Go to the source code of this file.
Macros | |
#define | MAX_ACTOR_NAMES 8 |
Functions | |
void | actor_stand (edict_t *self) |
void | actor_walk (edict_t *self) |
void | actor_run (edict_t *self) |
void | actor_pain (edict_t *self, edict_t *other, float kick, int damage) |
void | actorMachineGun (edict_t *self) |
void | actor_dead (edict_t *self) |
void | actor_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
void | actor_fire (edict_t *self) |
void | actor_attack (edict_t *self) |
void | actor_use (edict_t *self, edict_t *other, edict_t *activator) |
void | SP_misc_actor (edict_t *self) |
void | target_actor_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
void | SP_target_actor (edict_t *self) |
void actor_die | ( | edict_t * | self, |
edict_t * | inflictor, | ||
edict_t * | attacker, | ||
int | damage, | ||
vec3_t | point | ||
) |
Definition at line 87 of file m_actor.c.
Referenced by actor_run(), SP_misc_actor(), and target_actor_touch().
Definition at line 113 of file m_actor.c.
Referenced by actor_run(), and SP_misc_actor().
Definition at line 269 of file m_actor.c.
Referenced by actor_fire().
void target_actor_touch | ( | edict_t * | self, |
edict_t * | other, | ||
cplane_t * | plane, | ||
csurface_t * | surf | ||
) |
Definition at line 496 of file m_actor.c.
Referenced by SP_target_actor().
mframe_t actor_frames_attack[] |
mframe_t actor_frames_death1[] |
mframe_t actor_frames_death2[] |
mframe_t actor_frames_flipoff[] |
mframe_t actor_frames_pain1[] |
mframe_t actor_frames_pain2[] |
mframe_t actor_frames_pain3[] |
mframe_t actor_frames_run[] |
mframe_t actor_frames_taunt[] |
mframe_t actor_frames_walk[] |
mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run} |
Definition at line 389 of file m_actor.c.
Referenced by actor_attack().
mmove_t actor_move_death1 = {FRAME_death101, FRAME_death107, actor_frames_death1, actor_dead} |
Definition at line 319 of file m_actor.c.
Referenced by actor_die().
mmove_t actor_move_death2 = {FRAME_death201, FRAME_death213, actor_frames_death2, actor_dead} |
Definition at line 337 of file m_actor.c.
Referenced by actor_die().
mmove_t actor_move_flipoff = {FRAME_flip01, FRAME_flip14, actor_frames_flipoff, actor_run} |
Definition at line 198 of file m_actor.c.
Referenced by actor_pain().
mmove_t actor_move_pain1 = {FRAME_pain101, FRAME_pain103, actor_frames_pain1, actor_run} |
Definition at line 163 of file m_actor.c.
Referenced by actor_pain().
mmove_t actor_move_pain2 = {FRAME_pain201, FRAME_pain203, actor_frames_pain2, actor_run} |
Definition at line 171 of file m_actor.c.
Referenced by actor_pain().
mmove_t actor_move_pain3 = {FRAME_pain301, FRAME_pain303, actor_frames_pain3, actor_run} |
Definition at line 179 of file m_actor.c.
Referenced by actor_pain().
mmove_t actor_move_run = {FRAME_run02, FRAME_run07, actor_frames_run, NULL} |
Definition at line 134 of file m_actor.c.
Referenced by actor_run().
mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL} |
Definition at line 85 of file m_actor.c.
Referenced by actor_stand(), and SP_misc_actor().
mmove_t actor_move_taunt = {FRAME_taunt01, FRAME_taunt17, actor_frames_taunt, actor_run} |
Definition at line 220 of file m_actor.c.
Referenced by actor_pain().
mmove_t actor_move_walk = {FRAME_walk01, FRAME_walk08, actor_frames_walk, NULL} |
Definition at line 111 of file m_actor.c.
Referenced by actor_walk().
char* actor_names[MAX_ACTOR_NAMES] |
Definition at line 26 of file m_actor.c.
Referenced by actor_pain(), and target_actor_touch().
char* messages[] |
Definition at line 222 of file m_actor.c.
Referenced by actor_pain().