Go to the source code of this file.
Functions | |
float | SV_CalcRoll (vec3_t angles, vec3_t velocity) |
void | P_DamageFeedback (edict_t *player) |
void | SV_CalcViewOffset (edict_t *ent) |
void | SV_CalcGunOffset (edict_t *ent) |
void | SV_AddBlend (float r, float g, float b, float a, float *v_blend) |
void | SV_CalcBlend (edict_t *ent) |
void | P_FallingDamage (edict_t *ent) |
void | P_WorldEffects (void) |
void | G_SetClientEffects (edict_t *ent) |
void | G_SetClientEvent (edict_t *ent) |
void | G_SetClientSound (edict_t *ent) |
void | G_SetClientFrame (edict_t *ent) |
void | ClientEndServerFrame (edict_t *ent) |
Variables | |
static edict_t * | current_player |
static gclient_t * | current_client |
static vec3_t | forward |
static vec3_t | right |
static vec3_t | up |
float | xyspeed |
float | bobmove |
int | bobcycle |
float | bobfracsin |
Definition at line 958 of file p_view.c.
Referenced by ClientBegin(), ClientBeginDeathmatch(), and ClientEndServerFrames().
Definition at line 815 of file p_view.c.
Referenced by ClientEndServerFrame().
Definition at line 71 of file p_view.c.
Referenced by ClientEndServerFrame().
Definition at line 501 of file p_view.c.
Referenced by ClientEndServerFrame().
Definition at line 579 of file p_view.c.
Referenced by ClientEndServerFrame().
void SV_AddBlend | ( | float | r, |
float | g, | ||
float | b, | ||
float | a, | ||
float * | v_blend | ||
) |
int bobcycle |
Definition at line 33 of file p_view.c.
Referenced by ClientEndServerFrame(), G_SetClientEvent(), SV_CalcGunOffset(), and SV_CalcViewOffset().
float bobfracsin |
Definition at line 34 of file p_view.c.
Referenced by ClientEndServerFrame(), SV_CalcGunOffset(), and SV_CalcViewOffset().
float bobmove |
Definition at line 32 of file p_view.c.
Referenced by ClientEndServerFrame(), and G_SetClientEvent().
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Definition at line 27 of file p_view.c.
Referenced by ClientEndServerFrame(), G_SetClientEvent(), and P_WorldEffects().
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Definition at line 26 of file p_view.c.
Referenced by ClientEndServerFrame(), and P_WorldEffects().
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Definition at line 29 of file p_view.c.
Referenced by actorMachineGun(), AngleVectors(), Blaster_Fire(), boss2_firebullet_left(), boss2_firebullet_right(), Boss2Rocket(), Chaingun_Fire(), CheckPowerArmor(), ChickRocket(), CL_AddBeams(), CL_AddPacketEntities(), CL_AddPlayerBeams(), CL_BfgParticles(), CL_FlyParticles(), CL_Heatbeam(), CL_ParseMuzzleFlash2(), CL_TrackerTrail(), ClientEndServerFrame(), CM_TransformedBoxTrace(), CM_TransformedPointContents(), Drop_Item(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), floater_fire_blaster(), floater_zap(), flyer_fire(), G_ProjectSource(), GladiatorGun(), GunnerFire(), GunnerGrenade(), hover_fire_blaster(), InfantryMachineGun(), infront(), jorg_firebullet_left(), jorg_firebullet_right(), jorgBFG(), Machinegun_Fire(), MakeNormalVectors(), makronBFG(), MakronHyperblaster(), MakronRailgun(), medic_fire_blaster(), mutant_jump_takeoff(), P_DamageFeedback(), P_ProjectSource(), PM_DeadMove(), R_DrawBrushModel(), RotatedBBox(), S_Update(), soldier_fire(), SP_func_door_secret(), supertankMachineGun(), supertankRocket(), SV_CalcGunOffset(), SV_CalcViewOffset(), SV_Push(), TankBlaster(), TankMachineGun(), TankRocket(), Touch_Multi(), UpdateChaseCam(), vectoangles(), vectoangles2(), weapon_bfg_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
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Definition at line 29 of file p_view.c.
Referenced by ClientEndServerFrame(), P_DamageFeedback(), SV_CalcGunOffset(), SV_CalcRoll(), and SV_CalcViewOffset().
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Definition at line 29 of file p_view.c.
Referenced by AngleVectors(), Chaingun_Fire(), CL_AdjustAngles(), CL_DebugTrail(), CL_Heatbeam(), CL_RailTrail(), CL_TrackerTrail(), ClientEndServerFrame(), CM_TransformedBoxTrace(), CM_TransformedPointContents(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), GL_DrawParticles(), MakeNormalVectors(), PM_StepSlideMove(), R_DrawBrushModel(), R_DrawSprite(), R_DrawSpriteModel(), RotatedBBox(), S_Update(), soldier_fire(), SP_func_door_secret(), SV_CalcGunOffset(), SV_Push(), and Vk_DrawParticles().
float xyspeed |
Definition at line 30 of file p_view.c.
Referenced by ClientEndServerFrame(), G_SetClientEvent(), G_SetClientFrame(), SV_CalcGunOffset(), and SV_CalcViewOffset().