void WriteLevel(char *filename)
void ClientThink(edict_t *ent, usercmd_t *cmd)
void ClientUserinfoChanged(edict_t *ent, char *userinfo)
qboolean ClientConnect(edict_t *ent, char *userinfo)
void ClientBegin(edict_t *ent)
void ClientDisconnect(edict_t *ent)
void ReadLevel(char *filename)
void SpawnEntities(char *mapname, char *entities, char *spawnpoint)
void ReadGame(char *filename)
void WriteGame(char *filename, qboolean autosave)