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Functions | |
void | gunner_idlesound (edict_t *self) |
void | gunner_sight (edict_t *self, edict_t *other) |
void | gunner_search (edict_t *self) |
qboolean | visible (edict_t *self, edict_t *other) |
void | GunnerGrenade (edict_t *self) |
void | GunnerFire (edict_t *self) |
void | gunner_fire_chain (edict_t *self) |
void | gunner_refire_chain (edict_t *self) |
void | gunner_stand (edict_t *self) |
void | gunner_fidget (edict_t *self) |
void | gunner_walk (edict_t *self) |
void | gunner_run (edict_t *self) |
void | gunner_runandshoot (edict_t *self) |
void | gunner_pain (edict_t *self, edict_t *other, float kick, int damage) |
void | gunner_dead (edict_t *self) |
void | gunner_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
void | gunner_duck_down (edict_t *self) |
void | gunner_duck_hold (edict_t *self) |
void | gunner_duck_up (edict_t *self) |
void | gunner_dodge (edict_t *self, edict_t *attacker, float eta) |
void | gunner_opengun (edict_t *self) |
void | gunner_attack (edict_t *self) |
void | SP_monster_gunner (edict_t *self) |
void gunner_attack | ( | edict_t * | self | ) |
void gunner_dead | ( | edict_t * | self | ) |
Definition at line 299 of file m_gunner.c.
void gunner_die | ( | edict_t * | self, |
edict_t * | inflictor, | ||
edict_t * | attacker, | ||
int | damage, | ||
vec3_t | point | ||
) |
void gunner_dodge | ( | edict_t * | self, |
edict_t * | attacker, | ||
float | eta | ||
) |
void gunner_duck_down | ( | edict_t * | self | ) |
Definition at line 351 of file m_gunner.c.
void gunner_duck_hold | ( | edict_t * | self | ) |
Definition at line 367 of file m_gunner.c.
void gunner_duck_up | ( | edict_t * | self | ) |
Definition at line 375 of file m_gunner.c.
void gunner_fidget | ( | edict_t * | self | ) |
Definition at line 121 of file m_gunner.c.
void gunner_fire_chain | ( | edict_t * | self | ) |
Definition at line 541 of file m_gunner.c.
void gunner_idlesound | ( | edict_t * | self | ) |
Definition at line 39 of file m_gunner.c.
void gunner_opengun | ( | edict_t * | self | ) |
Definition at line 407 of file m_gunner.c.
void gunner_refire_chain | ( | edict_t * | self | ) |
Definition at line 546 of file m_gunner.c.
void gunner_run | ( | edict_t * | self | ) |
void gunner_runandshoot | ( | edict_t * | self | ) |
Definition at line 225 of file m_gunner.c.
void gunner_search | ( | edict_t * | self | ) |
Definition at line 49 of file m_gunner.c.
Referenced by SP_monster_gunner().
void gunner_sight | ( | edict_t * | self, |
edict_t * | other | ||
) |
Definition at line 44 of file m_gunner.c.
Referenced by SP_monster_gunner().
void gunner_stand | ( | edict_t * | self | ) |
Definition at line 165 of file m_gunner.c.
Referenced by SP_monster_gunner().
void gunner_walk | ( | edict_t * | self | ) |
Definition at line 188 of file m_gunner.c.
Referenced by SP_monster_gunner().
void GunnerFire | ( | edict_t * | self | ) |
Definition at line 412 of file m_gunner.c.
void GunnerGrenade | ( | edict_t * | self | ) |
void SP_monster_gunner | ( | edict_t * | self | ) |
Definition at line 559 of file m_gunner.c.
qboolean visible | ( | edict_t * | self, |
edict_t * | other | ||
) |
mframe_t gunner_frames_attack_chain[] |
Definition at line 460 of file m_gunner.c.
mframe_t gunner_frames_attack_grenade[] |
Definition at line 504 of file m_gunner.c.
mframe_t gunner_frames_death[] |
Definition at line 309 of file m_gunner.c.
mframe_t gunner_frames_duck[] |
Definition at line 383 of file m_gunner.c.
mframe_t gunner_frames_endfire_chain[] |
mframe_t gunner_frames_fidget[] |
Definition at line 64 of file m_gunner.c.
mframe_t gunner_frames_fire_chain[] |
Definition at line 481 of file m_gunner.c.
mframe_t gunner_frames_pain1[] |
Definition at line 251 of file m_gunner.c.
mframe_t gunner_frames_pain2[] |
mframe_t gunner_frames_pain3[] |
mframe_t gunner_frames_run[] |
mframe_t gunner_frames_runandshoot[] |
mframe_t gunner_frames_stand[] |
Definition at line 129 of file m_gunner.c.
mframe_t gunner_frames_walk[] |
Definition at line 171 of file m_gunner.c.
mmove_t gunner_move_attack_chain = {FRAME_attak209, FRAME_attak215, gunner_frames_attack_chain, gunner_fire_chain} |
Definition at line 479 of file m_gunner.c.
Referenced by gunner_attack().
mmove_t gunner_move_attack_grenade = {FRAME_attak101, FRAME_attak121, gunner_frames_attack_grenade, gunner_run} |
Definition at line 527 of file m_gunner.c.
Referenced by gunner_attack().
mmove_t gunner_move_death = {FRAME_death01, FRAME_death11, gunner_frames_death, gunner_dead} |
Definition at line 322 of file m_gunner.c.
Referenced by gunner_die().
mmove_t gunner_move_duck = {FRAME_duck01, FRAME_duck08, gunner_frames_duck, gunner_run} |
Definition at line 393 of file m_gunner.c.
Referenced by gunner_dodge().
mmove_t gunner_move_endfire_chain = {FRAME_attak224, FRAME_attak230, gunner_frames_endfire_chain, gunner_run} |
Definition at line 502 of file m_gunner.c.
Referenced by gunner_refire_chain().
mmove_t gunner_move_fidget = {FRAME_stand31, FRAME_stand70, gunner_frames_fidget, gunner_stand} |
Definition at line 119 of file m_gunner.c.
Referenced by gunner_fidget().
mmove_t gunner_move_fire_chain = {FRAME_attak216, FRAME_attak223, gunner_frames_fire_chain, gunner_refire_chain} |
Definition at line 491 of file m_gunner.c.
Referenced by gunner_fire_chain(), and gunner_refire_chain().
mmove_t gunner_move_pain1 = {FRAME_pain101, FRAME_pain118, gunner_frames_pain1, gunner_run} |
Definition at line 271 of file m_gunner.c.
Referenced by gunner_pain().
mmove_t gunner_move_pain2 = {FRAME_pain201, FRAME_pain208, gunner_frames_pain2, gunner_run} |
Definition at line 249 of file m_gunner.c.
Referenced by gunner_pain().
mmove_t gunner_move_pain3 = {FRAME_pain301, FRAME_pain305, gunner_frames_pain3, gunner_run} |
Definition at line 237 of file m_gunner.c.
Referenced by gunner_pain().
mmove_t gunner_move_run = {FRAME_run01, FRAME_run08, gunner_frames_run, NULL} |
Definition at line 204 of file m_gunner.c.
Referenced by gunner_run().
mmove_t gunner_move_runandshoot = {FRAME_runs01, FRAME_runs06, gunner_frames_runandshoot, NULL} |
Definition at line 223 of file m_gunner.c.
Referenced by gunner_runandshoot().
mmove_t gunner_move_stand = {FRAME_stand01, FRAME_stand30, gunner_frames_stand, NULL} |
Definition at line 163 of file m_gunner.c.
Referenced by gunner_run(), gunner_stand(), and SP_monster_gunner().
mmove_t gunner_move_walk = {FRAME_walk07, FRAME_walk19, gunner_frames_walk, NULL} |
Definition at line 186 of file m_gunner.c.
Referenced by gunner_walk().
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Definition at line 32 of file m_gunner.c.
Referenced by gunner_die(), and SP_monster_gunner().
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Definition at line 33 of file m_gunner.c.
Referenced by gunner_idlesound(), and SP_monster_gunner().
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Definition at line 34 of file m_gunner.c.
Referenced by gunner_opengun(), and SP_monster_gunner().
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Definition at line 30 of file m_gunner.c.
Referenced by gunner_pain(), and SP_monster_gunner().
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Definition at line 31 of file m_gunner.c.
Referenced by gunner_pain(), and SP_monster_gunner().
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Definition at line 35 of file m_gunner.c.
Referenced by gunner_search(), and SP_monster_gunner().
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Definition at line 36 of file m_gunner.c.
Referenced by gunner_sight(), and SP_monster_gunner().