1057 of file g_local.h.
Referenced by CheckPowerArmor(), G_SetClientEffects(), and M_SetEffects().
Definition at line 1037 of file g_local.h.
Referenced by G_RunEntity().
int edict_s::radius_dmg |
Definition at line 1064 of file g_local.h.
Referenced by fire_bfg(), fire_rocket(), and rocket_touch().
entity_state_t edict_s::s |
Definition at line 964 of file g_local.h.
Referenced by actor_pain(), ai_run(), AngleMove_Begin(), AngleMove_Final(), barrel_touch(), BeginIntermission(), bfg_explode(), bfg_think(), Blaster_Fire(), CanDamage(), Chaingun_Fire(), ChangeWeapon(), CheckPowerArmor(), ClientBegin(), ClientBeginDeathmatch(), ClientBeginServerFrame(), ClientDisconnect(), ClientEndServerFrame(), ClientThink(), ClientUserinfoChanged(), Cmd_Wave_f(), COM_FileBase(), COM_FilePath(), CopyToBodyQue(), door_blocked(), door_secret_blocked(), DoRespawn(), Drop_Item(), droptofloor(), findradius(), FindTarget(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), func_explosive_explode(), func_train_find(), G_InitEdict(), G_RunFrame(), G_SetClientEffects(), G_SetClientEvent(), G_SetClientFrame(), G_SetClientSound(), Grenade_Explode(), hurt_touch(), Info_RemoveKey(), Info_SetValueForKey(), Info_Validate(), Info_ValueForKey(), infront(), jorg_dead(), KillBox(), LookAtKiller(), M_CatagorizePosition(), M_ChangeYaw(), M_CheckBottom(), M_CheckGround(), M_droptofloor(), M_SetEffects(), M_WorldEffects(), Machinegun_Fire(), makron_die(), makron_torso(), MakronSpawn(), MakronToss(), medic_FindDeadMonster(), misc_banner_think(), monster_start_go(), Move_Calc(), MoveClientToIntermission(), P_DamageFeedback(), P_FallingDamage(), P_WorldEffects(), path_corner_touch(), PF_setmodel(), plat_blocked(), plat_go_down(), plat_go_up(), plat_hit_bottom(), plat_hit_top(), PlayerNoise(), PlayersRangeFromSpot(), PlayerTrail_Add(), PutClientInServer(), range(), rocket_touch(), rotating_blocked(), rotating_touch(), SCR_CenterPrint(), SCR_ExecuteLayoutString(), SCR_UpdateScreen(), SelectSpawnPoint(), SP_CreateCoopSpots(), SP_FixCoopSpots(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_func_rotating(), SP_light_mine1(), SP_light_mine2(), SP_misc_banner(), SP_misc_bigviper(), SP_misc_blackhole(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_teleporter(), SP_misc_teleporter_dest(), SP_misc_viper(), SP_target_changelevel(), SP_target_help(), SP_target_secret(), SP_target_speaker(), SP_trigger_multiple(), SP_viewthing(), SP_worldspawn(), SpawnItem(), spectator_respawn(), SV_AddRotationalFriction(), SV_BuildClientFrame(), SV_CalcBlend(), SV_ClipMoveToEntities(), SV_CreateBaseline(), SV_FlyMove(), SV_HullForEntity(), SV_InitGame(), SV_LinkEdict(), SV_movestep(), SV_Multicast(), SV_New_f(), SV_NewChaseDir(), SV_Physics_Noclip(), SV_Physics_Toss(), SV_PointContents(), SV_PrepWorldFrame(), SV_Push(), SV_PushEntity(), SV_RecordDemoMessage(), SV_StartSound(), SV_StepDirection(), SV_TestEntityPosition(), T_RadiusDamage(), target_actor_touch(), target_lightramp_use(), target_string_use(), teleporter_touch(), TH_viewthing(), Think_Boss3Stand(), ThrowDebris(), ThrowGib(), Touch_Multi(), train_blocked(), train_next(), train_resume(), turret_blocked(), UpdateChaseCam(), Use_Boss3(), use_target_changelevel(), use_target_spawner(), Use_Target_Speaker(), Use_Target_Tent(), visible(), weapon_bfg_fire(), Weapon_Generic(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), Weapon_HyperBlaster_Fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
qboolean edict_s::show_hostile |
Definition at line 1055 of file g_local.h.
Referenced by FindTarget().
vec3_t edict_s::size |
Definition at line 985 of file g_local.h.
Referenced by bfg_think(), Com_PageInMemory(), Com_sprintf(), CopyToBodyQue(), SCR_CalcVrect(), SP_func_button(), SP_func_door(), SP_func_door_secret(), SP_trigger_once(), and SV_LinkEdict().
solid_t edict_s::solid |
Definition at line 986 of file g_local.h.
Referenced by ClientDisconnect(), CopyToBodyQue(), DoRespawn(), Drop_Item(), droptofloor(), findradius(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rail(), fire_rocket(), KillBox(), makron_torso(), misc_viper_bomb_use(), MoveClientToIntermission(), Pickup_Health(), plat_spawn_inside_trigger(), PutClientInServer(), SetRespawn(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_func_rotating(), SP_light_mine1(), SP_light_mine2(), SP_misc_banner(), SP_misc_bigviper(), SP_misc_blackhole(), SP_misc_deadsoldier(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_teleporter(), SP_misc_teleporter_dest(), SP_misc_viper(), SP_trigger_multiple(), SP_viewthing(), SP_worldspawn(), SV_AreaEdicts_r(), SV_ClipMoveToEntities(), SV_FlyMove(), SV_HullForEntity(), SV_Impact(), SV_LinkEdict(), SV_PointContents(), SV_StartSound(), Think_SpawnDoorTrigger(), ThrowDebris(), ThrowGib(), and Use_Item().
int edict_s::sounds |
Definition at line 1066 of file g_local.h.
Referenced by SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_trigger_multiple(), and SP_worldspawn().
int edict_s::spawnflags |
Definition at line 1006 of file g_local.h.
Referenced by Drop_Item(), droptofloor(), fire_blaster(), fire_grenade2(), Grenade_Explode(), Grenade_Touch(), path_corner_touch(), Pickup_Adrenaline(), Pickup_Ammo(), Pickup_AncientHead(), Pickup_Armor(), Pickup_Bandolier(), Pickup_Health(), Pickup_Key(), Pickup_Pack(), Pickup_PowerArmor(), Pickup_Powerup(), Pickup_Weapon(), plat_spawn_inside_trigger(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_rotating(), SP_misc_deadsoldier(), SP_target_speaker(), SP_trigger_multiple(), SP_trigger_once(), SpawnEntities(), SpawnItem(), Think_SpawnDoorTrigger(), TossClientWeapon(), Touch_Item(), train_next(), train_use(), Use_Item(), Use_Target_Help(), and Use_Target_Speaker().
float edict_s::speed |
Definition at line 1020 of file g_local.h.
Referenced by M_ChangeYaw(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_plat(), SP_func_rotating(), SP_misc_strogg_ship(), SP_misc_viper(), and weapon_grenade_fire().
int edict_s::style |
Definition at line 1102 of file g_local.h.
Referenced by Pickup_Health(), Use_Areaportal(), and Use_Target_Tent().
int edict_s::svflags |
Definition at line 983 of file g_local.h.
Referenced by bfg_think(), check_dodge(), CheckPowerArmor(), ClientConnect(), CopyToBodyQue(), door_blocked(), door_secret_blocked(), DoRespawn(), droptofloor(), FindTarget(), fire_blaster(), fire_hit(), fire_rail(), G_RunFrame(), G_TouchTriggers(), G_UseTargets(), Killed(), M_ReactToDamage(), M_WorldEffects(), medic_FindDeadMonster(), Pickup_Health(), plat_blocked(), PlayerNoise(), PutClientInServer(), SetRespawn(), SP_func_killbox(), SP_misc_deadsoldier(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_strogg_ship(), SP_misc_viper(), SP_target_changelevel(), SP_target_explosion(), SP_target_goal(), SP_target_secret(), SP_trigger_multiple(), spectator_respawn(), SV_BuildClientFrame(), SV_ClipMoveToEntities(), SV_LinkEdict(), SV_Physics_Step(), SV_RecordDemoMessage(), SV_StartSound(), T_Damage(), target_laser_think(), Touch_DoorTrigger(), Touch_Multi(), train_blocked(), trigger_monsterjump_touch(), and Use_Item().
int edict_s::takedamage |
Definition at line 1062 of file g_local.h.
Referenced by bfg_explode(), bfg_think(), bfg_touch(), blaster_touch(), CopyToBodyQue(), door_killed(), fire_hit(), fire_lead(), fire_rail(), func_object_touch(), Grenade_Touch(), hurt_touch(), mutant_jump_touch(), PutClientInServer(), rocket_touch(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_misc_deadsoldier(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), T_Damage(), T_RadiusDamage(), target_laser_think(), ThrowDebris(), ThrowGib(), and turret_blocked().
char* edict_s::target |
Definition at line 1011 of file g_local.h.
Referenced by actorMachineGun(), boss2_firebullet_left(), boss2_firebullet_right(), func_train_find(), G_UseTargets(), GunnerFire(), InfantryMachineGun(), jorg_dead(), jorg_firebullet_left(), jorg_firebullet_right(), MakronToss(), path_corner_touch(), point_combat_touch(), SelectCoopSpawnPoint(), SP_misc_strogg_ship(), SP_misc_teleporter(), SP_misc_viper(), train_next(), and train_wait().
edict_t* edict_s::target_ent |
Definition at line 1018 of file g_local.h.
Referenced by train_resume(), train_wait(), turret_driver_die(), and turret_driver_link().
char* edict_s::targetname |
Definition at line 1012 of file g_local.h.
Referenced by SelectCoopSpawnPoint(), SelectSpawnPoint(), SP_CreateCoopSpots(), SP_FixCoopSpots(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), and SP_func_plat().
char* edict_s::team |
Definition at line 1014 of file g_local.h.
Referenced by DoRespawn(), droptofloor(), G_FindTeams(), SP_func_door(), and SP_func_door_rotating().
edict_t* edict_s::teamchain |
Definition at line 1075 of file g_local.h.
Referenced by door_blocked(), door_killed(), door_use(), droptofloor(), fire_bfg(), G_FindTeams(), SV_Physics_Pusher(), SV_Physics_Toss(), target_string_use(), Think_CalcMoveSpeed(), Think_SpawnDoorTrigger(), turret_breach_think(), turret_driver_die(), and turret_driver_link().
edict_t* edict_s::teammaster |
Definition at line 1076 of file g_local.h.
Referenced by AngleMove_Calc(), door_blocked(), door_killed(), DoRespawn(), droptofloor(), fire_bfg(), G_FindTeams(), Move_Calc(), SP_func_door(), SP_func_door_rotating(), target_string_use(), turret_blocked(), turret_breach_think(), turret_driver_die(), and turret_driver_link().
float edict_s::teleport_time |
Definition at line 1091 of file g_local.h.
Referenced by PlayerNoise().
Definition at line 1038 of file g_local.h.
Referenced by AngleMove_Begin(), AngleMove_Final(), Drop_Item(), drop_make_touchable(), droptofloor(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), func_clock_use(), makron_torso(), MakronToss(), Move_Begin(), Move_Calc(), Move_Final(), multi_trigger(), Pickup_Health(), plat_hit_top(), SetRespawn(), SP_func_door(), SP_func_door_rotating(), SP_misc_banner(), SP_misc_blackhole(), SP_misc_easterchick(), SP_misc_easterchick2(), SP_misc_eastertank(), SP_misc_gib_arm(), SP_misc_gib_head(), SP_misc_gib_leg(), SP_misc_strogg_ship(), SP_misc_viper(), SP_viewthing(), SpawnItem(), SV_RunThink(), Think_AccelMove(), ThrowDebris(), ThrowGib(), TossClientWeapon(), turret_driver_link(), and Use_Plat().
float edict_s::timestamp |
Definition at line 1008 of file g_local.h.
Referenced by ai_run(), and PlayerTrail_Add().
void(* edict_s::touch) (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
Definition at line 1040 of file g_local.h.
Referenced by ClientThink(), door_use(), Drop_Item(), drop_make_touchable(), droptofloor(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), G_TouchSolids(), G_TouchTriggers(), Killed(), multi_trigger(), plat_spawn_inside_trigger(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_misc_teleporter(), SP_trigger_multiple(), SV_Impact(), Think_SpawnDoorTrigger(), ThrowGib(), TossClientWeapon(), and Use_Item().
Definition at line 1041 of file g_local.h.
Referenced by droptofloor(), monster_triggered_spawn_use(), SP_func_areaportal(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_killbox(), SP_func_plat(), SP_func_rotating(), SP_misc_blackhole(), SP_misc_satellite_dish(), SP_misc_strogg_ship(), SP_misc_viper(), SP_target_changelevel(), SP_target_explosion(), SP_target_goal(), SP_target_help(), SP_target_secret(), SP_target_speaker(), SP_target_temp_entity(), SP_trigger_multiple(), and Use_Item().
vec3_t edict_s::velocity |
Definition at line 1024 of file g_local.h.
Referenced by bfg_explode(), bfg_touch(), blaster_touch(), ClientEndServerFrame(), ClientThink(), ClipGibVelocity(), Drop_Item(), fire_bfg(), fire_blaster(), fire_grenade(), fire_grenade2(), fire_rocket(), Grenade_Explode(), M_CheckGround(), Move_Begin(), Move_Calc(), Move_Done(), Move_Final(), mutant_jump_touch(), P_FallingDamage(), PutClientInServer(), rocket_touch(), SV_AddGravity(), SV_CalcRoll(), SV_CalcViewOffset(), SV_CheckVelocity(), SV_FlyMove(), SV_Physics_Noclip(), SV_Physics_Pusher(), SV_Physics_Step(), SV_Physics_Toss(), T_Damage(), target_actor_touch(), target_earthquake_think(), teleporter_touch(), Think_AccelMove(), ThrowDebris(), ThrowGib(), trigger_monsterjump_touch(), trigger_push_touch(), and use_target_spawner().
int edict_s::viewheight |
Definition at line 1061 of file g_local.h.
Referenced by Blaster_Fire(), Chaingun_Fire(), ClientThink(), Machinegun_Fire(), MoveClientToIntermission(), PutClientInServer(), SV_CalcViewOffset(), UpdateChaseCam(), visible(), weapon_bfg_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
float edict_s::volume |
Definition at line 1083 of file g_local.h.
Referenced by SP_target_speaker(), and Use_Target_Speaker().
float edict_s::wait |
Definition at line 1087 of file g_local.h.
Referenced by multi_trigger(), SP_func_button(), SP_func_door(), SP_func_door_rotating(), SP_func_door_secret(), SP_func_plat(), SP_trigger_multiple(), SP_trigger_once(), and train_next().
int edict_s::waterlevel |
Definition at line 1094 of file g_local.h.
Referenced by ClientThink(), G_SetClientSound(), Grenade_Explode(), M_CatagorizePosition(), M_WorldEffects(), P_FallingDamage(), P_WorldEffects(), PutClientInServer(), rocket_touch(), SV_movestep(), SV_Physics_Step(), and SV_Physics_Toss().
int edict_s::watertype |
Definition at line 1093 of file g_local.h.
Referenced by ClientThink(), G_SetClientSound(), M_CatagorizePosition(), M_WorldEffects(), P_WorldEffects(), PutClientInServer(), and SV_Physics_Toss().
float edict_s::yaw_speed |
Definition at line 1033 of file g_local.h.
Referenced by M_ChangeYaw().